Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

Drinkfist, Gunner Abilities: Big loving Gun - Dakka Dakka Dakka!

Adbot
ADBOT LOVES YOU

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

HowTo for custom settings coming soon-ish(tm), config settings where changed with these newer builds.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

Did a little digging and got a list of all Costumes for both genders.

Male Costumes & Hats


Female Costumes & Hats

Lemon King fucked around with this message at 23:08 on Jul 12, 2015

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

Class items received from the Collectors Pack have a little more damage than the ones found in the Founders Pack. :tinfoil:

Lemon King fucked around with this message at 16:42 on Jul 16, 2015

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

FoolishLobster posted:

Paladin, Cryo and Lightbinder get other weapons from the CE as well? Or just Knight and Alch? I thought it was the latter.
Including the first 3 base classes.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

Took a dive in the memory in Skyforge and found an unreleased class named Pirate. It looks like a stance based class which uses a Sword and a Pistol. :yarr:
Also has an ability named Sky Captain! :black101:

e:
Pirate energy resource is named Balence

Lemon King fucked around with this message at 21:22 on Jul 18, 2015

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

BenRGamer posted:

Oh dear lord Gravedigger has the same VA was the Champions Online guy...

Now every time I see him I'll think of Qularr Beacons

Thank you to leading me to this:
https://www.youtube.com/watch?v=pLr2CF_tQr0

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

The statues are made of gods! :gonk:

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

4th Progression tab has been added to the Atlas Menu in RU.
https://sf.mail.ru/news/1145.html | Google Translate

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

Been messing around with client cfg files and hidden cvars.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

Free range, farm raised shadows.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

Stanley Pain posted:

Why are you not posting the CFG maaaan..

Because I'm doing some weird stuff to get around cfg file checks and I'm also still finding new cvars to toy with.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

Stanley Pain posted:

Post this info please and thank you ;)

I'll post it sometime in the future.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

Stanley Pain posted:

You're being an obtuse dipstick.

The "weird" thing you're doing is changing 2 lines in the CFG file and then adding the various CVARS to your CFG. I just wanted to see what CVARS you're using to see if I'm missing any good ones and to see what values you have some of them set to. So post that drat CFG already.

Its not a single config. I have 9 cfg files each with various settings and several changes to the main account GFX config.
On top of that I'm working on shadow atlas size to see if I can get it operating correctly and some other cvars I'm also toying with.

Lemon King fucked around with this message at 22:08 on Jul 25, 2015

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

This method doesn't overwrite shadow_quality_#.cfg and won't get overwritten by the patch.

Save this under .\Mygames\skyforge_mycom\Profiles\GFX\
Then open \personal\GFX-#####.cfg and set slider_shadow_quality to the value of the cfg you saved.
You need to do this to each options cvar which has a cfg file.

shadow_quality_5.cfg
code:
gfx_enable_high_quality_shadows = 1

gfx_foliage_shadow = 1
gfx_foliage_shadow_distance = 256
gfx_foliage_spot_shadow = 1
gfx_shadow_cascade0 = 3
gfx_shadow_cascade1 = 9
gfx_shadow_cascade2 = 27
gfx_shadow_cascade3 = 128
gfx_shadow_cascade4 = 5120
gfx_shadow_cascades = 5
gfx_shadows_resolution_modifier = 4
perf_render_shadows = 1

gfx_shadow_spot_focused = 1

gfx_shadow_deferred_blur_quality = 3
gfx_shadow_deferred_blur_max_depth_diff = 5

gfx_shadow_pcf_mult = 5
gfx_shadow_bias0 = 0.33
gfx_shadow_bias1 = 0.33
gfx_shadow_bias2 = 0.33
gfx_shadow_bias3 = 0.55
gfx_shadow_bias4 = 0.66
gfx_shadow_bias5 = 0.77
gfx_shadow_bias6 = 0.88
gfx_shadow_bias_foliage = 0.1

gfx_shadow_res = 8096
gfx_shadow_atlas_width = 8096
gfx_shadow_atlas_height = 8096

gfx_full_precision_depth = 1


gfx_fade_enable = 1
gfx_pixel_picker_enable = 1

gfx_raycastcomponent_trace_count = 900
Still testing alot of the settings found in this cfg.

foliage_detail_5.cfg
code:
gfx_foliage_distance = 256
texture_detail_3.cfg
code:
gfx_base_lod = 0
gfx_texture_mip = -1
gfx_gpu_texture_limit = 1536
animation_quality_2.cfg
code:
animation_lod_dist_mul = 5
animation_update_ratio = 2
geometry_detail_5.cfg
code:
gfx_geom_cutoff_dist_mul = 10
gfx_geom_lod_dist_mul = 5
gfx_map_detail_objects_raduis = 1536
gfx_map_detail_terrain_raduis = 3072
gfx_map_load_raduis = 3072
gfx_ultra_low = 0
recommended_mixed_resolution_4.cfg
code:
preset_mixed_resolution_pixels = 200000000

gfx_clouds_hdr = 1
gfx_hi_quality = 1
gfx_texture_mip = 0
gfx_base_lod = 0
gfx_gi_realtime = 1

autolod_geometry = 0
autolod_animation = 0
fx_detail_3.cfg
code:
effect_cache_size = 450
gfx_cloud_density = 1
gfx_max_particles_count = 16384

Lemon King fucked around with this message at 04:36 on Jul 26, 2015

Adbot
ADBOT LOVES YOU

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

Reicere posted:


Not sure how I feel about the font changes in this patch
Seems like most of the ui elements are written in flash, and could be replaced without altering the client
This was caused by dropping a blank Fonts.swf at data\Interface\Bin\Fonts
Useless to me though, since I don't know a drat thing about flash


This is good, thanks. :twisted:

  • Locked thread