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Sard posted:I doubt it, there's a lot that makes a ship good and one of the maybe overlooked perks of the Cobra is the shape. That thin blade is really good at not getting shot from the front and rear, while from the top and bottom the width makes it short and again more evasive than a typical rectangular hull. It'll still smuggle better. Also, the cockpit of the Cutter is quite different to the Clipper. I'm also a huge fan of the Corvette's cockpit.
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# ¿ Nov 13, 2015 23:56 |
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# ¿ May 11, 2024 08:13 |
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Sard posted:I don't get the point of these on the FGS and Keelback if neither ends up with a significantly better jump range than the small ships they carry- unless we get AI minions, your human player fighter pilot would be better off in a Cobra or something. Maybe they'll be used to deploy bigger tankier vehicles on the surface someday? A Tartan Tory posted:So, a little birdie told me they are finally releasing ships bigger than the anaconda...with a larger jump range. For reference, I'm having trouble even getting the Corvette to 20LY when fit the same as an Explorerconda and the Cutter was only about 25LY.
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# ¿ Nov 14, 2015 00:32 |
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Nostalgia4Infinity posted:That's it's more of a trade orientated multirole ship? I have to head out for a bit but I'll post some more things about the ships (and some pictures) when I get back.
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# ¿ Nov 14, 2015 01:37 |
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SquirrelGrip posted:How deflated are the beta prices vs release? I saw the $20m and got excited for a second
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# ¿ Nov 14, 2015 02:26 |
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Nostalgia4Infinity posted:I feel like the Corvette needs a jump range boost. Space Skeleton posted:How much do you reckon a fully fit cutter will set me back?
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# ¿ Nov 14, 2015 02:46 |
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Insert name here posted:Do we know what ranks are going to be required for the Cutter and Corvette? Not looking forward to the rep grind.
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# ¿ Nov 14, 2015 02:57 |
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Trip Report: Federal Corvette and Imperial Cutter Federal Corvette Hull cost: 187m Anyone who has flown a Python and used fixed weapons on it will know all the hardpoints are situated so that they basically converge at one point. The Corvette has exactly the same design philosophy but the guns are bigger and more suited to taking on bigger targets. The huge hardpoints are on the top of the hull directly behind the cockpit and the rest are all clustered around the nose as the rest of the underside of the hull is taken up by the cargo scoop and launch bays for the two fighters it's capable of carrying. The good news is it's nimble. It has some of the best yaw turning on any ship I've flown and it's only marginally less agile than an A-fit Python while being significantly larger, better armoured, better shielded and packing more firepower. It's also got the Python's awesome power reserves making fitting a breeze and leaving it a strong contender for some of Space Khaleesi's magical green shields. It is in every combat aspect a straight upgrade from the Python. The bad news is that the jump range is loving abysmal when kitted out for combat. It's largely got the same internals as the Anaconda while having an extra 500t base mass on the hull. When kitted out with A-grade fittings and weapons (but basically no internals), I was teetering on the edge of only have a 12.5LY jump range which is just stupid considering the description of the ship mentions they're used for by the Federation for 'long-range patrols'. They've introduced Class 7 FSDs for the Cutter and I'm hopefully they'll be smart enough to upgrade the Corvette's FSD to the same size because otherwise it's going to massively limit its effectiveness which is a shame because it's a pretty amazing ship. It's pretty great looking, too: Imperial Cutter Hull cost: 208m Do you like flying really fast? Do you like the Imperial Clipper? Would you like the Clipper if it had better hardpoint placement, worse handling, was four times the price and was even better at ramming stuff? The Imperial Cutter is the ship for you. The largest Gutamaya ship we're likely going to see in E:D, the Cutter is a bunch of engines strapped to a giant futuristic white dildo and is shaping up to be the most expensive ship in the game. As the Cutter features Gutamaya's signature weird as hell thrusters that are super powerful horizontally almost nonexistant vertically, it'll breeze its way into the world championships of ship drifting. The first time I tried to dock it at a station I did my normal FA-off boost backflip to land in front of the mail slot except it kind of kept drifting despite my frantic efforts to correct with upwards thrust I ended up sailing into a player in a Keelback (vaporising it instantly) and was consequently murdered by the station . On the flip side, hoo boy is it fast. With dropping some internals a bit to reduce the hull mass I've managed to get it up to about 360m/s which is just silly when you consider how big it is. It's basically 40% faster than the Anaconda or Corvette when boosting and it's going to be amazing watching goons turn these things into giant kinetic missiles The weapon layout is significantly improved over Gutamaya's normal stuff with only two of the hardpoints not clustered around the cockpit and those two are only medium hardpoints anyway so who cares if they don't converge, slap some pulse turrets on them and you're good to go. Thanks to the clustering of 2 of the medium hardpoints along with the huge directly below the cockpit you could conceivably fit three plasma accelerators there if you're feeling saucy and boost in towards your target and use the accelerators to alpha their shields before slamming into it to finish it off. There's also two large hardpoints directly above the cockpit that seem to have excellent coverage of anything above the Cutter. Like the Corvette, it has pretty good convergence if you're using fixed guns in the hardpoints around the cockpit. The cost of all this awesomeness is quite literally cost. The Cutter is absurdly expensive and thanks to using Class 8 thrusters and having two Class 8 internal slots you're going to be looking at north of 400m even for a bargain basement fitout. The one I've been playing around with on the beta server will cost about 640m on the live servers if I don't buy all the modules with Li Yong-Rui's space But really, look at the goddamn thing:
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# ¿ Nov 14, 2015 05:27 |
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timn posted:How's the handling on the cutter? If the corvette is similar to a python, and the cutter is worse than both, then I fear it could be obnoxious to muscle around in combat. Otherwise it seems like it ticks all the boxes to be an amazing multirole ship.
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# ¿ Nov 14, 2015 06:16 |
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Shine posted:The Cutter looks like its bridge is right at the front of the ship, versus being kinda in the middle like the Anaconda. Does it feel like you're sitting at the when you're flying it (i.e. no giant visible nose extending out in front of you)? If so then I might make an overkill mining Cutter someday. I made a Minerconda but I didn't like how far away my view was from the asteroid. Kavros posted:What's the required rank for cutter?
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# ¿ Nov 14, 2015 08:44 |
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Paramemetic posted:Ladies and Gentlemen, I would like to make a general announcement: I don't know if you've actually tried them on the beta yet but they've changed shield cells and with that build all of your shield cells add over 100% heat each use so a single heatsink launcher isn't really enough as you basically need a heatsink launcher per shield cell bank to be able to not fry all your systems and melt your hull if you pop them in rapid succession. They've also added a module boot up time if you've turned them off so unless you keep your shield cell banks online you won't be able to effectively extras in combat since they now have a 20 second startup time before they can be used. That said, there are positive changes, too. They've massively buffed hull reinforcement packages to the point where you should be jamming them in any available class 5 and under internals that you have nothing in because a couple of 3D hull reinforcements usually gives more armour than military grade composite on most ships. They also added a new type of shield that has less overall capacity but recharges 50% faster which is reaaaaaally good on ships like the FDL that have enough utility mounts to stack a few boosters. Essentially what they've done (and with those changes they announced today, holy poo poo those are great and they're actually listening) is made it so you need to sacrifice shield boosters for heat sinks if you want to use your cell banks in an effort to stop people from stacking stupid amounts of shield cell banks and whoever has the most shield cells wins. Even with heat sinks, activating a cell bank that pushes you over 100% heat has a really good chance of causing a module malfunction which is the last thing you want in combat. Overall I'm pretty happy with the direction they're going as the extra time that the cells are active and the increased effectiveness of heatsinks ought to promote more interesting gameplay. Anyway taking all the stuff above into account, I'd probably suggest something more like the following if you were intending on PvPing with that build (which I assume you were since there's no KWS on it): http://coriolis.io/outfit/imperial_cutter/08A8A7A7D7A7D6C1r1e1e1c1c1c1c04040404070202024p625n3cf62d2d6l24.Iw18ZZA=.IwBj4yo4CY2MIA== Dropped it down to a size 6 and 8 cell bank combo, added more heatsinks, added an interdictor, added hull reinforcements, changed medium pulses to turrets (given their placement on the ship it should give you full coverage by 2 of the turrets regardless of where your enemy is) and changed power management so important modules (like your FSD) are online all the time in case you need to disengage from a fight and can't afford to wait for the FSD to turn on and be available. You go down to 'only' 1780 shields but you now have 1500 armour and have all of your important combat systems available at all times including both shield cell banks. If you were planning on using it in RES, I'd recommend trying out the new shields since they recharge super fast: http://coriolis.io/outfit/imperial_cutter/08A8A7A7D7A7D6C1r1e1e1c1c1c1c0m04040404040202B7615n3c052d2d6l24.Iw18ZZA=.IwBj4yo4CY2MIA== Down to 1530 shields but they recharge 50% quicker than normal shields (and boosters/cells are consequently more effective on them which is great if you're not trying to survive an alpha strike). Also added KWS, upgraded size 8 cell bank to 8A, swapped heatsink for a booster. I still wouldn't recommend this because the pitch of the thing is very poor and while your turrets will help a bit you'll have a hell of a time trying to bring the large pulse/cannon to bear on targets (same issue the PvP build will have). Mercurius fucked around with this message at 00:11 on Nov 17, 2015 |
# ¿ Nov 17, 2015 00:06 |
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Paramemetic posted:I have not played the beta and mostly made that because I saw that it was up on Coriolis and wanted to see how high the shields could go. It wasn't really a build for anything, which is why it was set up for neither PVP nor PVE. It is looking like this update is good in so many ways that theorycrafting at this point will have to be left to people with the beta access. I don't have it so I have to rely on others. I am hugely excited to see the end of the SCB meta and hull packages becoming a real thing worth having. I posted something to this effect earlier but basically I think the Cutter needs its agility upped (especially since in one of Michael Brooks' books it's described as being favoured by the Empire over the Anaconda because it's more agile which it is absolutely not right now), drift reduced and probably its shield strength and top speed reduced slightly to compensate. The hardpoint placement is decent (good coverage in a 360 sphere with medium turrets and great convergence on the large/huge) but the C7 PDS is a bit lacking. I really hope they can fix it because it looks completely awesome and I would love to fly one but, yeah, not in its current state. In a similar vein, the Corvette needs to have a Class 7 FSD to be competitive because a 12.5LY jump range when the Cutter can do 16 and the Conda 18.5 in the same sort of kit is laughable. That said, it's actually pretty great for combat as it's fairly agile and all but one of the hardpoints is on the top or sides of the hull (although the large point is on the underside of the hull) plus the weapon convergence is absolutely awesome for fixed gun use. It's also a pretty good hull tank and there's a video of a pubbie in the beta with literally no shields and 2700 armour taking on everyone that fought him and murdering all of them. If they introduce C4 beams or pulses in Horizons it's going to be an absolute monster against anything medium and above, especially if they allow you to use the two fighters with AI controlling them. Overall I'm really optimistic about the SCB/hull changes since it really looks like they're pushing for a single SCB (why they don't limit it to just one module is anyone's guess) and the tweaks to the FDL are going to mean it'll easily be my (and everyone else's, too, probably) favoured PvP ship. The fast recharging shields are just great for fighting NPCs along with the faster recharge on collapsed shields so everyone wins, really. Still probably going to be using my Anaconda for a while though
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# ¿ Nov 17, 2015 00:41 |
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Nostalgia4Infinity posted:I've given feedback to that end on the forums, we'll see if anyone listens e: haha oh man I just realised with a C6 powerplant you're going to be able to do this on the FdL and have enough power for it (although I can't quite squeeze it down under half the optimal mass without downgrading the C4 gun which is kind of the whole point): http://coriolis.io/outfit/fer_de_lance/05A5A4A4A6A4A3C1r1b1b1b1b0j0204040404B25d326b25.Iw18aQ==.IwBj4zOUg=== Mercurius fucked around with this message at 01:30 on Nov 17, 2015 |
# ¿ Nov 17, 2015 01:21 |
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KakerMix posted:Tried the Corvette. Fitted it with two huge cannons, fired at an NPC Asp and stripped its shields off in a single volley. Tried the Cutter out, fitted it for speed and hauling. It can chain boost 365 forever and haul 728 cargo. But man its a dog trying to turn it. It looks a lot better than the Clipper as well. Basically I'd like to see
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# ¿ Nov 17, 2015 02:35 |
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Nostalgia4Infinity posted:They Type 7 requiring a large pad has always seemed strange to me.
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# ¿ Nov 17, 2015 02:56 |
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Sard posted:I don't know why burst lasers aren't more popular. Similar fitting requirements, but as far as I know they do just a smidge less DPS in exchange for much better heat and WEP efficiency and maybe also better penetration?
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# ¿ Nov 17, 2015 21:34 |
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Sard posted:Huh, good to know. I guess I haven't noticed the hull difference because I usually do run burst lasers alongside kinetics, like my FGS has two medium and two small burst lasers, with a single large and two medium cannons on the ventral mounts. Chews up small ships, and punches through the shields to core out larger ones. Is there a better reference for this information than this topic on the official forums, then? It only lists shield damage and is probably outdated anyway. In terms of how we know, it's basically a combination of looking at the in game descriptions/statistics of the various weapons and personally trying out various guns and seeing how they work. Burst lasers are actually reasonable in PvP due to the aforementioned prevalence of shields (since they're really good against shields) but NPC ships tend to have significantly less shields compared to hull than players do so they're less effective there because you spend comparatively more time shooting their hull than shields.
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# ¿ Nov 17, 2015 23:08 |
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Rah! posted:The Python is a very good shooty ship that you can't go wrong with. The only other no-rank-grind, non-anaconda-sized, shooty big ship is the FDL, which is a lot less versatile than the Python.
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# ¿ Nov 18, 2015 01:05 |
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Kavros posted:PULSE LASERS
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# ¿ Nov 18, 2015 04:11 |
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Ursine Catastrophe posted:I think it's only going to get more pronounced with SCBs making GBS threads out so much heat, Beams are going to be unheard of pretty soon.
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# ¿ Nov 18, 2015 05:14 |
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Ursine Catastrophe posted:Small favors, although I still don't know why they don't just make them unique and increase the ammo size instead of continually trying to turn it into a trap option.
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# ¿ Nov 18, 2015 06:09 |
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RabidWeasel posted:People were asking for shields to regenerate faster so that you could stay in CZs and RES for longer, SCBs were the solution they introduced. It wasn't great.
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# ¿ Nov 18, 2015 10:38 |
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no_recall posted:The latest changes allowed me to fire off 2x7A SCB's with a single heat sink while firing off my weapons.
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# ¿ Nov 19, 2015 01:28 |
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no_recall posted:In my controlled testing environment, VS another Corvette, diff build. (he used 2x IMP hammers, c3 beam, c1 mc's, c4 cannons, +prism shields) That's a really good point about silent running and hull tanking builds though, I hadn't thought about that.
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# ¿ Nov 19, 2015 02:38 |
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Space Skeleton posted:It's getting megabuffed.
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# ¿ Nov 19, 2015 06:55 |
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Danknificent posted:Thanks, guys - I promise not to buy it before Horizons. But I hope it comes out before the New Year, because I have some time off and that would be a perfect time to grind. Incidentally, the reason everyone's saying 'wait for Horizons' is that Frontier have made a somewhat strange decision that if you pre-order Horizons you get the base game as well but only once Horizons actually launches. If you want to play E:D now and Horizons when it comes out you need to buy the base game now and then Horizons afterwards. And yeah, thirding the Fuel Rats suggestion if you want to help out other people. They're cool guys.
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# ¿ Nov 22, 2015 21:51 |
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RabidWeasel posted:It's obviously something their bizarro world marketing team came up with, any normal company would have just sold Horizons at a normal expansion amount and made a package with Horizons + the core game for an extra £10. It's basically exactly the same deal but the way they have presented it makes existing players feel like they're getting hosed over horribly.
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# ¿ Nov 22, 2015 23:07 |
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KakerMix posted:I don't get why people always buy into the "well that would gently caress over the people who kickstarted / bought in beta" because it doesn't make sense. Locking out new customers from playing now because people who bought it earlier might be upset, so loving what. It doesn't affect me if some person buys the game now and plays it now even if they payed less, I have been playing it the whole time they haven't, that's where the value is. This is going to be true post Horizons so why lock people out right now? But yeah, there's literally no reason not to give anyone who pre-orders a copy of the game now. People who already own the game have theoretically already been playing it and have something of a leg up anyway so who gives a poo poo if someone brand new starts. More players is good for the overall health of the game.
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# ¿ Nov 22, 2015 23:44 |
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Danknificent posted:Ohhhh. I don't feel a pressing need to be in on the beta, but I may as well get the best possible deal. I'll look at a pre-order. Does anyone know if they're going to offer the pre-order on Steam? If so, should I wait for the inevitable Thanksgiving Steam Sale to try to possibly weasel 10% off? Or should I just order from Frontier? And regarding Fuel Rats, if anything there'll be more need for them going forward because it's going to be possible for the SRV (moon buggies) to run out of fuel. We're unsure if it'll automatically return you to your ship at this stage but if it doesn't then you may get people asking for people to fly down onto a moon or asteroid and refuel the SRV (if you even can using the fuel transfer limpets, we're not sure yet).
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# ¿ Nov 22, 2015 23:51 |
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Danknificent posted:Sounds good. I'll wait a couple days just in case for the Thanksgiving sale (should be this week), then I'll pull the trigger regardless. The price isn't really an issue. When you do start playing make sure you join us on IRC because we're making our own fun as a group in this sandbox.
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# ¿ Nov 23, 2015 00:54 |
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Danknificent posted:I've been reading the wiki for like the past half hour. All I've heard over the past few weeks of following the SC stuff is "E:D is good, but it has no content." The missions in the game are the equivalent of the 'fetch me 10 bear butts' or 'kill 20 dudes' sidequests you'd expect to see in an MMO but they don't really tie in to anything for the most part. There is an overarching story that's part of the meta-game regarding the various factions but it's really there more as a backdrop for the setting rather than the focus of it. That said, they do have 'community goals' which players take part in which often contribute towards the evolution of the in game universe such as 'haul metal to this system so we can build a new station further out in the Pleiades cluster' which the players successfully completed and now there's an under construction station out in Maia (which is a system quite a way out of the 'bubble' of inhabited space that also has a nifty black hole in it). We have our own little NPC faction which was added last patch called the Diamond Frogs which we're trying to expand around to other systems using the in-game NPC faction influence system (which you might've seen referred to as the BGS or background simulation) and so lots of people are involved with that and doing all sorts of stuff with them because it gives us a common goal. At the end of the day though they're just an NPC faction full of bloodthirsty assholes who will sit there and not really interact with anything if we don't do things for them so because this is a sandbox we're kind of having to make our own game content.
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# ¿ Nov 23, 2015 04:19 |
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Professor Bling posted:All that money and yet a simple Railgun Viper is the most fun I've had in this game
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# ¿ Nov 23, 2015 23:53 |
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Nostalgia4Infinity posted:Beta delayed "a few days"
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# ¿ Nov 24, 2015 01:52 |
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Danknificent posted:That's a kick in the nuts. I realise you're very excited about spacegame following the recent shenanigans with SC but given your account is only 4 days old and you already have the better part of a page of posts in this thread you may want to just chill out a little bit and relax. Elite's development happens at the pace of the Devs, so just go with the flow
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# ¿ Nov 24, 2015 02:28 |
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Stanko-Prussian posted:Wow i haven't thought about dahan gateway in a while, lmao
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# ¿ Nov 24, 2015 06:05 |
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Morter posted:Is this game at all comparable to Freelancer or contain the gameplay loop of shooting dudes/mining/getting jobs to get money to get a better ship?
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# ¿ Nov 25, 2015 20:42 |
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Those black skins look very nice. Especially on ships like the Anaconda where they have the white edges to make the contrast pop. Note that anyone who has already preordered or has a lifetime expansion pass will automatically get the black skins as well.
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# ¿ Nov 25, 2015 21:46 |
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Offer finishes on Dec 1st apparently so you still have time to decide if you're on the fence.
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# ¿ Nov 25, 2015 22:15 |
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I still a vibrant paint pack for my Anaconda. Also blue Class 4 Beam Lasers. I just want to fly an Ion Cannon frigate
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# ¿ Nov 25, 2015 23:44 |
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Rah! posted:Hell yeah. Though if they come out with huge blue-colored beam lasers, then that would make an anaconda more of an ion frigate combined with an assault frigate, for frigate perfection . I hope my Homeworld roleplaying fanfiction dreams come true Dabir posted:I think you mean red. And yeah re: Homeworld I know you could get some ships with red/orange ion cannons but I was referring to the iconic Homeworld yellow/red paint ones with the blue beams (which I think are Taiidan rather than Hiigaran): If they add the military paint packs for the Anaconda you'll be able to use the blue coloured paint job to make it look like the HW2 style ion frigates:
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# ¿ Nov 26, 2015 01:51 |
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# ¿ May 11, 2024 08:13 |
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tooterfish posted:Those are some scrub tier ion frigates...
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# ¿ Nov 26, 2015 02:09 |