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My body is ready for 1 Monk 3 Berserkers.
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# ¿ May 18, 2015 20:12 |
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# ¿ May 11, 2024 08:19 |
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By the way, for any veterans playing the GBA version I am working on a patch to make the game more exciting! The fanart post has links to the most recent versions along with a changelog file with instructions on how to patch. (The dropbox links are the most recent version, I can't guarantee that Kyrosiris will keep the mirrors updated.) Here are some exciting reasons to try the patch out:code:
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# ¿ May 18, 2015 22:32 |
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Chaotic Neutral posted:Eh. Samurai's far from being hilariously good - it won't make a bad party better and it won't make a good party worse. Its toolkit is anemic - Shirahadori is mediocre since an ability slot is usually more valuable than a 25% evasion check, Zeninage is highly situational due to its formula and any party that has to rely on it is in abysmal shape already, and Iainuki is a decent instant kill effect for a skill 800+ AP deep into a subpar physical attacker. Crits are nice, but so unreliable as to barely count as a perk.
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# ¿ May 19, 2015 19:33 |
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Chaotic Neutral posted:but the threshold for NED is pretty low if you can get your hands on any source of Shell Edit: Technically Beastmasters and rod users have access to Shell, but Beastmasters have the task of capturing a Crystelle and every rod using job (minus Red Mage, rip Red Mage) is good. Can Of Worms fucked around with this message at 19:55 on May 19, 2015 |
# ¿ May 19, 2015 19:49 |
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Fister Roboto posted:It's just hilarious that there are two ultimate weapons that boost the power of every element in the game EXCEPT for the one used by the penultimate summon. What were they even thinking?
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# ¿ May 20, 2015 19:42 |
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Kyrosiris posted:It's nothing mechanical-changing; pretty sure it's just aesthetic changes.
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# ¿ May 24, 2015 22:17 |
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I updated the balance patch after I noticed that I broke Mind Blast when I moved some things in the ROM; It would cause the player characters to enter an untargetable state (Hidden, but not hidden.) I took the oppurtunity to add a few things!code:
Can Of Worms fucked around with this message at 07:38 on May 25, 2015 |
# ¿ May 25, 2015 07:34 |
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Schwartzcough posted:I think patches that have mechanical changes (usually rebalances to make certain classes suck less) would not be considered in the spirit of the fiesta, no. On the other hand, it's a charity event people do for fun, so no one is going to stop you.
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# ¿ May 26, 2015 09:25 |
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A Raving Loon submitted a ~*~FIESTA~*~ victory screen last year, so he should know.
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# ¿ May 28, 2015 05:06 |
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LaserShark posted:Hm. I just tried a game with the Fiesta patch, starting from scratch, and the Wind Shrine still gave me the standard jobs. Is there a way to tell if I installed it correctly?
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# ¿ May 28, 2015 19:53 |
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LaserShark posted:From the dropbox link.
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# ¿ May 28, 2015 21:05 |
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SubNat posted:I don't suppose the GBA Sound patch + FFVA Balance Mod patch are compatible?
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# ¿ May 29, 2015 21:36 |
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Orange Fluffy Sheep posted:
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# ¿ Jun 4, 2015 22:35 |
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Just tuned in, everyone is in World 2 except for DD... who still hasn't picked up Dancer yet.
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# ¿ Jun 21, 2015 21:05 |
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Got Monk/Berserker/Knight/Berserker, team powerhouse is ready to roll
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# ¿ Jun 22, 2015 05:49 |
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Ilyich posted:Jesus, Ninja scrolls are obscenely strong. They're so cheap too.
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# ¿ Jun 24, 2015 00:21 |
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Somehow managed to eke a win on Byblos with Monk/Monk/Knight/Berserker by having him never cast Protect. Didn't even need to dry his MP out. Brannock posted:Doing random battles with Ninja/Chemist/Chemist/Berserker is miserable so I've been !Smoking out of fights, but I'm going to have to eventually grind out the Wall Rings or Chemist ingredients.
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# ¿ Jun 24, 2015 03:55 |
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Finally finished my first run! Team Monk/Zerk/Knight/Zerk was basically a nonstop murdertrain fueled by Hi-potions and Elixirs, and with my mod I was able to have my Zerks !Focus through most of the game. Faris was even able to hit the damage cap with the Rune Axe. Having a Brave Blade powered by kills instead of being weakened by running was also great. Now I'm going to do a 750 run because this Random Berserker Risk decided to be a no750 run.
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# ¿ Jun 29, 2015 03:48 |
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Bufuman posted:I was mostly unsure about it because I wasn't sure how the Necrophobe encounter would go without him, but I guess I'll find out when I get to him! Hey, empty treasure chest!
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# ¿ Jun 29, 2015 10:48 |
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Bufuman posted:White Mage / Summoner / Geomancer.
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# ¿ Jul 1, 2015 08:33 |
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Singing the speed song is probably more useful than Hero's Rime since it'll give you more actions. Maybe consider gimping your berserkers so that you can max the speed song and then pump Hero's Rime? Two people are more than enough to chump NED with maxed song buffs. You can also Hide to dodge any attack you know is coming.
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# ¿ Jul 3, 2015 02:18 |
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Finished my 750 run! Obviously did both superbosses,although I only used !Mix to berserk Omega. !White trivializes nearly any form of damage, I could damage race almost every boss just by applying the protective buffs and with Summoner on the team the Void was cruise control (except for Halicarnassus, who has a specific unblockable counter to !Summon...) Going to do a regular run next, and hopefully get a balanced set of jobs (physically/magically speaking, that is.) The only jobs I haven't gotten yet are Mystic Knight and Ranger, so hopefully Gilgabot is nice and gives those!
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# ¿ Jul 12, 2015 07:18 |
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Time or Blue are fun jobs to mess around with. Blue has more versatility in damage, support and healing, but you have to deal with the spell collectathon aspect. Time has a lot of effects to mess with and gives you a strong buff early, but it's not a great primary source of damage.
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# ¿ Jul 12, 2015 07:48 |
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The doc has all the info you need to patch ROMs! At least, the dropbox link does.
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# ¿ Jul 13, 2015 02:24 |
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I need to update the Fiesta patch to have an immediate visible change on the title screen (and give NED a sombrero.) Maybe change Bartz's default name to Fiesta too???
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# ¿ Jul 13, 2015 03:49 |
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Doom Goon posted:Do you know if the Balance Mod enables !Check/!View on bosses? I'm loving my Blue Mage run but it's the stupidest thing.
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# ¿ Jul 13, 2015 05:53 |
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Run number 3 done! Went for the brave blade again, but this time I sorely regretted it since my dancer wasn't able to pump out much damage without using a equip weapon skill; If I picked up the chicken knife I could have given him equip shields and help his survivability. Highlights: Running out of phoenix downs in the Void, to the point where I finished Necrophobe with none left in inventory (and forcing me to buy some more outside the void), and taking on NED at a low level and gambling on an Aegis block on Almagest and raw damage rushing to kill it before it got a second one off.
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# ¿ Aug 1, 2015 09:29 |
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Tried another regular run hoping for an interesting combo, instead I get... Monk/Summoner/Geomancer/Chemist, which is my 750 run except with monk subbing in for White. drat you, Gilgabot!
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# ¿ Aug 2, 2015 00:01 |
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Run number 4 done! Unfortunately this was basically my 750 run with Monk instead of White Mage, which tore a new one into the game. I finished with my lowest level yet, blazing through World 2 and 3 with impunity. I was actually running out of funds and entered the Void with 2 Hermes Sandals, ignoring every chest in World 3 that didn't have sweet, sweet cash. Monk synergizing extremely well with Chemist also meant I only picked up the Chicken Knife for its !Flee proc, since my Chemist and Monk could do way more damage with Barehanded and Hero Cocktails. This team was perfect too, since Summoner let me tank Omega and Shinryu with Golems and let me get through Monk's World 1 troubles and Geomancer meant I didn't have to worry about Exdeath's lava tiles. I'm going to try one more normal run and hope I get Mystic Knight or Ranger (which I still haven't gotten yet), and hopefully I won't get repeat combinations either.
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# ¿ Aug 22, 2015 07:20 |
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Cure Beasts in Moore have them as rare drops according to the algorithms guide.
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# ¿ Aug 22, 2015 08:51 |
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# ¿ May 11, 2024 08:19 |
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Last fiesta for the year! Despite the lineup, this was actually a regular run. I was hoping for a Mystic Knight or Ranger, since I've never gotten one for a Fiesta yet but this combo was pretty solid otherwise, if not one-dimensional. Almost had NED down on my first try, but I triggered the danger phase and had my Samurai survive with single digit HP. If I was faster I could have popped off an elixir before the sap effect kicked in In the end, since I was playing with my mod I used 10 Osafunes to cram a bunch of Fuma Shurikens down Almagest's throat and then Zeninage'd the rest. An okay run, just needed to grind a bit for some Death Sickles, some gold for Zeninage and AP for a dual-wielding artful dodging Berserker. A walk through Phoenix Tower with a Thief solved the last two problems
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# ¿ Aug 26, 2015 08:37 |