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I have yet to get a single one of those hack bonuses that increases the hack skill, and so even with save-scumming I've never gotten one of the riskier rewards like controlling a MEC with Haywire Protocol. I want to play around with badguys but the game won't let me!
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# ¿ Feb 9, 2016 17:46 |
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# ¿ May 17, 2024 21:34 |
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Does having a scientist passively boost research times or do they have to be in a lab?
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# ¿ Feb 9, 2016 19:19 |
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Broken Cog posted:
drat, that would be nice. It doesn't appear to be on my map, though. Actually, while I can see a bonus for taking South America, my North America doesn't have a bonus at all. I have contacted neither; is it possible for zones to not have bonuses or do you have to be within a certain proximity to tell?
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# ¿ Feb 9, 2016 19:59 |
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I have a ranger who got Rupture as his bonus ability on his very first level up. I going to build him as a stealthy ranger rather than a sword so he can pop out and assassinate the gently caress out of harder targets.
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# ¿ Feb 10, 2016 04:18 |
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Pistol spec sharpshooter with bluescreen bullets can make Sectopods into chumps for a haywire specialist. I think I may have lost some folks last night if I hadn't had him.
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# ¿ Feb 10, 2016 15:07 |
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I've had good luck with Jane Kelly as a blade ranger, but at the end I still had to pick Run n Gun over Ranger because when my tactics favor killing the gently caress out of one thing and letting Implacable keep her safe.
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# ¿ Feb 10, 2016 20:10 |
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victrix posted:loving christ I hate hacking so much. So so much. Bluescreen Rounds,Combat Protocol and Capacitor Discharge don't require hacking and gently caress up mechanical units pretty good. Also EMP grenades should too, but I haven't tried them out yet.
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# ¿ Feb 10, 2016 20:11 |
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Specialists improve hacking as they level and get a bonus from upgrading their gremlins. Rarely (I've had one come up in my game so far and I'm in tier 3 armor) you get a hack reward that is just a straight +20 to your stat forever.
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# ¿ Feb 10, 2016 20:14 |
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What's this about autopsying a turret? I've killed several turrets, I have no more research left to do, and I don't have an option to build a defense room. only rooms I can build right now are power and comms because I've built everything else available.
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# ¿ Feb 10, 2016 20:54 |
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Psykmoe posted:Did you kill turrets in missions that actually let you bring the corpses with you? Which missions are those, specifically? Because most missions with turrets that I know of are missions you have to evac out of.
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# ¿ Feb 10, 2016 20:59 |
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Moogle posted:P.S. Caps Lock? Seriously? I can't believe that works. It does though. Every time. I really want to know what's happening that lets that work, of all things.
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# ¿ Feb 10, 2016 21:08 |
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Tempest_56 posted:Jesus Christ, lategame doesn't gently caress around. During a blacksite assault I pulled an ambush on two pods - Trooper/Captain/Shieldbearer and Sectoid/Andromedian. Went well until I Run&Gunned up and found two Superheavy Turrets, two more Troopers and a goddamn Sectopod right behind them. Managed to put them down (at the loss of Jane Kelly and my best Grenadier), only for a second goddamn Sectopod to come stomping through the building. This was, of course, my first time seeing the Sectopod and while my hacker was in the hospital. Christ, those things are loving ridiculous. I got really lucky with my first sectopod encounter and pulled off the Mechlord achievement by taking control of it and letting it tank literally the whole map by itself, including two Codex, and Andromedan, an Elite Lancer and a Shieldbearer. Results screen comes up: "Most Fired Upon: Sectopod" What a trooper.
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# ¿ Feb 10, 2016 21:10 |
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splifyphus posted:Oh ok. I never bothered using bluescreen rounds because why shoot mechs when you can hack them to shoot for you? Because it makes them easier to hack by reducing hack defense.
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# ¿ Feb 11, 2016 01:22 |
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Lima posted:They seem to dry out later on. Yeah, I had 5 pretty much right out of the gate, then I spent months and months before I built the proving grounds (not realizing it required the research I was intentionally not doing because I wanted to focus on non-story stuff research first) and when I finally built it I still had just that starting 5. You can roll really badly on core drops; I wish you could just buy them at the Black Market.
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# ¿ Feb 12, 2016 20:24 |
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Captured guys can be recovered later, though, so it's not an instant death condition.
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# ¿ Feb 12, 2016 20:53 |
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Two things might be happening there: If you don't have eyes on a pod, you can't see their detection squares, which can spill over into places you step. The other is buggy line of sight, which happens sometimes. I had one map where I put a phantom ranger in the bed of a truck, and if she moved, it activated a pod on the other side of the map. I reloaded a few times to see if I could get around it, and it was the same every time.
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# ¿ Feb 12, 2016 21:39 |
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I don't think I've met stealth enemies yet. For the record, I just met my first Gatekeeper.
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# ¿ Feb 12, 2016 21:44 |
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Internet Kraken posted:EDIT: Also berserker stim packs are one use, gone forever? That's dumb as hell. I saw two berserkers in the entire campaign outside of the final mission. Same.
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# ¿ Feb 13, 2016 04:04 |
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Internet Kraken posted:Do bluescreen rounds do bonus damage to both forms of andromedons? Only the second, sadly.
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# ¿ Feb 13, 2016 19:24 |
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Speedball posted:Best AWC skill I got was shredder ammo on a ranger. Mama's shotgun got real nasty. Oh man Shredder on a pistolero would be great.
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# ¿ Feb 14, 2016 00:31 |
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So how exactly do Proximity Mines work? Because this shield trooper just ran right through the one I laid down and it didn't activate. Bug or is there something I'm missing?
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# ¿ Feb 16, 2016 03:58 |
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I really shouldn't have put off psionics as long as did. Holy cow. It's so much fun Dominating an Andromedan and letting them scout for me.
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# ¿ Feb 16, 2016 15:23 |
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Moogle posted:That one is a pain in the tits; I think you can hit '1' and then cancel and it will return control to you. There are a number of irritating UI glitches like this that weren't tested properly, and it's a shame. I had a bug where I sworded an andromedan that was standing in a loot square, and the game got stuck. Like, it wanted to pick up the loot, and just couldn't.
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# ¿ Feb 16, 2016 17:17 |
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MinibarMatchman posted:love how sometimes the game will just say you can shoot at an enemy straight through a wall. gently caress it man, line of sight be damned we are blowing through this ceiling and loving them up. the destruction you can leave behind is really beautiful, always like to take one last look at how bad I hosed up a blacksite before evac. I like to dominate someone and then leave them parked next to the X4 so when my psionicist leaves they lose domination right before the bombs blow. I'm like the villain in Denzel Washington's Fallen.
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# ¿ Feb 16, 2016 19:36 |
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Trast posted:I would really like labs to be worthwhile. The workshops have a value in the gremlins but nothing so nice for the labs. How about letting labs give your a scanning bonus or further bonus on soldiers healing? A constant stipend of intel from a lab would be nice too. Yeah passive intel generation would be great.
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# ¿ Feb 16, 2016 23:35 |
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I am officially out of facilities at this point, so time to start hitting the story missions, I guess. It's also starting to look like I could make do on my threat to field nothing but Magus level psi-ops for the final mission.
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# ¿ Feb 17, 2016 07:04 |
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Yeah, I still haven't gotten a defense mission. Closest I came was early in the playthrough, where a Hunter UFO got close and chased me around a bit, but never actually made contact.
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# ¿ Feb 17, 2016 07:08 |
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Nordick posted:It's loving awesome, basically an EMP bomb that also does grenade-level damage to organics. The damage goes up when you upgrade Gremlins and bypasses armor. Yeah, it's good. I've had situations where the one two punch of a proximity mine and capacitor discharge has completely wiped a pod before it could do literally anything. I discovered last night that Fan Fire plus Blue Screen Rounds can basically one shot Sectopods.
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# ¿ Feb 17, 2016 13:58 |
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Harrow posted:This was a while ago, but I took Shadowstrike over Shadowstep mostly because it's so easy to end an enemy's overwatch, especially if you have someone with a stock on their weapon. That was often my Specialist's job: if an enemy goes on overwatch, shoot at 'em and you're guaranteed to end it before anyone gets hurt. More over, Lightning Reflexes was good for when you needed to make the enemy waste their overwatch; simply not triggering with one character isn't as useful because you then still have an overwatch to dispose of.
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# ¿ Feb 17, 2016 14:11 |
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Yami Fenrir posted:It's far easier to get rid of overwatch this time around, though. Oh no doubt. That doesn't change what I said.
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# ¿ Feb 17, 2016 14:17 |
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Tae posted:I can't remember outside of the red mech that overwatch was an issue or even active honestly. A lot of time advent troops (at least on Commander) will rush the team and park themselves in overwatch, and frankly it's just a sigh of relief because you can deal with the overwatches more than you can deal with being shot at.
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# ¿ Feb 17, 2016 19:09 |
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I wish the stuff you buy in the black market would tell you what it does before you buy it. I mean I could guess that perception PCS means improving aim, but it could have reduced fog of war for all I knew until I actually had on in my inventory. They all have the same blurb and its not very helpful, compared to +22 Aim or +15 Will.
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# ¿ Feb 17, 2016 19:39 |
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Kennel posted:XCOM 2 Hotfix is Live Also, hitting caps lock no longer auto-loads the avenger.
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# ¿ Feb 17, 2016 21:38 |
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Lotish posted:Also, hitting caps lock no longer auto-loads the avenger. I said this after trying it and it not working, and then I just tried it and it did work.
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# ¿ Feb 17, 2016 22:13 |
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RBA Starblade posted:Oh cool, got it. Can you upgrade EXOs into WARs or do you just buy new suits? New suits, unfortunately. I would like a project to reclaim cores from older models of gear.
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# ¿ Feb 17, 2016 22:13 |
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Internet Kraken posted:Oh my god sectoids will execute mind controlled soldiers if they don't see anything else to shoot When does that even come up? They blindside a lone scout?
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# ¿ Feb 19, 2016 00:49 |
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CapnAndy posted:On that topic, I have a game design idea! I would like something like that, because when you have a psi center up and running you can grow psi ops faster than you can grow regular troopers. I realized I had only two sharpshooters at one point and started training one up, and in that time I've gotten two psi ops with Dominate, Null Lance and more.
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# ¿ Feb 19, 2016 03:59 |
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Having a bug where an andromedan died under my control and now I can't target the shell.
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# ¿ Feb 19, 2016 06:24 |
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Jesus Christ where is this last Avatar? I whittled him down to half health, but then he teleported away and I can't find him. I've been playing hide and seek with the guy for over an hour now. edit: and I keep having a bug where my mind controlled guys will attack my other mind controlled guys even if I tell them to attack enemies. Like, I have a Gatekeeper attack a Chrysallid to his right, and he attacks my Andromedan to his left instead. At this point I'm done with this. I've been trying to beat this one map for two and a half hours now but I can't find the last avatar and I can't keep up with the bottomless reinforcements. marshmallow creep fucked around with this message at 09:46 on Feb 19, 2016 |
# ¿ Feb 19, 2016 09:19 |
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# ¿ May 17, 2024 21:34 |
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Ravenfood posted:Shotguns to the face work pretty well for relatively high crit, 100% accuracy rates. Both of my rangers rolled Rupture too, so that helped a lot. I got a Ranger who rolled Rupture and I think he actually landed it exactly once. But it was clutch so all is forgiven.
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# ¿ Feb 19, 2016 17:52 |