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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Pellisworth posted:

favorite the auto pistol you're using and rename it

If you have a weapon you use a lot, give it a custom name starting with * or something, like *Shooty or *Stabby or *Snipy. This will cause your favorites to be at the top of the list.

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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
Ever since Fallout 4 was released, I've been playing it for 23 hours a day, every day, pausing only to eat Twinkies, chug Red Bull, and rail meth so I could play nonstop. In that time, I've been completely blown away; I simply can't believe how a single game can simultaneously be so incredibly good and so mind-bogglingly bad.

First, the good. The graphics and the world design are so amazing that I want to jump through the monitor and live there. The wilderness looks so alive; the houses really look like houses, the beaches look like beaches, the sun gleaming off metal armor wet from the rain looks like... er, that. Every single square inch of the game was designed with loving care. It's especially fun because I live in MA and have been to Boston many times, so I'm constantly noticing little things. Right away, I recognized that the wide road with grass in the middle near Fenway Diamond City was Comm Ave. 'Monsignor Plaza' is really the Cambridgeside Galleria; the pond out front is the exact size and shape. Fallon's is a nod to Filene's Basement, which was a big deal in Boston until Macy's bought it in the 90's. Bunker Hill, the Freedom Trail, they all look just right.

The world is so real, and best of all, it makes sense. Walk into a building and see a tripwire? You know there are raiders here, or maybe Super Mutants or Gunners. Not ferals; they're not smart enough to set a tripwire. Walking through the city, and see a raider on a rooftop above you? He didn't magically get there, if you look around you're guaranteed to find the path to the rooftop.

Gameplay is better this time around. I think the skill/perk system is pretty good. Quite a few possible builds look viable. This is the first Bethesda game where the player isn't swimming in piles of money by level 20 with nothing to buy. The voice acting is good; main characters like Piper, Cait and Valentine are very well done, and for once Bethesda hired more than fifteen people to do all the other voices. Gunplay is pretty good, and the physics is done very well this time. It never gets old to chuck a grenade at a group of raiders and watch the bodies fly through the air end over end, spurting blood. And best of all, when you pick a coffee cup up off a table, the remaining cups don't magically levitate a quarter inch.

The level of detail is insane; never since Nethack have 'the devs thought of everything'. Wear a vault suit and people comment on it; even the Super Mutants yell "Die stupid blue man!!!" Wear power armor and people call you a 'tin can'. Shoot a raider in the leg and he yells "Ow, my leg!!" Speaking of tin cans, the crafting system is pretty good as well. And, the settlement building is perfect; you can turn the game into post-apocalyptic Minecraft, or you can build a bed, bureau, and two purifiers and forget about it.

Now the bad. Just like every other Bethesda game, the writers tripped and fell getting off the short bus. The main quest is so bad it's physically painful. The Railroad and Institute are both pant-shittingly stupid, while the Brotherhood is only slightly better than Hitler. The Minutemen are the only faction that didn't make me want to ram my head into the keyboard, probably because they had a nice, simple goal of keeping the people safe. Still, the Minutemen questline requires at least a quart of Southern Comfort to cope with the mind-numbing boredom of seven hundred billion Radiant missions that are all the exact same. Talk to some pathetic shitfuckers, who are being menaced by raiders halfway across the loving state, go kill them, collect the caps that these dirt-poor farmers managed to scrape up lord knows how, steal their entire crop of tatos, return to Sanctuary and shove them all up Preston's tailpipe.

There are a few bright spots; for example, the Secret of Cabot House does a good job of capturing Lovecraftian horror, and Diamond City has a bunch of jokes based on people hilariously misremembering baseball. In gereral, however, the supporting characters are mostly one-dimensional, and the quests are mostly "go there kill everyone". I found myself longing for New Vegas, where you could literally loving kill everyone.

The dialog system was designed by a seventh grader in the "special needs" class in Martin Luther King Jr. Middle School in lower Cleveland. Forcing each and every dialog to have exactly four responses ranks among the stupidest ideas of all time, right up there with getting involved in a land war in Asia, pissing in the wind , and New Coke. I'm guessing that Bethesda's market research told them that 99.97% of their customers are on consoles, and that the PC users are too busy getting stoned on high quality Turkish opium to even notice there's more than one entry. Not only does this kill any chance of having a variety of answers based on skill and perks (again, like New Vegas) but many times most of the lines are filler. I mean, here's 95% of the quest starts right here...

Guy: Hey buddy, come over here a moment.

W) What do you want?
A) What do you want?
S) What do you want?
D) gently caress off.

There are some raiders on the other side of the state who are giving us trouble and...

W) I'll kill them for you.
A) I'll kill them for you.
S) I'll kill them for you, but I want caps now.
D) gently caress off.

Later...

W) I killed the raiders.
A) I killed the raiders.
S) I killed the raiders.
D) I killed the raiders.

The interface was clearly designed 100% for console users. When I'm crafting, why oh why do I have to push one button to exit and a different button to confirm that I do, in fact, want to loving exit??? Why can't ESC be the universal exit button, like it is on absolutely every other PC title in all of time and space? It IS the exit button for settlement building, why the gently caress couldn't they cut and paste three loving lines of code?

As far as actual bugs go, Fallout 4 seems to have somewhat less bugs than the typical Bethesda title, but they're in there. Crashes to desktop happen... not a lot, but they happen. I've learned to always save before making Vegetable Starch, because about a quarter of the time it won't let me exit the menu. The otherwise good Cabot House questline shoots itself in the foot by having the Emogene quest flake out about half the time, requiring a console command to complete.

I've said it before, but... if I were a mutli-billionaire, I would buy Bethesda, ID, and Obsidian, and have them make games in an assembly-line fashion. First, Carmack and friends would make a cutting-edge engine with crisp, tight shooting. Then, Bethesda would create the gameworld and the basic skeletion of gameplay, but not be allowed to do any writing whatsoever. Obsidian would do all the writing, and fine-tune the gameplay. Finally, I would sit in my gold-plated office at the head of a team of a thousand playtesters, not letting the game anywhere near the public until it had been polished to a razor shine.

I call it ObsIDibeth. Games made this way would redefine the AAA blockbuster. They would be so popular and well done that upon release day Steam would simply charge every user $60 and begin the download.

Gynovore fucked around with this message at 09:53 on Jan 6, 2016

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Entropic posted:

Is it possible to shoot Father before he says anything, in theory leaving your character ignorant of the truth?

Lay a bunch of landmines in the doorway before talking to Little Shaun?

Now that I think about it, from a storytelling POV, what's the point of Little Shaun anyway? He's just... there.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

The Kingfish posted:

Is there a way I can give myself alcohol addiction using the console while still having the party boy perk? I want to roleplay an alcoholic character who needs booze to function but I also want the better/longer effects for alcohol.

I'm guessing you need a mod for that.

PROTIP: Level 3 of Party Boy/Girl gives you +3 luck from alcohol... and the effect stacks with different types. You could make a happy-go-lucky drunk who lands critical hits all day long :)

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

captain innocuous posted:

End game spoilers and general story gripes.

Like I said earlier, Bethesda's entire writing crew tripped and fell getting off the short bus. Best to slam another shot of Jameson and not think about it too much.


captain innocuous posted:


If Synths aren't people, and it is obvious that they are sentient after spending two seconds with one, why does Father send you home with Synth Shaun? As some sort of sick joke? Is Synth Shaun going to stay 10 years old forever?


Wasn't Little Shaun a sort of "biological synth"? He was created in a lab, but he's flesh and blood and will grow up? No way to tell cuz the game won't let you kill kids.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Your Gay Uncle posted:

How exactly does stealth work in 4? I played through 3 and New Vegas as a stealthy melee character and it was great but in 4 it seems like I get spotted through 4 walls by someone 2 floors above me. I'm wearing super light armor and I'm in hidden mode but I keep getting detected.

Unless you have level 2 or 3 (I forget) you have to walk, not the default run. Yeah it's annoying.

Also you need a high AGI, the sneak bobblehead, and the covert ops manual.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Pellisworth posted:

Find a piece of legendary armor that has the stealth/camo when not moving mod, it's amazing. You only need one piece, they don't stack.

...except that the Stealth Boy effect makes the Pip-Boy literally impossible to use. :bang: :bang: :bang:

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Slime Bro Helpdesk posted:

I thought the same thing for the vault-tec lunchboxes. I was certain someone would be collecting them or something :(

Lunchboxes aren't useless though, you can make bottlecap mines.

Fun Fact: when you find a lunchbox, it has someone's name on it.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Fojar38 posted:

I'm curious as to how anyone would ever play this on a high difficulty where everything is a bullet sponge and you can only take like 3 hits before dying

I like playing on Survival, no companions, one life only. It's hard at first, but with max END, Toughness, Life Giver, Lone Wanderer and Armorer, plus a level or two in the weapon skill of your choice, even that becomes easy.

If it's a hard mission, use power armor. If a Legendary foe pops out of nowhere, do drugs.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

neonbregna posted:

This is Bethesda so the writing will always be better then the current bioware

The two dudes behind Bioware quit a few years back. Bioware still exits as a corporate entity, but we won't be seeing Dragon Mass IV: Romance Whoever You Want.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Nichael posted:

Bioware's got faults, but its writing is leagues better than FO4's, and I say that as someone who liked this game a lot.

IMHO, Bioware games had good quality writing, however they blatantly pandered to the stereotype of the nerd gamer by populating each and every game with 37 "companions", all of whom would hop in bed with the player just for the asking.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

B.B. Rodriguez posted:

I would use Power Armor if I could get rid of the God awful interface.

That and the way your view bobs, I hate that.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Gensuki posted:

What is the best Melee Weapon? I like General Zhao's sword, since it is easy to find, cheap, and decently strong/easy to upgrade. Curious what other people prefer?

Pickman's Blade is great for non-melee, since it's lightweight and the bleed doesn't depend on STR (right?) I think the best for melee types is the Super Sledge.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Fojar38 posted:

Well yeah, there isn't any ending that doesn't involve mass murder and there is literally no way to avoid it. You'd think that taking the time to get in the good graces with everyone plus have a really high charisma or something would give you a golden ending but nope.

I can't remember how, but someone on Reddit posted an incredibly convoluted solution to win with the Minutemen and not massacre any group.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Filthy Casual posted:

On the bright side, its still better than Fallout 3's main quest.

FO3: Hey, where's my dad? Ah, there he is. Oh darn, he's dead. Guess I'll continue his life's work.

FO4: Hey, where's my son? Ah, there he is. Oh darn, he's old. Should I continue his pants-on-head-retarded life's work, or kill him?

Incidentally, I was binge-watching the original Twilight Zone on Netflix, and Tranquility Lane may have been based on the classic episode Kick The Can.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

hobbesmaster posted:

There's actually a ton of internal disagreement on all that and you become the person that decides policy so guess which side will win.

The point, I think, is that the Institute wasn't thought through at all. Hmm let's see, the Brotherhood has taken over Logan Boston Airport and is threatening us, what should we do? We have nuclear technology and teleportation, how about 'relaying' a tac nuke up their rear end? No, derf herf, let's send Father's own mother/father to risk his or her rear end.

OK, we have the Beryllium Macguffin and our reactor is running, time to make a radio announcement to the whole Commonwealth. Hey, you're the director for no reason at all, you do it. Tell them that life is going to be great... or maybe that they'll be living under our heel, either or. And of course, whatever you choose, nothing whatsoever changes. The people on the street don't care either. "Hey, hear about that bar that's just for raiders?" Yeah, I have, but what about that radio announcement two hours ago that we're all the Institute's bitch? Nope, no one comments.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Greaseman posted:

I'm sick of playing Fallout games as a high agility/luck gun shooting talky man. What are some other fun playstyles? Is taking explosives as your main weapon type viable?

That would leave you without a way to deal with dudes who get close, which will happen. Also grenades are weak because you can't use them in VATS.

Try being a Teleporting Ninja; Big Leagues, Blacksmith, and Blitz.

Or maybe Power Armor All The Time Man: Nuclear Physicist, Armorer, Cap Collector (to buy cores cheaper) and Fortune Finder (more money to buy cores)
.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

eating only apples posted:

Yeah they'll pick up ammo and weapons.

You can't get into the asylum until you pick up the associated quest, which is one of the best ones. The Secret of Cabot House. Get it at Bunker Hill or with high CHA at the house in north Boston, near Fanueil Hall.

Be aware that the second phase of the quest chain, Emogene Takes a Lover, is often incompletable due to a bug. If Emogene appears to be behind a plot-locked door in Cabot House, open the console and type setstage 00022A00 750 . (Not on PC? Haha you're screwed, thanks Bethesda)

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Entropic posted:

Is there some actual reason people are trying to get a settlement to 100 happiness, or is it just to get the Steam achievement?

Some people will do anything for achievements. If there was an achievement for eating 100 sweet rolls, people would try to get it. There would be Reddit posts with "NEW map: ALL sweet roll sites revealed!!!!"

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

woodenchicken posted:

The only part of New Vegas I thought looked crappy was Honest Hearts. Cartoony-rear end mountains, you expect Wile.ECoyote to show up any moment.

Seriously yeah, Honest Hearts was a major case of :effort: on Obsidian's part.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

LochNessMonster posted:

How do you fight the children of the atom, with a hazmat suit?

Why the hell are you loving around in a hazmat suit? Real men wear power armor..

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

dj_clawson posted:

I'm stuck on the Drinkin' Buddy quest. Last playthrough I sent him to the Hotel Rexford on his own, and he got there just fine, though it did take a while. This time, when I load the quest he's not in Goodneighbor. There's a marker about halfway between Goodneighbor and his starting point, but nothing's there.

You might want to reload and escort him there; pathfinding seems a bit broken. The sentry bot at the robotics disposal yard never goes where I tell him, usually he just stands there.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Zephyrine posted:

I've been working on my minimal armour level 1 endurance stealthy build.

Like all Bethesda games, stealth is an all-or-nothing affair. Until you get the lvl 4 upgrade, you're not really silent unless you're walking, which makes you move like a constipated elderly snail.

Melee is fun, especially with Blitz. Once you hit level 2 of that you become Teleporting Ninja Man.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

That DICK! posted:

I maxed out on lady killer perk ASAP to bang everyone and it hasn't popped up even once so now I'm just exceptionally good at killing women it's like an Elliot Rodger perk in disguise

Assuming 'bang' means what I think it means, you don't get that option here. Yet another reason why the world needs Obsidibeth.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

dj_clawson posted:

The Brotherhood of Steel one is worth doing just to see Liberty Prime make his hilarious tour of the Commonwealth while shouting about democracy.

It's a shameless ripoff of the end of FO3... but it's still worth playing just for the sheer :hellyeah: of it all.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

enraged_camel posted:

Is a "pure neanderthal" build viable? Like, character who is strong as gently caress, charges headfirst into things and smashes them to bits?

I remember playing that in the original two Fallout games and it was fun as hell. You could barely add 2 and 2 together but was a force to be reckoned with.

I do remember reading some posts about Fallout 4 that basically amounted to "make sure you have a minimum Int of X or you will basically suck" and that's the main reason I haven't bought the game.

Punchy McPunch and Captain Baseball Bat Boy are both perfectly viable at basic difficulty, although they might not cut it at Survival. High STR and END, maybe LCK for crits.

A dude posted:

They were probably referring to the fact that Gun Nut (the gun modding perk) and Science! (the energy weapon modding perk) are locked behind INT 3 and 6, respectively, and they make guns way more powerful. That won't matter though if you're doing a 100% melee character, since the armor and weapon modding perks are locked behind STR.

You can ignore Science if you're going all bang-bang and no pew-pew. Still, you need one level of Science to beef up Power Armor more than a little.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

hobbesmaster posted:

Theres actually significantly fewer questlines compared to previous Bethesda titles which is pretty disappointing.

Seriously yeah. I mean, Skyrim had the loooooong main quest, civil war (which could go two ways), Companions, College of Winterhold, Thieves Guild, Dark Brotherhood, and many side quests. Here we have the main quest, which can go four ways, and... uh... a lot of side quests.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

ulmont posted:

This is, I think, really dependent on your settings. For me (lovely laptop that barely runs Fallout 4), I can use VATS with high perception to kill people before I can even see them outside of VATS.

I agree here. Unless you have a $5000 liquid-cooled gaming "rig" and the reflexes of a hyper-caffienated 14 year old, you'll make a lot more shots in VATS than you do hipfire.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

socialsecurity posted:

Deacon has to be a synth right? Because the things his say and his mannerisms are more modern day then any other character. Hell he talks about the Consitution being there for Tax Evasion purposes, taxes haven't even exist for 200 years that's not a joke anyone from that timeframe would know to make.

A dude posted:

I'm fairly certain that most large settlements have some form of tax. the NCR certainly did and he has travelled a lot.

In Tradecraft, he talks about the HQ having mines, turrets "and other fabulous prizes". There hasn't been a game show in 200 years.

Still I doubt the Institute could sneak a synth spy into the Railroad, so... more Bethesda :effort:, I guess.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Zephyrine posted:

So how much stuff in FO4 is from the actual city?

Do the graveyards exist in the same places? Are stores and buildings have real life counterparts?

Does Jamaica plain/Sanctuary/spectacle island. Exist?

Are there any particular humorous references?

Old North Church and the Freedom Trail are real. So is Faneuil Hall; today it's a big, long building filled with food shops of every type imaginable, a favorite of both tourists and locals. Diamond City is Fenway Park. Monsignor Plaza is really Cambridgeside Galleria; the pond outside is the exact same shape. The Fens, Back Bay, the Esplanade, all real. The Charles View Amphitheather is really the Hatch Shell. The Bunker Hill Monument looks the same. Trinity Tower *might* really be the John Hancock Tower. The Boston Common is a lot bigger, and has a lake with swan boats. The Boston Library is a LOT bigger. The Combat Zone doesn't exist anymore; it used to be a two-block stretch off the Common with porn shops, seedy bars and hookers. CIT, of course, is MIT.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Zephyrine posted:

This is all so cool.

What about Sanctuary/Quincy/Jamaica plain/The Asylum?

Are the quarries based on anything or just something Bethesda did?

Now that I think about it, the Asylum is almost certainly Danvers State Hospital, an abandoned asylum. Google it, its awesome.

Quincy is a nearby town, nothing really special about it.

Jamaica Plain is a neighborhood of Boston. It's... how do I put this diplomatically... not great.

I don't think Sanctuary is based on anything.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Syano posted:

Is there any point to building up multiple settlements? Or should I just do one mega settlement for the achievement and then just connect it to the others with supply lines?

Not really, unless you honestly enjoy playing Post-Nuclear SimCity. You can make a bit of money via stores and selling water, and farm truckloads of adhesive, but that's it.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
So this time around, I decided to go with the Minutemen, just because I have a deep sense of self-loathing I wanted to see all the endings. And, since this requires you to get expelled from the Institute for some pants-on-head reason, why not go whole hog and murder them all?

First I liberated Father's head from his body without entering dialog. This, however, causes the doors leading out of his room to become plot locked. Reloading a save, I talked with Father and told him "uh, maybe", then found a nice sniper spot and began popping heads. After killing everyone in the main area, I went into the side departments for more mayhem and slaughter, but when I went into Advanced Systems, everyone was peaceful again. Dr. Li offered to put the courser chip in. Even after I killed her, everyone was still peaceful. Leaving, I found some random named dude, the guy who complains about synths making everyone lazy. I put a bullet in his chest, knocking off half his life... and he stayed peaceful, even starting dialog with me. :wtc: Really, Bethesda, really? Roughly eight million billion trillion man-hours of coding, art and world-building went into making the game, and you blow it by not investing a few hundred more hours playtesting.

Then, taking the elevator up, what do I see? A hundred synths, all peaceful.




I spend 5 minutes pushing my way to them, and in the relay room? Another hundred synths, peaceful. By now I've have enough, and whip out the Fat Man (not a euphemism). It took about 3 shots before they became hostile. I switch to the shotgun, not easy because the entire Institute drops me to like 3 frames per second. After a five minute battle I had gained three levels.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

cash crab posted:

Question: I got Sanctuary up to 91% happiness, and then out of nowhere it started dipping. They haven't been attacked, there's 61 defense and plenty of food and they even have a jukebox. What gives?

Not 100% sure, but I heard someone say that any electric entertainment (jukebox, radio) is bugged and causes happiness to go down.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
So I finished the Minutemen run yesterday. The "defend the castle" bit was pretty fun; if I had known, I would have made 37 more runs for gears and oil, built 100 missile turrets, and treated it like a Tower Defense game. The fact that Preston and Ronnie Shaw have plot armor takes away from the challenge, though.

Now to destroy the Institute, laying aside the fact that on my previous visit I had killed every single person there. I clicked on the Institute map icon, and... RELAYED INSIDE. :bang:

After reloading a save, I found out where I was supposed to go, and crawled through 87 million miles of reactor coolant pipe to find the thermal exhaust port hatch leading in. After reprogramming the relay terminal, the Minutemen teleported in. What was the first thing Preston Garvey said upon seeing me? Guess. Go on, guess.










"Thanks for clearing the way for that settlement, general. But, I've heard of another settlement that needs our help..."





REALLY, Bethesda? Were trained pygmy marmosets your playtesters, or did you just throw up your hands and say "gently caress it, modders will fix everything"?

If there are any billionaires reading this, please give me $20 million to make Fallout 5. All I'll need are 5 coders, 10 3D modelers, 10 texture artists, 20 world builders, and a license for the latest Unreal engine. I'll do all the writing and playtesting myself, and I guarantee it will come out better that this piece of plop.

Gynovore fucked around with this message at 18:56 on Feb 4, 2016

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Entropic posted:

Yeah the solution to that quest is to ingest a ton of drugs and headshot everyone as quickly as possible.

Actually that's the solution to most quests.

That's one of the life lessons I learned from Fallout. If the going seems tough, you aren't doing enough drugs.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Major Isoor posted:

Yeah, that's Mama Murphy who tells you he's called Dogmeat, if I'm not mistaken? Gotta go up and meet Preston and gang to be able to do that, sadly (unless you've already done so and it's just some weird bug you're experiencing)

Valentine calls him Dogmeat, even if you never had him as a companion.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Glazius posted:


At the Cambridge front outpost for the BoS, do a radiant quest for the knight and scribe, then you'll get a chain quest to track the members of a lost patrol.


This one is kind of pants-on-had as well. Normally I do Arcjet early, even if I don't plan to go with the BoS, just to get the XP and cool laser rifle. This time around, I mostly ignored the Brotherhood until the Prydwen arrived. When I needed to get the chip analyzed, I went to the airport, and the BoS guard told me to go talk to Danse, who handles new recruits. I went there and fought off the zombies, and then Danse said that... he's been trying to send a distress signal to Boston Airport, but the signal is too weak???

Gynovore fucked around with this message at 00:29 on Feb 6, 2016

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

xxEightxx posted:

What mods stack? I got a gun with + radiation damage and was underwhelmed.

Radiation damage isn't great, because robots, ghouls, super mutants, and some critters are immune.

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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

cash crab posted:

I'm kind of confused; Can I finish the game with the Minutemen? I gave Sturges the holotape but nothing happened, and I made the mistake of talking to Elder Maxson. I finished a BoS run and I wanted to try something different.

The Minutemen questline is a bit dumb; you can' t progress until you've gotten banned from the Institute. Offhand I'm not sure if it's sufficient to just say "gently caress you" to Father, or if you have to actually massacre people like I did.

EDIT: I'm too lazy busy to look it up right now, but supposedly there is a convoluted way to win with the Minutemen without going to war with any factions.

Gynovore fucked around with this message at 18:57 on Feb 8, 2016

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