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Rinkles
Oct 24, 2010

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Spikeguy posted:

I'm just going off the E3 gameplay stuff, but can you only play as a male in this one?

Nope, same as it ever was.

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Rinkles
Oct 24, 2010

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oblomov posted:

Are mod tools not being released till q1 2016? Looks like xbone mods are early 2016 and PS4 after that. It would auck of we have to wait for months to get mod tools on PC, makes me a bit unsure about the pre-order.

This is the dumbest poo poo.

Rinkles
Oct 24, 2010

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Zombies' Downfall posted:

He could be saying "it is the dumbest poo poo that the mod tools for the most popular mod games won't come out for six months", and not talking about you

Plus that there's a delay to the delay on another console.

Rinkles
Oct 24, 2010

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Mokinokaro posted:

The fact you can customize the protagonist's spouse means they're likely relevant past the intro.

You can customize them because you can choose to be them.

Rinkles
Oct 24, 2010

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I randomly check into this thread when I see the latest post is by CoP.

Rinkles
Oct 24, 2010

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nael posted:

I think the ones on the west coast have dicks but are sterile. There's a lady in the base in Fallout who mentions a mutant being her lover. And there's an old married mutant couple in Broken hills in Fallout 2. The husband is pissed because his wife threw away his porn. So presumably he could jack it somehow.

And that gag presumably served some purpose.

Rinkles
Oct 24, 2010

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Todd Howard!!! :argh:

Rinkles
Oct 24, 2010

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So, any word on load screens for building entrances?

Rinkles
Oct 24, 2010

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Volkerball posted:

you're right. they have all the intelligence perks already listed in the fan made character builder.

http://vault111.com/character/

How exactly are perks gated by SPECIAL stats, assuming we know?

Rinkles
Oct 24, 2010

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Crabtree posted:

Probably just you can't pick certain perks unless you grind up SPECIAL with bobbleheads.

I wonder if that means you can immediately access the highest tier perks if you start out with high enough attributes. I'm guessing there'll be level requirements as well.


Don't like the idea of bobbleheads.

Rinkles
Oct 24, 2010

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marktheando posted:

They have said you can do this. Start with ten in something and you can take the top level perks right from your first level up.

hosed up

Rinkles
Oct 24, 2010

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Bob NewSCART posted:

Can I find shotguns with more and more barrels or what?

Nope. There's basically no loot in the game besides a universal upgrade currency (scrap).

Rinkles
Oct 24, 2010

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I agree with the beautiful bit.

Rinkles
Oct 24, 2010

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There's a weapon crafting perk tied to strength?

Rinkles
Oct 24, 2010

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frajaq posted:

Looked more like armor crafting perk, which makes sense



The narrator even says "clever weapons"

E: armor crafting is right before that

Rinkles
Oct 24, 2010

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Rabidredneck posted:

Gun Nut and Science! are both under Intelligence though. Maybe the skipping around at the end is quick previews of later films?

"There's more strength can do for you! *enumerates things*"

It's pretty clear what it's referring to.

Rinkles
Oct 24, 2010

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I think it just means that strength is now the designated crafting attribute, with some of the others still having some crafting specializations of their own.

Rinkles
Oct 24, 2010

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Maybe this bit

"since I cleared the map the first time"

Rinkles
Oct 24, 2010

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Wrong Fallout but video might be interesting to some

https://www.youtube.com/watch?v=-VKGhqIl4Gw

E: meant to post this in the nv thread

Rinkles fucked around with this message at 00:32 on Sep 13, 2015

Rinkles
Oct 24, 2010

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graynull posted:

I hope that means pickpocketing will be a more supported feature kind of how it was in Skyrim. Really just a simple percentile UI element to help more accurately assess my chances would be great.

Chance based gameplay elements suck. I don't have an alternative.

Rinkles
Oct 24, 2010

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steinrokkan posted:

A pickpocketing minigame, similar to lockpicking?

Sounds awful. What would the minigame involve?

Rinkles
Oct 24, 2010

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Somehow both the controller and mouse implementation suck for NV (and 3, I think) on PC. Mouse acceleration is on by default, and aiming is loose with a gamepad.

Rinkles
Oct 24, 2010

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Morrowind had cool stuff like that hat that made you sprint a couple times faster but at the cost of effectively blinding you. Its magic system was robust enough (or broken? may have been an exploit) where you could nullify the vision penalty.

Or that jump scroll that killed the user from the fall because of the height involved.

Rinkles
Oct 24, 2010

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ImpAtom posted:

The ability to pacify dudes with my gun alone is a way cooler perk than almost anything in FO3.

I don't like it being divided into three separate perks, though.

Rinkles
Oct 24, 2010

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Boogaleeboo posted:

If it was just one there would be no reason not to have it because the game is going to give you a shitload of Perks to work with and everyone could spare 3 to order around like 90% of all mobs in the game. Or maybe realistically 70% because they go big into robots too. 9 Perks to order around everything on the planet isn't a lot when you'll have at least 50 by the time you can get to order humans around. By level 3 you could have the chance to make every single living creature in the game stand down. That's the most impressive Charisma has ever been.

Not if the charisma requirement is high enough.

That said, this is something I've wanted RPGs to have since forever, and am quite (pleasantly) surprised I'll see it in a Bethesda game of all things.

Rinkles
Oct 24, 2010

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Tracking prerequisites for perks was one of my bigger issues with the old skills system. Inelegant and punished not having a character spec from the get go.

Rinkles
Oct 24, 2010

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ImpAtom posted:

To be honest one of the big things I'm happy about is that INT is no longer theoretically an all-dominating stat. It'll probably still be OP but at very least you're less likely to have the situation where a high-INT character was better at combat than a low-INT character who specialized in the appropriate stats.

I never liked or understood the link in the first place.

Accelerated leveling is something I prefer avoiding in Bethsoft games, so the INT perks better be good.

Rinkles
Oct 24, 2010

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nimh posted:

I dont like the critical button. it should be as before, dice roll with item and ability modifiers
I'm skeptical but criticals are a somewhat rote mechanic we for some reason accept has to be near identical in most rpgs. I welcome experimentation.

Rinkles
Oct 24, 2010

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the gently caress



GFWL?

Rinkles
Oct 24, 2010

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I liked that about their games.

Rinkles
Oct 24, 2010

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Personally I find the minute men/laser muskets dumb. Maybe bethesda has a neat twist explaining it, but it strikes me as emblematic of the sort of "theme park" design they populate their games with, of throwing a bunch of wacky ideas into their games, regardless of how well they stick. Like what they did with Vaults (which sometimes worked and sometimes didn't, imo).

Before the inevitable "but the originals did it too" defense: maybe it's less offensive and feels more like a throwaway joke when that stuff is relegated to text, leaving more to your imagination. And also, the wacky stuff in Fallout 2 is a major criticism of that game.

Rinkles
Oct 24, 2010

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Hakkesshu posted:

It had a bunch of weird referential stuff that was the late 90s equivalent of stuffing memes into your game. There's a Monty Python random event, UFOs/Area 51, a boxer shouts "Adrian!" while you fight him, stuff like that, among some of the crazy items they added. FO3 and NV went even crazier of course, but at the time it stood in stark contrast to the original, tonally.

It just got too overt and frequent in 2.

Rinkles
Oct 24, 2010

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Babe Magnet posted:

no one better be talking poo poo about the laser musket, it looks cool as hell and will definitely be my main weapon on my first playthrough

it's poop

Rinkles
Oct 24, 2010

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Babe Magnet posted:

i disagree bitch

It was a joke.

Rinkles
Oct 24, 2010

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Funny how that's not true.

Rinkles
Oct 24, 2010

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https://www.youtube.com/watch?v=H6yt-43Vp1M

Rinkles
Oct 24, 2010

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Raygereio posted:

At first glance, this feels like they were starting to run out of ideas when filling out all 70 perk slots.

Nerd Rage being the INT 10 perk is weird. It's probably been changed a bit, but it's strange to reward that heavy an investment in intelligence with a combat buff.

Rinkles
Oct 24, 2010

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Counts as news I guess

https://twitter.com/bethesdastudios/status/654355855903731712

Rinkles
Oct 24, 2010

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sout posted:

Installed this FO2 high res mod, is there any way to adjust the HUD scaling so it's not really tiny at high resolutions?

Don't run it at native. The hud doesn't scale (afaik) but I wouldn't recommend playing the game that zoomed out anyway. You see a little too much, and the text is tiny. Find some intermediate resolution as a compromise.

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Rinkles
Oct 24, 2010

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Anime Schoolgirl posted:

a combination of overscoped project (until Chris Avellone forcibly turned things around) and sega loving with Obsidian in general to the point where crash patches were denied being pushed through.

Sega was actually very patient with Obsidian, okaying constant delays. From what I've read, Obsidian was just a mess.

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