Drewjitsu posted:True, but still, how do you make aced tough guy worth a poo poo? This really is the golden question. My argument is that there's clearly a bunch of code lying around to tweak various player/weapon stats, and that the bad perks could get turned into buffs for this or that, alongside some reshuffling. Ghost gets a skill that lowers the concealment on all weapons by X, Technician gets a reload speed bonus on "heavy weapons," etc. E: Afraid of Audio posted:moving target gives dodge while moving and additional dodge while sprinting for the ace The massive, massive problem with Moving Target is that you stop sprinting when you change directions. If you could just hold down shift and sprint all the time, it might be a decent skill. But maybe not even then. How often do you need to sprint backwards, especially without run 'n gun?
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# ¿ Jan 3, 2016 00:46 |
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# ¿ May 14, 2024 04:35 |
Krilion posted:I have no idea what those are, but sure. The Baby Deagle is a pistol that goes in your secondary slot. It's an excellent gun. Great damage, potential for low concealment, adequate ammo pickup. Golden Grin Casino heist gives you access to the melee weapon Buzzer. It works like a short-range taser and temporarily stuns cops.
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# ¿ Jan 7, 2016 05:38 |
Krilion posted:I meant DMR kits, but now I want a baby deagle. Oh. Well. DMR kits are all associated with DLCs, and they're just another weapon mod. The mod generally substantially increases damage while reducing ammo and stability (basically snipers without penetration, but big mags and higher fire rates). There are kits for the Car-4, AMR, AK762, and Gewehr, IIRC. I might be missing one.
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# ¿ Jan 7, 2016 08:45 |
Discendo Vox posted:This also means no complaints from Bain about the coke as you head up the map. Awful. Just terrible. Heist ruined.
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# ¿ Jan 8, 2016 07:43 |
gently caress Reddit. This is literally the best possible way to start 2016. "G-O-Ts, they've escaped. Go get them."
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# ¿ Jan 13, 2016 01:52 |
Elman posted:How do you record Payday 2, anyway? I use OBS but I just get a black screen with it, no matter what I try. If you have a sufficiently new* Nvidia card, just use Shadowplay. * Not actually all that new.
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# ¿ Jan 14, 2016 01:32 |
https://zippy.gfycat.com/DisastrousIckyCockerspaniel.webm
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# ¿ Jan 14, 2016 06:10 |
LowellDND posted:then ace the ECM tree next. I recommend not doing this unless you're deliberately trying for a gimmick build.
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# ¿ Jan 14, 2016 22:58 |
Fire Storm posted:How is this game in single player? Doable with practice, but not great.
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# ¿ Jan 15, 2016 00:30 |
Guys, I really can't recommend any of the heists in this game. You mostly run around for ten to fifteen minutes collecting bags, and then you leave.
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# ¿ Jan 15, 2016 03:04 |
LowellDND posted:K, one of my friends likes stealth builds and lots of gadgets. How could this be improved? If you're stealthing, you go all-in. That means not bringing things that will make the heist go loud, like sentries and C4. Moreover, speccing more than one deployable is a bad move, since those points are effectively wasted when you don't bring that deployable. I'll add a better build in a few minutes. E: Try something like this. If you need to free up some points because of level, I'd probably drop drill skills first then Technician is such a point-sink, and you have to pick skills that aren't really helpful for stealth. Once you infamy, you'll have more room to pick up quality of life stuff like Lockpicking Expert. Opinions on these builds may vary slightly. I may have made a dumb mistake somewhere, though, so someone should audit me. LuciferMorningstar fucked around with this message at 05:18 on Jan 15, 2016 |
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# ¿ Jan 15, 2016 04:45 |
Discendo Vox posted:I think ammo and medbags can work pretty well. Dr Cheeto posted:This is a bit of an exception, they don't require much point investment and unless you're using shotguns you don't end up missing out on good skills getting both aced. Sort of. I still think it's something of a waste, since you can make two builds: one with ammo and one with medbags. It's certainly the most forgivable setup, though.
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# ¿ Jan 15, 2016 04:59 |
A couple of modding-related questions: 1. There are two skills that allow you to reload faster, and they do not, as far as I can tell, involve different animations. Instead, the animations are just faster. However, I have been informed that tweaking reload speed does not also adjust animation speed, leading to dumb things happening. Presumably, there is some way to specify how much faster a reload should occur. Am I correct, and if so, how would one specify that? 2. Does anyone know if there is some boilerplate code that could be used to add attachments (that do not currently exist for other weapons) for a weapon? Assuming such code allows re-use of existing models. 3. How would one go about tweaking skills?
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# ¿ Jan 15, 2016 05:39 |
Insert name here posted:This one should theoretically be pretty simple, but who knows if it'll break something hard with the UI or whatever (probably yes it will cause your game to explode). This is great. Thanks. It even seems surprisingly comprehensible (in most cases, at least).
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# ¿ Jan 15, 2016 06:48 |
Insert name here posted:You should be careful cause Psion stared into the abyss and, well, I'm way too lazy to get sucked into the abyss.
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# ¿ Jan 15, 2016 07:00 |
plz don't doxx me
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# ¿ Jan 22, 2016 21:17 |
Dr Cheeto posted:They're really easy to blitz if you've got the C4, and I'd never attempt one without a saw. Picking boxes is miserable. I'm 99% sure I did a DW transport (Crossroads, maybe?) with Samarix to get an achievement for two other goons. I'm pretty sure we didn't bring a saw or C4. It was... an experience. I'd probably do it again, though. oohhboy posted:AT heists are great to get that High Speed Low Drag feeling. It's a slight shame it requires so much special equipment. It's unfortunate that not many heists capture this. If you do Firestarter day 2 in a certain manner, though, it gives a similar feeling. Done correctly, you roll out the front door just as the cops are starting to show up.
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# ¿ Jan 27, 2016 20:08 |
Tempest_56 posted:Here's something I threw together a while ago (and just updated) to kinda help ease a friend into the game. Broke the heists down to A-F tiers. (Roughly equal number per tier, so 8-8-8-8-7.) It worked OK as a very rough guideline of the poo poo that should be avoided vs. what should be played. This is a terrible list.
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# ¿ Jan 27, 2016 21:19 |
Dr Cheeto posted:Is that because of Winters loving with hunt mode or was it intentional? lol RIP long guide prophet E: He rises again, praise be LuciferMorningstar fucked around with this message at 23:57 on Jan 27, 2016 |
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# ¿ Jan 27, 2016 23:38 |
Psion posted:I wonder if I can make the Izhma, and the Izhma alone, have custom Not poo poo frag-12 rounds as a goofy balance against the AA12's superior magazine size. Probably possible.
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# ¿ Feb 9, 2016 20:34 |
Dr Cheeto posted:Wanna help me with that deathwish achievement, buddy? Yes.
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# ¿ Feb 10, 2016 20:35 |
Discendo Vox posted:DW lab rats isn't the best- so much comes down to where the set of bags spawn. I still have trouble understanding how someone can safely clear the cloaker safe on DW. Eight turrets and a bunch of trip mines, obviously.
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# ¿ Feb 10, 2016 20:51 |
So, uh, PSA: Counterfeit seems like it might have some interesting bugs. Namely that you can restart the printing machine after taking the plates out. And that takes the escape away until the machine is done. At which point the escape is in the machine. Shockingly, you cannot use the printing machine to escape.
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# ¿ Feb 12, 2016 05:48 |
Discendo Vox posted:Indicator lines for the C4 trap and the escape chopper's various stages of arrival/departure are also bugged. The C4 spawned without a huge pile of cash, but that might be intentional. Yeah. All the indicators were bugged, which is probably why we ended up in that position. 40 minutes on DW printing bags of money. We pulled the plates out when we were done, and then couldn't find Bile's indicator anywhere, even though he had announced his presence. Instead, we had the "escape" objective. Cue panic that pulling the plates triggered the end of the mission, causing Bile to leave forever (and us unable to secure the bags). Bile eventually came back, but by that time, the printing machine had already been restarted, even though there weren't any plates in it. That caused the escape to disappear. Once the printing was done again, the escape marker popped up on the machine. A similar bug allegedly exists on Undercover. Apparently, you have the ability to restart the computer when the power is off. If you do so, it won't actually work. And once you've turned the power back on, you won't be able to fix the computer for real.
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# ¿ Feb 12, 2016 07:44 |
isndl posted:It's the Crye Precision Six12 Modular Shotgun. Suppressed, full-stock, and compact configurations available, or you rail-mount it under the barrel of your AR. This sounds like the most tacticlol thing ever
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# ¿ Feb 12, 2016 20:41 |
John Murdoch posted:I wasn't able to pin down exactly how far you can get, but it's a little different from PD1 at least. You can: Kill the first two cops (arrive via the front door then move left towards the piano room). Then you can ANSWER THE PHONE in the kitchen to have Bain mess with the cops. Then another pair of officers walks in via the path between the house and garage and moves for the pool area. If this doesn't happen, then Bane will say he started seeing a bunch of 911 calls from the area. It's enough to get the hack done, but I think that's probably about it.
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# ¿ Feb 12, 2016 21:04 |
Mesadoram posted:How is the recoil on the Falcon? Looks like it is a really solid rifle now, and it looks like the best of the heavy rifles too. But then again, I've been playing with shotguns since I started this game so my opinion might be a little hosed. It's quite good. It can even be modified to be semi-concealable. The main drawback is low total ammo, but that's pretty minor unless you're doing some long-haul thing on DW.
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# ¿ Feb 16, 2016 20:01 |
-Troika- posted:What's a pretty good akimbo-dodge build? I am Infamy 4 but havn't played in forever. Do you want Inspire on your build? Try something like this. There's probably room for improvement in that build, but you get the idea. If you don't care about Inspire, try something [url=http://pd2skills.com/#/v3/mda:eIEDa:ghECda:fqrsoKMJEGCda:ibcdea:::]like this[url]. Invest the other points wherever you want. Drill skills, shotgun skills, silencer skills, whatever gets you off. All Akimbos are very concealable, so you can basically run whichever ones you want. Just make sure you mod and take a secondary that puts you under 5 concealment. Shouldn't be too hard. You can use either Rogue or Grinder. Grinder has the edge, IMO. You still retain a reasonable amount of dodge by being in a suit, and by sprinting and crouching. You also regenerate health, and... that's really good.
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# ¿ Feb 16, 2016 20:41 |
bbcisdabomb posted:Holy poo poo Overkill, you're my favorite video game company.
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# ¿ Feb 18, 2016 00:27 |
Skunkrocker posted:Yeah, well, I specifically meant push to interact. Oh no, you can push a button once instead of holding it for several seconds. How unfair! Oh wait...
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# ¿ Feb 24, 2016 02:12 |
YET ANOTHER FAG posted:I shouldn't have said anything! I was merely making conversation! No no, don't apologize. I feel like we're due for another slapfight.
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# ¿ Feb 24, 2016 04:26 |
UnknownMercenary posted:Hey guys did I tell you about the dank new skin I bought I'm worried about you.
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# ¿ Feb 24, 2016 06:10 |
Drewjitsu posted:"Fixed an issue where players could avoid bleed out after Swansong by getting tased" Noooooooooooooooooooooooooooooooooooooooooooooo Let me tell you about a thing I learned last night, forever lost to this patch: If you (used to) run Swan Song and Shockproof, you can basically maintain Swan Song indefinitely. I think I was Swan Songed for at least 3 or 4 minutes straight last night. I assume that's no longer possible. Unless getting tazed still triggers the SS reset. In which case...
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# ¿ Feb 25, 2016 21:34 |
canada jezus posted:How do fugiminds work weapon wise, do you need to go akimbo, low blow aced or not? I'd snag basic Low Blow and Sneaky Bastard. With akimbos for primaries, you really shouldn't have a problem getting good concealment values. Laputanmachine posted:specifically modded single shot clarion What the hell is wrong with you???
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# ¿ Feb 25, 2016 22:17 |
isndl posted:Keep in mind that if you're running Grinder as your perk deck, you don't really need the concealment-based stuff like Sneaky Bastard and Low Blow. Skipping those frees up a ton of points and opens your weapon choices immensely. Admittedly true, but it drives up your survivability substantially.
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# ¿ Feb 25, 2016 23:10 |
isndl posted:Maybe you just need to get better at killing cops before they kill you. Personally, I just run everything tabula rasa.
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# ¿ Feb 25, 2016 23:33 |
Gimmick build time. Try this one out sometime. The stats aren't quite right on this site, since you've got better concealment and dodge in-game, but this conveys the important stuff. The obvious thing I expect people to point out is no Swan Song. But the reality is that you shouldn't be going down to anything other than Cloakers. You're stacking dodge, armor, movement speed, armor recovery, and health recovery. If you go down, it's because you hosed up and tried to facetank a Saiga Dozer or a bunch of Blues. The other obvious problem is that your weapon choices are heavily restricted. But like I said, it's a gimmick. What were you expecting? Anyway, the real item of interest I want to point out is the interaction between Bullseye and Ex-Presidents. With Ex-Presidents, when your armor recovers, your health recovers. Usually, that means waiting a second or two, right? Triggering Bullseye, however, causes your armor to regenerate instantly. Which also causes your health to regenerate (if you've got some banked). So basically, as long as you keep your secondary health meter full, you have on-demand armor+health recovery, with literally no delay.
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# ¿ Feb 28, 2016 01:23 |
Discendo Vox posted:What have I missed? I've done my best to respond to all arguments on the subject that are more than "nuh-uh". Even if you took out every single explosive weapon in the game, Dozers are still laughably easy to wreck. Mag dump practically any weapon of your choice with a reasonable fire rate into the face plate and you're done. From that perspective, taking an RPG for Dozer-loving is almost inefficient, since something like a Clarion is basically just as effective, and doesn't kneecap you for ammo pickups and overall utility. Winters also drops reasonably swiftly to Molotovs/flamethrower. And if you want to nerf them too, then consider this: Winters is nothing more than a health hack. And if I recall correctly, that's one of the reasons you don't like DW. So... John Murdoch posted:I was just thinking about the viability of a silly hyper-fast armor regen build (squeezing in Aced Bulletproof) and Ex-President the other day, but Bullseye automatically triggering the heal means I'm going to totally switch to this kind of build next time I play. Pretty sure I have a Fugitive build lying around that I can switch perk decks on and bingo. Yeah. It's fun. It's just a shame Technician is such a goddamn wasteland for points.
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# ¿ Feb 28, 2016 08:27 |
Discendo Vox posted:As previously mentioned, other weapons require aiming and some degree of proximity. It's almost like that's the trade-off... And they're still 100% as effective as an RPG, unless you're bad at aiming. In which case, I guess you need all the help you can get. E: Is HE also OP for its stun capabilities? Because then you don't even need to be good at aiming.
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# ¿ Feb 28, 2016 08:58 |
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# ¿ May 14, 2024 04:35 |
John Murdoch posted:Also to properly facefuck a dozer, by design you kind of have to be in a situation where he's actually facing you, and therefore probably shooting back. And this isn't even necessarily true. People with crits can wreck Dozers without taking off the faceplate. Guess we better nerf that, too.
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# ¿ Feb 28, 2016 09:48 |