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Tom Guycot
Oct 15, 2008

Chief of Governors


so has frontier given any hint that they'll ever backtrack yet on ever having player owned, or at least player directed factions/space/stations/anything to give some sense of ownership to bother with the boring stuff?

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Tom Guycot
Oct 15, 2008

Chief of Governors



:O we actually got a faction? Someone just post what we can do to help this faction and I think this game will get some more hours out of me (outside of cqc which, when it works, is buckets o fun)

Tom Guycot
Oct 15, 2008

Chief of Governors


DarthBlingBling posted:

So far it's description only, factions will come later.

Also it's beta only so no point wasting time on a save that's getting wiped in a week or two.



ah well, looking forward to it none the less.

Also I just tested out the 3 new ships and... im not sure I understand the federal gunship. It maneuvers like the anaconda, its as fast as the anaconda but it has.. less guns and shields and power than an anaconda? what?

Tom Guycot
Oct 15, 2008

Chief of Governors


Paramemetic posted:

It's 10x less expensive than the anaconda also so I'm not sure why that's the comparison ship?

When you say it's being added later do you mean to the beta or did they cuck us with just a description for 1.4?

Yeah this is a really fair point and I'll be honest, when I was testing out the new ships I wasn't paying attention to the costs at all. I guess my problem is more the anaconda is already pretty useless for combat really, but at least it can haul your whole stamp collection and the kitchen sink, the gunship has a terrible amount of cargo capacity.

I guess the comparison I should have made was with the assault ship which is way zippier,faster, cheaper and has one more large hardpoint on it (though missing the small and 2 medium hard points).

It just feels like a ship without any reason to buy it. If you have 50 million to spend, whether you want to trade or fight theres a better ship in that price range you could be getting.

Tom Guycot
Oct 15, 2008

Chief of Governors


well, i don't think a ship has to be the best, but it has to have some attribute to it that makes it stand out in some way. Even if just in its price range. I mean I don't have a problem with the eagle being less powerful than a viper, a type 6 having less capacity than a type 7, an adder having less jump range than a hauler, a python being slower than a clipper, a clipper having worse hardpoint placement than an FDL, etc.

I just feel like a ship has to have some reason someone would ever choose it beyond being space rich and wanting it as a collectible. I'll be the first to admit I am no ace at this game, and haven't played in a couple months at that so maybe I'm missing something about its abilities, but I'm at a loss as to who would spend more than twice as much for the gunship, over the assault ship. It feels redundant in its price range in a way few other ships do.

Tom Guycot
Oct 15, 2008

Chief of Governors


Chrysophylax posted:


Can you expand on this? I'm curious because I own an anaconda and I think it's by far the best RES farmboat.

sorry I should have specified I was talking in regards to ability against humans. As an NPC grinding boat its plenty good.

Tom Guycot
Oct 15, 2008

Chief of Governors


Parallelwoody posted:

I really like the x52 pro. Bought it used on eBay for a decent price and it's held up great. Anecdote isn't the plural of data and all that, however. I have done the magnet mod and will probably tinker with the spring. Some 5-10 year olds came over and were pretty rough with it while doing the training missions and it held up reasonably well through their onslaught.

I don't have any great love for the x52, as I really hate the joystick part, but theres something to be said for it being basically the exact model of the in-game joystick. There are times while wearing a rift where I almost really want one just for ~my immersion~.

Tom Guycot
Oct 15, 2008

Chief of Governors


Shine posted:

The CH gear is fantastic. I've had the Fighterstick, Pro Throttle and Pro Pedals for about a decade (bought them for IL-2 Sturmovik) and they work just as well as the day I bought them. They're extremely well made and well worth the price if you see yourself doing flight/space sims for years to come.

The CH sticks do not have twist rudders, so if you want to have 3 steering axes you'll either need to get pedals, or use the thumbstick on the throttle in lieu of pedals. Not as big a deal in a space game, but for realistic flight sims, particularly WW1-2, you'll want to get some pedals for precise yawing.


I can't agree enough with this, I picked up a fighterstick last year because i was sick of the lovely precision of my old x45. Specifically its stiff centering and uneven acceleration which made small corrections very hard. The CH is a delight to use. It's sturdy, the precision and spring tension is fantastic for small adjustments, and the plethora of hat switches is great. Its not like you *have* to assign every direction of every hat if you really don't want to, but it gives you the option at least. I mean after all we're talking about HOTAS (hand on throttle and stick) setups, the whole point is to have every last control at your fingertips so you never have to move your hands away from the controls.

The only thing that's kept me from upgrading to the pro throttle is that if i replace my x45 throttle, I'll have to get a pair of rudder pedals for yaw. Either that or make the yaw control digital and not analog which would suck (though gaining analog control of maneuvering thrusters would be nice enough that I still might...). I should point out a twist joystick would have solved this as well, but I can't stand twist sticks and it was one of the things that made me get a CH stick in the first place. The nice thing about the pro throttle as well is its the only stand alone throttle that exists, so if you're really happy with something like a t1600 or whatever lone stick you have, you can just add on the CH throttle without buying an entire new setup.

Tom Guycot
Oct 15, 2008

Chief of Governors


Really, for a cockpit game like elite there's not going to be a single difference between the vive and rift. The resolutions are the exact same, optics close enough to be near indistinguishable for people, tracking dead on exact for both, and elites never going to use either of their motion controls. The only possible difference is maybe minor quirks, I'm not sure if the vive supports asynchronous timewarp to smooth things out for any frame rate hickups. Last I heard it didn't but I could easily be wrong about that. Also fit and fish, comfort might be a little different.

If anyone is going to pick up a VR headset for elite, make your decision based on what *else* you want to use it for, I'd say.

Tom Guycot
Oct 15, 2008

Chief of Governors


Adult Sword Owner posted:

Oh man it qualifies for same day delivery

CLICK

if you haven't pressed order already, i recommend spending a few extra bucks to get the foam one. I ordered this one and its quite a lot more comfortable than the literal cardboard one. http://www.amazon.co.uk/AM-CARDBOAR...+cardboard+foam

Tom Guycot
Oct 15, 2008

Chief of Governors


Adult Sword Owner posted:

Thinking about just getting a Cobra since I have a couple million; can I transfer my weapons since I'd used the same loadout?

Also I might have screamed at the screen because my "ok one more" bounty was a fed dropship that loving melted my shields and blew out my powerplant seconds after which made me just sit there as he pounded me into spacedust and I lost 300k of bounty. Not a lot to you space trumps but that was needed.

cobra is still one of my favorite ships in the game. its a real trooper. though if you didn't like the vipers performance you may find it wanting

Tom Guycot
Oct 15, 2008

Chief of Governors


I always think of this picture of the wiring inside someones new x-55 they took, when I think of saitek anymore:



Theres another one I seem to remember, but couldn't find, of some more crappy wiring with grease or hot glue just smeared all over.

A lot of people have good luck with saitek stuff and swear by them. The x52 is decently priced for what you get but, eh the x55 at least sits at a price range where you could just get something better.

Tom Guycot
Oct 15, 2008

Chief of Governors


Yeah, thats the other one I remembered! Hah, christ, I forgot how bad the inside of that thing looks like a very very weird porn flick.

I don't know if they've upped their quality control since then, but for $200 you can do better.

Tom Guycot
Oct 15, 2008

Chief of Governors


That said, its pretty neat at least that xbone players can help out with our activities and goals, regardless.

Tom Guycot
Oct 15, 2008

Chief of Governors



This is perfect. Whats the original video anyways?

Tom Guycot
Oct 15, 2008

Chief of Governors


slidebite posted:

I ran a full beam Vulture and yeah I had to seriously power manage and deal with them continually overheating in a fight.

when I first got into the Python I went full beam too (really 5x turreted beams is boss), but that was more of a pain in the rear end then it was worth so I am now 4x turreted Multi-cannons and a big gimbled beam on the underside.

Running an anaconda with 8 turreted beams, firing at will in a war zone is still the highlight of this game for me. It was like I was my own capitol ship.




... even if it did agro everything under the sun.

Tom Guycot
Oct 15, 2008

Chief of Governors


Dante80 posted:


Then again, I'm weird (necrogamer + astronomy nerd). Just flying around and enjoying the scenery is enough for me at most times. In the end, I just want to remake/relive this intro.

https://www.youtube.com/watch?v=HbegNmKRZUM

Maybe in 2017 we'll be there.

Huh, thats pretty neat how despite 20 some years old, and amiga level graphics I instantly recognized the eagles when the flew into the intro. Would love to see that recreated in ED, though I don't know what that main ship was supposed to be.

Tom Guycot
Oct 15, 2008

Chief of Governors


is there a way to export your key bindings, or are they in a file somewhere? I lost my binding a couple months ago when I came back to the game and had to reset everything which was an absolute pain to try and remember.

Tom Guycot
Oct 15, 2008

Chief of Governors


Cheatum the Evil Midget posted:

Might i impose upon you to request the satisfaction of knowing your HUD settings, goon sir?

When is frontier just going to put a hud colour system in the game? I mean jesus, more than half the people playing seem to run custom ones, just make it official and less finicky with important radar colours.

Tom Guycot
Oct 15, 2008

Chief of Governors


Beer4TheBeerGod posted:

Fast regen in supercruise would be an option.

This is how the game used to work prior to 1.3. Your shields instantly recharged in supercruise. It was really handy in an anaconda with shields that take a year to turn back on. They need to have some faster way of shields recharging while not in combat. I stopped flying an anaconda for anything other than trading because its shields going meant you had to fart around waiting until you could fight again for ages, like you're playing everquest and getting your mana back.

Tom Guycot
Oct 15, 2008

Chief of Governors


Astroniomix posted:


Also holy loving poo poo ursine put 4 pips to sys if you're getting hammered, it DOES increase their damage resistance, don't sit there and face tank a disco conda with just 2 pips to sys.

To expand on this, not only does it increase damage resistance, it's not even increased at a constant gradual rate. Having 4 pips in sys dramatically increases protection over even just 3 pips, let alone 2 or 1.

Edit:



Tom Guycot fucked around with this message at 12:39 on Nov 11, 2015

Tom Guycot
Oct 15, 2008

Chief of Governors


forkbucket posted:

That is really helpful info on power management! Thanks for the responses guys. Do you guys also tinker with the power distribution in combat? I'm thinking of the thing in the bottom right corner, default arrow keys iirc. It seems a bit fiddly and I'm not sure how much of a difference it makes. Is it also something that applies more to power hungry late game ships?

This has already been answered, but I just wanted to stress for new folks make sure your power distribution buttons are somewhere very convenient to use. You should be learning to constantly be changing the distribution on the fly depending on whats going on in that second during combat.

Tom Guycot
Oct 15, 2008

Chief of Governors


Sard posted:

....so if someone could find a system like Arexe that mostly gives trader targets in a single neighboring system, that'd be the holy grail of this stuff.

Sothis did exactly this. mostly civilian contracts, all to the system next door.

Tom Guycot
Oct 15, 2008

Chief of Governors


Danknificent posted:

Let me turn this into a serious question. Can you grind your way to more efficient grinding? I understand moving cargo is one of the main ways to make money; so you grind to a larger ship, which can in turn make you more money, right?

I guess what I'm asking is, is there a satisfying progression in the effectiveness of your grinding in the game? (Assuming you're going about it reasonably intelligently.)


There's been a constant improvement in the grind since release, and with 1.5 it looks to be improved even more. It's no surprise most would say the game gets incredibly grindy at the higher ship and component values. Compared to release though, you can make decent money mining, shooting, trading, and now with 1.5 smuggling is poised to become a lot more interesting as well.

If you're a trader, the increase in grind efficiency is very direct, you can afford larger ships, with more space to make more money. Shooting people is, up to a point as well, though once you can properly fit a vulture I'm not sure you're income from combat will really noticeably increase. Mining is a lot like trading, bigger ship, more space for ore, more combat ability to defend yourself and stay out mining longer. Smuggling will probably hit a sweet spot with mid-range ships as well, depending on if they do anything about mission stacking.


As far as the game in general, i'm sure you'll get your money's worth out of it. Maybe you'll burn out after a while, but I can most likely guarantee even if you do burn out, you'll have probably gotten your 40 bucks worth of value from it before then.

Tom Guycot
Oct 15, 2008

Chief of Governors


Danknificent posted:

No worries on value, if it doesn't click for me, that's life. It's happened before.

Which is more greedlord: mining or trading?

until you have a gigantic trading ship, I actually might say smuggling might be the greedlord. The way it works with smuggling, the further away you have to travel for the mission the more it pays, so if you go to a system really far away, you'll be able to get smuggling missions for millions of credits each (for some perspective, the first real trading ship, the type 6 costs about 1m cr for the base hull). The trick with smuggling though, after 1.5 will be that if you get scanned, your mission is a failure and you get zilch. So it's high risk, high reward. Otherwise, yeah trading will be the biggest money maker I would say, though after the changes, mining is no slouch anymore.

Oh, I should have mentioned, part of the trick with missions, is a lot of them won't be available to you until you've got a certain amount of rep with the local factions giving it out, as well as your rating for combat/trading/exploring (depending on the mission type). This makes trading the biggest bang for your buck out of the gate, and will rank up for trading rating to help having the smuggling missions available in the first place.

Tom Guycot
Oct 15, 2008

Chief of Governors


Galaga Galaxian posted:

Having seen screenshots of the Cobra IV's setup, its not a bad ship I guess. But I can't get excited over it. Its just too slow compared to the original (200/300 speed/boost vs the Mk3's 280/400). I'd have gladly traded one of those extra class 4s and maybe one of the class 3s to retain the Mk 3 Cobra's speed. I could live with the lesser maneuverability, but I gotta go fast.

Guess I always saw the Cobra as a space hot-rod.

The cobra mk4 is going to be amazing for planetary exploration I think. With the ok jump range, large number of internal slots, and most importantly small size, it will be ideal. The problem with a big ship is it can be very very hard to find anywhere to land on a planet that isn't nice and smooth. I spent 20 minutes trying to find somewhere to land on one moon in an anaconda, and the spot I finally found had like a 1 meter clearance.




Also, I took a space ship and landed on an alien world, left my ship in a buggy, drove to a scenic peak, using my rift got out of my buggy and walked around on the surface of an alien world, watching a sunset. Game of the year.

Tom Guycot
Oct 15, 2008

Chief of Governors


Galaga Galaxian posted:

I suddenly, oddly regret not getting the Braben bobblehead. :(

You should. Get all bobble heads.

Tom Guycot
Oct 15, 2008

Chief of Governors


Sard posted:

If you want to do bounty hunting, really consider taking A-rated sensors too. There's a terrible trend about those not mattering but the space covered by the added radius is pretty big, and you'll catch more things in the RES that you'd otherwise miss by a klick or two. A scanner with a 5 kilometer range will cover a volume of space less than half of what a 7 kilometer scanner will.

This would be great if A class sensors didn't add literally 100t to the weight of some ships, for whatever insane reason.

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Tom Guycot
Oct 15, 2008

Chief of Governors


160tons worth of scanning equipment to enable them to scan literally the same area as a 10 ton scanner.

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