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It should come with 30 concealment guitar case mods for the Minigun and RPG.
UnknownMercenary fucked around with this message at 17:28 on Dec 9, 2015 |
# ¿ Dec 9, 2015 17:24 |
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# ¿ May 14, 2024 10:11 |
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Yeah you can just grind dozer kills on Meltdown now. Even without that, the G3 becoming an actual weapon worth using in the rebalance makes it a lot easier than before.
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# ¿ Dec 10, 2015 00:10 |
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Elliotw2 posted:I'd argue that the M308 is a DMR class, along with the DMR kitted AK, AR, and G3. The heavy rifles would be the SCAR for non-DLC players, and the FAL and G3 from the dlc's. The only "heavy" rifles in the vanilla game are the AK.762 and the AMR-16, assuming you classify heavy as 80 damage.
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# ¿ Dec 10, 2015 03:12 |
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Not to defend the rebalance but the M1014 is pretty good now with 000 buck. Also I don't think anyone has mentioned that the Judge has been virtually untouched as far as nerfs go, but also received the range buff. I thought the thing was borderline OP before but it is OP as gently caress now and amazing.
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# ¿ Dec 13, 2015 03:54 |
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Manuel Calavera posted:Does that mean sticking accuracy on a Judge is probably a good idea? Also, Ice Pick or Kunai? The attack delay on the Ice Pick was slightly annoying when I tried it once. I always shoot for accuracy since the rebalance. Accuracy gives more leeway/range for hipfiring because of the awful stance multipliers. I actually think the HE Judge is less impressive post rebalance since they nerfed HE damage across the board, but a Judge without any custom ammo is pretty great. The range buff is basically a flechette rounds for free without any of the downsides, and increasing the pellet count to 12 makes multi-kills super easy. I was able to hold those sides rooms near the 2nd timelock on Diamond DW pretty much on my own with it.
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# ¿ Dec 13, 2015 05:55 |
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Basticle posted:I just built an AMCAR and it has nearly identical stats to my Commando. I cant tell if the rebalance was very kind to the AMCAR or if that just illustrates how much worse the Commando is nowadays. A little of both. Stat normalization made most rifles hit 39.9, or close enough, which the AMCAR was never able to do. It also hits higher accuracy than it ever could before. The Commando also has much worse accuracy than before but the damage is roughly the same. If the Commando was made into a medium class rifle it would at least have the benefit of hitting 45 damage, which it couldn't before.
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# ¿ Dec 14, 2015 00:18 |
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At the very least let me put those mods on the AMR-16 and the AMCAR. The AMR-16 just got the Long Ergo Foregrip which does nothing extra except look ugly and have a lower concealment rating. And the poor AMCAR can't even use the receiver mods.
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# ¿ Dec 14, 2015 13:43 |
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Laputanmachine posted:I'd say the hardest part towards the end is getting out of the vault area to the escape sequence through the hellscape that is the front of the bank. Dumping the gold into the vents is easy, if time-consuming. Nah, even then you can just wait for a lull in the spawns and make a run for it. The turret, if it even spawns, is such a non-threat. The only really dangerous part is being caught up on the stairs in the cafeteria. Most bad teams that gently caress up Overdrill (and aren't loving up the puzzle itself) waste too many resources in the first part of the map where it's still played normally. Once you get inside the regular vault and clear it out the spawns flip to the escape zone so it becomes laughably easy. I have no concrete proof but it feels like they've definitely toned down the spawns from when FWB came out because I have barely see any special units during Overdrills lately.
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# ¿ Dec 16, 2015 16:44 |
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From what I understand about Deathvox though it's supposed to use regular Overkill numbers and stuff so it would just be really tedious more than anything else.
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# ¿ Dec 16, 2015 22:33 |
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BillmasterCozb posted:I have an idea Where do I sign up for this?
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# ¿ Dec 17, 2015 02:04 |
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I love this new achievement already even though I haven't done it yet.
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# ¿ Dec 17, 2015 20:47 |
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Are they though? I know I'm speaking anecdotally here but pretty much everyone on my friends list that was against the skins (and largely more opposed to the rebalance) stopped playing entirely since Crimefest. I lost a lot of people that I could have invited to play with me; the people who are still playing and also have skins weren't vocally opposed to begin with and they sure as gently caress aren't gambling for them.
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# ¿ Dec 17, 2015 22:13 |
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Broken-in MP5 skin. At least I bought up every boost I wanted before Goonmod gets updated.
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# ¿ Dec 18, 2015 06:28 |
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Your Judge lacks an American flag. Are you a Communist?
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# ¿ Dec 18, 2015 21:41 |
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Stove touching at the highest setting is a fun time.
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# ¿ Dec 19, 2015 12:10 |
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You can now try the crit based Flamethrower/Minigun builds that redditors cried about with the release of stat boost skins.
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# ¿ Dec 20, 2015 20:20 |
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maswastaken posted:I ran the flamethrower version just now. I cooked dozers. I guess I'm just boring but that build didn't do much for me because I was resigned to using a gimped Bronco secondary.
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# ¿ Dec 21, 2015 04:22 |
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I thought it was still shy of 1 shots unless you had Underdog, even with the damage nerf? I don't think they changed any other stat on it honestly, maybe they fiddled with the ammo count. The real loser in the light sniper rebalance is still far and away the Lebensauger though. And the Mateba is great. Honestly the only reason to even use the Bronco now is that it's free, or if you really want to gimp yourself with a useless one for 33 concealment.
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# ¿ Dec 22, 2015 01:14 |
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Skunkrocker posted:Wait, there are +concealment skins now? That sounds cool. There were always +concealment skins, which were the ones that honestly were pay to win. You can just get the free +concealment boosts for the same effect without paying an exorbitant market price. Psion posted:was it? I could be remembering wrong. I threw the Repeater into my never to use again pile when the Lebensauger hit and threw it out when the rebalance hit. I think all the "light" snipers got normalized to that. Also just make a mod so that Patriarch spawns 100% of the time; that would be a good place to start.
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# ¿ Dec 22, 2015 05:10 |
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That's nothing; goons have been drawing dicks in pre-planning since it was added in Big Bank. It's like with DNF where whenever people got to the dry eraseboard at the start of the game they just drew dicks.
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# ¿ Dec 24, 2015 03:12 |
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Dr Cheeto posted:This isn't exactly true. While cop health and headshot multipliers haven't changed, a more granular damage table means that the breakpoints have moved a little bit. And the really nice thing about the rebalance is that there isn't a single gun that goes below those breakpoints unless you're taking a Gruber or something with similarly low damage and putting the silencer on that has the biggest damage penalty. "Every gun is DW viable" always had a grain of truth to it but it's pretty much the norm now. Wastrel_ posted:Just finished Birth of Sky on DW and the enemy spawns are incredible, especially in the sewers. During our first failed run cops were literally spawning in faster than we could murder them. On the second, the distance to escape was mercifully shorter and we made it. For that map you really want someone with an RPG, especially for the sewers in case you get that really nasty triple Skulldozer spawn. It also helps for taking out Winters really fast because he will spawn.
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# ¿ Dec 24, 2015 19:13 |
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So, uh, increasing the Gage coin price of boosts has also made weapon mods cost 5 Gage coins. Was that intentional, or just a side effect of the boosts themselves basically acting like weapon mods in the game?
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# ¿ Dec 25, 2015 13:56 |
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I also feel like this game is more interesting to play than to watch. I've recorded a bunch of raw footage for internet points and never watched it myself, but trying to watch other people play, no matter how good they were at the game, wasn't entertaining.
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# ¿ Dec 28, 2015 02:58 |
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It's just the RNG. Sometimes the basement has nothing because cop pathing is busted and sometimes it is swarming with cops because the basement door spawns are working properly.
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# ¿ Dec 28, 2015 16:43 |
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Yeah Big Oil never had the psychic alarms, you just had to kill folks fast enough before any loud gunshots were heard. If any gangsters fired their guns the neighbours would call the police. poo poo, it's been several months since they've made so even that no longer alerts the cops: as long as you have an ECM active you can go hogwild; the only way to go loud on day 1 is if you leave any gangster alive long enough to call the police (bizarre, isn't it?).
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# ¿ Dec 29, 2015 22:51 |
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Yep, unupgraded ECMs. Might need more than one if your team is slow to sweep the map but Big Oil day 1 is way easier now.
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# ¿ Dec 30, 2015 02:11 |
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LuciferMorningstar posted:If he knows how to work a Grinder build, there's no reason he can't learn to make it work on DW. There's no need to shove people toward ICTV unless they've made it clear that they can't make any other build work. And this particular individual seems uninterested in the slowness associated with ICTV. He should be aware though that grinder isn't ez mode on DW like a lot of pubs assume it is. It is actually a lot more of a conservative playstyle than a rogue dodge build so in that sense it's not that different from an ICTV build.
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# ¿ Jan 1, 2016 03:58 |
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DW has been around a lot longer than perk decks have been, and suit dodge wasn't more than a weird gimmick until they introduced perk decks and the Fugitive tree.
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# ¿ Jan 1, 2016 13:55 |
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Isaacs Alter Ego posted:Does the AUG still have the arbitrarily reduced hip-fire accuracy or did they get rid of that? Nope, and neither does the Peacemaker. For the most part weird stance modifiers like those are gone.
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# ¿ Jan 2, 2016 11:05 |
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Today's the first time somebody was happy I blew up the lab in Rats. Myself and another 25-100 joined some low level pub hosting a pro Rats DW and we both made fun of him for bringing ECMs. His build wasn't amiss, so he wasn't just unlocking every skill and bringing ECMs for some stupid reason. Host went AFK while we were in the middle of the first cook and then the assault wave just mysteriously died all at once. When asked if he was cheating, the host responded that he was glad to have a whole lobby of cheaters. So I put in the wrong ingredient, insulted him some more and we both left. The guy probably has infinite offshore but it was fun to gently caress with him.LuciferMorningstar posted:You could get it to 32 IIRC, which was sufficient. It was still admittedly among the weakest of assault rifles. It was DW viable before but you were handicapping yourself immensely. It's a lot more DW viable now, but the nerfed Clarion and Commando are still better. The unique boosts that the Clarion can have give it a lot more versatility in build options, and the Commando is still better simply because its lightning faster reload speed compliments the spammy, low accuracy nature of the gun. Too bad the Commando and Clarion don't have any dope rear end ASSAULT IN PROGRESS skins. isndl posted:Cap damage from explosive sources a la Cat Burglar. Walk through tripmines and eat grenades without giving a single gently caress. But then how can I troll assholes with the RPG?
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# ¿ Jan 2, 2016 23:44 |
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A minigun with HE rounds.
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# ¿ Jan 3, 2016 02:30 |
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It's beautiful.
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# ¿ Jan 3, 2016 18:45 |
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Elman posted:Welp, I just reached lvl100 and suddenly realized Infamy 1 doesn't give you a real advantage (just +5% xp, no skill bonuses). It's gonna take like 40 more hours to get to my first skill requirement drop. And I won't be doing a full, proper build till Infamy V anyway If you actually want to grind to infamy 25 the boosts add up so much to the point where you get more out of the infamy bonus than from the heist itself.
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# ¿ Jan 4, 2016 02:42 |
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So, this happened today while pubstoving. Vox eat your heart out. Or is it Cheeto? Whoever here who worships the Long Guide.
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# ¿ Jan 7, 2016 23:38 |
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Plan Z posted:All Valve game skins are now useable in PD2. Unironically would be okay with this if I can slap a Hyper Beast on my CAR4. I don't play nearly enough CSGO to justify buying it to use in that game.
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# ¿ Jan 13, 2016 06:57 |
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John Murdoch posted:I'm not personally into the wacky antics stuff, so I can see why folks might be a bit disappointed with this, but before this we just got two fun, cinematic heists, so no big deal really. (And I didn't even buy the Point Break pack either. ) Maybe they realize that people won't be as willing to shell out for a weapon DLC after their major rebalance nerfed a lot of good DLC items.
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# ¿ Jan 13, 2016 08:52 |
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Her name's Sydney. I still want a Trenchgun and the M60. Maybe the UMP now that SMGs are literal pocket assault rifles - if the MP5 is gonna be poo poo in this game, the UMP better not be. Also a quick browse of reddit and the Steam forums is pretty hilarious. So many loving salty nerds.
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# ¿ Jan 13, 2016 09:01 |
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Grapplejack posted:You might as well be vox now Stop before you write 50 pages of design fanfiction.
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# ¿ Jan 13, 2016 23:46 |
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Oh Steam forums, Overkill can never win with you. "This DLC gun is OP, loving pay to win!" "This DLC gun is the same as a base game gun, what worthless poo poo!" Anyway, the new shotgun is nice even though it's basically a less moddable Loco. Sure it would be nice if it stood out a bit more but one of the suggestions being floated around is that this thing should do more damage than the Judge
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# ¿ Jan 15, 2016 00:33 |
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# ¿ May 14, 2024 10:11 |
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I'm getting crashes even with mods disabled. A quick look at the Steam support forum is showing lots of folks getting crashes without mods in this update.
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# ¿ Jan 15, 2016 04:07 |