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Astroniomix posted:It's so I'm expecting an amazingly bad return on cap usage for actual healing done with these things. Well in eve it's the same unless you train for logistics ships. I doubt we'll get "tech 2" style of ships here.
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# ¿ Apr 15, 2016 09:44 |
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# ¿ May 12, 2024 06:55 |
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Uh, spider tank battleships pretty much require cap boosters I thought, which pretty much removes any staying power unless you have some hauler resupplying them. I mean, I stopped playing like 5 years ago, maybe things changed, but that's how it was.
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# ¿ Apr 15, 2016 09:54 |
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tooterfish posted:The weakness here is you have to actually hit your wingmate, and he'll probably be flying quite evasively if his shields need a regen. Yeah, unless you can train turrets onto your wingmates, I don't really see this happening much. And even then, only big ships would use this with any real efficiency, smaller ones already need all the firepower they can get. As for them creating a straight up healer class, they can just reduce the amount of shield healed if that happens. Spider tanks where you keep a guy alive long enough to kill one of their guys and turn the tide of battle are a neat gimmick when pulled off right. One guy healing the damage of 4 people is silly. Astroniomix posted:I'm also imagining pythons setting themselves on fire with these things. Heatsinks are now the new cap boosters?
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# ¿ Apr 15, 2016 10:50 |
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Oh my god, the game is finally giving out actual damage numbers in outfitting? Finally, I say.
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# ¿ Apr 15, 2016 18:22 |
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IAmTheRad posted:Seeing the other two modifications of thermal shock and force shell. It looks like some of these upgrades are for PvP purposes. When do NPCs care about Heat? When do they care about being forced off course a bit? NPCs in RES are already often flying dangerously close to rocks. I just hope that upgrade is also available for fragment cannons, I'd love to be able to shotgun someone into an obstacle/ground.
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# ¿ Apr 15, 2016 18:49 |
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Best trade routes are 2 stops, each netting >1000 per ton (ideally >2500 round trip, so if one way is crap but the other way is 2000 you're still ok). You can do more stops, but that'll be harder to find in my experience. If you do this in something big (type 9 is very cheap for the amount of cargo it sports), and find two systems that are close enough to not require refuelling, and both stations are close enough to the sun to not spend much time in supercruise, you can make round trips in ~10 minutes. Should be getting you like 30-40m/hour. Of course, that's a shitton of things that have to align just right. I haven't found a route that good since beta (though I also haven't really been looking, but allegedly there are some). Slaves sell really well on black markets too IIRC, so maybe that's also an option, if you can handle some fines when getting scanned. And you will get scanned in a huge cargo barge.
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# ¿ Apr 25, 2016 13:48 |
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1500 posted:Silent running. Does nothing against NPCs. The *only* thing that matters is speed. You need to get out of range. Get the best thrusters, boost away.
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# ¿ Apr 29, 2016 14:34 |
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Main Paineframe posted:I for one hope that, rather than having cargo automatically loaded into our ships when we buy it, Frontier removes that unrealistic abstraction and instead makes us use a space forklift to drive cargo from a warehouse to our ship, a couple of canisters at a time. Don't forget to open the individual cargo rack and make sure it's not full before loading it in, or you might break the cargo! Excuse me, Sir! Do you have a moment to talk about Christ Roberts?
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# ¿ May 2, 2016 20:29 |
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Helter Skelter posted:Excuse me you missed the most important change: Oh my god that is the best change. Also, yeah, I'm patching, let's see what this is all about
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# ¿ May 5, 2016 16:55 |
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- Replace the authored ring detail texture with a generated texture which is unique for every ringed planet and does not tile - Scale frequency of detail texture on planet rings so that rings of differing breadths have uniform detail effects I love this kind of crap. It's not something that's annoying, but it's also easy to notice when you're seeing it, and it getting fixed is awesome. Procedural generation is the best thing
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# ¿ May 5, 2016 17:39 |
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Speaking of beta, how is persistence between beta and live usually handled? I have the same stuff on beta as live, but I'm guessing it won't carry over?
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# ¿ May 5, 2016 17:50 |
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Mike the TV posted:Both Felicity Farseer and Elvira Martuuk can upgrade your FSD. I can't tell you exactly what they do yet because you need to build rep with them before you can start getting the good upgrades. I picked a random engineer and headed there, and Farseer wants 1 ton of fish to unlock the (first?) thing. I hope the FSD upgrade is good, because right now the only reason I'm not flying eagles and similar constantly is the dumb low jump range.
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# ¿ May 5, 2016 19:30 |
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You should care very much: To get higher tiers, you need to buy upgrades from the engineer, so... e: This is still in beta for a while though so no hurry. By the time it's live you'll be rich.
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# ¿ May 5, 2016 20:35 |
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YellerBill posted:I went looking for the fancy C3 thrusters earlier for my courier and couldn't find any. Are they uncommon-ish modules, do I have to get an upgrade from an Engineer, or what? They're separate modules. They come in 2A and 3A variations, and they're going to cost more than entire ships you can fit them on apparently I found them at an engineer's outfitting station (the one that's specialized in FSD and shields, system starts with K), but I'm pretty sure that's a coincidence.
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# ¿ May 6, 2016 11:36 |
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IAmTheRad posted:I do hope that the performance on surfaces improves. I get some major frame drops when I even have ground set to 'low'. I had some weird and very nasty stutter issues even with a 980Ti (though I do play on ultra) and they seem mostly gone now. e: Yesterday I had issues with the upgrade button being gray when beta 2 released, so I had to reinstall it, now it's just gone from the list of clients There's missions beta, and all that other junk, but no engineers beta. Truga fucked around with this message at 15:23 on May 6, 2016 |
# ¿ May 6, 2016 15:19 |
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radintorov posted:You can also get them as quest rewards, from blowing up NPCs and even just scanning them. It's good that literally everything drops things you can use now. It's not so good that it's basically a RNG system. Combo'd with another RNG system of crafting Hmm, yes, let's give people more chances to get hosed over by RNG, that sounds like a glorious idea.
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# ¿ May 7, 2016 10:57 |
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I think it's like the other surface things where you just have a backpack that goes with you on death? No idea how that'll work though, mine's already almost full.
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# ¿ May 7, 2016 11:07 |
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Sekenr posted:Not gonna happen. It would take 4 hours to travel to Neptune from the sun at the speed of light. Our supercruise is FTL and it's still boring as gently caress. For the person moving at .999c it's only 10 minutes though.
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# ¿ May 7, 2016 18:00 |
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Yeah, was gonna say if the entire game is just one system you can fill it with content, but if you're going sperg about realism, system is pretty much avacuum, the rest is just a rounding error, so not really good to put content in
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# ¿ May 7, 2016 18:24 |
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Xae posted:I'm definitely on the "gently caress realism" train. Isn't that what the battlescape kickstarter was? I backed that, hoping it's cool. Literally Kermit posted:Well give the Diamond Frogs a few months to expand and you will get your wish
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# ¿ May 7, 2016 18:53 |
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Akion posted:BUT THERE ARE PEOPLE OUT THERE HAVING FUN IN SUCH A WAY THAT I CAN'T RUIN IT! Yes, that's totally the only possible reason. It's totally not the fact that people want to play Risk, but with spaceships, and can't because someone invisible keeps destroying all their poo poo. I mean, I get why this wouldn't work with elite even without solo play, since the instancing system allows you to easily play solo in open too, but let's cut the hyperbole a bit shall we?
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# ¿ May 11, 2016 15:53 |
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BUT THERE ARE INVISIBLE PEOPLE OUT THERE KICKING DOWN MY SAND CASTLES like that?
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# ¿ May 11, 2016 16:00 |
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Yeah, x52 is a very good stick, providing you got an ok stick. Since your friend probably had it for a while, it'll be fine. They either come broken or break after a week, or they last forever.
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# ¿ May 12, 2016 11:31 |
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Make a macro that cycles through all your cannons, so one fires every 0.5s, mounts as many forceful cannons as you can, enjoy your spinning top gallery
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# ¿ May 12, 2016 13:20 |
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Libluini posted:Do all pirates do this? In my experience, if a pirate pulls me out of supercruise, even a unshielded Sidewinder will go from "Give me your cargo" to "DIE!!!!!!!!" in zero seconds flat if you don't have any cargo. This is just for the wanted npcs that scan you at nav/res sites. If you get pulled out of SC the guy is already wants you dead. e;fb
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# ¿ May 12, 2016 13:53 |
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Mr. Crow posted:I think Shine understood and already answered, but for clarification I was indeed talking about shield cells and there was a time when people could just chain pop them and so you'd be stuck fighting some python with 50 shield cell banks and the fights would be super boring and take like 20 minutes a piece. Cells cause a huge heat build up and have like a 5 second delay now, so there's that. You can't really spam them without huge amounts of heatsinks. Especially on some bigger ships that like to run hot even before you start popping SCs. AFAIK the new ~elite pvp~ meta is silent running hull tanking currently (though that might very well change with large autocannons)
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# ¿ May 18, 2016 23:54 |
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DreadLlama posted:Is it possible to discuss strategies intended to allow a single player to enjoy elite as a sandbox rather than an mmo given the following? If you have a private server/offline mode, you can discuss it all you want. You still need game files, which aren't legally obtainable without a game copy. If someone uses your method after they steal the game, that's on them, not you. Good luck in your endeavours. I too, would love a version where I don't need to grind pointless poo poo just because I want to fly a big ship once or twice a month. FYI, there's plenty of private wow server threads floating around these forums.
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# ¿ May 23, 2016 02:35 |
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Colonial Air Force posted:some idiot said max rewards for NPCs should be 1000cr. Well, he's not wrong. Then just bring the anaconda price down to about 1 million.
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# ¿ May 27, 2016 03:55 |
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Nostalgia4Infinity posted:I'm sure the people who play FSX get pissed that they can't buy airports. But they can: http://www.fseconomy.net/
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# ¿ May 28, 2016 02:23 |
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Any station that's fairly far away from the bubble will generate missions that give shittons of cash.
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# ¿ May 30, 2016 08:25 |
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I wish combat was that quick for legit players in this game
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# ¿ May 30, 2016 10:39 |
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The new small ship thrusters are insane and great and awesome and epic. And small ships are cheap and easy to fit. If you want to fly large ships you're still pretty much hosed, because gently caress that grind (where's my offline mode so I can cheat ), but why would you want to fly a space truck when you can fly a space F-14??
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# ¿ May 30, 2016 13:04 |
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Nice piece of fish posted:Yeah. And if flying around those kinds of vistas was the game, that'd be absolutely great. Top notch, game of the year. But this: Yeah, the accel/deceleration part of supercruise is waaaay too long.
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# ¿ May 31, 2016 12:58 |
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Xae posted:7 seconds to your destination is "the Pipe". What I'm doing these days is just keep throttle at 100% (100% pretty much stops decelerating almost completely for some reason), fly "below" the target, look up at it, and keep the timer at 2-3 seconds by pulling up into it and reducing throttle to 95%. Usually leaves me in safe destination lock speed and range around the time I finish the 2nd or 3rd circle around it. It's probably slower than riding the 5-6 second window, but it also doesn't feel slower and is way more fun.
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# ¿ May 31, 2016 15:18 |
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Knifegrab posted:How does everyone with a hotas/rudder pedals handle control on the srv? I bound my stick's left/right to steer left/right and roll left/right when in the air. I bound my rudder pedals to control the yaw of the turret and my stick's up/down controls the pitch of the turret as well as the pitch of the srv when in the air. I use the rotary silder on top of the throttle to do steering, throttle for speed and joystick for pitch and roll. Ministick for aiming turret. Having roll on joystick while also steering ended up in one I'm going to bind it to my logitech wheel one day King of Cheeses posted:If you get interdicted and a scan starts, just boost away. This is the correct course of action, unless you're in something terribly slow. Truga fucked around with this message at 10:11 on Jun 4, 2016 |
# ¿ Jun 4, 2016 10:09 |
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TorakFade posted:Solo mode is fine but ultimately is kind of a bad replacement for an actual not-online singleplayer mode. I'd pay an extra 60$ just to get proper single player or at least a private-server game where I could use mods.
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# ¿ Jun 13, 2016 12:33 |
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I don't either way thou
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# ¿ Jun 13, 2016 15:11 |
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ShadowMoo posted:Stationary graphics at that. Most stars are just 3d static images. They're actually not, but the distances, and thus time involved in the image changes take forever. Have a timelapse though: https://www.youtube.com/watch?v=OGupxOG853I
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# ¿ Jun 21, 2016 16:41 |
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It's all the shepard tones
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# ¿ Jun 28, 2016 19:41 |
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# ¿ May 12, 2024 06:55 |
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Boogalo posted:I thought I was in one of the IT threads for a second.
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# ¿ Jun 30, 2016 11:46 |