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Considering I just spent twenty minutes doing Murky Station on DW only to fail at the last moment, and I don't feel like it was wasted time because I was having fun, I'm prepared to call it a drat good stealth map.
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# ¿ Apr 1, 2016 01:33 |
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# ¿ May 15, 2024 10:13 |
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Dr Cheeto posted:I wouldn't count on the kills the turret makes while ECM'd to not spoil the run. I did an Overkill run that spawned the turret right above the scanner. That run did not end well.
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# ¿ Apr 2, 2016 21:14 |
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Discendo Vox posted:[*]It looks like there are 14 extra bags of loot: 12 bags of "battle rifles" in traincars (6 in each), another battle rifle bag in the basement, and one bag of pistols in a similar, smaller case in the basement. They pull from the same set of spawn positions as keycards, thermite etc. This isn't 100% accurate; pistols and BRs can both spawn in the non-bomb traincars. There'll always be six per car, but the type is variable.
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# ¿ Apr 3, 2016 00:46 |
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Fellis posted:while we're confessing embarrassing avatar purchases, I'm the one who bought all the spring break dallas and chains gifs with links to gun metal grey and where's the van for people with high postcounts and stupid newbie avs You're a good person.
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# ¿ Apr 4, 2016 00:24 |
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kalstrams posted:Can someone give me a rundown, or point to a such, as to what guns and builds are actual for loud DW? I have never done much of it, and my stealth buddy hasn't done it since late 2014. Grinder and suit dodge, Muscle and ICTV. There you go, long as you can kill cops with what you're taking and aren't surrounded by incompetents you should be fine.
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# ¿ Apr 5, 2016 19:13 |
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If you're looking for specific suggestions, I started using the M308 and an HE Judge and immediately DW became easy mode. I've pubbed Overdrills with that and a Muscle Masterforcer and basically held the entry by myself the entire hour, without hitting ammo bags or needing health. We'd thermite'd the vault so there aren't any elevator spawns, which already makes for overdrill easy mode, but the point at least stands for ammo efficiency.
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# ¿ Apr 5, 2016 20:07 |
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Discendo Vox posted:I'm trying to remember exactly how the procedure works for this- what event is it that stops elevator spawns? Is there a way to get the combined advantages of no elevator spawns and no dozers? I'm pretty sure it's one or the other; stopping elevator spawns I'm pretty sure requires the vault doors to be open. I'd say no elevator spawns is the better of the two anyway; dozers aren't too big a threat if you have any sort of HE and are holding the elevator room entrance, since it's such an effective chokepoint and HE+basically anything full-auto clowns Dozers, whereas the elevators suck to lock down. Of course neither is that big an issue if you've got a competent team, but some of us are idiots and never do anything but shove our faces into the pubstove.
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# ¿ Apr 5, 2016 20:53 |
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Zigmidge posted:
Welcome to the Steam Achievement Manager support group. Be sure to pick up your complimentary DLC mods at the door.
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# ¿ Apr 6, 2016 01:01 |
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The AMCAR skin just gives +4 accuracy.
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# ¿ Apr 7, 2016 20:53 |
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If you can't get behind the Payday gang using their now-supervillain-esque resources to do some petty crime, I don't know what to tell you besides 'try sending an RPG into the vase shop'.
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# ¿ Apr 12, 2016 06:52 |
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Carlioo posted:Besides, isn't Four Stores supposed to be at the start of the Payday gang's restarted career? So it makes sense for them to do some petty crime to get back in the groove/because Vlad is crazy? Basically. The launch heists, and basically everything before Big Bank, all had a pretty 'grounded' criminal atmosphere to them, especially the low level heists where you're just knocking over some small joint to make a quick buck and get your name out. Big Oil was out there with stealing a cold fusion engine, but it was also basically the capstone to the game's progression arc, so it made sense. Election Day was the beginning of things getting more unmoored from 'reality', but Big Bank and everything with the Dentist was really the point when heists started being more audacious and 'cinematic', until the point that we're fighting through the J. Edgar Hoover building after breaking out one of the FBI's Most Wanted and shooting up an arena while a concert is going on and running the pyrotechnics to cover up our explosives. For someone who started the game in the past year or so, all that penny ante bullshit seems out of place in the bombastic crime game of Payday 2, but at launch that seemed like the goal.
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# ¿ Apr 12, 2016 07:52 |
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clockworkjoe posted:Reminder that Payday 2 is a real serious business The only way this could be more perfect is if it ended with him being kicked.
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# ¿ Apr 14, 2016 07:22 |
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Honestly I'm most excited to make a Frenzy/Berzerker/Yakuza Dodge build and see how well I can do hopped up on pure bloodlust.
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# ¿ Apr 16, 2016 21:40 |
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Wintermutant posted:Maybe a Safehouse Defense heist of some sort, where the host gets to show off their pad? Insert name here posted:Replace the lobby with the safehouse, where you all chill out there between heists and there's stuff to do like a shooting range to test weapons and slot machines to gamble away all your money. Not that that'll ever happen. These are both good and cool ideas that would make Safehouse Customization mean anything at all besides one more thing to make go up by throwing some of the money that is gathering cobwebs in my vault at.
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# ¿ Apr 18, 2016 03:08 |
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Grapplejack posted:If it's green bridge they'd better have the ponchos back. This is all I want in life.
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# ¿ Apr 19, 2016 19:24 |
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Big Oil is just all engine prototypes.
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# ¿ Apr 20, 2016 07:03 |
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isndl posted:No, add a 'steal prop' button so you can take anything and everything. Want a grand piano? Sure, there's one on FF3, but you're going to have to lug it to the roof and across the zipline to get it home. My safehouse will be wallpapered with nothing but the sushi bar window ads. The floors will be a tiled with That Slimy Ballbag McKendrick.
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# ¿ Apr 20, 2016 07:21 |
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Tulip posted:Grindr and muscles are getting nerfs (grindr will get health back at a slower rate; they're not sure about muscle, perhaps make it so that it doesn't heal when suppressed which is dumb imho, I'd rather exactly the opposite) Conceptually, it would even make sense to invert the two: The Muscle gets back health by being, well, muscle, while the Grinder gets back health by pulling aggro from teammates. I can't imagine they'd make as drastic a change as that, though, so yeah, make muscle only regen while you're suppressed and give me an excuse to hold the front line instead of play Bag Sim 2k16.
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# ¿ Apr 22, 2016 18:02 |
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Dr Cheeto posted:But do you own the DLC for them? I don't own Dragan, and I can bank a full perk deck's worth of points despite having all the ones I own filled, so yeah, ones you don't own count. Basically, you can earn as many perk points as there are decks total.
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# ¿ Apr 25, 2016 20:56 |
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CascadeBeta posted:So why would you take anything from tier 4 of fugitive? Those skills all look terrible, and Frenzy seems like a straight up downgrade. Berzerker Yakuza ICTV means you're a fatman who will constantly have boosted armor recovery, movement speed, and damage.
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# ¿ Apr 28, 2016 20:16 |
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I can't buy any skill if it would leave me with 0 skill points. 10/10 perfect imitation of an actual patch.
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# ¿ Apr 28, 2016 20:37 |
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LuciferMorningstar posted:Ahahahaha: 143.5 armor, 15 dodge standing still. So as much as 40 dodge when sprinting? 50 with SB. CROOK RIDES AGAIN! This is my jam right here.
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# ¿ Apr 28, 2016 21:15 |
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UnknownMercenary posted:PSA: the flamethrower counts as an automatic gun. Well gently caress. This beta is the gift that keeps on giving.
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# ¿ May 2, 2016 04:18 |
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We've fixed the need for shotgun damage skills to make them viable; instead of spending skill points, just spend $2.99!
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# ¿ May 3, 2016 19:38 |
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I have bought every skill but Covert Ops, Optical Illusions Aced, Berzerker and Frenzy. Oh and Breacher but who gives a poo poo I AM A CRIME GOD.
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# ¿ May 4, 2016 05:34 |
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Discendo Vox posted:We have an FAQ with very general info about how the new safehouse will work. Character-based Safehouse content? I am ready for Bonnie's pile of whiskey bottles.
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# ¿ May 4, 2016 21:48 |
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It sounds much more like characters will have personal items/customizations for the singular safehouse. Edit: I wouldn't be surprised if crossover characters didn't have safehouse stuff.
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# ¿ May 5, 2016 00:47 |
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I love her hair. If she's appropriately excited for cop murder, I may have a new default character.
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# ¿ May 6, 2016 18:44 |
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I'm continually pleased by Overkill seemingly doing everything they can to piss off entitled white male nerds with character releases.
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# ¿ May 6, 2016 20:34 |
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UnknownMercenary posted:Goodbye Clover hello Sydney. Literally me right now
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# ¿ May 6, 2016 20:44 |
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clockworkjoe posted:The real question: how enthusiastic is she about cop murder? I judge characters solely on their comments about specials they have just killed. RandallODim posted:I love her hair. If she's appropriately excited for cop murder, I may have a new default character. Right there with ya, buddy. Also I missed this before but holy poo poo it's amazing:
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# ¿ May 6, 2016 22:18 |
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LuciferMorningstar posted:Goons falling in love with obviously-damaged women? I'm shocked! I mean Chains is an adrenaline junkie who pursues crime because he's convinced he's invincible and also has probably done war crimes (before the war crime dlc) and Dallas had a mid-life crisis and decided to get back into shooting cops to deal with it so it's not like the man heisters we fawn over are exactly well-adjusted and stable individuals, but that's not gonna stop anyone from loving Crimedad and his stupid sexy salt-and-pepper beard.
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# ¿ May 7, 2016 01:03 |
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watho posted:Wolf lost his mind after seeing his company get bled dry and became a full-on psychopath. Yeah but we've all been there.
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# ¿ May 7, 2016 01:08 |
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Shima Honnou posted:Wick was just a loving husband trying to get away from his past but no they had to drag him back in. John Wick is the most exciting movie about a man relapsing into his self-destructive addiction in the face of personal loss.
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# ¿ May 7, 2016 01:53 |
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How long until the mod that gives Dallas Etebari's amazing suit?
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# ¿ May 8, 2016 02:57 |
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Deviant posted:http://store.steampowered.com/app/322500/ My very first thought watching my replay of a more involved level that just the first few was 'this is basically how you'd make Hotline Miami work in first person'. SUPERHOT is crazy fun. But yeah, wait for a sale. It's not exactly $25 worth of material.
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# ¿ May 10, 2016 20:53 |
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Discendo Vox posted:While we wait, It could just be a very small explosion. It doesn't have to mean we killed people. But also we blew up a whole bridge to get one dude out of a prison convoy so, you know payday gang.
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# ¿ May 11, 2016 06:42 |
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Doc Bags are planted by inducing fatal heart attacks in kindly old grandparents then tricking the paramedics into forgetting their supplies after arriving to find them DOA. Ziplines are made from only the finest panda intestines. Bain learns shutter codes by sacrificing a difficulty-appropriate amount of newborns to a lesser demon In exchange for them. Bain uses the money from each infamy as kindling to burn down an occupied homeless shelter. RandallODim fucked around with this message at 07:34 on May 11, 2016 |
# ¿ May 11, 2016 07:29 |
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https://www.youtube.com/watch?v=YLgGVZ55gYc you're welcome
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# ¿ May 12, 2016 14:36 |
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# ¿ May 15, 2024 10:13 |
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Doctor Shitfaced posted:Do skin unlockers still work? Been awhile since I've run any scripts because of the beta. My totally legitimate Astatoz says yes. Also, Project Phoenix currently glitches out all in-game sounds.
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# ¿ May 13, 2016 23:20 |