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Fuego Fish posted:Had a few more thoughts about small stuff I'd like to see in the game. You could take a picture and then upload it to a frame for that last one maybe, might be a bit too big though.
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# ¿ Dec 19, 2017 04:02 |
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# ¿ May 14, 2024 06:42 |
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Some of y'all might have seen this already, but this might inspire some hope for people worrying about technical stuff. https://twitter.com/Subnautica/status/939843394360233984
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# ¿ Dec 31, 2017 01:05 |
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Section Z posted:At the very least, I fully expect floater island to still have a defended by fan headcanon "Cloaking field" abysmal draw distance. Leading to yet another influx of new players who never even realized such a landmass even existed in the game after a three hour exploratory drive with their Seamoth. It is literally not a matter of draw distance, the island is hidden by fog, and like distance fog, but a fog effect that only exists as a deliberate gameplay choice. I have pointed this out to you before. I can understand not liking the game, whatever, but why do you stick around this thread lying about easily verifiable stuff? 7c Nickel fucked around with this message at 03:02 on Jan 10, 2018 |
# ¿ Jan 10, 2018 02:58 |
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TheGreasyStrangler posted:I love the idea of claiming someone is LYING about some dumb videogame poo poo instead of just being confused or misremembering. Are Subnautica's competitors planting people in this thread?! Some people get weird hate boners about certain games/developers and will literally make stuff up just to trashtalk them. It is a real phenomena although I will be damned if I know why.
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# ¿ Jan 10, 2018 06:42 |
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Do not try to build a base inside the Warp.
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# ¿ Jan 16, 2018 16:47 |
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The OST has been added in experimental. In the folder Subnautica/OST you'll find 1 hour and 39 minutes of music in .mp3 format. Available to everyone who bought the game. Salutations Into the Unknown Tropical Eden God Rays In Bloom Precipice Sun & Moon Finding Life Crush Depth Original Inhabitants A Tendency to Float Abandon Ship Ahead Slow Alien Expanse Alien Passageways Alien Spaces Alterra Science Amid the Kelp Ancient Aliens Arc Lights Blood Crawlers Blueprint Bone Fields Bring a Medpack Buoyancy Caverns Coral Reef Crash Site Dark Matter Reactor Exosuit Fear the Reapers First Immersion Ghost Tree Ghosts Habitat Infected Islands Beneath the Sea Lava Castle Leviathan Cycle of Life Lost River Maneuvers Mushroom Forest Observatory Zen Red Alert Rock It! Safe in Kelp Forest Seamoth Shadow of the Reeefback Shallows Sunbeam Unknown Flora Violet Beau What Are You Lift Off Listen carefully and you'll hear Donald Trump say "China". The only positive contribution to anything he's ever done.
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# ¿ Jan 18, 2018 01:22 |
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nessin posted:Is it a mistake to go for the Prawn first instead of the Cyclops? The thing is so slow I'm not sure how it's worth it unless you've setup nearby a lot of minable resources. Also how in the hell do you get it into the Jellyshroom area? Is the grappling hook going to do it? I can't find an opening big enough to take the Cyclops down even when I do get it. Did you find the Seamoth Depth Module in the Aurora? Picking that up is a real kick in the pants in terms of where you can explore.
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# ¿ Jan 19, 2018 09:26 |
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Zesty posted:
If they haven't planned a physical party, they haven't planned for physical security either. TRY AND STOP ME.
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# ¿ Jan 21, 2018 02:20 |
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Grand Prize Winner posted:Free note to anyone anywhere near the area though: the moro bay aquarium is fuckin' boss, or at least it was when I was 12. Probably still cool now. False. But they do have a pretty good record of post launch support.
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# ¿ Jan 21, 2018 02:52 |
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Zesty posted:Wasn’t there already a model for a female character? https://sketchfab.com/models/cccc8b4f8f354076b8d125601ca38354 Still needs a couple of the other suits. But yeah, sometime after 1.0
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# ¿ Jan 22, 2018 01:26 |
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Yardbomb posted:Nah, it's just plot. The Peepers are saving you by making GBS threads enzyme 42 all over your face.
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# ¿ Jan 27, 2018 03:39 |
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OwlFancier posted:Does the stasis rifle even work on things as big as the reaper? You gotta hit their head though. It's mostly because of hitboxes, but I think it works because you need to freeze their brain functions to stop something that big.
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# ¿ Jan 30, 2018 23:34 |
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https://clips.twitch.tv/PlainIncredulousDaikonChocolateRain Wow.
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# ¿ Feb 1, 2018 20:49 |
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Comrade Koba posted:Really? I was pretty sure that was always the same place. It's always in the Safe Shallows biome but that's it.
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# ¿ Feb 1, 2018 22:35 |
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Infinite replayability as a Fish Touching Simulator. Just load up creative and swim around enjoying the view and touching the fish. Really. Do it. Touch them.
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# ¿ Feb 1, 2018 23:22 |
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Away all Goats posted:What's he standing on? One of the Aurora thrusters, you can see the other one briefly in the clip.
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# ¿ Feb 2, 2018 01:49 |
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pokie posted:20 hours in I am yet to see any of these capsules, so w/e. I think I'm going to put a Mesmer egg in mine because they're really pretty and those eggs are a bitch and half to find.
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# ¿ Feb 2, 2018 02:20 |
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by.a.teammate posted:I'm trying not to read any spoilers but I feel i've missed something important. I'm up to the bit when the rescue ship gets shot down by the alien gun and then you get a code for some place to go in your ship but I dont have just a normal room for my underground lair. I do have a scanner room and a moonpool but I can't fit the aqurium or organic reactor, etc in those, not well anyway, I do have a greyed out multipurpose room but I can't find any blueprints for that, is this right? should I just keep scanning away or should I have found it ages ago? Either explore the gun island more thoroughly or follow the Keen Signal chain. Either one will lead you where you need to be.
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# ¿ Feb 12, 2018 11:07 |
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double nine posted:You can make a pretty neat base using only corridors, but you need glass to make it cool-looking, and some functionality is missing. I've taken to making my personal quarters out of two T junctions. You can just fit a single bed in the second T.
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# ¿ Feb 13, 2018 22:08 |
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Hiding pop in is probably the least important reason. Keeping the islands a mystery is the first and making the world look bigger is the second.
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# ¿ Feb 14, 2018 01:14 |
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Danaru posted:Is the one at the floating island one of those? I swear I rubbed tablets and cubes all over it and couldn't get anything working. The one in the gun base too but I didn't spend as much time investigating that one You spent all your time at the terminal end of that pair.
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# ¿ Feb 14, 2018 02:39 |
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You also need a Farmer to work the melon patches and trees you grow on the sub.
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# ¿ Jun 23, 2018 01:20 |
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Embarked on ICE-DIGGER
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# ¿ Aug 30, 2018 20:50 |
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She later secretly loaded up his game and changed his picture frame to a shot of him screaming. Seems like a good girlfriend. https://www.twitch.tv/sacriel/clip/AbrasiveExcitedHamPanicVis Found it. 7c Nickel fucked around with this message at 13:37 on Nov 30, 2018 |
# ¿ Nov 30, 2018 13:30 |
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Beds let you skip to the next morning. Also chairs and benches suspend food/water needs while you're sitting.
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# ¿ Jan 5, 2019 15:56 |
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ZearothK posted:Just chimming in to say I've finished Subnautica. Amazing game, agree with the general sentiment that the final biomes are annoying and I wish I could have used the Seamoth for everything, but I still enjoyed the very final segments. Cyclops was cool, but kind of unnecessary beyond being a mobile base and driving the Prawn around. https://twitter.com/canyoupetthedog/status/1121206690765004800
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# ¿ May 7, 2019 03:23 |
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Fruits of the sea posted:So building my base between on a ridge between a lava vent and a kelp forest looked cool, but now I have nowhere to build a moonpool. Well, there are two spots: directly over said lava vent, or clipping through a mess of kelp. I've now spent an hour trying to align a new base across 2 rock pillars Just take your knife out and clearcut the offending kelp. They only give so many cuttings before they disappear.
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# ¿ Dec 9, 2019 02:47 |
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Serephina posted:What's the floating island on top of? It's been a while and my memory of the game is mostly landmarks and paths instead of N/E/S/W. I do remember that audio log warning early on, and turning right the gently caress about, but I don't have it associated with any lategame area that I recall. It's directly above the Grand Reef. More specifically, it's directly above the abandoned Degassi Grand Reef base which is at the entrance to the super deep caves.
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# ¿ Oct 5, 2020 23:28 |
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There's pretty good comic timing with the Gasopod swimming along fine for 1 second before the physics engine catches up.
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# ¿ Feb 23, 2021 16:22 |
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Dyz posted:I took the cyclops through the ILZ exactly once. De-leeching it was a massive pain so I just built a storage base at the beginning of the ILZ right after the Cove Tree. You can pulse the shield to de-leech the entire ship.
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# ¿ Mar 16, 2021 17:31 |
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# ¿ May 14, 2024 06:42 |
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Depends on if you grab the free depth module from the Seamoth bay in the Aurora.
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# ¿ Apr 24, 2021 14:52 |