Toxic Fart Syndrome posted:Join us: get on discord! It's where dreams come true!!! Dang, I'm always lurking on Discord, have been for months, though I probably keep more of an eye on the GCDC one. I shall have to start being noisier.
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# ¿ Apr 13, 2017 21:54 |
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# ¿ May 16, 2024 22:46 |
Pilchenstein posted:Terrorism. Amazing. Technically, given they're fighting an oppressive force like the grognards on the forums, I believe the correct term for 3rd party developers is 'freedom fighters'.
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# ¿ Apr 27, 2017 23:44 |
Drone posted:The Diamondback looks like a believable Star Wars ship, so that makes it cool in my book. The AspX is a disc with a Lancaster Bomber-style cockpit, I'm not sure how much more Star Wars you want a ship to look in a Han Solo simulator... (I actually like the DBX a lot, but I have one of the ship kits and a few paintjobs for the AspX, and am quite content with its 48ly jumps.)
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# ¿ May 3, 2017 19:41 |
Mr. Crow posted:Who remembers such innovative and engaging major releases as 'CQC' and 'Powerplay'? And 'multicrew'. That one looked like it was going places for a while.
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# ¿ May 10, 2017 19:27 |
Rah! posted:i keep telling myself that the bulk of Frontier's staff that's working on Elite must secretly be working on some bad rear end atmospheric landing and FPS stuff, and overhauled missions with more voice acting, etc, while they're keeping a skeleton crew on the current horizons updates we've been getting. At this point, I'd take just the atmospheric landing. All I want is to mess about in a gas giant's atmosphere, or even just land at an outpost when it's pissing it down with rain.
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# ¿ May 26, 2017 00:33 |
deadly_pudding posted:I think we'll get landing abilities for like the atmospheric desert planets in the next year or so, and maybe gas giants. I think we're at least 2-3 years off from earth-like or even "life-bearing" worlds. Yeah, when I talk about landing in a storm, I still mean a desolate hellhole, just with an atmosphere. I don't see 'living' worlds till a long way down the road, let alone highly populated ones.
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# ¿ May 26, 2017 01:14 |
Toxic Fart Syndrome posted:My way around this is to create bookmarks for my course. I make the destination 00 - Whatever, then the waypoints are 01, 02, 03, etc. I do them about every 900ly when exploring, or for trade circuits in the bubble. Or use https://www.spansh.co.uk to give you cut n paste routes. If you don't wanna use neutrons, set the efficiency to 100. That site is awesome for any trips over 1000ly.
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# ¿ May 27, 2017 00:06 |
Ursine Catastrophe posted:The game's lore since release has involved a couple galactic-wide powers in a constant state of war that only ever showed up in any meaningful way in-game in Galnet posts. I'm honestly expecting it to be limited to weekly "AAAAH THARGOIDS IN SECTOR 2" CGs that spawn CZs in one or two systems at a time.
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# ¿ Jun 17, 2017 02:06 |
Anime Store Adventure posted:I don't understand why they didn't just say "artificial gravity is real" since that's way easier to handwave about. Especially when you're already manipulating spacetime at some hundreds of times C. It boils down to one thing: "If stations spin then how artificial gravity?"
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# ¿ Jun 19, 2017 21:03 |
Colonial Air Force posted:I'm not sure how one excludes the other It totally doesn't, but that's the logic. "spinny stations were in the original game and cool, and if we had AG there'd be no reason to have them". Despite, as people have pointed out, you could limit workable AG to something the size of, say, a cutter.
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# ¿ Jun 20, 2017 23:40 |
If it's telling you to face the exit to land, somethings hosed up, you ALWAYS land facing the arse end of the station.
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# ¿ Jun 28, 2017 21:20 |
Feenix posted:Oh, Yes. Definitely. I did that. I'm all good... I even have the countdown window for my docking. Another tip, to be sure: There'll be be angled blast shield at the back of the pad, your butt should be facing that.
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# ¿ Jun 28, 2017 21:25 |
I feel like they already shoved some of the plotting into the main game. Enroute to colonia again right now, and the game is finishing plotting a 1000ly route before the map finishes scrolling over to the end point.
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# ¿ Sep 11, 2017 21:43 |
lemonadesweetheart posted:I'm not even half way to Colonia, wonder where these new stations are going to pop up. At colonia, I think. I took it as more stations in the region, unless I read it completely wrong.
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# ¿ Sep 26, 2017 17:01 |
Anime Store Adventure posted:Are the asteroid stations cool enough to detour to the main "highway" to Colonia? I'm about half way there too but instead of heading strait away I curled around the spiral arm and intended to approach Colonia from galactic west (assuming beagle point is north?) There's definitely one, possibly two, within about 50ly of Colonia, so just have a gander when you get there.
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# ¿ Sep 26, 2017 17:18 |
Anime Store Adventure posted:Oh cool. In fact, here you go, Moore's Charm is the one in a gas giant's ring, which confuses the poo poo out of a docking computer, and Tolagarf's Junkyard is a more conventional one in an asteroid belt.
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# ¿ Sep 26, 2017 17:26 |
Classic patch so far. Edit: You're not getting these payouts, by the way. They cottoned on surprisingly fast. https://forums.frontier.co.uk/showthread.php/379004
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# ¿ Sep 26, 2017 21:51 |
ubergnu posted:drat. This might be the only SA games thread that's worse than the official forums. drat, it's not that bad. I can bear to read this thread, so it's better than the forums.
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# ¿ Sep 30, 2017 20:22 |
Seeing a fair few people griping that Beyond will be free to horizons owners. "But I paid for a lifetime pass, why should the proles not have to pay?"
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# ¿ Oct 7, 2017 20:35 |
lemonadesweetheart posted:Clarify upjumped? "With knobs on". Going on past experience of new ships, it'll have an extra hard point and even less jump range.
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# ¿ Oct 7, 2017 20:56 |
Tippis posted:But… any more knobs on a Type-9 and it won't fit through the mail slot. That's never stopped FD releasing a ship. See: Imperial Cutter, Beluga...
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# ¿ Oct 7, 2017 22:08 |
Blind Rasputin posted:Any idea how long these stations and rescue ships will be around? I’ve stashed some modules in the rescue ships for my return visit but don’t want to like log on to a nasty surprise. At a guess, at least till next weekly maintenance (early hours of Wednesday night server time). They don't tend to change states on things like that till downtime. If it's there after next weds night, you're probably safe till the following weds. Unless, of course, burning stations is treated differently, because reasons.
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# ¿ Dec 15, 2017 22:05 |
Kramjacks posted:No there's no time limit. I think if you don't pick it up in two weeks, it's automatically credited to you nowadays.
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# ¿ Dec 19, 2017 03:58 |
Custom COVAS/Ship's voices. God, I'll be happy if they just get that Yorkshire lass from traffic control to record a pack for my ship.
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# ¿ Jan 25, 2018 05:31 |
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# ¿ May 16, 2024 22:46 |
Eldragon posted:What makes Elite unique is that FDev considers the design problems “features”, and are too arrogant to admit their mistakes. Game developers, arrogant and unwilling to admit mistakes? That's far from unique.
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# ¿ Feb 5, 2018 09:32 |