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Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


There was a hardware failure at our host. It has been resolved and everything is back to normal.

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Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Same issue as last night. It's hard to diagnose but we've put some measures in place to prevent it.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


TeeMerk posted:

I want a free cw stocking actually two since we were robbed of anders due to :pgi:

I heard about that. That's a very odd issue and I do t even know where to start with it.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


We found the source of the issue and have repaired it. It was difficult to diagnose.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


If your assaults say they're going, if you're a nearby heavy or even medium you drop what you're doing and go. It doesn't matter if you're shooting at something or whatever. When the push is called you get your robot in line and go gently caress the the other guys up. Do not stop the until the enemy is dead or you are.

Brawling owns.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Also, if you're not yelling "WITNESS ME" into comms while leading a push you're doing it wrong.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


PoptartsNinja posted:

Weren't they introducing some sort of 4v4 CW 'capture the flag' type thing?

This is part of CW Phase 3 which is currently in development

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Washout posted:

Will we be able to specifically choose and play this game type at will? Or is it going to just be a random part of CW dropping?

It will be something you choose.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


I think I might play robots tonight

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Axetrain posted:

So I grabbed a Firestarter-S, what's the way to build it? I was thinking something like this.



But I don't really have a clue.

Build this instead:

Green Wubstarter (FS9-S)

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Wafflecopper posted:

gently caress I love my Stalker. TY thread and that one guy on mumble last night for prompting me to make the switch to Artemis.



Is that...is it...a Rhino Stalker??? :swoon:

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Washout posted:

Where are the patch notes they said would be posted Monday? This company is a pile of poo poo, literally cannot even cut/paste something to their own drat webpage on time.

The Monday workday is not over yet.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Drewjitsu posted:

Do you guys have no idea how to manage expectations? If you're going to wait until the end of the day to release the notes, just say they are going to be released on tuesday, then magically astound people with your competence by releasing them late on monday.

Is this sort of poo poo lostech at :pgi:?

Sometimes they get delayed a bit to ensure that they are accurate and that all the stakeholders have verified things. This is a new patch cycle for us so the patches are bigger. The process will get smoother once we're used to the newer cadence.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Here's a lot of words about an upcoming patch:

http://mwomercs.com/game/patch-notes

quote:

Tuesday, January 19th @ 10:00 AM – 1:00 PM PST
Patch Number: 1.4.52.0
Patch Size: ~500 MB

Greetings MechWarriors,

It has been many years since the Warhammer last rolled off the production lines of the Inner Sphere, but the 'Mech has never been absent from the memories of experienced MechWarriors. As of this patch, the Warhammer is once again stomping onto the battlegrounds of the Inner Sphere. As with the already-released Marauder and the upcoming Archer and Rifleman 'Mechs, we are extremely happy and proud to re-introduce the Warhammer as the second release in our Classic Inner Sphere 'Mech series.

This patch also sees the addition of Polar Highlands, a brand new map for the Quick Play queue. Featuring mostly even elevation throughout and a high degree of visibility in day or night, Polar Highlands draws its inspiration from some of the open-range map designs seen in previous MechWarrior titles.

One of the most consistent requests we've received over the years has been for the functionality to change your Pilot Name. As of this patch you will now be able to manually change your own Pilot Name through our new web interface. The first change is free, but all subsequent changes will require 4,500 MC to initiate, so make it a good one, MechWarrior.

This patch also features a large number of map fixes and changes, including breakable trees in the Viridian Bog (Quick Play) and Emerald Taiga (Faction Play) maps, changes to the rendering method for all laser weaponry to provide more accurate visual feedback, a reduction to the Cooldown time for all Gauss rifles, improvements to the Weapon Group HUD to provide more accurate visual feedback for determining weapon efficacy at different ranges, a hitbox adjustment for the Hunchback IIC variants, and much more.

Read on for all the details, and we'll see you on the battlefield!

- The MechWarrior Team



Change Log

New Map (Quick Play)



Polar Highlands

This remote base, situated on a remote planet in a remote system, has been locked in perpetual winter since it was established. Founded originally as a purely research-based facility, the majority of useful research opportunities were exhausted within the first decade. Scientists and engineers garrisoned here long after the station had been re-commissioned as a communications relay found they had little to do but reflect on whatever series of professional missteps had led to their chilly re-assignment. When war finally reached this sector, initially breaking out on the more resource-rich and strategically valuable planets closer to the system's K-class star, the few engineers stationed here whose social skills hadn't completely frozen over had the opportunity to find new purpose maintaining the 'Mechs and support facilities for whichever occupying Faction could be convinced to spare them for their utility.

While the frigid temperatures of the Polar Highlands grants pilots with considerable leeway in terms of operational heat, the relatively sparse amount of cover provided by the natural trenches running through this map requires that pilots remain constantly focused on their surroundings and the horizon. Visibility on this battleground is excellent in day or night.

Dynamic Time of Day

Time of Day on Polar Highlands is divided into four quadrants:

Dawn - 20% chance of selection
Day - 50% chance of selection
Dusk - 20% chance of selection
Night - 10% chance of selection

For public matches, each quadrant condenses its 6-hour duration into 15 minutes (the maximum match time for Standard Queue matches).
For private matches, the 6-hour quadrant duration will be condensed over whichever match duration is set in the Lobby.
When accessed through Testing Grounds Polar Highlands will cycle through all of the above cycles.

Breakable Objects

Polar Highlands does not feature any breakable objects.

Single-spawn DropShip drop zones (3 drop zones per team)

Players will drop onto Polar Highlands from one of the three DropShip drop zones for their side. The DropShips will leave the battlefield once they have unloaded their 'Mechs.



New 'Mech



Pictured variant: WHM-BW

Warhammer (Heavy)

A procurement officer requested a "...mobile ’Mech with enough firepower to destroy or severely damage any ’Mech of the same class or lower.” When the final BattleMech rolled off the StarCorps Industries assembly line, the Warhammer fit the bill well, quickly becoming a mainstay in the Star League Defense Force. Its superb balance of armor, weapons, and speed made it extremely popular with Star League Gunslingers as well. Ultimately the Warhammer clinched its place as one of the most successful heavy BattleMechs ever produced.

Release date for MC: April 5th 2016
Release date for C-Bills: May 3rd 2016

Loadout details and discussion of this 'Mech can be found in a dedicated post here.



Pilot Name Change

Players can now change their Pilot Name through the website using the new Change Pilot Name page.

The first name change is free! Any subsequent name changes will cost 4,500 MC, and are non-refundable. If a name is already in use, or is otherwise not permitted, the page will inform you that the proposed name is unavailable.
Pilot Names that are deemed inappropriate are subject to change by Support services to a generic placeholder, after which the player will need to initiate another name change using the web portal.

Important Note: Changing your Pilot Name will create a new profile in your \Saved Games\Mechwarrior Online\Profiles directory. As a result, your new Pilot Name will not carry over your existing custom key maps, in-game settings, or weapon groups!
To carry over your existing settings after changing your Pilot Name, follow these steps:

• Make sure you are not logged-in to your MechWarrior Online client.
• Head to your C:\Users\<windows username>\Saved Games\MechWarrior Online\Profiles folder.
• Open the Profile folder associated with your original Pilot Name.
• Highlight and copy the following files:

• actionmaps.xml
• attributes.xml
• weapongroups.xml

• Return to the root \MechWarrior Online\Profiles folder and open the Profile folder associated with your new Pilot Name.
• Paste the files you copied into that new Pilot Name Profile folder, overwriting any existing files.
• Log-in to your MechWarrior Online client using your usual credentials
• Your original keymaps, in-game Settings, and Weapon Groups should all be intact.



New Cockpit Items

• Black Widow (Hanging Item)
• Phoenix Black (Hanging Item)
• Phoenix Black (Mounted Item - War Horn)
• Phoenix Black (Standing Item)



New Badges and Titles

Warhammer Standard Pack (and Collector Pack)


The Bludgeon
Warhammer Collector Pack


The Widowmaker
These Titles and Badges are only available through their associated Warhammer Pack. The Collector Pack comes with both.



Gameplay

• Reduced the Cooldown for both IS and Clan Gauss from 5.5s to 5.0s.
• Laser beams will now taper off as they approach their maximum Effective range, beyond which they will no longer render.
• Improvements have been made to the Weapon Group HUD.

• The coloration of weapons in the Weapon Group HUD will now behave more consistently, strictly following these conventions:
• Green (IS) or White (Clan): Target is within Optimal Range
• Orange: Target is within Effective Range
• Black: Target is Out of Range
• Coloration of torso-mounted weapons will now behave according to the position of the torso crosshair.
• Example: In the screenshot below, you can see that the color state of the Torso-mounted Medium and Small Lasers in the Weapon Group HUD now reflects the range of the torso crosshair, not the arm crosshair, and so the two weapons appear green. As the PPC is arm-mounted, and the arm crosshair is casting to infinity, the PPC's appear black.




'Mechs Now Available for MC

Jenner IIC

• JR7-IIC: 2,770 MC
• JR7-IIC-2: 2,770 MC
• JR7-IIC-3: 2,665 MC
• JR7-IIC-A: 2,610 MC



'Mechs Now Available for C-Bills

Black Knight

• BLK-6-KNT: 6,949,667 C-Bills
• BLK-6B-KNT: 7,481,667 C-Bills
• BLK-7-KNT: 6.529.635 C-Bills
• BLK-7-KNT-L: 6,337,635 C-Bills



Map Fixes and Changes

• Alpine Peaks: Fixed a terrain rendering issue in H1.
• Boreal Vault: Fixed a terrain rendering issue in D4.
• Boreal Vault: Fixed an issue in F7 that could cause 'Mechs to float above the ground.
• Caustic Valley: Fixed some levitating rocks in B4.
• Crimson Strait: Fixed an issue in D4 where the overpass ground texture could disappear when zoomed in.
• Emerald Taiga: Trees are now breakable (all 6000 of them).
• Emerald Taiga: Fixed a concrete slab in D4 that was clipping through a mountain.
• Emerald Taiga: Fixed an issue in F5 where a tree could disappear at certain angles.
• Emerald Taiga: Fixed some levitating trees in D4/F4.
• Emerald Taiga: Fixed some terrain clipping issues in E4.
• Forest Colony: Fixed an issue in I8 where 'Mechs could get stuck.
• Forest Colony: Fixed an issue in F10 where water VFX and SFX would occur on the island.
• Grim Portico: Obstructed access to an out of bounds area in B7.
• Grim Portico: Fixed an invisible wall in D4.
• Hellebore Springs: Fixed an issue in D2 where the Omega Generator was clipping into the ground.
• Hellebore Springs: Fixed some levitating grass in E6.
• Mining Collective: Fixed an issue in E3 where a 'Mech could get stuck.
• Mining Collective: Fixed an issue in E3 where 'Mechs could fall through the ground.
• Mining Collective: Fixed an issue in E5 where 'Mechs could float above the ground.
• River City: Fixed a levitating tree and patch of grass in E4.
• River City: Fixed an issue in G3 where a 'Mech could get stuck.
• River City: Fixed an issue in D6 where a 'Mech could get stuck.
• River City: Fixed an issue where players could see through a building in E6 at certain angles.
• Sulfurous Rift: Fixed some levitating trees near D7 spawn area.
• Sulfurous Rift: Fixed an issue in E1 where players could see through the underside of a rock.
• Sulfurous Rift: Fixed some levitating cement blocks in C3.
• Terra Therma: Moved some 'Mech wreckage that could block player movement in E5/D5.
• Viridian Bog: Small trees, medium trees, and root branches are now breakable.
• Viridian Bog: Fixed an area in D4 where 'Mechs could get stuck.
• Viridian Bog: Fixed an area in B6 where 'Mechs could get stuck.
• Viridian Bog: Obstructed an area in G3 where 'Mechs could Jump Jet out of bounds.
• Vitric Forge: Fixed an issue with some ramps in F2/F3 that could hinder 'Mech movement.



'Mech Fixes and Changes

• Hellbringer (all variants): Fixed an issue with the Phoenix War Horn.
• Hunchback IIC (all variants): Hitboxes have been adjusted, with a portion of the Right and Left Side Torso’s above and around the shoulder area now shifted to the Right and Left Arm hit boxes.
• Hunchback IIC (all variants): Torso Pitch Angle has been increased from 20 to 25.
• Hunchback IIC (all variants): Fixed a material issue.



MechLab Fixes and Changes

• Fixed an issue where Structure upgrades were not displaying the correct tonnage for certain 'Mechs.
• Fixed an issue where increasing or decreasing the amount of armor on a 'Mech would not correctly update the availability status of Upgrades.
• Fixed an issue where Clan XL Engines required 3 critical slots in each side torso instead of just 2.
• Fixed an issue where filtering Colors by Owned in the Camo Spec screen could generate duplicate color swatches.
• Fixed an issue where filtering Colors by Owned in the Camo Spec screen could cause rows of ineligible color swatches to appear.



Other Fixes and Changes


• Fixed an issue where equipping the C-Bill Medallion Hanging Item could cause issues with Warhorn audio.
• Fixed an issue where the Pressure Chamber War Horn could flicker when walking.
• Added the ability to change the Screenshot keybinding.
• Performance improvements for targeting information displays.
• Performance improvements for lasers.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Localized quirks are something I've asked about a lot and they're unfortunately not possible with the current weapons system. As far as my understanding goes, weapons stats are a per mech thing, not a per weapon thing. It would take some significant rewrites to make that change and it might not even be possible without tearing down the weapons code and rebuilding it from the ground up.

This same root issue is why ammo switching for LB-X autocannons isn't possible. A weapon has one ammo type and one fire mode. Again, perhaps it can be extended some day but it will require some pretty serious work and might require a ground up rework of the system to implement.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


TeeMerk posted:

well, get to it! Workday isn't even over for you yet!

I really don't think you want me writing code...

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


A.o.D. posted:

Seriously, as soon as the Warhammer drops, I'm going to turn one of them into a 2x AC/20 warham. I mean, yeah, that'll be fun, but it's not a warhammer.

The Boomhammer is slow and not a very good robot IMO

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Pattonesque posted:

always remember: when dealing with a light in a heavy or assault 'mech, back up and turn in the opposite direction that they're circling you

If you're a heavy or assault vs a light, back up into a wall or corner to deny them the option to circle then start shooting legs

Also yell in comms for your lights to come chase the loving light away. If the light bails out don't chase, but take a couple more shots at legs while it's running away

If you manage to leg it before it escapes then by all means kill it and say :rip: in allchat

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Bait and Swatch posted:

Just get in some brawlers, sometimes you win sometimes you lose, but it's always fun. Bonus fun if you have a ghost dad and SRM stalker and can make it around the flank to touch enemy butts undetected.

If you brawl and lose, at least you joined the battle and went to Valhalla, all shiny and chrome

Much better than humping a hill and dying from a thousand paper cuts

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Pattonesque posted:

It shouldn't play when you get a kill

It should play when you die

It should play when you're below 10% health

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Endbuster posted:

What you build on it. I heard some people saying its a pile of poo poo. Glad to hear it might be good.

It's going to be good.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


PoptartsNinja posted:

Has the rescale gone through yet? I didn't see anything about it in the patch notes.

Not yet. You might hear more in the February Roadmap or at the town hall later this month.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Splatlas is a bad name for a robot. I hereby move that it be renamed to Angry Dad.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Endbuster posted:

I present to you, "the little brother."

Artemis on the 3 SRM4 might be a waste ( I could get more heatsinks without it ) but it goes 87kph with speed tweak. It cranks out a poo poo ton of damage fast though. Good mech to run behind a line breaker, then jump out and brawl once they start focusing the breaker.

http://mwo.smurfy-net.de/mechlab#i=83&l=15a569721458bcf7290438faf71b8267295a1b3f

I might switch out the MPLs for MLs and put in a bigger engine like so:

http://mwo.smurfy-net.de/mechlab#i=83&l=f44001ef83dc64ae84901a25089ca3fd572ad80d

Same rough DPS, slightly lower alpha and you can scoot and shoot a lot faster. The longer beam length does mean that you need a bit more face time though so it might not be worth the tradeoff.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


If you buy an AS7-RS, you can make the Disco Dad

It's not exactly a good build but it can be really fun.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


With regards to cheats: I cannot comment. It would be foolish for me to say anything in a public or semi-public forum.

I understand your frustration with the topic but this is not the venue to inquire about it, nor am I the person to ask.

You are best off contacting support or the feedback email address and/or asking Tina. Please be aware that you may not get much of an answer because we are going to obviously going to be reluctant to discuss the topic, not because we do not care or are trying to avoid the issue, but instead because we have to keep some topics internal.

I hope that you can understand that last point and can see that you would treat this situation in the same manner.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Supraluminal posted:

Tech companies are often reluctant to publicly discuss anything related to security (which is what cheating is, a security issue). Anything PGI might say about their efforts to combat cheating would provide information that cheat software developers could potentially use in the next generation of their tools. Not that security through obscurity is something to rely on, but it's basically an arms-race situation and if they can get ahead for a few weeks or months by being cagey about it I understand why they would do that.

It's a tradeoff, basically: They can improve customer perception by laying out details of how they fight against exploits, and in so doing risk making the problem worse, or they can keep mum for maximum security but risk upsetting players.

This sums the situation up well. Silence does not equal inactivity and in a case like this saying nothing might be the best option.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Luigi Thirty posted:

Is the Stalker as bad as it is in every Mechwarrior game

No. Load up a Rhino Stalker and go blow up robots

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


tarbrush posted:

Random question. I've just set up the AS7-S build from the OP, and I've ended up with four spare tons. Is it still in date? I've counted my weapons, counted my ammo, checked all the armour values. Not equipped artemis cause I'm broke, but that doesn't affect weight, right?

Artemis adds one ton and one slot to each launcher so yes, that is where your extra 4 tons are coming from.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


tarbrush posted:

Ohhhhh. Neat. I will continue being cheap as poo poo then, and spend the weight on shitloads of armour.

In the absence of Artemis on the SRMs I guess I'd do something like this:

Zombie Dad (AS7-S)

I don't like having the ammo in the arms but there's not much choice. The lasers needd be in the CT to give you a functional weapons system after you're stripped so I guess you have to use the arms for ammo. It's batter than doing something even worse like putting CASE on a torso or something.

e: save the lasers for when you've lost all the other weapons. They're a backup weapon only and are too hot for use in the push.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


I still like the classic Rhino Stalker: http://mwo.smurfy-net.de/mechlab#i=46&l=f48f8bf6cfd8ed2ebe3ada0355d0f2035389da97

It's the best sustained DPS option available but it's possible to get popsicled and has no longer range options available.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Marshall Louis posted:

Please bring me up to speed...what is a Sparky?

The Griffin hero

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


ZenVulgarity posted:

If you get double heat sinks does it also change your engine heatsinks?

It changes the built in ones (the one heat sink you get per 25 engine rating up until 250) to true doubles. Any that you mount in the extra engine slots you get for every 25 engine rating above 250 (275 allows 1, 300 allows 2, etc) count as "external" mounted heat sinks, just as if you'd put them in anywhere else on the mech.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


ZenVulgarity posted:

I love my nova so much


Ohhh okay

In addition, all mechs are required to mount a minimum of 10 heat sinks. Engines smaller than a 250 cannot contain that minimum number and that i why you have to mount additional heatsinks on some light and medium mechs, even if you don't need 10 heat sink's worth of heat capacity or dissipation (the Urbanmech is a perfect example of this).

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Ice Fist posted:

Oh boy. Played some games with goons last night in a Rhino Stalker. Was fun. Would do again.

There was a game we played in the Bog where I was following our popcicled Dad around who gallantly drew fire until he died. Ended up with 800+ damage and 3 or 4 kills thanks to that brave Dad.

A Good Dad.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


I will be playing robots for the next hour or so. Goons who know who to look for can invite me to a group if they want.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


Bolow posted:

What the gently caress does "Stalker Retrofit" mean

Weapons will properly show on the mech model when equipped. The Stalker is one of the few original mechs where this is not the case.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


A Curvy Goonette posted:

I'm pretty leery of this. CryEngine devs have said in the past that Helios is pretty undetectable without direct observation (even then fairly difficult) and I doubt PGI has done the work to actually check for that. I'm just hoping they don't go on a witchhunt and ban a bunch of legitimately good players just to show the rest of the userbase that they're tracking hackers, really, honestly, look at this list! Or use it as an excuse to ban players they just want to get rid of, which I am not convinced PGI is above doing.

If they're going to do this they should provide some evidence for why they're banning certain players, rather than just publishing a list with a generic "these guys cheat btw" boilerplate.

As Russ said last night, the cheat tool website itself states that we successfully detected them, back when people got banned for it last year. I don't know now much more you need than that. We're not going to publish more details on how they were detected because that gives away more information to your opponent which is a bad idea in a cat and mouse game.

Number19
May 14, 2003

HOCKEY OWNS
FUCK YEAH


A Curvy Goonette posted:

That's fair and does ease my concerns, but I hope you understand some people's trepidation about the process.

Of course. It's a sensitive subject and there will always be some controversy surrounding it

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Number19
May 14, 2003

HOCKEY OWNS
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The Kodiak has been hitting the gym pretty hard.

Swole Dad

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