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it dont matter
Aug 29, 2008

Dark Off posted:


anyway heres more star citizen contend




Riffing off this kind of thing is fine. Maybe not the most creative idea, but fine.

And it would actually be a fun thing to do for anything other than Star Citizen. Trouble is CIG is not even close to having what anyone could charitably call a complete game. Yet they're allocating artists and coders who should be doing real work to this timewasting nonsense that purely serves as marketing to raise more money.

Also to have such a blatant copy of the logo of a real TV show is extremely loving shaky ground when you're trying to sell spaceship jpegs. Maybe it's considered safe as it's a parody, but if someone at Amazon sees it they could still find themselves on the receiving end of a nasty letter.

get a loving refund

it dont matter fucked around with this message at 15:23 on Nov 21, 2016

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it dont matter
Aug 29, 2008

Tippis posted:

one that most likely has at least two full doom fortresses worth of IP lawyers at their beck and call…



It's this but the witch is Jeff Bezos and the flying monkeys are Amazon branded drones.

it dont matter
Aug 29, 2008

FactsAreUseless posted:

but as I said in QCS

I just read the first few posts on the first page of that thread so correct me if I'm totally off the mark, but, is it literally just a thread complaining about the presence of the star citizen thread?

Here's a solution: don't look at it.

Has anyone put forward a really compelling reason for getting rid? Is SA stored on a 200MB hard drive and the sc thread is taking up valuable bytes?

I'm gonna be kind and assume that rather than being thin-skinned babies who get upset over something that has absolutely no impact on them, everyone complaining about it is a cig shill who has realised they can't attempt to debate the broken non-game here and have instead gone for the tactic of trying to get the thread killed.

it dont matter
Aug 29, 2008

Ash1138 posted:

the way that glass broke was literally worse than duke nukem forever lol

There's a video of star marine from 2014 or 2015 which has nicer glass breaking fx. CIG is actually going in reverse. It's special like that.

Moma: how does this year's star marine compare to the previous two times they've shown it? Which is your fav, 2014, 2015 or 2016?

it dont matter
Aug 29, 2008

DapperDon posted:

There are none. That's just one of those autistic FYAD wannabe asshats that doesn't fit into any of the other subs looking for attention.

I tried sending one to AP but he has pm disabled?

it dont matter
Aug 29, 2008


A tane in jif is still a tane. Don't let him get away with this beet.

it dont matter
Aug 29, 2008

Moma which is your favourite star marine? 2014, 2015 or 2016?

I like 2014 because it has nicer glass and a gravity generator that can be disabled for zero g.

it dont matter
Aug 29, 2008

The bottom has fallen out of the grey market and ships are being sold with discounts, but moma is still making a profit selling them. Sure buddy.

This only makes sense if you're toast and get the jpegs for free.

it dont matter
Aug 29, 2008

I thought it was a joke but Derek has actually set up his own forum with hookers and blackjack.

He really is the cherry on top of the poo poo sundae that is star citizen. I'd like to thank Crobber for getting him so deeply involved with that 8 hour letter.

it dont matter
Aug 29, 2008


Holy poo poo look at this idiot.

it dont matter
Aug 29, 2008

cool new Polack jokes posted:

So, is the total number of "Star Citizens" the total number of individual pledges? That makes more sense than 1.6 million+ unique people buying into this.

Haha nope.

That 1.6m is just the number of user accounts. So as well as your regular garden variety backer it includes dummies who signed up multiple times to buy stuff on separate accounts, people who signed up for free fly weekends and those who just created an account to post on the forum.

Ortwin revealed the actual number of paying backers is around 500k.

So next time you see some shitizen claiming that the game has 1.6m paying backers be sure to laugh heartily in their stupid face.

it dont matter
Aug 29, 2008

Now I'm not a game developer, but building detailed planetary surfaces without even a single completed solar system strikes me as a tad premature. If the goal is a fideltious sim where you can seamlessly transition from space to planet, it seems like having an idea of how orbits and things are going to work would be useful.

Also helpful would be your game engine being able to recognise the difference between atmosphere and a vacuum. That is surely a fundamental requirement for a space game.

Star Citizen's development is like someone has set out to build their own house, but before they've even purchased a plot of land or commissioned an architect they've bought all the fixtures and fittings.

it dont matter
Aug 29, 2008

Mikojan posted:

Because the MVP wont have a complete solar system

But we were promised 100 of them.

it dont matter
Aug 29, 2008

Mikojan posted:

dont know what to tell you bro :(

5 years down and not a single complete star system and many ships not in the game and no actual space in space, and they're trying to build planets.

Guys do you think maybe Star Citizen is in trouble? :ohdear:

it dont matter
Aug 29, 2008


When Ouya was a thing they responded to complaints about delays with some charts showing the alleged shipping rates. These were blatantly false and appeared to have been sketched in MSPaint.

CIG's are of course flashier, but equally worthless.

it dont matter
Aug 29, 2008

How are they still throwing so much money at this, it's loving insanity. The funding tracker has got to include store credit, that's the only sensible explanation that doesn't involve some hardcore mental illness.

It's approaching the budget for GTA V (including marketing). That took 4 years to hit the last generation of consoles (a big achievement in itself given the limitations), then came out on the next gen hardware a year later with major new features, then a year after that on PC.

In the same time it took Rockstar to develop and launch one of the biggest and most detailed games ever on two console generations Star Citizen has managed: a hanger where you can walk around looking at ships, a buggy arena shooter which crashes if you fire too many missiles, and an incomplete solar system with a few stations, rote missions and clothes shopping.

Iglocska posted:

Holy crap, some people on reddit defending Star Citizen are just utterly dim...

https://www.reddit.com/r/GamesWatchdog/comments/5eufpp/the_curious_case_of_star_citizen/dairiof/?context=3

This person is an idiot. Their argument is "there never was a release date".

Even if you ignore the specific years they gave for release, this is not a good thing. A project without a deadline is one that will never be finished.

it dont matter
Aug 29, 2008

Really excited to see how CIG has managed to make an FPS in cryengine, and only years after it was first due for release.

it dont matter
Aug 29, 2008

Mirificus posted:

:stare:

On a different note:




This dude should really take the money he's spending on jpegs and put it toward therapy for his depression.

it dont matter fucked around with this message at 11:32 on Nov 30, 2016

it dont matter
Aug 29, 2008


Reputation management shill performing damage control - or - broke-brained super fan excited about a loving web based community tool in what's supposed to be a major point release of a videogame.

it dont matter
Aug 29, 2008

Imagine the fuss if in an update to Battlefield 1 which they hyped as having loads of bug fixes and new features, EA instead released an upgrade to Origin and tried to pass it off as a big deal.

it dont matter
Aug 29, 2008

ZenMaster posted:

What did I miss? (Not joking)

Doxxing is bad.

it dont matter
Aug 29, 2008

TheAgent posted:

here's some loving crazy opinions

new DOOM good
watch dogs 2 good
titanfall 2 good
call o duty meh
battlefield 1 good
final fantasy good
world of warcraft legion lol
swtor expansion good
star citizen good

thanks for hearing me out

Forgot Dishonored 2. You can pick up bottles and lob them at people's heads. And knock dudes unconscious and throw their bodies off rooftops.

it dont matter
Aug 29, 2008

Technically, star marine is already in the game. You have FPS. Stop asking about it, you're annoying chris.

it dont matter
Aug 29, 2008

ManofManyAliases posted:

BTW Derek - the updated evocati build is pretty, drat good. You know this right? From your access? You know about the fixes and the ship that is now flyable? The new pirate swarm? The bar/lounge that is now open in GrimHex? DAY ONE FIXES.

edit: toodles

This is the lamest loving attempt at a burn. Imagine posting this unironically.

A new ship? A "pirate swarm" (?), A BAR?!

Think of the gameplay possibilities of a loving pirate lounge! INCREDIBLE. Truly Crobber is a visionary.

So for 2016 CIG has managed:
- couple of new ships
- clothes shopping
- one new space station
- "persistence" (aka save your clothing)
- "pirate swarm"
- a new bar/lounge
- 4v4 deathmatch FPS in an FPS engine (maybe)

And this is being generous when several of these features are not yet live to the general public.

Moma how long do you estimate it will take for them to do:

Professional Mod Tools
100 Star Systems
RSI Class II space suit.
Hibernation Mode (Saving your game)
“Behind the Scenes of Star Citizen” documentary film
Escort Carrier, digital 42-page “overclock” Upgrade Handbook
Ship engine modifier upgrade package, Battlecruiser
Pre-launch backers get exclusive star system
Jane’s Fighting Ships style manual, Manage Space Stations, RSI Museum will air monthly. They tried RSI Museum but gave up on it.
Planetside FPS combat.
Enhanced Mission Design for Squadron 42.
Tamsa System.
Tanga System.
Cano System.
UDS-2943-01-22 System.
Kabal System, Oretani System.
Procedural Generation R&D Team. (With the December 2015 “Pupil to Planet” video, they claim procedural generation teams are doing stuff.)
Omni Role Combat Armor (ORC) mk9
Stellar Cartography (It’s defined as a map room that’s in the game directly, not to be confused with the $51 Million Map goal)
Hadesian Artifact
Updated Scanning Software.
Engine Tuning Kit.
Retaliator Commercial. Still in the plans. It’s not happening near term because all our cinematic folks are working on SQ42… but it’s a stretch goal and we will get to it.
Alien Languages. (“We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu.”)
Independent Arbitrator’s Guild.
More Detailed AI Activities.
Ballistic Gatling.
Anvil Aerospace Crucible. Last seen as being in the “Concept Phase” as of Dec 2015/Jan 2016.
Espera Prowler.
Genesis-class Starliner.
MISC Reliant. (It’s in the hanger, only marked Red because you can’t fly it yet. Video Proof)
Pets.
Enhanced Ship Modularity.
Some ships with artificial gravity (or not)
Different HUDs for different ships
Hull Breaches
Shuttles for larger ships to land on planets
Banu ports and stations for trading
Parking smaller ships in the Idris
Inertia on objects not anchored on ships
Beam weapons for larger ships
Tractor beams and EVA for cargo
EVA ship repair
Wreck exploration
Benefits for ejecting from a ship about to explode
Wreckage as a navigational hazard
Using inertia for flight rather than burning fuel all the time
Dangerous and Dynamic Jump Points
Changeable gravity systems for ships
Booby traps and trackers for cargo
Detailed navigation system
Weapon slaving
Detailed ship destruction for large ships
Ship repair and cleanliness/degradation
Ship Trade-in and buying used ships, naming your ship
Manual and auto-docking
Customizable AI voices for different aspects of your ship
Organization Infiltration
Playing as another alien race
Relaying radar information to C&C Center
Run your own business
In depth non-FTL communication
Bounty hunting system
Player influenced politics
In-game VOIP and “Live Driver”
Track IR Support
Shareable star map locations
Group mining operations
In-fiction “Live Team” that will report player driven events as in-fiction news
Dynamic population count
Character damage and aging
Character histories and/or ancestral trees
Large scale dynamic events
Player Rating System
Taxes for Organizations
Dead (Wounded) body recovery
Player or organization ran medical facilities
User generated content
Shared organization hangars
Combined arms missions
Location for contributors’ names to be found in the PU
Organization reputation system
Damageable cyborg limbs and cybernetic repair facilities
Dynamic social interaction with NPCs
Galactapedia
Space creatures
Planet day/night cycle
Cargo damage (item damage)
Potential In-game “Voice Attack” system
NPC Generation
Docking and Undocking Tech
Realistic Audio Options
Personally Owned NPCs
Farming
Tri-Monitor Support
Your Name in the Game
Carriers
Getting Everyone into the Same Instance
More Economical or Versatile Corvettes
Planetary Ship Entry
Repair and Items System Capability
Manned Turrets
Character Customization
Ship connected to User Online/Offline Status
Picking Up Objects On Planets
Multi-Monitor HUD
Large Ship Damage Control Lockers
Dogfights Through Space Stations
Ship Persistence
Stealth Game Play
Ability for Privateers/Corsairs/Buccaneers
Landing on Planets
Procedurally-Generated Environments
Starfarer's Refueling Mechanic
Rigging
Anchoring to an Asteroid
Kill Boards
NPC ranks
Thruster Trails
Non-Lethal Combat Modules
Raid Supply Shipments
Owning an Alien Ship
Hidden Ship Compartments
Catapulting Through Space
Locking Ships
Jury Rig Repairing
Dynamic Weather
Automatic Battle Flight Pattern
Living Spaces
Insurance for Pilots
Mining
Escape Pods
Personal Armor (FPS)
Extreme Ship Maneuvers
Start up Sequence for Large Multi-Crew Ships
Voice Commands
Remotely Hacking Ships
Pacing NPC's
Incentives to keep your orginal Ship's Hull
Game Generated Missions
Communication Between Two Ships
Ship Armor
Controlled and Uncontrolled Space
NPC Crews
Guild Wars
Trading
Inflation and Deflation
Hiring NPC's for missions
Travelling in Fleets
Tactical Game modes in FPS
Trading weapons in the FPS
Bounty Hunting
Player Generated Content
Assigning Ships to Landing Zones
UI Customization
Radar features
Future Playable Maps
Ships Developed by the Community
Warning NPC's of Attack
NPC crew AI
Clothing Damage
Character Creator
Interior Damage System
Roaming Floating Structures
Vehicles for Planetside
NPC dialogue
Electronic Warfare in the PU
Player Owned Cargo Space
NPC population in the PU
Salvaging Mechanic
Ship Aging
Linux Client
In game Banking
VR
Medic and Surgeon Skill progression
Mining and resource gathering
Fabricate weapons/armor/ship parts
FPS Armor Types
Join in-progress free flight games
Hangar parties & instancing
Physical grappling beam
Multicrew keycards
Repairing Gold Horizon Space Stations
Taxation
Natural areas in the 'Verse
FPS environmental hazards
Store ore in your hangar
Organic ships
Ship spoofing
Non-combat ships
Search players for weapons
Flying a ship without a hud
Starting wars between the different races
Tractor Beams
NPCs react to weapons
Drop pods
Limb Damage
Bounty Hunting
Org recruiting NPCs
NPCs using different loadouts
Resource Spawning
NPC & Human scanning
Location based damage for pets

it dont matter
Aug 29, 2008


Someone tell Lethality.

it dont matter
Aug 29, 2008

DancingShade posted:

Not before the heat death of the universe.

Oh yeah smart guy well they just implemented a PIRATE LOUNGE. So, suck it.

it dont matter
Aug 29, 2008

Actually, as a pirate, would you do much lounging? It doesn't seem like an outlaw would have a lot of time for just sitting and watching TV or whatever.

it dont matter
Aug 29, 2008

Thanks to my sources I've gotten a super exclusive peek at 2.6.




Please do not share this I don't want my sources to get burned.

it dont matter
Aug 29, 2008

tooterfish posted:

And studios that don't continually pat themselves on the back for being the greatest in the industry, despite all evidence to the contrary.

Basically, gently caress CIG.

That's just Chris and the other turds at the top doing that though. I doubt the regular workers show up at the local game developer watering hole bragging about how much refactoring of old cryengine code they got done that day.

If it was me working there I'd be horribly embarrassed about CIG's public image. I especially wouldn't want to spend any time thinking about how regular people have thrown millions and millions of dollars of their own money at something that's missing basic functions after five years. The reaction to NMS should cause a great deal of concern for anyone working there.

it dont matter
Aug 29, 2008


Did they remove the rotation of the station rings?

Is this the kind of thing moma meant when he was talking about regression.

it dont matter
Aug 29, 2008

thatguy posted:

I would be more inclined to believe that Chris Roberts himself loaded up Star Marine and recorded and posted that video.

Not likely.

it dont matter
Aug 29, 2008

Wuxi posted:

somebody wants to reimagine the inside of a WW2 bunker for their space game.

Hmmm I know a certain somebody with a love for space, WW2 and clichés...



it dont matter
Aug 29, 2008

Semisponge posted:

I mean, deus ex human revolution had exactly the same ending sequence except shorter and nobody cared?

And it was bad there too. Difference was the lead up to the crappy ending. We hadn't played two previous Deus Ex games with an ongoing story that was supposed to be resolved in DXHR, and there was no hype about how your decisions across the games would have a meaningful impact.

DancingShade posted:

I only replaced my G5 because I literally wore it out with a Razer Imperator. Nice mouse I thought.

It developed mouse button 4 clicking problems within a year and I got a G500. Sticking with logitech wired mice forevermore now.
Well maybe I'd consider a corsair one but only because they make really nice keyboards.

Razer hardware is garbage. Logitech 4 lyfe.

it dont matter
Aug 29, 2008

AlmightyPants posted:

On this thread's recommendation I got Rebel Galaxy and I gotta say that it's a pretty fun game with a loving awesome soundtrack. I'm really enjoying it!

Also try Fractured Space. It's a f2p moba where you fly capital ships.

it dont matter
Aug 29, 2008

You control the hands which control the space taps in your space sink.

Many citizens will probably spend more time in the bathroom in a virtual setting than they do in real life.

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it dont matter
Aug 29, 2008

Tijuana Bibliophile posted:

You think there are Citizens who don't play from their armchair toilet/simpit?

No doubt, but their spaceman will still be cleaner and more hygienic.

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