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Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
CK2 starts chugging late game on my old laptop. I think some is CPU, but even when paused, it's stuttering a bit. Are there any settings or performance mods that can improve graphical FPS?

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Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
And to finish the discussion, you can check common\static_modifiers.txt for the actual modifiers for each difficulty level:

code:
##########################################################################
# Difficulty Modifiers
##########################################################################

very_easy_player = {
	fertility = 0.5
	land_morale = 0.5
}

easy_player = {
	fertility = 0.25
	land_morale = 0.25
}

normal_player = {
}

hard_player = {
}

very_hard_player = {
	land_morale = -0.25
}

very_easy_ai = {
	land_morale = -0.25
}

easy_ai = {
}

normal_ai = {
}

hard_ai = {
	land_morale = 0.25
	global_tax_modifier = 0.1
	levy_reinforce_rate = 0.5
}

very_hard_ai = {
	land_morale = 0.5
	global_tax_modifier = 0.2
	levy_reinforce_rate = 1.0
}
That's a 50% and 25% bonus for fertility and land morale at Very Easy and Easy, respectively, and a 25% penalty on Hard and Very Hard for the player. Likewise, a 25% penalty for land morale for the AI on Very Easy, and a 25% and 50% bonus for morale on Hard and Very Hard, respectively, along with a 10% and 20% tax bonus and a 50% and 100% levy reinforcement rate (how fast your troops fill back up in your holdings).

Whether there are hardcoded differences in the AI within the engine code itself, I don't know.

Cantorsdust fucked around with this message at 21:50 on Jan 17, 2016

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Darkrenown posted:

You can turn on diplo-assassination in the gamerules if you miss it.

Question--if I do this, will the AI also use it? Does it still have the rules/code in place to use it appropriately? Because if only I am using it, it would feel too cheaty.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Technowolf posted:

Crusades/jihads unlock if one of the major holy sites (Rome for catholics, Mecca for Muslims) gets conquered by another religion, regardless of the time. (You can see the ruler of Mecca is a tengri chief in the picture.)

I'm pretty sure the point of the picture is that the liege of the Tengri chief is the Caliph, and the Caliph specifically granted Mecca to him. So the Caliph games the system to trigger Jihads early.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Darkrenown posted:

Just FYI, I'm not going to be involved with CK2 anymore. I passed on the India stuff and it might or might not get looked at. Hopefully you'll enjoy M&M.

Best of luck to you on Victoria 3!

fakeedit: Or Rome 2!

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Goast posted:



How does this even happen?

My best guess is that at some point she was captured in a seige, was married to the Badshah, then subsequently inherited the HRE.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

verbal enema posted:

Something something event for Byzantine "Karling Must Be Destroyed"

cheeve w/e as a Byzantine remove all Karling dynasty

I had a really enjoyable game doing the exact opposite of that: started as Charlemagne, over a couple generations worked on uniting all the Karling kingdoms under one bloodline, eventually formed the HRE, and then got my heir to marry a Byzantine princess and finally forced my claim to the Byzantine Empire. Founded the new Karling Roman Empire.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
The best "eating from within" game I did was a Charlemagne game where, after killing Karloman and reuniting Francia, I swore fealty to the Byzantines instead of forming an empire. Then, an advantageous marriage and a few stabbings later, inherited a claim on the Byzantines. It didn't take long after that to form a Catholic Karling Roman Empire.

I'm thinking of doing a repeat where instead of staying Catholic I publically convert to Orthodox while secretly staying Catholic, mend the Schism, and then convert back to Catholic. Have one giant united Europe under Rome with a vassal Pope.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

TTBF posted:

code:
[virtualfilesystem.cpp:711]: Could not open file: gfx/flags/flagfiles_0.tga, error: The system cannot find the file specified.
Weird that this continued after the uninstall/reinstall though. I've verified the game files and everything looks right to Steam.

Try deleting the ck2 folder under Documents/Paradox Interactive. It might be some error in the cached flags generated on game startup.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
The pro way to handle borders is to switch to imperial administration and hand out each duchy personally upon the death of the last duke. What you want are 2-3 single province counts per duchy, and alternate between each family which one gets the duchy. After a couple generations, every count will have a claim on the title and they'll all spend their days scheming how to take the duchy and leave you alone. If a count manages to get a second county, then after you reinherit the duchy, scheme against the 2 province count to revoke their non-primary county for free. Then give that county to your own dynasty member. Then begin the cycle again.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Azhais posted:

There's this

https://store.steampowered.com/app/553260/Realpolitiks/

Reviews are a bit of a concern but it looked kinda amusing when matn played it

I've played it. It's not terrible, but it's not your dream game by any means. It plays closest to EU of the Paradox games. You pick a country (I played USA), then manage your budget, taxes, debt, institute country policies for various bonuses, research tech, conduct wars, manage military production, conduct diplomacy, and respond to individual and extended event choices. All the usual stuff you'd expect. The problem is that the systems are all half baked and start to break down halfway through play.

You have 3 resources: Money, Action Points (think monarch points), and Resources. Implementing new policies usually requires some amount of money and action points. Building military units requires money and resources. Most events require spending money and/or action points. The problem is that money and action point costs for policies and events are scaled according to your population which increases exponentially. Tax income increases with GDP, which will grow exponentially, but your action point income is fixed. So by the mid game as your population grows your government can't run any of the high-tech advanced policies like universal health care or universal education because the bureaucracy never expands (unlike in real life). Likewise, Resources are fixed except for a small amount you can gain by building mines. So you'll also run out of resources late game.

There's also an ideology drift component that is frustrating. Countries start somewhere on the scale from Democracy to Totalitarianism. Democracies like other democracies; totalitarians like other totalitarians. There's special votes you can call in the UN against totalitarian countries, etc. Countries drift towards their baseline ideology with each election. The factors that make them drift are based on the policies you enact and the event choices you choose. Some are obvious and straightforward--implementing surveillance cameras or secret police will push you towards Totalitarianism. So will implementing religious fanatic ideologies. But some policies don't make sense per se: implementing trade unions, universal healthcare, and universal education all lead towards Totalitarianism, too, by increasing "dependence on the government." So Sweden or other European social democracies would, in game, be halfway to Totalitarian on the scale.

There's also bullshit like you pointed out where other nations armies grow to ridiculous levels, but wars only allow one battle to occur at a time. By mid game it is functionally impossible to lose a war as the USA, but it's also functionally impossible to win a war against any major power. You simply can't kill their units one at a time fast enough to keep up with their production. This is especially evident if you try to fight a war with China--while the US will win their battles due to the tech advantage, China will build 10 more infantry for every 1 you kill. It doesn't matter if you have complete air and tank superiority, either. Wars have to be fought to 100% warscore before the enemy will surrender, and warscore is only advanced by winning battles, not by incurring losses. The final battle of a war is an all out land unit push, so if China still has infantry left (they do), and they dig in (they will), it's not possible to dislodge them. I saw a war between India and China literally last 50 years because of this, with both powers nuking each other every year or so. China sat at 85% warscore the entire time, trouncing India over and over again, but they could never push through the final battle for the last 15%.

And the scripted wars the US has to fight are bullshit, too. The terrorist war does overpower you--it's bizarre to see terrorists fielding tanks and jet fighters against you. But the "badboy" mechanic is also bullshit--if you build up too much infamy (which is about 3-4 provinces taken in a war and taking about a decade to remove the infamy for one province)--the UN will form a coalition which happens to have always about 30 more soldiers, tanks, and jets as you do, no matter how many you have.

It's just frustrating because trying to play "optimally" goes something like this:
1) keep population as low as possible, never take any of the decisions to take in immigrants or pay for maternal/fetal healthcare
2) Never get into any wars
3) Accept that you will become totalitarian whether you want to or not and implement universal healthcare and education
4) Use your totalitarian hellscape socialist dystopia with healthy, well-educated citizens to exponentially grow your GDP until you are far more developed than anyone else
5) Have nothing to spend all your money on by mid game because you never have any action points left

Don't get it. Maybe the sequel will be better. It's a shame because they're some great ideas in there--a UN that you can propose motions in, alliance blocks, stock markets, worldwide events like the Olympics or Moon colonization or Aid for Africa where nations compete to be the top contributor. But the mechanics are so broken it's just not possible to play.

edit: also I forgot about the alliance bloc system where you form NATO-like alliance blocs with other countries. The only problem is that any great power wants to form their own bloc. So instead of forming NATO, the US forms a bloc, the UK tries to form a bloc, France forms a bloc, Germany forms a bloc, Russia forms a bloc, China forms a bloc, Brazil forms a bloc... It's literally functionally impossible to keep any two great powers allied in the game.

Cantorsdust fucked around with this message at 07:28 on Oct 6, 2018

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

GokuGoesSSJ3 posted:

Kill your family. How did you manage to lose King of Denmark?

Generally killing your family is how you lose the King of Denmark—Norway will inherit.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

indigi posted:

if I give my character 100 health in the character designer, will they never die

I've done this and they're very unlikely to get sick, if they do get sick they will almost always heal very quickly, and they will live for many years beyond normal. But, they will eventually die of old age, it just takes a long time.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Meridian posted:

So I am sure this gets asked constantly but here goes anyway. I keep bouncing off this game because I play for a few hours, but never quite know how to measure my progress, so it feels like I am just kind of flailing around without accomplishing anything.

Does anyone have suggestions for start dates and locations and maybe a basic game plan for the beginning of the start just so I know the general direction the playthrough should go?

I typically like starting at the lowest rung at the earliest date, but whatever is clever. That might be why I feel like I am not learning anything.

Too much time in Ireland. Pagan sounds really fun.

Goal: Unify Northern Europe

Start as one of the petty kings in the Scandinavian region. Sigurdr Ring is a popular choice.

Identify easy targets for quick conquests, expand your power base locally and gather raids to civilized Europe for fundraising.

Prepare your firstborn heir for a lovely gavelkind inheritance event.

After the first inheritance, successfully war against your brothers to reunify your conquests, then repeat conquering and raiding.

Your end goal is conquering enough holy sites of the Nordic faith to reform your religion. Once reformed, you can switch to another inheritance law and escape the cycle of gavelkind->sibling conquest.

Finish unifying the rest of Scandinavia with your now much more stable kingdom and form the Scandinavian Empire.

Pick your target after that. Conquer England? Sweep across Eastern Europe? Push south into the HRE? Up to you.

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Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Charlz Guybon posted:

Tuscany --> Italy --> HRE going very well




That’s a nice map. Looks like the Sultanate of Rum is just a little pretentious, claiming to be Rome while Romes 1 and 2 are in Italian and Byzantine hands, respectively.

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