|
Please please please let Chaos be true random
|
# ¿ May 18, 2015 16:21 |
|
|
# ¿ May 10, 2024 21:38 |
|
Tried .chaos in preparation/desperate hoping for true random..quote:[09:57] <CarbyBot> Wind Job: Thief quote:[09:57] <CarbyBot> Water Job: Geomancer quote:[09:58] <CarbyBot> Fire Job: Samurai quote:[09:58] <CarbyBot> Earth Job: Chemist
|
# ¿ May 19, 2015 18:11 |
|
Fungah! posted:samurai is hilariously good and arguably the best heavy armor user in a game where heavy armor is powrful, hth Heavy Armor is nice. Offensive power is better. It's no Geomancer or Dragoon, but it's still a third-rate class.
|
# ¿ May 19, 2015 19:10 |
|
Can Of Worms posted:Samurais have innate Shirahadori. Give your Samurai an Elven Mantle, a Shield and a Main Gauche and they're kind of insane on the dodging front. They're also the only job that can equip Katanas, and at least two of them are good; Wind Slash can proc... Wind Slash and Masamune is kind of insane (guaranteed first action in battle and unlimited casts of Haste.) Like every other heavy armour job they also have a high vitality score, which means more HP. People underestimate how valuable HP is considering NED has a "You must have this much HP to win" move. Samurais aren't Bards or Chemists but they're only one tier down from the jobs that steamroll the game.
|
# ¿ May 19, 2015 19:42 |
|
Can Of Worms posted:Yes, because your team either has a White Mage, Blue Mage or Chemist. All 3 of which help you steamroll the game. (Okay, most of the game for White Mage.)
|
# ¿ May 19, 2015 20:00 |
|
Fungah! posted:you're really undervaluing zeninage, it's an excellent way to tear through some of the nastiest bosses in the game (including neo) and iainuki is IMO the best non-magical trash-sweeper in the game. the masamune's also arguably the second best weapon in the non-GBA game, acting first and being able to grant haste on demand is huge. you're right, shirahadori's not great as an equipped ability but having one party member that's basically invulnerable to physical damage (SH+elf cape+shield+heavy armor) is pretty choice, and if it weren't for the insane endgame swords katanas would pretty much be swords: the better version. they've also got a buynch of party synergy: zeninage benefits heavily from level boosts on bard or chemist or blue magic like off-guard, 2hing a katana is nasty as heck if you get knight and they're a great chassis for pretty much any other skill Like, if you routinely kill everything you encounter and do a lot of backtracking or grinding during your runs, then Samurai is probably more valuable to you. I've always found Samurai to be lagging way behind my pace unless I go out of my way for it and most useful as a first strike+haste casting bot at the end of the line, which makes it feel a lot more like dead weight than a useful and contributing party member. Mega64 posted:Only in FF5 can a job that's tankish, can deliver solid multi-target damage, and has a decent "instantly kill most enemies" move be considered mediocre.
|
# ¿ May 19, 2015 20:15 |
|
There's also speed concerns for those looking to put down multiple runs in one Fiesta. Level is probably the single most important variable in the game, certainly in the vast majority of formulas it shows up in - it's just that it's also easy to mitigate or outright circumvent the need for it.
|
# ¿ May 20, 2015 07:18 |
|
Schwartzcough posted:My grinding aversion is also why I don't care for Mix- grinding for Turtle Shells, Dragon Fangs, and Dark Matter (i.e., the ingredients used in all the best mixes) is a boring slog.
|
# ¿ May 20, 2015 16:51 |
|
Schwartzcough posted:Pretty much all the mixes that restore MP (and don't require you to be dead first) still require Elixirs or Ethers, which aren't cheap. You can boost 10 levels at a time, but remember that discussion in this thread about how levels are relatively unimportant? Yeah, raising 10 levels at a time is inefficient for almost all situations. Sure, you can mix death immunity and apply it to a character, but then the boss might not use the death move, or use it on the 3 unprotected characters... until you spend multiple turns applying it to additional characters... and now you've spent thousands of gil worth of Phoenix Downs and Holy Waters, and it's not so cheap anymore. 2) All I'm getting from this is that you don't like Chemists because you have no idea how to use them properly and/or are overleveled for the bosses you're fighting.
|
# ¿ May 20, 2015 18:20 |
|
If you're killing significant bosses in 5 rounds, you've got a team that's already extremely powerful. Most teams aren't killing Archaevis or Atmos in 5 rounds, much less Shinryu or Neo Exdeath, especially when you get there early. Even then, Chemists are guaranteed insurance that your damage dealers can lay down maximum damage heedless of resources. Try blasting the entire game into oblivion with Summon without a source of MP restoration. You think Ethers are expensive when you're using a Chemist? Chemists are mediocre at random encounters without a supporting ability, but the same could be said of fellow gamebreakers White Mage, Time Mage, and Bard. It's easy to get shortcuts through random encounters, it's not so simple to get shortcuts past the big roadblocks.
|
# ¿ May 20, 2015 20:31 |
|
Exit doesn't count!
|
# ¿ May 20, 2015 22:09 |
|
ultrafilter posted:There's really no awful combination under the standard Fiesta rules. There are some that require a bit more patience or grinding than others, but that's really the worst you can say. Realistically, any game with unsupported Red Mage and Geomancer is going to be a slog. On Monk/Thief: neither are terribly useful, but Thief is a far better chassis to bolt the many one-and-done abilities onto with 40 Agi (roughly 10% reduction in action delay vs Monk before equip weight) and innate Vigilance, on top of the ability to access !Mug for Chicken Knife shenanigans and !Flee for solving all unwanted random encounter problems forever. (Artful Dodger is only really useful for passing off to a Berserker if you get one, as it's roughly a 19% reduction in action delay before equip weight. Not as good as Equip Harps making the Rune Axe tick, but fairly strong for the ease of access.) Compare to Monk's claims to fame in party synergy: trivializing the early-early game and passing off its 50 Str, which is only really relevant for gimmicks, desperation (which, to be fair, most Monk teams wind up having), or parties that include Thief/Dancer/Geomancer and don't have something better for them to be doing. (Sometimes Blue Mage, but realistically Blue Mage always has better things to do with its time.) As a chassis for other abilities, the only significant factor is having a boatload of HP, the usefulness of which is heavily compromised by the fact that it's a Monk and either you're leveling enough that your party has enough HP to meet the thresholds anyway or your Brawl attacks are doing utterly atrocious damage.
|
# ¿ May 22, 2015 07:27 |
|
Eeepies posted:What? If i had a Samurai on the team without enough offense, I'll just gil toss the bosses to victory. Sure I need money, but I find that you always have money to Gil Toss. Chaotic Neutral fucked around with this message at 16:00 on May 22, 2015 |
# ¿ May 22, 2015 15:55 |
|
Reasons to go past the Pyramid: * You have Black/White Mage or Mystic Knight (Flare/Holy, Fork Tower - if all you have is Black Mage, this is p. skippable) * You have a Rod user, no other source of Shell, and expect to hit Exdeath underleveled (Wonder Wand, Fork Tower) * You want to build the ridiculous Turtle Knight (Defender, Fork Tower) * You have a Blue Mage and missed L3 Flare in Barrier Tower/Exdeath's Castle/Pyramid (L3 Flare, Executor, Island Shrine) * You want more Mirage Vests because being invincible is in vogue. (Rare Steal, Oiseaurare, Island Shrine / Rare Drop, Tonberry, Istory Falls) * You have a Time Mage and lack offensive power in the rest of your party (Meteor, Great Sea Trench) * You have a Summoner, your party packs a lot of !Summon, and you have no good MP restoration (Phoenix, Phoenix Tower) * You have sword users with good magic/magic-boosting support abilities and need all the extra firepower you can get (Rune Blade and Enhancer, Istory Falls) * You have a Ranger and want to dunk on Neo Exdeath's Creature part (Artemis Bow, Istory Falls) * You can't make use of the Rune Axe and are extremely angry about it (Titan's Axe, Istory Falls) * You have entirely too many shield users (Aegis Shield, Istory Falls) * You have a Chemist, a Summoner, and a burning need for gratuitous violence (Leviathan, Istory Falls) * You have lots of !Black/!White/!Time/!Summon flying around and two just isn't enough. (Gold Hairpin - Rare Steal, Gogo, Sunken Tower) Things that seem like reasons to go past the Pyramid but aren't: * You have a Monk and the incorrect notion that boosting its attack without grinding will make it useful again (Kaiser Knuckles, Great Sea Trench) Chaotic Neutral fucked around with this message at 08:09 on May 24, 2015 |
# ¿ May 24, 2015 07:27 |
|
I dunno - the bell is the only really useless sealed weapon, and sometimes even the situational uses of the others can justify going for a second tablet. Any group with a Ninja, for example, is probably going to want both Sasuke's and Assassin before even getting into the rest of their party, while something like White Mage/Berserker is 2 out of 3 already, and 7 of the 9 Fire/Earth jobs want their sealed weapon.ultrafilter posted:* You want to steal Mirage Vests from the enemies in the Island Shrine. Chaotic Neutral fucked around with this message at 08:07 on May 24, 2015 |
# ¿ May 24, 2015 08:02 |
|
Trasson posted:iOS/Android has a lot more stuff changed, and if anyone has a list of the really Fiesta relevant stuff that would be nice. * Gaia's check is no longer level-based, making Gaia one of the most ridiculous abilities in the game * Mineuchi works as intended now (paralyze + half damage attack) * Calm only works on magic beasts now (no more Omega) * Kick ignores row * Vampire fixed + misses on Heavy targets * Bee Swarm (!Animals) poisons * Power Drink fixed * Many autohit abilities no longer autohit/ignore evade: most if not all % HP attacks, Death Potion, Dark Sigh, etc * Twin Lance properly double attacks with (most?) attack abilities * Defender no longer casts Protect * Mirage Vest no longer refreshes * Berserk is no longer entirely random (targets from front to back)
|
# ¿ May 29, 2015 19:31 |
|
Schwartzcough posted:On the one hand I like keeping the details of Chaos in the dark, but on the other I'm afraid you'll end up with a lot of boring runs that are all Freelancers for most of the first world. And the rules might need some clarification.
|
# ¿ Jun 1, 2015 01:52 |
|
Kyrosiris posted:Oh yes.
|
# ¿ Jun 2, 2015 21:34 |
|
nuru posted:So, the best magic for a rune axe berserker ?
|
# ¿ Jun 2, 2015 22:15 |
|
Schwartzcough posted:Yeah, and erosion will eventually make that hill flat, but a steam shovel is faster. !Mix just tends to be too slow and cumbersome to be worthwhile if you have other good skills, which are
|
# ¿ Jun 5, 2015 04:32 |
|
Schwartzcough posted:I find myself doing more grinding (for materials) with Chemist than I do without a Chemist. That's one of the reasons the job does not thrill me. The only times I ever really "grind" in FFV fiestas: Like, my hatred of grinding is well enough noted, and I find Bal so insufferable that I'd rather go through the rest the hard way than bore myself to death there. You can get by on 30-ish turtle shells and whatever dragon fangs and dark matters you scrape up through the game naturally, unless you're dedicated to the idea of fistfighting Shinryu at the end or have absolutely no firepower worth noting and need to use Succubus' Kiss as your primary offense. And even then, all the Chemist materials are guaranteed drops off certain monsters, so..
|
# ¿ Jun 5, 2015 04:44 |
|
Schwartzcough posted:Sure, you don't need to grind more than a couple items if you just go ahead and assume you're not really going to use your Chemist for anything but fighting Omega for the whole game, in which case they're an extremely mediocre class (like, Red Mage without the ability to break rods). Otherwise you're gonna be grinding. And despite what people claim in this thread, you are absolutely not rolling in gil for the vast majority of the game. Hell, most people have to grind money to afford the stuff they want from Mirage Village at the end of the game. So chances are your chemist isn't running around with a ton of phoenix downs or ethers either. When you limit them to potions and maidens kisses and such, they're much less versatile and powerful. quote:Boy, people take the suggestion that !Mix and chemists aren't perfect in every way very seriously. Chemists are an extremely powerful and versatile job, but that statement does have a big asterisk by it. There's nothing wrong with that! Every job in the game is great*. That's what makes it so much fun to play around with, as opposed to having The One True Job, and all the rest.
|
# ¿ Jun 5, 2015 08:51 |
|
Golden Goat posted:Did nobody tell Dragondarch that was a stupid plan at the time? For his trouble, he got banned from DD's twitch chat.
|
# ¿ Jun 5, 2015 10:58 |
|
Trasson posted:Thief is worst, then comes Monk. I mean, that's mostly just preference, but I'd certainly rather have HP+30% or Barehanded on my Berserkers over Artful Dodger, since one of those is replicated by the best accessory in the game. Either's bottom tier as hell, though.
|
# ¿ Jun 6, 2015 04:37 |
|
Trasson posted:Berserker with Haste and Berserker with Thief Agility plus Haste is near enough to be indistinguishable, and is only worth an ability slot when there's literally no other option. KataraniSword posted:I can confirm, at least, that Artful Dodger does very, very little to help Berserker's horrendous speed; Haste works as expected, but even a Hasted Berserker with Artful Dodger will only attack three times to any other class's unhasted two. Chaotic Neutral fucked around with this message at 05:05 on Jun 6, 2015 |
# ¿ Jun 6, 2015 05:01 |
|
So if you care about that kind of thing, THE RUN participant HappySquid89 is scheduled to run FFV any% for Scrubathon III today at 4:30pm EST. Here's the rest of the schedule.
|
# ¿ Jun 6, 2015 13:00 |
|
That team should be enough to kill everything in there, though Neo Shinryu will require a good chunk of leveling and luck.
|
# ¿ Jun 9, 2015 03:46 |
|
InfernoBlade posted:Consider the tree well-watered. Oh and I'm going to get my employer to match that. This year is gonna have an especially fruitful harvest, ain't it?
|
# ¿ Jun 13, 2015 23:12 |
|
Ugato posted:So, the run begins in about 16 hours? Is there anyone in particular that stands out as the person to watch this year? * HappySquid89 is the fastest of the four in any% at 4:05:16, roughly 9 minutes behind the WR. He's also been dueling for the glitchless Lufia II WR and practicing a lot with.. * Elmagus, who's roughly six minutes slower in any%. He has held some drat impressive times in the Lufia 2 Ancient Cave as well, which has some similarity to the Fiesta in terms of the lateral thinking you'll need to adapt to what an RNG decides you get. He's also one of the chillest streamers of the lot, in my opinion, second only to.. * Puwexil, who's roughly six minutes slower than that in any%. Puwexil is a vast font of Final Fantasy (and Chrono Trigger) knowledge, and currently holds the WR in FF6 any% glitchless. He's also got experience with Fiesta rules and The Run, having decisively won last year's Run against.. * Dragondarch, who is a bit of a speedrun dilettante. He holds a bunch of SDA records for games of varying amounts of quality, including the segmented Lufia II record. He's not terribly popular around these parts after his abysmal Run last year and his behavior during it, and by all accounts his strategy for this year seems no less bizarre, so he may be the optimal schadenfreude option.
|
# ¿ Jun 20, 2015 14:31 |
|
Man, that UI really is just atrocious. RPG Maker has a better UI than that at this point.
|
# ¿ Jun 20, 2015 16:51 |
|
Thief/Berserker until Ronka is loving suffering.
|
# ¿ Jun 22, 2015 08:00 |
|
Twelve by Pies posted:I know your pain, though I've got Monk (and two Berserkers) but Soul Cannon is going to be a nightmare. Probably gonna have to grind out that 200k gil for four Angel Rings.
|
# ¿ Jun 22, 2015 08:14 |
|
Chaotic Neutral posted:That's what I'm doing right now, though I think I can get away with only one or two. God that sucked
|
# ¿ Jun 22, 2015 08:59 |
|
And then Gilgabot springs a Delayed Berserker Trap on me. Thief/Berserker/Dragoon/Berserker.
|
# ¿ Jun 22, 2015 09:13 |
|
This shitbag stabbed the Grand Cross part to death solely so everyone else could get killed by a random panic Meteo and he could look like the cool lone survivor saving the day. But he's not cool. He's a dick. Now Lenna the Dragonslayer, she's cool.
|
# ¿ Jun 22, 2015 15:42 |
|
Note to self: trying to fight Forza and Magissa with White Mages at level 5 is stupid. Doable, but stupid.
|
# ¿ Jun 22, 2015 17:01 |
|
Maleketh posted:Keep Silence up on Magissa to keep her from casting, and make sure you're got the flail from the Ship Graveyard. I actually didn't find it too tedious. Then again I think I was twice your level, which may have helped.
|
# ¿ Jun 22, 2015 19:18 |
|
4x White Mage to Crescent is proving almost as crushingly tedious as Thief/Berserker til Ronka. At least in this case I don't have to steal Hi-Potions, but god drat everything takes FOREVER
|
# ¿ Jun 23, 2015 06:25 |
|
BabyRyoga posted:What would theoretically be the hardest run/conditions to do with do repeating final classes?
|
# ¿ Jun 23, 2015 08:02 |
|
|
# ¿ May 10, 2024 21:38 |
|
BabyRyoga posted:Missed my typo. I meant to say, the hardest possible run/conditions with 4 unique, different classes. They could be from any crystal. You know it's a bad party when getting Monk would be an improvement. Unfortunately, it's not Chaos legal - Red Mage would be shuffled forward. Thief/Geomancer/Dragoon/Dancer, however, is. It's a little better since Geo can help a lot on randoms, but until then..
|
# ¿ Jun 23, 2015 08:50 |