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I want to play a VR game where I am a wizard and:
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# ¿ Apr 16, 2017 08:03 |
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# ¿ May 11, 2024 22:21 |
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Node posted:What happens to the players with an attention deficit disorder? Do they never regain mana?
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# ¿ Apr 16, 2017 08:47 |
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Alternatively you could have a game that supports VR and non-VR players in the same game, possibly in different roles. Elite Dangerous comes to mind.
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# ¿ May 2, 2017 09:05 |
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What's the current status on omni directional treadmills? Is anyone bringing one to market?
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# ¿ May 7, 2017 08:45 |
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Exioce posted:Omni-directional treadmills are a great solution for the locomotion problem. Unfortunately, no-one has space in their homes so there's no way they'll ever become a mass-market consumer product and therefore cheap and advanced enough for plebs like myself. I guess we're going to have to wait till our brains are jacked into a computer to have full presence. Besides, some people still put actual treadmills in their home. Or entire home gym setups. This is about the same size, and might even hit a similar market mindset (notice all the quasi-fitness VR apps we've been discussing)
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# ¿ May 8, 2017 08:50 |
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I'm remembering Red Planet from "Virtual World" as a child and wondering if there is anything like it: https://www.youtube.com/watch?v=DIPMK4L_Qv4 (Featured: Weird Al, Cheech, everything 90s as gently caress) Basically I'm looking for racing games that aren't cars.
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# ¿ May 29, 2017 03:03 |
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homeless snail posted:Engineering is really the only station that has any kinda depth to it tbh, there's kind of an art to getting everyone the power they need and rerouting power around stuff that's about to catch on fire. Helm and tactical you can master in about 30 seconds.
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# ¿ Jun 2, 2017 00:47 |
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I bought a Vive bridge crew bundle but the code it came with didn't mention anything about how to unlock bridge crew - just the two standard apps in their store. Is there someplace obvious I should be looking?
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# ¿ Jun 7, 2017 12:25 |
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Truga posted:Try activating it either on steam or uplay?
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# ¿ Jun 7, 2017 12:31 |
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Rectus posted:HTC has been sending codes by email in the past, so check your spam folder.
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# ¿ Jun 8, 2017 00:27 |
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Lemming posted:You better cast the shouts by actually shouting
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# ¿ Jun 13, 2017 12:19 |
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My VR room was initially a nice living room with an elaborate wall decoration incorporating lots of fancy mirrors. I now have them covered with masking paper like some sort of crazy person.
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# ¿ Jun 18, 2017 02:06 |
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GhostDog posted:Bought a third Oculus sensor and tracking was worse than before with 2 sensors at opposite corners of the room. With 2 there was some light occlusion, with 3 the occlusion was gone but it jumped ever so often. Until I noticed the 3rd sensor giving tracking warnings and started to experiment. For some reason it only works on one out of 6 USB 2.0 ports on my motherboard. Doesn't even matter which devices are connected to all the other ports, just that one single port does it. Weird. Is it an ASMedia USB chipset, by chance? A lot of people have reported problems with them on Oculus/Vive (such as constantly losing tracking). Easiest remedy is to buy a PCI card with a few USB ports on it. Though you need to make sure that too doesn't have an ASMedia chipset.
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# ¿ Jun 18, 2017 12:00 |
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If you haven't already opt in to the SteamVR beta to get the new home. I have thrown so much virtual trash in virtual national parks it's amazing.
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# ¿ Jun 26, 2017 06:04 |
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Any tips for cat management? They have an awkward habit of laying down in my VR space.
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# ¿ Jun 27, 2017 00:04 |
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honda whisperer posted:I heard a great one tonight
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# ¿ Jul 1, 2017 07:41 |
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Alpha Phoenix posted:Reminds me of https://i.imgur.com/eD0JGvE_d.jpg For the non-tiny version
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# ¿ Jul 1, 2017 07:43 |
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In soundboxing is there a way to recalibrate/recenter it? I had my girlfriend play and she literally cannot reach some of the orbs flying overhead.
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# ¿ Jul 3, 2017 00:14 |
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D1E posted:Get a taller girlfriend.
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# ¿ Jul 3, 2017 00:25 |
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PerrineClostermann posted:After playing "Keep Talking and Nobody Explodes" with my friend via Skype, I decided to get it on Daydream with my Google survey bucks. Have yet to play it, but the menu seems solid. Is it the same as other VR versions? I can't imagine much in the way of differences. peter gabriel posted:It's me, I'm the spinning sprite that ruins VR
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# ¿ Jul 7, 2017 02:04 |
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homeless snail posted:October is spooky month, and I'm gonna put my spooky ghost helmet on, for it
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# ¿ Aug 29, 2017 10:36 |
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There's a Vive + Nvidia Gtx 1070 + Fallout 4 VR bundle now for 800 dollars: https://www.vive.com/us/nvidia-gtx-1070-vive-bundle/ And also 600 dollars without the video card
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# ¿ Oct 29, 2017 00:48 |
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Hopefully Skyrim VR will have a way of shouting into the headset mic to actually cast the dragon shouts.
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# ¿ Nov 10, 2017 05:15 |
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Chadzok posted:SteamVR settings, under audio, ‘Mirror Audio’ to your speakers. Use your windows volume control to adjust the speaker volume, going into the properties of each playback device should give you a unique volume control under ‘levels’. You can even have the display off until your guests turn it on -- if Steam is running, picking up the headset and turning on a controller will jump you right into VR.
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# ¿ Nov 16, 2017 06:24 |
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EbolaIvory posted:But I cant imagine playing for an extended time even being in shape. Hour maybe tops? Theres no way I'd get the 3-5 hour play sessions in if I had to run in place though.
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# ¿ Nov 21, 2017 00:39 |
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Stick100 posted:I think there are some Black Friday deals at $600 for the Vive + Strap + Fallout 4 VR. edit: did some searching and it seems it's a Nov 24 through 27 deal, so the above link will probably change on Friday. Save 100 bucks, don't buy until Friday folks! Example article: https://uploadvr.com/black-friday-htc-vive-audio-strap-fallout/ ShadowHawk fucked around with this message at 23:47 on Nov 21, 2017 |
# ¿ Nov 21, 2017 23:44 |
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Seashell Salesman posted:For people using gun stocks-- how do you switch between single handed and two-handed while playing? Do you just do everything with your controllers fixed in the stocks, apart from one another? How would stuff like reloading work in H3VR? https://www.youtube.com/watch?v=H48iO6e8oDU&t=75s Earlier in the video you can see the guy reloading by just removing the rear controller and putting it back.
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# ¿ Nov 22, 2017 10:42 |
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Main Paineframe posted:Is the Google Daydream worthwhile for anything?
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# ¿ Nov 24, 2017 20:07 |
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With the availability of classic maps in Doom VR I'd like to remind everyone that Bill Gates was already inside Doom after launching Windows 95: https://www.youtube.com/watch?v=36PA6SUpIWg
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# ¿ Dec 2, 2017 07:36 |
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.
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# ¿ Dec 2, 2017 07:36 |
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Tide posted:So whats the play report on Fallout 4 VR?
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# ¿ Dec 9, 2017 23:26 |
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My protube arrived today and I cannot for the life of me figure out the bipod attachment. The only video I can find is https://www.youtube.com/watch?v=H48iO6e8oDU&t=36s and from that it looks like converting it from parallel to perpendicular should be a simple flick from one position to another (doable in-game), but even putting a fairly serious amount of force on it isn't causing it to budge. On the flip side, it looks like it wiggles upward slightly. Is it possible it was assembled backwards or am I missing something obvious?
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# ¿ Dec 10, 2017 01:13 |
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rage-saq posted:Get on the goon VR discord and I can probably help you out. https://discord.gg/pAknQB
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# ¿ Dec 10, 2017 03:24 |
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Fallout 4 available for preload now
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# ¿ Dec 11, 2017 23:31 |
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Zero VGS posted:The Steam reviews for F04 are pretty amusing...
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# ¿ Dec 12, 2017 06:04 |
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Note that you probably don't want to play FO4 VR on survival difficulty. Losing progress due to not saving is far more frustrating when that progress also involves physical labor.
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# ¿ Dec 12, 2017 07:51 |
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Less Fat Luke posted:Apparently this is doing the trick for some people in regards to blurriness:
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# ¿ Dec 12, 2017 07:59 |
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Improbable Lobster posted:People always give Bethesda games a pass for being incredibly broken and it literally gets worse every time they put out a new one If you have the patience to wait about 8 months to play a December game patches have usually finished by then.
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# ¿ Dec 16, 2017 14:08 |
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Improbable Lobster posted:Bethesda didn't fix a huge number of quest and game breaking glitches for the Skyrim rereleases, why would this be any different?
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# ¿ Dec 17, 2017 00:31 |
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# ¿ May 11, 2024 22:21 |
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rage-saq posted:Vive controller batteries last for like 6-8 hours. A fresh set of AA (get rechargables) in the touch controllers last for like 40. Plus the touch controllers can swap them out in about 10 seconds vs an hour or so recharge on the vive. Most cases the Vive battery life shouldn't cause a problem but the touch solution is far better and I hope valve learns that with the knuckles and anyone else who is making a future 6dof motion controller. 6-8 hours of battery life is more than enough if I can be bothered to get them recharging whenever I'm not using them.
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# ¿ Dec 24, 2017 01:04 |