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I'm pretty about the Amoncard, because the art is so narrow.
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# ¿ Mar 18, 2017 08:43 |
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# ¿ May 15, 2024 17:24 |
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Saheeli didn't even make top 8 at GP Shizuoka, everything's fine. It was six Mardu Ballistas, a Temur Tower and some rando Jund.
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# ¿ Mar 19, 2017 19:23 |
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They've only been making Planeswalker Decks since Kaladesh, what're you on about?
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# ¿ Mar 20, 2017 18:46 |
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Oh, I got confused. Thanks for clarifying. Judging by all the precon decks WotC has printed over the years, I'd imagine they'd keep Duel Decks hanging around in some form for the "smart casual" crowd that doesn't buy boosters but still wants to play with their friends. Planeswalker decks are intro products and Commander is weird, so there ought to be a niche.
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# ¿ Mar 20, 2017 19:03 |
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TheChirurgeon posted:Realtalk though, I'd strongly consider playing in a dueldeck constructed format. By that I mean, following their general rarity guidelines. My friends and I played around with dueldeck like deck construction (3 rares, 13 uncommon limit), and it's a pretty fun format to play with. Led to us creating a bunch of internally-balanced decks that we now break out when we want to get in some quick games. Most are based on a theme (we have one deck for every 2-color guild, for example). You could make faux-Planeswalker decks with a planeswalker, four rares and 17 uncommons, plus a playset of taplands.
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# ¿ Mar 20, 2017 20:05 |
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The point is, continuing to make planeswalker-fronted Duel Decks alongside the actual intro-level Planeswalker Decks would be a bit weird.
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# ¿ Mar 20, 2017 20:19 |
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Are you at least pushing some kind of fake format nobody will ever play?
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# ¿ Mar 21, 2017 21:22 |
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80s James Hetfield posted:Remember when we talked about Frontier for like maybe 8 days and there was daily articles on CFB?
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# ¿ Mar 21, 2017 21:57 |
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Thanks guys, now I want to go out and buy dozens of different basic lands.
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# ¿ Mar 22, 2017 17:11 |
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You're literally asking for them to not publish any estimates on when they might fix an issue.
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# ¿ Mar 22, 2017 18:49 |
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Hold on let me find a napkin and a pen.
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# ¿ Mar 23, 2017 13:25 |
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You can just not bin her, you'll only lose a turn. Anyway you need 332 emblem triggers to make over a googol zombies, so 331 triggers is enough to kill 'em.
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# ¿ Mar 23, 2017 13:59 |
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TheKingofSprings posted:When's Amonkhet spoilers
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# ¿ Mar 23, 2017 18:00 |
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https://badbudgetmtgsolutions.tumblr.com/
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# ¿ Mar 23, 2017 19:05 |
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Stoddard posted:I think in hindsight, making sure that we have at least Naturalize or something stronger in the format is important to keep the format in check, if our themes hit harder than expected.
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# ¿ Mar 24, 2017 16:49 |
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Has Standard ever been good? Edit: Well I guess Bolt was legal back in M11... Siivola fucked around with this message at 10:28 on Mar 25, 2017 |
# ¿ Mar 25, 2017 10:22 |
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Jabor posted:Innistrad/RTR standard was great, RTR/Theros standard was great, Theros/Khans standard was great.
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# ¿ Mar 25, 2017 11:13 |
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Player elimination, bighuge decks, high life totals and, as far as I can tell, no actual reward for being the one to eliminate people? Sign me out.
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# ¿ Mar 26, 2017 08:01 |
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Chill la Chill posted:It's "classic" 80s and earlier board game design but since it has the magic TM on it, people love it. If it had any way to mitigate long wait times betweeen turns or simultaneous turn structures like role-taking or worker placement games, I'd be down. If I ever end up playing multiplayer, I kinda want to try playing regular FFA but have the game end when the first player gets eliminated, active player wins. Might have to let people block for each other and, uh, talk people out of conceding I guess?
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# ¿ Mar 26, 2017 17:48 |
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I burnt out on that setup when I used to play Vampire: The Eternal Struggle. It's still elimination, so the game takes a long while and eliminated players (that is, me, because I'm bad) have to wait around for a long time to play again.
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# ¿ Mar 26, 2017 18:54 |
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Intuitively that sounds like a pain in the rear end, but I guess it could work alright? Not gonna try it with a Commander deck tho.
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# ¿ Mar 26, 2017 19:20 |
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I went and looked at the ruling on Unearth. Turns out:quote:If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead -- unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
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# ¿ Mar 26, 2017 20:54 |
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C-Euro posted:The sphere of influence thing also makes for some weird interactions- we were down to four players (so only one active player at any time) in one game and someone ult'd a Karn, so three of us had to reset everything and the fourth player got to keep all of his stuff in play. quote:717.7. If a multiplayer game using the limited range of influence option (see rule 801) is restarted, all players in the game are involved, regardless of the range of influence of the player who controls the ability that restarted the game.
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# ¿ Mar 26, 2017 21:18 |
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Magic the Gathering: I'd rather play rip it or flip it
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# ¿ Mar 26, 2017 21:33 |
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Full-art promos? I'm more curious about the "you may $keyword as $this attacks" templating. I don't think that's how they've written it previously?
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# ¿ Mar 27, 2017 10:23 |
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No untap next turn was my first guess too. I just would've expected them to write it as "Whenever Glorybringer attacks, you may exert it. If you do, etc."
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# ¿ Mar 27, 2017 11:06 |
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I don't think "You may exert Glorybringer as it attacks" works any better if "exert" includes tapping.
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# ¿ Mar 27, 2017 12:22 |
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I think Maro's gone on record saying that they only use one or the other within a block because of that.
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# ¿ Mar 27, 2017 13:44 |
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its me glenda posted:Snake wants this card bad. This seems pretty exploitable. I can't tell if this is a nombo with Sensei's or not.
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# ¿ Mar 27, 2017 16:54 |
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EatinCake posted:They probably don't want you to be able to just bounce the creature back into the regular sided version. Flavor wise this seems neat, I can dig it. Edit: So beaten.
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# ¿ Mar 27, 2017 17:00 |
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Yeah, it's a big flavour hit. If they turn out any good, I might have to figure out a BG Constructor deck.
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# ¿ Mar 27, 2017 17:14 |
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It's really slow, but I guess you can untap it with... Mobile Garrison?
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# ¿ Mar 27, 2017 17:29 |
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Bugsy posted:Gravedigger and Giant Spider Siivola fucked around with this message at 18:10 on Mar 27, 2017 |
# ¿ Mar 27, 2017 18:06 |
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List of unmentioned reprints:
JerryLee posted:Why is Jackal its own creature type now? Edit: Oh wait you mean the Tattered Zombie. That's weird. Edit2: Oh wait maybe it's so that the Jackal God cares about it. Siivola fucked around with this message at 18:32 on Mar 27, 2017 |
# ¿ Mar 27, 2017 18:12 |
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Angry Grimace posted:...why would it? Relentless Dead has no inherent synergy with Embalm.
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# ¿ Mar 27, 2017 20:24 |
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That bit is the worst part of unearth, because the way it skips the actual dying part is very counterintuitive. (It's actually "if it would leave the battlefield".)
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# ¿ Mar 27, 2017 20:38 |
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Here's a counterpoint re: Embalming: This is evidently a "zombies matter" sort of set. Any mechanic that doesn't clearly show that this returning creature is a zombie is strictly worse than one that does, because you'd eventually just end up scribbling a big Z on a scrap of paper and sticking it in the sleeve anyway.
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# ¿ Mar 27, 2017 20:58 |
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The preview article actually does state all Embalmed creatures pop out strictly white tokens.
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# ¿ Mar 27, 2017 21:02 |
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Ancestral Vision even has pyramids!!
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# ¿ Mar 27, 2017 21:07 |
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# ¿ May 15, 2024 17:24 |
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While I do wish precon products were actually any good, I can only imagine stores selling out of intro product because of hoarding nerds is kind of a pain in the rear end for everyone involved.
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# ¿ Mar 27, 2017 21:14 |