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Magil Zeal
Nov 24, 2008

Jahuran posted:

Any other recipes you should be able to craft with NQ mats with your regular 4 star rotations.

I'm curious, I hear things like this a lot but I pretty much stopped 2.0 crafting at the 2-star level. What exactly is a "4 star rotation"?

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Magil Zeal
Nov 24, 2008

Jahuran posted:

Basically hasty touch spam to get that IQ stacked for Byregots with your regular Manipulation or Master's Mend II for durability resets. However most 4 Star rotations start off with filling progress so you can finish the synth with a single Carefull Synthesis II. You do the same for the current recipes because they often require you to fill like 900+ progress.

All right, well that's what I've been doing anyway so I guess I had it right to begin with. Though Precise Touch is also used if there are good procs and I'm not totally CP-starved.

bonewitch posted:

4* is basically PbP, RS until almost complete, Hasty Touch spam, then Byregot's finisher and CS2 until done. Keep CZ up at all times, ToT every good proc.

With 50+ skills you can swap out the first PBP with Muscle Memory and use precise touch on good/excellent procs if you have the cp to spare.

I hear a lot of people recommending Muscle Memory, but personally I've been using Maker's Mark + Flawless Synthesis instead (except for Blacksmith and Armorsmith which don't have enough cross-class skill slots for me to use it, though it would work out if I replaced WN which I am considering). It seems to work a lot better for me, I just work out how many successes I need to save a Careful Synthesis II (or two) and make sure I get that many, and then if I get a good proc I can pop Tricks to make it effectively free. It has so far always worked out about the same or better, but costs zero durability rather than ten, and even without a proc, using 20 CP to save 10 durability is a good trade.

Also, is Rapid Synthesis really worth it nowadays with Name of X + Brand of X being just as or more efficient and having a higher success rate? I'm genuinely curious on these points here, as I've been trying a lot of different things and this is what I've come to.

Magil Zeal
Nov 24, 2008

Algid posted:

Maker's Mark + Flawless Synthesis is 2 cc slots. Name + brand only works on single crystal type synths from what I understand.

Yes to the first part, no to the second. Name + brand works on anything and starts out at what seems to be ~300% efficiency at 0 progress, scaling down as the progress bar fills.

Magil Zeal
Nov 24, 2008

Fister Roboto posted:

Name of Element is only better than Rapid Synth in terms of efficiency if you have 0 progress, and it costs 21+ CP on top of that. Rapid Synth is still very useful due to costing nothing but durability.

As I understand it, the value of Rapid Synthesis is in that it increases progress by slightly more than double CSII, thereby reducing the amount of CSIIs you use. There are very few instances where RS would actually result in saving you more CSIIs than Name + Brand (I did a lot of testing on this using Goblin Jigs that I was making for a friend)--in which case, 200~220% vs 250% efficiency is irrelevant if you're overfilling the progress bar by 60 points at the end. The CP cost is a fair point, however. I suppose it comes down to whether it's worth it to spend a little extra CP to guarantee the progress portion of the synth.

Magil Zeal
Nov 24, 2008

Fister Roboto posted:

You're missing the fact that 2 CS2s cost you 20 durability while a single RS potentially only costs you 10. Even if it fails once you still come out slightly ahead.

Er, no. I don't think I missed that at all.

Magil Zeal posted:

As I understand it, the value of Rapid Synthesis is in that it increases progress by slightly more than double CSII, thereby reducing the amount of CSIIs you use.

Both CSII and RS are free CP-wise, so the only reason to even say there is value in using fewer CSIIs is in the amount of durability you save.

Magil Zeal fucked around with this message at 18:32 on Jul 16, 2015

Magil Zeal
Nov 24, 2008

SirPhoebos posted:

So what's up with giving PLD a healing spell? In case someone really wanted to pretend they were playing WoW?

I don't think it's so much to emulate WoW as Paladins have had healing abilities in some form or another in many Final Fantasy titles, including FFXI (the other FF MMO) as well as pre-ARR FFXIV (Holy Succor).

Magil Zeal
Nov 24, 2008

Arrgytehpirate posted:

who cares its just savage prep

I see this kind of thing mentioned a lot that "it doesn't matter because it's easy anyway" but keep in mind this is going to be endgame for a lot of people who aren't capable of clearing savage. They probably do intentionally want it to last a while for them.

Magil Zeal
Nov 24, 2008

Mordiceius posted:

:siren: HOT CRAFTING TIP - PRECISE TOUCH :siren:

I've been doing this forever in my 35-durability crafting macros

Phlogistic posted:

Cul's 54 one, Muscle Memory, is pretty great for difficult recipes, while the others are...less useful. Goldsmith's one desperately tries to make flawless synthesis a relevant and useful skill and fails miserably. The rest are just name of whatever.

I disagree with this, Maker's Mark is actually a lot better than Muscle Memory if you can actually spare 2 cross-class skill slots. Of course, that is the real trick to it.

Magil Zeal fucked around with this message at 06:28 on Jul 20, 2015

Magil Zeal
Nov 24, 2008

Failboattootoot posted:

I do not understand why anyone likes maker's mark. Compared to the "Name of X" line it seems really inferior. With my gear, my rotation, and my food choice the name of+brand of combo will 1-shot 40/35 dura synths without ingenuity 2 which let's me get an extra hasty in. on 70/80 synths it's worth 550~ progress. Maker's mark does not do this. Even if all the maker's mark hits land, I will still have to either careful twice, or ingenuity II+careful which is way more costly from a cp standpoint. Plus, it slows the whole process down by adding 3-5 stupid steps to each gsm synth.

I hate it. Not too big a fan of the cul skill either because it falls flat in the same way, but at least it's only 1 action and 6 cp.

Maker's Mark increases progress and costs zero durability. If you remove even one progress action from your rotation by using it, it's well worth it. Of course, it depends on the item you're working on and the stats you have, but you get one attempt at Flawless Synthesis for every 100 durability the item has plus one, which translates to between 30-40% of a synth on average, which is roughly as much as Muscle Memory, but costs zero durability.

It is the zero durability thing that really sells it for me. If you can manage to get ten durability for 20 CP, that's a steal. But if the combine/stats don't match up, sure, it's not as worth it. And this is aside the other use of using it to fish for more good procs, though I'm not sure how useful that will be at 60+.

Failboattootoot posted:

My experience after level 55 or so is that goods fall off a cliff to the point where getting just the 1 good to refund the cost of maker's is in question.

I think this is a classic case of seeing a pattern where there is none, which is something that happens often. At 60, things could be different, but up until 60, it's just as random as it has always been.

Magil Zeal fucked around with this message at 08:03 on Jul 20, 2015

Magil Zeal
Nov 24, 2008

Mordiceius posted:

A TON of people on Reddit have talked about good/excellent showing up far less often. Probably to give advantages to specializations.

On the level 60 recipes, yes, I've heard this too (haven't observed it but I can see the logic behind it). Up to and through 59, I'm not buying it. Certainly have noticed crafts where I get no goods for 20 steps, but then I get 8 in the next one, so it tends to even out at around what I'd expect.

And in other news, I've seen many posts saying that Onyxia Deep Breaths more in patch 3.01.

Magil Zeal fucked around with this message at 08:08 on Jul 20, 2015

Magil Zeal
Nov 24, 2008

Usenet Magic-User posted:

Haven't been online since about March, just got busy with life and stuff. When they released the expansion did they add the level 50 content to the roulettes?

What level 50 content? There is a lot of level 50 content in the various roulettes.

Magil Zeal
Nov 24, 2008

Usenet Magic-User posted:

Well when I quit some of the newer trials and raids were not part of any roulettes because it was still considered progression, I can't remember the names of any of it off the top of my head but I know there were some trials and the coils that had just been added.

Extreme Primals and instances that are considered "raids" (such as the Binding Coil of Bahamut and Crystal Tower) are not included in any roulette. They are also unnecessary for progression to the current endgame.

Magil Zeal
Nov 24, 2008

Jahuran posted:

Patch notes are somewhat up at:
http://na.finalfantasyxiv.com/maintenance/topics/detail/44dbad853713a8b307cc4745b8d28688cb23af11#bsm

As I expected and posted earlier new crafting AF is crafted. The new AF has different names for the new DoH jobs. Also new offhand and mainhand tools.

Goldsmith -> Gemmaster
Leatherworker -> Hidemaster
Culinarian -> Galleymaster
Weaver -> Boltmaster
Blacksmith -> Forge or Hammermaster (unsure)
Armorer -> Forge or Hammermaster (unsure)
Carpenter-> Millmaster
Alchemist -> Cauldronmaster

Red scripts have a maximum obtainable amount of 500 a week with the cap being 450. I expect materials needed for the new AF gear to be bought with red scripts. I.E. Raziqcoat

Also interesting there seem to be multiple new AF for the crafting jobs. I can see a Gemmaster's gown (ilvl170) and a Gemkeep's gown(ilvl180) in the list

Checking the Eorzean database there appear to be two versions of each DoH/DoL AF: a 170 meldable crafted version and a 180 non-meldable version that has an unknown source. Probably scrips.

So there seems to be two tiers: one for the rich-as-all-gently caress player who can afford to craft (return of Demimateria) and meld each piece, and one who wants to grind out scrips to acquire pieces that are probably less good than max melded stuff but still appear to be quality items.

Example:

Magil Zeal fucked around with this message at 10:49 on Jul 21, 2015

Magil Zeal
Nov 24, 2008

Failboattootoot posted:

As a reminder, even if you (like me) plan to skimp out on the blatantly superior crafted left side stuff for scrip gear, prepare to get hosed anyway on the new jewelry and belt recipes that were added to go along with this nonsense.

That part isn't as bad because at least you only need one set for all your classes. The main grind is that every single piece of crafting gear seems to take nearly one full week's worth of scrip gear, with the chest and mainhand tool being several. And you need to outfit eight separate classes as an omnicrafter...

Magil Zeal
Nov 24, 2008

KoB posted:

So the only way to upgrade Esoterics gear is by running Alex Savage?

For now, yes. If previous patch cycles are any indication, eventually the upgrade items will be obtainable via other means, such as hunts and/or the 24-man raid.

Magil Zeal
Nov 24, 2008

Let's at least see how hard the red scrips are to get before the crafting doomsaying begins. As long as it's possible for people to actually acquire red scrips, even the most casual and/or poor crafter should be able to steadily grind out a few sets of 180 gear over time.

The way the grind is structured though I wonder if they're planning on adding any more tiers of crafting for the duration of Heavensward. These are some serious long-term grinds.

Magil Zeal
Nov 24, 2008

Etrips posted:

Wait what? When can you start leveling retainers?

There's a quest that enables you to send retainers on ventures. I don't remember where it starts, but retainer ventures are very, very useful.

Magil Zeal
Nov 24, 2008

Forward_Bee posted:

Should I take up Weaving?

Despite the nay-saying I had a good experience taking crafting in 2.0 up to the point where I could HQ 2-star items without issues and never bothered to aim for 3/4-star stuff, and was perfectly happy being able to make my own food, potions, spiritbond gear, and repairs. And the occasional other item.

If you dislike the red scrip system, you can stop short of it and still be able to make all of the currently-relevant food, potions, and DoW/M gear. It seems the -only- current point of getting involved in red scrips is to more easily craft 2-star stuff, which seems to be (almost) exclusively oriented towards crafters and gatherers unless I am missing something key.

Magil Zeal
Nov 24, 2008

Poultron posted:

I'm gonna ask this again and maybe somebody knows now: How the gently caress am I supposed to tell whether to use Precision or Powerful hookset? A lot of the times that information is not listed on the terrible Fishing website, and there is seemingly no way to tell in game.

All I've heard is to use Precision Hookset on a normal/weak pull and Powerful Hookset on a strong pull. I haven't fished long enough to be able to distinguish them very well.

Magil Zeal
Nov 24, 2008

Phlogistic posted:

Nymeia's wheel is AMAZING. The others all have at least some form of use, too.

The big issue with specialist actions is that high-level crafting recipes seem to have a massive drop in good/excellent proc rates, making it kind of hard to use Whistle-related stuff in general without either some considerable luck or consuming delineations.

To be specific, at 59 all seems normal, and level 60+ recipes have a steep drop-off in the good/excellent proc rate. I basically agree with the assession of specialist actions--Whistle While You Work is on its own underwhelming, but it enables Nymeia's Wheel at level 57, which is the real jewel. The Heart of the X skills seem very, VERY useful for the 1-2 star recipes due to low good proc rates. The other specialist actions have their uses, in particular, there are ways you can use Trained Hand to save durability and steps, but it is somewhat involved to pull off so you won't always manage it.

Magil Zeal
Nov 24, 2008

Ryanbomber posted:

You get 0 good procs and spend 54 CP for 10 durability.

Serious answer: it restores durability based on your number of Whistle stacks. 11-9 grants 10 durability, 8-4 grants 20 durability, 3-1 grants 30 durability. If you actually get enough goods to get the stacks that low, and offset the cost of Whistle by using Satisfaction, it is an insanely cheap durability increase. Are you willing to trust the RNG to assume you'll get any goods, though? :v:

I don't know about 2-star crafting since that's a little beyond my capabilities yet, but generally you can count on getting at least 2 good procs, at which point I consider it to have been worth the CP cost (2 procs will let you use Satisfaction to restore 15 CP, then use Wheel to regain 20 durability). Anything beyond that is gravy.

There are those rare synths where you go through 25 steps with no goods... but they are pretty rare pre-60, thankfully.

Magil Zeal
Nov 24, 2008

he1ixx posted:

What is a linkshell?

Essentially, a chat room. You can join multiple linkshells and chat with people in them.

Magil Zeal
Nov 24, 2008


From the ones I've seen so far, it's between that one and this one.

Magil Zeal
Nov 24, 2008

nuru posted:

Everyone who keeps saying crafting is great should level their crafts to 60, look at the endgame, and then revise their statements when they try to convince new people to craft.

Crafting is now truly something you only do past 50 if you really want to craft.

I got all my DoHs to 60, I'm unsure as to how much I want to involve myself in the red scrip system but I still don't regret it really. At the very least, I'm glad to be able to cook my own food with the help of my retainers and some unspoiled node gathering, and if the level 60 potions ever become more economical to use I'll be happy to make those too.

Failboattootoot posted:

Don't let these guys scare you off, there is still a lot of value to be had in getting your crafts to 60 regardless of how silly the endgame for crafting is. That said, do it because you like doing it. If you hate it, don't feel obligated.

Basically this. The red scrip system is scary for I think all but a very small subset of people, but if you enjoy the journey I think it's worth reaching 60 and being able to make some neat things like random minions, glamour items, and food as compensation.

fount of knowledge posted:

I mean all the arguments about 50+ being a money sink aside, even if you do nothing but your GC turning each day you'll slowly but surely see a decent amount of progress. Doing one is usually good for 1/5th-1/6th of a level alone, and if they're starred then you're looking at double that amount. It's a relatively low-effort way to raise all your crafting classes.

There is this too. Hell, if you start with base materials and craft yourself up to HQing the turnins, it's reasonably fast progress. I'd say two weeks 50 to 60, give or take.

Magil Zeal
Nov 24, 2008

sethimothy posted:

Another question, and it may or may not be dumb: when crafting, do I have to pay attention to the time, the alignment of the moon and stars, the way my character is facing, the way I the player am facing, the or the number of coffee grounds in my cup in order to keep from completely ruining the craft, a la FF11? Or can I just pay attention to the prompts as they appear on screen?

Crafting is about using abilities to fill bars, there are a lot of factors to pay attention to but it's not as opaque as XI. Almost everything is very clearly spelled out in the abilities and the prompt with the exception of some of the tooltips for the level 50-60 abilities.

Magil Zeal
Nov 24, 2008

Fancy Corndog posted:

I'm kinda ok with uber hardcore types being able to get something better/faster than me. I mean, isn't that sort of how MMOs work

It's sort of a magnitude of scale in this case. In order to deck out more than one of your crafting classes in this manner via the "slow road" of 180 unmeldable gear is going to take months and months on end and there's no way around that. Not even including if you want to complete your set with the new crafted offhand, belt, and jewelry.

Magil Zeal
Nov 24, 2008

Malloreon posted:

How do you actually get into Alex Savage? I finished A4 Normal, and did Ultima's Bane. I did a quest called "A song of Steam and Steel" and got the "Alexander: Gordias Savage Mode now available in DF" but for the life of me I cannot find it listed anywhere in DF.

Because it's not in the Duty Finder; talk to the goblin in front of Alexander's fist.

Magil Zeal
Nov 24, 2008

Banana Cream Pie posted:

I just slew a dragon for a brick of cheese

It is the best cheese.

Magil Zeal
Nov 24, 2008

Unguided posted:

Add something to EXDR. Neverreap is horrible and one of the main reasons I've been putting off tomestone grinding.

They need to add drops to the Aetherochemical Research Facility and make it part of EXDR, imo. That was a fun dungeon and it gave the same amount of Law tomes as the other two last I checked, I'm not sure if it gives Esoterics but if not add those too.

Magil Zeal
Nov 24, 2008

SirPhoebos posted:

I'm guessing I'm not the first person to accidentally hand in current gear for the GC Expert Delivery. :shepface:

Oh well it wasn't like I was using gil for anything else.

The default option hides gear that is in gearsets, I believe, so I don't think I've ever actually done this.

Magil Zeal
Nov 24, 2008


I hope they revise the current red scrip system. The possibility of blowing up or wasting weekly scrips is one of the things that makes me think "gently caress it" more than anything else. I don't mind wasting hundred-thousands or even millions of gil because that is easy to get if you put your mind to it, but the brick wall of the weekly cap is a different beast.

It also seems like a lot of the complexity is needless--why are the caps so low and the costs so high, forcing you to go with an in-between of spending scrips on tokens then exchanging the tokens? Is it a server back-end thing? Not to mention the somewhat esoteric means of acquiring all that you need to craft a 2-star item--there are a lot of individual steps involved when you stop to consider it! I mean, it functions in a sense, but there seem to be about two or three more steps in there than there need to be, to me.

Magil Zeal fucked around with this message at 19:55 on Jul 28, 2015

Magil Zeal
Nov 24, 2008

seiferguy posted:

I've probably gotten rid of gear on gearsets more than I'd like to admit accidentally (usually through materia conversion).

Is there a setting to turn on a warning that says "hey this is in a gearset, sure you wanna do this?" cause that'd sure be swell.

Not that I'm aware of, but items that are in a gearset have a special icon on the bottom-right of the inventory graphic.

Magil Zeal
Nov 24, 2008

ApplesandOranges posted:

It doesn't appear when you're turning in stuff to the GC, I think.

Which is responsible for my turning in low level gear from time to time.

That's because, at least for Expert Delivery, there's a scroll bar at the top which has as one of its options, "hide items in a gearset" or something worded similarly.

Magil Zeal
Nov 24, 2008

Vahalla posted:

There's a lot "wrong" with crafting and gathering at the moment, but the acquisition rate of red scrip really isn't the problem.

I think the numbers are fairly unreasonable if you have your eyes set on the 180 not-meldable pieces and want to ouftit each individual class.

Magil Zeal fucked around with this message at 22:25 on Jul 28, 2015

Magil Zeal
Nov 24, 2008

Vahalla posted:

But that's implicitly not what Square wants you to do (Max gear on every crafter). The intention is that you actually use your Specializations and only them as your crafts. They've stated this and stated it, and the mechanics reinforce it. Heart of the _______ & delineations are the only way you're going to reliably HQ 2*s for now, so that's at most the left side of 3 classes.

Sure, that will take awhile. So does gearing your DoW/DoM to BiS, much less multiple jobs.

It doesn't really matter whether or not you think Square wants you to do it that way, I am certain that they have failed in this regard if only because you're still looking at needing several key crafting classes at 50 or higher to reliably HQ 2-star items, never mind the gear or post-50 mechanics. Moreover, crafting is still crazy interdependent, with a recipe on one DoH requiring finished materials from another. I don't have to level up my white mage to acquire gear for my summoner, but if I want to craft a blacksmith recipe, more than half the time I will need an ingredient that is made by a carpenter, leatherworker, goldsmith, or alchemist.

Though I'd argue that even if you just plan on outfitting your three specializations in full sets of 180 gear + 170 accessories/belt, it's still a lot more grind than it should be.

Magil Zeal
Nov 24, 2008

Vahalla posted:

And now you're getting in to problems outside of people complaining that they can't have their BiS on all their crafters/gatherers for a minimal amount of effort.

Gating the red scrip gear in a mirror of the DoM/W was probably one of the few things I actually like about crafting/gathering in 3.0.

The real problem lies in there not really being a pot of gold at the end of either rainbow right now. There's currently not much reason to BiS your gear because the stuff that is actually selling doesn't require it, and that doesn't look like it going to change for awhile.

And not having the "pot of gold" doesn't matter to me because just having the gear for all my classes is enough of an incentive for me to want to do it (I like the gear because it looks neat and will make crafting easier), but the year+ grind to accomplish it is quite discouraging.

For the record, I like the gating just fine. The red scrip system as a whole, while unnecessarily complex, in concept I am cool with. Collectables to receive red scrips which you exchange for gear, great, that's fine. But the numbers are not where I'd like them to be.

Magil Zeal
Nov 24, 2008

Captain Oblivious posted:

The current state of red scrips is in your best interests, whether you realize it or not. The quantity of crafts needed to max red scrips per week is driving prices on subcomponent materials like Aurum Regis Nuggets and the like, boosting their profitability beyond what it's lifespan would otherwise be. This provides ample money making opportunities, and as time goes on it will only get easier and easier to convert that money into gear. If you're relying on red scrip and only red scrip to get your gear you're kinda loving up.

As Vahalla said, the chief failure of the crafting system right now is that the 2* crafting gear serves no real purpose. There are no desireable 2* recipes for non-crafters, and most crafters because of this realize that there's nothing really to be gained from dumping millions upon millions of gil into hellrushing the 2* gearsets. The result is a lethargic market.

I don't craft to make money, so the health of the market is irrelevant to me. I craft to be self-sufficient (even at a loss) and to acquire cool-looking pieces of gear.

Magil Zeal
Nov 24, 2008

Captain Oblivious posted:

That's great man. Good news, you can do that and it's pretty drat easy. You just can't get all of them super fast because there are concerns at play other than yours. So I recommend figuring out which looks the coolest (hint: it's weaver)

Surely there's a better middle ground between "super fast" (whatever that means) and the current pace of... 60+ weeks to finish, though?

Magil Zeal
Nov 24, 2008

Vahalla posted:

I don't mean to be a dick but this is the BiS gear for a class we're talking about. Making it take an improbably long time to gather all the sets introduces a choice on which to gear first, which introduces exclusivity into the market and is in fact super healthy for the game economy so that markets aren't flooded and less undercutting wars crash prices.

At least, that would be the case if there was actually a market or demand for 2* stuff which there isn't. Which is the actual problem.

If you want to play Pokemon with the gear sets, it's no different than DoW/M stuff. Wait for SE to uncap the currency, add echo, nerf mechanics, remove lockouts, and go wild!

I mostly put it that way because I was told the current pace "was in my best interest". I don't actually disagree with most of what you said, but I still think the current pace is unreasonable for the ilevel 180 gear (which is not actually BiS, that'd be the pentamelded 170 gear).

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Magil Zeal
Nov 24, 2008

he1ixx posted:

So I hit 30 with my Arcanist (and 15 with the Thaumaturge and 15 with Conjurer). Where do I go to get the Summoner and Scholar jobs?

There should be breadcrumb quests at the Arcanist's guild, assuming you've completed the Arcanist quests up to that point.

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