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UnknownMercenary posted:Berserker applies to the flamethrower. It only has no application to RPG and grenade launchers. Might make a Fully Loaded rather than Berserker version out of my love for the Piglett. Dr Cheeto posted:Berserker does not apply to any projectile weapons other than the crossbows for some reason. That includes the longbow and plainsrider bow in addition to the grenade launchers and RPG. That's just loving weird. Thank you for your dedication to the long guide.
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# ¿ Apr 19, 2016 22:15 |
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# ¿ May 16, 2024 20:30 |
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New skill trees hit beta on the 28th, then live two weeks later.
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# ¿ Apr 21, 2016 14:16 |
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Oh Body Expertise won't just explode dozers (it will give a 4x multiplier instead of 17x), that's kind of nice.
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# ¿ Apr 22, 2016 16:35 |
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Ammo Pickup is getting nerfed across the board but no longer will special shotgun ammos get penalized. Unsurprisingly they don't understand dodge. There's disagreement over whether or not Low Blow should be in Commando. "You're trying to create a Dungeons & Dragons Rogue." I can't tell the voices apart but one guy wants Low Blow to go into Silencers. Grindr and muscles are getting nerfs (grindr will get health back at a slower rate; they're not sure about muscle, perhaps make it so that it doesn't heal when suppressed which is dumb imho, I'd rather exactly the opposite) Unseen Strike and Low Blow would stack multiplicatively rather than additively? Unseen Strike is intended for sniper builds. Deagles are going to get nerfed. Dance instructor will be <15, possibly but not likely % based. Feign Death's 75% of going back up is going to get nerfed, they think it's OP (I think it competes with Swan Song, which is the real challenge for it). Messiah might have a prompt for if you want to go up when you get a kill (like hit jump). The smart sounding guy thinks that would be too complicated and would prefer that it only triggers on secondary kills. Messiah might recharge on 3 downs rather than on medbag use to curtail huffing. Nine Lives is tier 2. Berserker will be tier 3. Frenzy will lead to a slight EHP drop? I didn't understand this entirely. They intend to make melee have more features (i.e. less just pure dps). LuciferMorningstar posted:Unethical, IMO
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# ¿ Apr 22, 2016 17:40 |
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Probably. I run Armorer with Berserker but that's it.
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# ¿ Apr 23, 2016 07:05 |
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watho posted:That's why they made one of the least fun PvE shooters in years. No but you see nerfing is intrinsically and morally bad compared to buffing because
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# ¿ Apr 23, 2016 16:36 |
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Peacemaker is a significant downgrade from the Bronco and Mateba in terms of reload speed, however.
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# ¿ Apr 23, 2016 21:12 |
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Less obsession with breakpoints. I don't think it's worth the cost.
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# ¿ Apr 24, 2016 01:35 |
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Flame thrower is super effective on diamond. It was good enough to carry a team before the buffs.
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# ¿ Apr 25, 2016 16:48 |
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Is there any way to improve the Hans mask, or is it already perfection?
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# ¿ Apr 26, 2016 15:16 |
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This is mine, I'm not sure it's actually an improvement.BillmasterCozb posted:Kurbits pattern, Mushroom Cloud material, and orange/blue TBF Kurbits owns. Black on anything where the eyes take the colors is good. Tulip fucked around with this message at 16:30 on Apr 26, 2016 |
# ¿ Apr 26, 2016 16:26 |
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PSA about JoaT via reddit: you can use "x" to switch between the deployables. No this isn't documented, it's not even under keybinds. Yes "JoaT" is infuriatingly close to "Jort" as an acronym.
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# ¿ Apr 28, 2016 21:58 |
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Yeah you can only spend 119 skill points for whatever rear end backwards reason. The only thing that's REALLY getting me is that I can't use mousewheel to scroll between skill loadouts, I have to go into the skill screen and hit 's.' That and I can't rename skill sets. Oh also them using the same placeholder icon for like all skills. And for some reason "Oppressor" in Armorer 1)uses the Oppressor icon stead of the Stun Resistance shades and 2)is called Oppressor same as the goddamn tree for gently caress's sake why it doesn't even have anything to do with suppression anymore. e: I hope they don't change the tool tip for basic martial arts. Tulip fucked around with this message at 00:48 on Apr 29, 2016 |
# ¿ Apr 29, 2016 00:44 |
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Speaking of, there needs to be some visual feedback of exactly which firing mode you're in at a given time.
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# ¿ Apr 29, 2016 08:34 |
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Skunkrocker posted:Last time I did a loud 2A was by sheer accident, we picked a truck at random and slapped the GPS on, then discovered we accidentally hit the correct truck. I say if you're going loud anyway and just want to skip the first day with an ECM rush nail the very first truck no matter what and let the chips fall where they may. 2B loud is one of the best days in the game, but 2A loud has its own charm and challenge.
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# ¿ May 6, 2016 04:38 |
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Kikas posted:We couldn't get them to trigger, how's the interaction with Swan Song? Does it just instantly refill your health with no animation? Does it consume a down? None. Yes. No. So pretty good. oohhboy posted:The skill also works with the piglet which lets you reload like a madman, However the piglet explosion radius has been halved and the damage drop off is pretty harsh. Wait, where's the notes about the M32? I disagree about pistols, the skills are pretty much entirely optional. The Stryc, Deagles, and revolvers remain great weapons.
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# ¿ Jun 3, 2016 15:00 |
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Tempest_56 posted:At this stage, I'd say: Pick a weapon type, and take most of that tree (Sharpshooter for single shot weapons, Oppressor for automatics, Gunslinger for pistols, Shotgunner for shotguns). Pick a deployable (Medic for first aid kits/doctor bags, Ammo Specialist for ammo bags, Engineer for turrets, Breacher for mines, Covert Ops for ECMs), and take most of that tree. Spread the remaining points around whatever sounds interesting. I'd say it's good newbie advice to pick one of Sneaky Bastard or Iron Man and pick that one up as a high priority.
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# ¿ Jun 3, 2016 21:42 |
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Tempest_56 posted:That one wasn't too bad and would probably be rather interesting with Oppressor being a thing. I'd run people through that one. It was legit fun to do before, so I imagine that it's completely painless now.
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# ¿ Jun 7, 2016 20:04 |
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John Murdoch posted:Conquest, War, Famine, and Sans I can't unhear it now. Crabtree posted:Unless you're just bored, want some extra dumb masks, colors and patterns or like watching numbers go up. Some of those masks are cool and good.
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# ¿ Jul 1, 2016 07:29 |
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BillmasterCozb posted:Brawler is the best skill tree No other skill tree provides as many bonuses to grenade launchers.
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# ¿ Jul 7, 2016 01:32 |
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Feedback is cool and good.
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# ¿ Jul 18, 2016 02:48 |
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For short heists with high-danger extractions like FF2 and FS2 where you have to cross streets under fire or any other situation where there's a predictable <5min window where wipes are most likely (dockbomb comes to mind), ECMs are honestly my favorite deployable. The worst part of them is that you need to invest in the decidedly lovely Covert Ops tree.
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# ¿ Jul 18, 2016 22:46 |
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Nordick posted:PYF War Face
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# ¿ Jul 20, 2016 01:31 |
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Literal Nazi Furry posted:never wearing war face How can you deprive the world of such beauty?
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# ¿ Jul 21, 2016 01:31 |
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The third one rules.
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# ¿ Sep 6, 2016 09:20 |
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My flamethrower build is almost exactly the same as that, save switching pumping iron for bloodthirst.
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# ¿ Oct 1, 2016 06:03 |
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I look at the skill trees and my eyes glaze over. I've got a satisfactory flamethrower and/or crossbow + melee thing going, but could somebody give me a fatman AR/LMG thing? And/or a dodge pistols build?
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# ¿ Oct 15, 2016 16:12 |
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ClonedPickle posted:dodge pistols build Am I crazy or are 3 points leftover? Tempest_56 posted:This is what I've been running lately in fatsuit/LMG. Awesome, thank you!
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# ¿ Oct 15, 2016 17:27 |
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Anybody have any picklefaces they're particularly proud of? I'm playing around with it and everything seems to look good but nothing quite looks great to me yet. e: Tulip fucked around with this message at 02:30 on Oct 17, 2016 |
# ¿ Oct 17, 2016 02:23 |
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OK I haven't really played since Sydney came out and I'm coming back so here's my impressions, mostly of Mayhem, just jumping in: Medics: cool and good. Require some finesse to deal with compared to shields, which is the main comparable special Breaker shotgun: rules General new rifle meta: Ehhh. DMRs are better than ever, comparably speaking, but I don't like that they put in all this effort to have a viable mid-accuracy bullethose grouping of weapons and then tossed it out the window. Anarchist: Probably too good Dozers: The real victim here. They don't feel interesting or dangerous, just really annoying. I feel like I'm being DPS-checked in WoW whenever they show up, it really takes me out of the action. Though I guess DV got his wish: the RPG is now garbage.
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# ¿ Oct 17, 2016 09:27 |
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What's The Optimal akimbos right now?spit on my clit posted:bloodthirst is literally the best skill
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# ¿ Oct 17, 2016 17:39 |
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Psion posted:bring an incendiary GL and an explosive GL. MGL-140 and China Lake Sweet music to my ears. shut up blegum posted:Speaking of this, when will Bain learn to cook meth. Seriously, do some research or something? *pushes up glasses* Well actually some meth cooking methods do use HCl(aq), HCl(g), and NaOH(s) Afraid of Audio posted:my guns go braap braap pew pew Bitches in my crawl space
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# ¿ Oct 19, 2016 04:49 |
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Remember when snipers were king and DMRs a joke? Also nobody's mentioned it so far but the Minigun is Good poo poo on Mayhem, I'm getting better use out of it than the KSP. Not sure about higher difficulties because I am a coward.
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# ¿ Oct 21, 2016 21:49 |
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Minigun honestly feels really good on the mayhem+ environment. China Puff is incredible right now.
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# ¿ Oct 23, 2016 11:50 |
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So this is the build I'm currently using for Mayhem. The thing that I'm concerned about is the Brawler tree. I can't think of any skills that really improve grenade launchers other than Bloodthirst, so that feels like a good option, but Frenzerking feels pretty marginal. Would I be better off moving those points to Revenant or even Controller?
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# ¿ Oct 23, 2016 23:19 |
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Psion posted:Assuming Body Expertise applies to the minigun, you really want to have that. LuciferMorningstar posted:Frenzy alone is good because it increases your survivability. Berserker will help the Minigun, so it's justified. What should I move around to get body expertise? It's more of a support build so I don't like the idea of giving up Inspire. I guess I could move points from ammo spec? Does the flamethrower benefit from body expertise?
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# ¿ Oct 23, 2016 23:44 |
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Hatoful Heister
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# ¿ Oct 25, 2016 01:08 |
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I'd love to have a mask code.
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# ¿ Nov 7, 2016 00:31 |
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EorayMel posted:Simple: closer to the battlefield for infiltration/domination on the ground and because they must actually travel a long ways between dimensions. Why bother crossing dimensions when you can incubate the eggs in the dimension you are already sieging? The diamond is the phylactery of the police commissioner.
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# ¿ Sep 30, 2017 20:56 |
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# ¿ May 16, 2024 20:30 |
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FAUXTON posted:Payday: Into the Heister-verse lol I'm standing by my "Heister Hell" interpretation, which means the plotline unfolds according to Jeremy Bearimy rules.
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# ¿ Jan 11, 2019 18:38 |