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Using SAM to unlock weapon mods has worked for me for everything except the AK/CAR pack ones. I don't know if that was on my end or because of LGL jank but those ones I had to unlock legit before it let me use the parts.
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# ¿ Jun 29, 2016 23:04 |
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# ¿ May 15, 2024 10:17 |
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M308 has marginally better pickup than the AMR-16 DMR because while the AMR-16 DMR has a pickup rate equivalent to that of a gun with 72 max ammo, the M308 is affected by Walk-in Closet/Fully Loaded while the AMR-16 DMR is not.
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# ¿ Jul 4, 2016 23:48 |
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Dr Cheeto posted:I thought trip mines were like turrets in that they aren't susceptible to desynched cops. LuciferMorningstar posted:So did I. But I've seen them do weird things with enough frequency to know that mines aren't always reliable. It might be, to some extent, that DW cops have more health and can survive explosions and flames long enough to knock out power. I really don't know.
Insert name here fucked around with this message at 23:56 on Jul 17, 2016 |
# ¿ Jul 17, 2016 23:50 |
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A 7-day heist sounds like it'd be a lot of fun right up till the first time the host crashes on day 7
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# ¿ Aug 3, 2016 05:30 |
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My favourite part of stealth is alt-tabbing for the 15 or so minutes while everyone else does the work
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# ¿ Aug 29, 2016 22:44 |
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Actually no I lied the best part of stealth is tabbing back in because the one dude who was adamant about stealthing a heist says he's done just in time to see him gently caress up and run into a laser or something Especially on heists where the stealth escape runs off and you have to wait for the loud escape zone to spawn
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# ¿ Aug 29, 2016 22:49 |
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Dr Cheeto posted:What the heck? The typewriter is good.
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# ¿ Sep 20, 2016 08:47 |
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Is it actually being DDoSed because the site auto refreshes itself for everyone when the timer hits 0 so I just assumed the site breaks itself because every tab open of the site at time is refreshed at the exact same moment
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# ¿ Sep 29, 2016 01:19 |
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TopHatGenius posted:Wonder if Mayhem is GenSec Elites and Skulldozers without the Death Wish changes while One Down is Death Wish and you can only be downed once?
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# ¿ Oct 6, 2016 03:18 |
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LuciferMorningstar posted:I was referring to this bit: I mean I get they want you to get headshots but comon, after stacking all those damage buffs I can't even kill the weakest special with a chest shot?
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# ¿ Oct 9, 2016 00:01 |
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Crabtree posted:Also I think my car is bugged. I could change colors before hand, but after I upgraded Houston once and changed colors at Sykic's place, I can't change colors anymore and its a dumb yellow color. Don't know if I broke the game in a unique way or not. Dr Cheeto posted:The latest patch disabled it due to bugs
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# ¿ Oct 10, 2016 11:27 |
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Tempest_56 posted:I've noticed that Tasers are taking a lot more damage to get them to break, too. Used to be able to clip 'em with one or two shots and get free - I got tagged on one of my non-Shockproof builds last night (thankfully at point-blank) and it took a good 8 shots to the face before I got loose.
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# ¿ Oct 12, 2016 23:40 |
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Concordat posted:Berserker boosts the heavy crossbow from 4000 damage to 5610 at 40% health. Also I'm pretty sure Body Expertise affects the crossbows. Source: my build with Body Expertise will 1-shot medics to the chest on Mayhem, but will not without it Before anyone points out the description for BE states that it only affects full-auto weaponry I should point out that the crossbows are technically full-auto according to the game
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# ¿ Oct 13, 2016 06:01 |
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Concordat posted:Either that is wrong or the safehouse shooting range is wrong. Anyway I went and tested it in 1D and you can 1-shot the regular zeal enemies with a body shot from the pistol crossbow with BE but it takes 2 without BE so lol. I have no clue if that's actually useful at all for 1D but it's hilarious to me that BE works with the crossbows because their fire mode is full-auto.
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# ¿ Oct 13, 2016 20:23 |
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John Murdoch posted:Hm. Despite the seeming hint in the patch notes, there's no pinata in the safehouse.
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# ¿ Oct 15, 2016 21:09 |
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Daryl Surat posted:Note that when I check the Goliath's damage fall off stats, it's still showing up as 10-30m when every other shotgun in the game starts its falloff at 40m, so who knows how much of this list is legit.
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# ¿ Oct 16, 2016 22:13 |
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UnknownMercenary posted:e: somebody on Reddit made tables of the current madness that is "shots to kill" Also did not realize it took 9 loving shots to kill a tan with a 42 damage weapon lmbo
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# ¿ Oct 16, 2016 22:20 |
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UnknownMercenary posted:You are right that right before Crimefest, we had plenty of alternative "almost CAR-4"s to use, especially in the form of power creep through DLC. The real problem pre-Crimefest was that most guns above 40 did not do significantly enough damage to be worth using. Anything in the 50 range was pointless because the 40 range guns performed better while not changing shots to kill. Anything that couldn't hit 39.4 was fairly sub-optimal, and there were a lot of "almost but not quite there" guns like the old Krinkov. The AK.762 could hit past the 60 breakpoint so it was an alternative to the 40 range guns. The M308 was almost good; DMR kits outclassed it by a wide margin since it could hit much more ideal stats without sacrificing anything except the inherently lovely pickup.
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# ¿ Oct 17, 2016 07:44 |
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Tempest_56 posted:Aw c'mon, I might not have been around since Day 1 but LMGs were in a pretty poo poo spot pre-rebalance (they were REALLY bad ARs who's only redeeming quality was their large mags, much as I enjoyed 'em) and Akimbos were in poor shape (particularly for the required investment).
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# ¿ Oct 17, 2016 08:04 |
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I enjoy that they added a difficulty between Overkill and Death Wish because people were (rightfully) saying that there was a huge gap between the two difficulties and now instead of a big gap between Overkill and Death Wish we now have a big gap between Overkill and Mayhem Like way to miss the point guys
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# ¿ Oct 17, 2016 23:09 |
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ClonedPickle posted:e: Oh yeah and making Death Wish harder but introducing Mayhem was supposed to ease that for general players. Too bad Mayhem is a failure of a difficulty.
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# ¿ Oct 29, 2016 00:47 |
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Psion posted:Compared to the bad old days of 0.14 second Saigadozer KOs, that's reasonably well thought out for a 1D enemy.
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# ¿ Oct 31, 2016 00:15 |
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quote:Fixed an issue where Snipers did not count as special kills on the stats screen I mean it's a really low priority fix but still lol
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# ¿ Nov 3, 2016 20:44 |
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Psion posted:this also works in the reverse: if you give a gun more base ammo you also need to explicitly tell it to recalculate pickup based on the new, higher total as well.
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# ¿ Dec 9, 2016 20:57 |
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No but you see they buffed that one melee skill from 300% to 1600% so it's fine guys really
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# ¿ Dec 9, 2016 22:32 |
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Psion posted:NO SHUT UP
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# ¿ Dec 10, 2016 00:00 |
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Discendo Vox posted:It's worth restating that Jules was responsible for the generally well-received weapons and skills rebalances, so...I don't know what to think anymore. I know a lot of things the community asks for are unreasonble, and that the game's tools are difficult to work with, but...well, a lot of these explanations are really discouraging.
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# ¿ Jan 24, 2017 00:33 |
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UnknownMercenary posted:A difficulty and optimization pass? No my friend, the masses want milquetoast webcomics.
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# ¿ Mar 17, 2017 20:41 |
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UnknownMercenary posted:This can be said about a lot of maps, frankly.
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# ¿ Mar 22, 2017 03:09 |
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maswastaken posted:It has all the makings of a good gun - gently caress all ammo, gently caress all pickup, middling damage...
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# ¿ Apr 10, 2017 06:11 |
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Dr Cheeto posted:Infiltrator works best IMO if you ignore the melee damage bonus entirely, equip a buzzer, and just slice off a little bit of cop whenever you're feeling peckish. Tying health regen to a melee strike has obvious downsides but you can do silly things like punch surrendered cops to get health. Don't play it like a melee deck! Play it like a muscle deck that has to punch a cop occasionally to get health regen!
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# ¿ May 8, 2017 13:49 |
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UnknownMercenary posted:
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# ¿ Aug 20, 2017 04:04 |
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Yardbomb posted:Pretty much Raid is neat and the idea's great, but it needs some work on the "feel" of things like the guns. Literal Nazi Furry posted:wow raid looks and plays like a ww2 payday 2 if it was made 7 years ago instead in the worst way
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# ¿ Sep 1, 2017 02:11 |
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Psion posted:Remember the skill trees revamp, where they (effectively) engaged the community and built actual hype for a previewed, tested, and polished rebalance which went over extremely well and generally improved the game far more than not?
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# ¿ Sep 13, 2017 01:51 |
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As much as I want the Soviet record player the double barrel is the correct choice because there's literally only one shotgun in the game right now which is unacceptable.
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# ¿ Sep 30, 2017 00:14 |
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Psion posted:it's been so long since I've used FBI files that I didn't remember that, but regardless of who did it: that's not questionable, that's outright wrong
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# ¿ Jul 7, 2018 22:00 |
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Decided to give the new game mode a shot Got halfway through wave 9 solo when a dead medic managed to free the hostage Well that's my salty story hope you enjoyed
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# ¿ Aug 22, 2018 04:30 |
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# ¿ May 15, 2024 10:17 |
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Not going to lie, I eventually just modded the global ammo pickup to flatten it to what it was before, never looked back and have never regretted it. I only ever play solo and with friends though, so if you like to play with randoms or whatever that might be a non-starter (not that PD2 would stop you anyway). I seriously laughed when I came back a few months after the difficulty update dropped and saw they nerfed ammo pickup for a bunch of guns but all the guns that already had good ammo economy... got even better pickup.
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# ¿ Dec 22, 2019 12:56 |