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Crabtree posted:Looks like there is something screwy that happens when you swansong and inject together, looping I NEED A MEDIC BAG. But with a hardcap on damage taken, it does seem to be a lot more bad for one down. Didn't occur to you to maybe, I don't know, link to the timestamp where this happens instead of an entire 10 minute video? (9m42s)
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# ¿ Dec 22, 2016 22:00 |
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# ¿ May 19, 2024 13:16 |
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Discendo Vox posted:Trip report: prison nightmare hard's final bridge may be the best killgrinding location we will get. Using a sentry build, I got ~200 kills in 10 minutes, a rate I am confident can be improved, since I was lackadaisical with sentry placement. At that rate it's just~490 hours of grinding😀! Naw man, just automate the process of picking up ammo and resetting turrets and leave the game running. By which I mean set turret ammo and health to math.huge
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# ¿ Dec 25, 2016 13:53 |
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https://twitter.com/FBI/status/812643007203659776
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# ¿ Dec 26, 2016 05:29 |
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Coolguye posted:my method for screwing with it is simply going to be: I tried this, I must be bad at cheat engine cause I could never find the kill counter. Lyrai posted:It really wasn't. I like going into the melee tree with Turrets so I can avoid using ammo. Also bring your favorite reusable throwing weapon. Unfortunately you can't go full into the melee tree and have enough points for dodge/armor and Jokers. Concordat fucked around with this message at 20:37 on Jan 4, 2017 |
# ¿ Jan 4, 2017 20:34 |
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Reallycoolname posted:Do not listen to this man. Quiet sentries as your primary, regular as secondary, you mean.
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# ¿ Jan 7, 2017 03:04 |
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Reallycoolname posted:Does it make much of a difference? I guess if you're putting them out in the open they might be in danger, I ws mostly thinking of automating Safe House Raids. The description makes the quiet sentries seem like a straight upgrade, but what do I know.
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# ¿ Jan 7, 2017 09:50 |
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AAAAA! Real Muenster posted:Finding a way to not have a hard limit but still make pager, uh, management(?) a thing would be neat. Off the top of my head, something like having to hold onto the pagers and answer them when they get check-in calls and/or to check in at certain times could maybe be interesting, though probably would end up just being a pain in the rear end? What you are describing sounds like trying to manage a map with more civilians than cable ties. I'm sure you know how most players solve that problem.
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# ¿ Jan 17, 2017 20:05 |
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One weird trick to fix stealth: Client-side detection.
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# ¿ Jan 20, 2017 04:33 |
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Did overkill ever fix that exploit on Undercover where you keep the cops from spawning?
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# ¿ Feb 3, 2017 20:39 |
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Probably the Dentist's phylactery.
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# ¿ Mar 10, 2017 06:46 |
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Discendo Vox posted:Ralph is very difficult to move to a safe spot. Laputanmachine posted:If you spot Ralph rather than run into him, you can wait until he walks into a safer spot like the office area. From there it's usually easy to walk him to the area with a set of stairs and a meeting room and leave him in the meeting room. No guards go there. Alternatively you can leave him in the office area and kill the one guard that patrols there. Alternatively alternatively just cap Ralph. I am pretty sure that guards and civilians will only alert off of tied up civilians if they have a direct line of sight to said tied up civilian's head. I've been moving Ralph to the nearest solid wall and setting him down till his head clips through it. I haven't had guards alert off of a civilian whose head I've driven into a wall, but I haven't really tested it either.
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# ¿ Nov 4, 2017 10:41 |
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Anyone know how to make the assault ticker display different text? I honestly just want a gif of it with my own input there, but there doesn't seem to be any easy way to do it from looking at the mods, and I fear breaking things horribly for a dumb joke.
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# ¿ Sep 23, 2018 23:18 |
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# ¿ May 19, 2024 13:16 |
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The Duke Nukem 3D ripper was probably based on it.
Concordat fucked around with this message at 04:05 on Jun 18, 2023 |
# ¿ Apr 7, 2023 20:44 |