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Danaru
Jun 5, 2012

何 ??

Claverjoe posted:

Yeah, I have 2 ISP choices, Comcast with 300 GB caps or AT&T with 250 GB cap and 1/4 the speeds.


Monopolies suck, y'all.

:stare: And I thought Canada's ISP selection was bad.

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Danaru
Jun 5, 2012

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In the end, XCOM frees earth, and uncovers coordinates to similarly occupied planets. Now Humanity has reverse engineered warp drive, and they're pissed.

They can even reuse the title XCOM Alliance :v:

Danaru
Jun 5, 2012

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Space Wizard posted:

Harper is basically a thin man that let himself go. The guy can't even manage basic human facial expressions.

Danaru
Jun 5, 2012

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XCOM 2

Danaru
Jun 5, 2012

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Kanos posted:

This is the only part that seems odd to me. Weren't stuff like Archons deliberately developed to be visually appealing/non-terrifying to the general populace in order to facilitate occupation? If ADVENT troopers are the only thing the public sees regularly, why would they bother designing propaganda aliens instead of going full Monster Mash?

To be fair, imagine if the one time you saw one of the aliens in public, he looked like this:



It would probably be a bit easier to buy into the resistance's propaganda about aliens being evil

Danaru
Jun 5, 2012

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God dammit I want to attack this black site but every time I get over there, something else crops up :saddowns: What if I end up NEEDING that scientist though

Danaru
Jun 5, 2012

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I've been getting lucky with melee accuracy, in that ADVENT stun troopers keep whiffing when they try to whap my dudes.

Either that or all my dudes have mad reflexes.

Danaru
Jun 5, 2012

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DreamShipWrecked posted:

I had the impression from the mission intro video that these people aren't members of the Resistance as much as peaceful people off the grid that sometimes communicates with them and gives them supplies.

I thought the same thing, basically they're collaborators rather than actual resistance members. Farmers, carpenters, anyone who can provide basic necessities to XCOM in the form of supplies.

The soldiers among them were probably killed fighting the oncoming retaliation before the Skyranger got there :smith:

Danaru
Jun 5, 2012

何 ??

Grapplejack posted:

How are the aliens justifying terror missions now? Are they saying they're "sympathizers" or what

Is it a false flag thing?

Pretty much yeah, they claim they're clamping down on terrorism while keeping the missions themselves under wraps.

They're also blaming abductions on XCOM terrorists too. ADVENT's got a pretty good propaganda machine running.

Danaru
Jun 5, 2012

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Is there an obvious way of telling whether one of your troops is unconcious? Also for that matter, is there any reason to pick up a dead soldier? I thought being able to pick them up meant they were still alive, but :smith:

Danaru
Jun 5, 2012

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Danaru
Jun 5, 2012

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Comrade Kirov posted:

But Bradford says in the first mission that the ADVENT troopers are ex-EXALT that were 'rewarded' with modifications for fighting the XCOM :colbert:

Wait when did he say that? He mentions people being rewarded for loyalty, but doesn't mention EXALT as far as I remember

Danaru
Jun 5, 2012

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Tenzarin posted:

I like to think the sectoids were still young in EU and now they are older and developed.

Danaru
Jun 5, 2012

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Koorisch posted:

So should I put a Skulljack on my Ranger or my Specialist?

I'd wager since it's a hacking job i'd need someone with skill in it for the extra rewards.

I used it on my Ranger and he had a poo poo all chance at any bonuses. Specialist seems like a safe bet.

Danaru
Jun 5, 2012

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:confused:

Danaru
Jun 5, 2012

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Wizard Styles posted:



I agree, Tygan. Chryssalids are :whitewater:.

Every time I see him do that face, I see it as

Danaru
Jun 5, 2012

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On Guerilla ops where you have to destroy the enemy transmitter before it finishes sending data, can you blow the transmitter and evac? I was going to, but I REALLY wanted that destroyed MEC.

Danaru
Jun 5, 2012

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Folks weren't sure last time I asked, but I ran a mission to confirm:




You can absolutely jump in, do the objective, and bail to prevent any dark events :v:It'll look bad but gently caress it, I need my A-team for this Avatar Facility strike and I'm not getting anyone wounded over some dork sending a UFO after me.

Danaru
Jun 5, 2012

何 ??
Rangers are great when you go full on Foxhound during a Retaliation mission and start sneaking out civvies while the enemy are focusing on the rest of your team. Faceless can throw a wrench in that, but your squad can biff a scanner and see who's clean.

Danaru
Jun 5, 2012

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Is there any way to punt Avatar points off the giant fucker in the ocean? Facilities I can blow up, but I imagine that thing's the end game

Danaru
Jun 5, 2012

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Zomborgon posted:

Can we all take a moment to appreciate that greading everrything now has zero downsides? It's my favorite change, really, not having to worry about weapon fragments.

I actually didn't realize this for the first couple days, so I used grenades sparingly :cripes: Nowadays I just let loose like I'm shelling the place

Danaru
Jun 5, 2012

何 ??
Just did the first Black Site mission again, on turn four or five, I got an unlucky roll where I had one soldier go into bleed out, and one got whomped by a stun trooper and went unconcious.

Spent the next ten or so turns sneaking around the side of the building since the Evac was on the opposite side of the building. Had a sniper, a grenadier with no grenades left, and a ranger with two health left. The ranger was the only one with a magnetic weapon, so he kept overwatch as the other two hoisted the wounded.

Once we hit the evac, we find out this was the mission where the game decided to introduce both Vipers and MECs :shepface: By some miracle, we managed to drop them with what we had, and I got the ranger to sprint in, grab the vial, and hit the evac zone just in time to help kill the reinforcements that showed up.





:xcom:

Danaru
Jun 5, 2012

何 ??

monster on a stick posted:

How would that work - would it just max out the meter and so doing a facility raid or plot mission would bring it back down automatically? Because I don't want to be forced to do a bunch of plot missions in a row since people would probably get hurt and I'd be bringing out the B team.

As far as I know, any Advent Breakthrough dark event pips will go to a facility rather than the big rear end tower in the ocean, which means you can just pop in, blow the place up, and they'll lose those two pips.

Hidden Chrysalids on the other hand, gently caress that.

Danaru
Jun 5, 2012

何 ??
Swords are a great counter to the Codex's weapon disabling bullshit, and for rushing early-game enemies, but holy poo poo they become absolutely useless in the late game :shepface: Super disappointing.

EDIT:

FairGame posted:

The stun lancers didn't have LOS to the beacon. Why would he expect them to attack it?

That's what I was thinking too, but I thought maybe I misunderstood how they worked. I don't know how he figured they'd notice the beacon :confused:

Danaru fucked around with this message at 17:03 on Feb 21, 2016

Danaru
Jun 5, 2012

何 ??

oswald ownenstein posted:

Do aliens still have to reload in xcom 2?

Not that I've seen, but I rarely have a pod active long enough to get that far considering they love using whappin' sticks or bullshit powers



oh, huh

Danaru
Jun 5, 2012

何 ??
How much will does a soldier gain from recovering from being shaken? I managed to pull off a flawless mission by having a phantom ranger Big Boss his way behind lines, snatching the item, then pincering the entire alien force. Had three soldiers recover in one mission :v:

Danaru
Jun 5, 2012

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Dogen posted:

Early on in my 2nd Commander playthrough. Sniper getting promoted to Sergeant just got Shredder. I AM GOING TO LIVE THE DREAM.

My condolences in advance for when they die due to bullshit on the next outing

Danaru
Jun 5, 2012

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:xcom:

Danaru
Jun 5, 2012

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RBA Starblade posted:

I'm really glad that skulljacking is only required twice the whole campaign because skullmining has only worked once outside that and neural feedback is somehow even worse than the arc thrower ever was.

Do you mean for hitting, or for actually hacking anything useful? I've only ever missed once, but I swear I've failed every single skullmine hack I've done. I've started seeing it as a one-shot kill for three damage trade off

Danaru
Jun 5, 2012

何 ??

Speedball posted:

I've actually been getting most of my Skullmining rewards, miraculously. Just the Intel ones rather than the more expensive Facility Lead ones, but still.

I've honestly never tried the facility lead, I get super lucky hacking MECs and taking control of them though, so I can't complain too much.

Danaru
Jun 5, 2012

何 ??

frank.club posted:

Wow shape shifters are complete bullshit. That whole evac mission was bullshit

Battle Scanners plus Phantom Rangers are a powerful combo against the Faceless. Bonus points if you have a sniper nearby or with squadsight

Danaru
Jun 5, 2012

何 ??

frank.club posted:

It was my first time even seeing one

I figured, that's why I mentioned my favourite strategy to counter the bastards :v: Phantom Ranger can also sneak people out of the hot zone without getting shot at.

Something else I learned today, while retaliation missions are the subject, civilians can't get rescued by mind controlled units, they just flee in terror. I'm not sure why I thought it would work, but it was still funny

Danaru
Jun 5, 2012

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The EVAC All mod feels so satisfying

Danaru
Jun 5, 2012

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OBJECTIVE COMPLETE GOOD ENOUGH FOR ME

Danaru
Jun 5, 2012

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I just had a ranger completely dodge a Chryssalid attack for a miss, proc bladestorm, and cleave the Chryssalid in half.

Rangers are excellent.

Danaru
Jun 5, 2012

何 ??
Does the enemy purposely avoid attacking mind controlled/hacked units? I've seen troops run straight past a hacked MEC to shoot at one of my dudes. On the other hand, I had an Andromedon chassis run up and whomp up on a hacked turret, but those seem less intelligent than others.

Danaru
Jun 5, 2012

何 ??
No, I had the MEC standing two tiles in front of the guy, between him and my troops who were all in cover. I was hoping they'd all zap the MEC so I could recover the corpse post mission and also not get my dudes shot at :saddowns: I never really tried it again since I assumed they were too smart until the Andromedon chassis went all Clobberin' Time on that turret.

Danaru
Jun 5, 2012

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I wish completing the objective and bailing didn't count as a mission failure. I know I don't get the corpses, but dammit I stopped the dark event :argh:

Danaru
Jun 5, 2012

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I had a LW2 prison break mission where the prison was connected to a disco :psyduck: Turns out it wasn't a good idea since we broke in through the disco, got everyone out, and escaped only getting spotted just before everyone evac'd out. (Opening the door to the prison lost concealment, but no pods were nearby to activate.)

Also due to a bug placing a prisoner inside an object, I got to explain saying "I somehow managed to surgically grenade him out of the toilet"

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Danaru
Jun 5, 2012

何 ??

Party Plane Jones posted:

I just completed a solo recover item mission with a 7 turn Skyranger timer; heavy enemy patrols. poo poo was absurdly tense.



:stonk: Was Firebrand drunk or something?

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