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d0s posted:
Isn't that show supposed to teach morality or something? It doesn't seem to be working.
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# ¿ Sep 24, 2016 04:49 |
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# ¿ May 11, 2024 14:25 |
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"I'm sorry that my business was damaged by the dank meme machine. Minorities can still get hosed though."
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# ¿ Sep 24, 2016 17:16 |
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As much as I'd like to see that rear end in a top hat fired, if Oculus loses business as a result of not firing him, that is also good.
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# ¿ Sep 24, 2016 18:46 |
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lol if you actually think Trump isn't a white supremacist
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# ¿ Sep 26, 2016 19:22 |
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Sorry for posting a politic, have some hilarious 90s VR instead: https://www.youtube.com/watch?v=KKkZEXGaApE
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# ¿ Sep 26, 2016 21:03 |
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KakerMix posted:Isn't there some special features you have to have on the cables? Like some sort of standard or manufacturing thing on them? Data cables have a maximum designed length, if you go beyond that without using active repeaters the signal may become corrupted. Or not.
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# ¿ Sep 26, 2016 23:52 |
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Bhodi posted:I don't get why someone would play a racing game where you're inside the car, the entire gameplay is predicated on staring as far away down the track as you can manage which VR doesn't do well at all. Because you get a better sense of speed and distance in VR.
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# ¿ Sep 28, 2016 20:59 |
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d0s posted:obsession w/zoe quinn, totally not an alt-right trait lol Please, tell me more about how it is stupid to boycott a luxury product because an employee did something racist. e: To be clear, I personally am not boycotting Oculus because of this. I was already boycotting them for other reasons. BMan fucked around with this message at 23:53 on Sep 28, 2016 |
# ¿ Sep 28, 2016 23:44 |
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I saw actual games in the Vive store already (Fantastic Contraption and Cloudlands).
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# ¿ Sep 30, 2016 21:39 |
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Well now I'm just confused: http://blog.vive.com/us/2016/09/your-journey-begins-at-viveport/quote:As part of this release, we are introducing Viveport Premieres–titles launching first on Viveport. These titles include Everest VR, Google Spotlight Stories’ Pearl, Lifeliqe, Stonehenge VR, The Music Room, an all-new edition of theBlu and more. e: Also, can someone explain to me how buying exclusives for a store makes any economic sense when there is no vendor lock-in?
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# ¿ Sep 30, 2016 22:07 |
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I mean, if I wanted to buy a game that was a Viveport Premiere, I would buy that and then immediately go back to Steam. I imagine most gamers would do the same, so I don't see how this scheme makes HTC money.
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# ¿ Sep 30, 2016 22:22 |
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Yes, but presumably HTC would have paid the developers a boatload of money to not release on Steam.
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# ¿ Sep 30, 2016 22:27 |
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Well, I see that there are a few titles on sale on Viveport for a dollar. Now there's something I can get behind.
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# ¿ Sep 30, 2016 23:14 |
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Kotaku's review has a demonstration of the controller shake. Disappointing.
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# ¿ Oct 5, 2016 18:13 |
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Cojawfee posted:It gets orientation from the IMUs. This is really accurate and fast but it drifts. I think it was Dan in the GiantBomb stream that was playing some kind of funhouse game with guns. The one gun kept drifting to the left because there was nothing to correct IMU drift. Technically the Move does use a combination of accelerometer and magnetometer to correct gyroscope drift. This is enough to determine the 3 axes of rotation, but it's prone to interference and not particularly accurate.
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# ¿ Oct 5, 2016 21:28 |
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Tom Guycot posted:Also it still blows my mind the tracking camera isn't included with the headset, like, the controllers I can understand, but to sell a headset with no tracking is crazy and I think after the pre-sale hype market has died down, theres going to be a poo poo ton of idiots around Christmas complaining that this headset they bought for their kids gamestation 4 doesn't even work right. Heh
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# ¿ Oct 6, 2016 01:30 |
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Yeah, I made that. By the way, to anybody who doesn't recognize that comic, I highly recommend you look up Johnny Turbo.
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# ¿ Oct 6, 2016 04:28 |
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Ideas for potential reasons why tracking would fail only for some people:
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# ¿ Oct 6, 2016 17:12 |
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Actually, now that I think about that "hands blocking the camera" thing... With just the Playstation Camera directly in front of you, it means you could easily mess up the tracking just by putting your hands in front of your face. That's going to be incredibly limiting.
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# ¿ Oct 6, 2016 17:27 |
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w00tazn posted:If you want to test the IMU then just turn the camera around or cover it and try to use the Rift. You'd be surprised at how good it is and how well it tracks with no correction. Hopefully the same applies to the touch controllers. Nope, IMUs are quite good at angular tracking but they can't do unassisted positional tracking at all.
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# ¿ Oct 7, 2016 16:25 |
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There is no secret super-IMU with accurate positional tracking in the Rift. Even the heavy duty INS units the military uses have drift on the order of a foot per second.
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# ¿ Oct 7, 2016 18:07 |
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DCS World is actually playable now, thank you based Gaben
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# ¿ Oct 26, 2016 02:10 |
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quote:Soundboxing is a VR music video kickboxing game where you create the beats! quote:kickboxing quote:kick wat
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# ¿ Oct 28, 2016 16:52 |
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HerpicleOmnicron5 posted:70 FPS is not a deal breaker. Honestly, 30 FPS isn't a deal breaker. What is a deal breaker for VR is a fluctuating framerate and while I don't understand the term at all, frame pacing is also important(?). So long as there is consistency it should be more or less fine. Personally I'd like to be able to cap certain performance intensive games to 60 rather than 90, since (to me at least) static 60 and static 90 are indistinguishable, but jolts from 90 to 70 definitely are even though I never drop below 60. SteamVR by default only renders at 90 or 45 FPS, so I don't know what you're talking about. There is also an option to force 45 FPS. It's when a game starts missing frames at 45 FPS that things really go to poo poo.
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# ¿ Nov 2, 2016 22:12 |
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Do you have an Nvidia GPU? If so, install the SteamVR beta and turn on asynchronous reprojection. This will improve your DCS experience immensely.
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# ¿ Nov 2, 2016 22:20 |
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HerpicleOmnicron5 posted:Should I turn off the other forms of reprojection, or just turn everything on then? I'll just quote the thing from the valve post: quote:* Notes on async reprojection:
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# ¿ Nov 2, 2016 22:37 |
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Rastor posted:The MSI backpack PC is now a thing you can purchase with money: Based on those specifications, that thing's battery life probably won't reach 30 minutes. e: maybe I'm reading the battery thing wrong, then it could last up to less than an hour. BMan fucked around with this message at 22:30 on Nov 10, 2016 |
# ¿ Nov 10, 2016 22:25 |
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Rastor posted:It's supposed to be "up to" 45 minutes per battery, and has 2 batteries. That would imply a total power consumption of PC + HMD of 120 watts... I don't buy it.
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# ¿ Nov 10, 2016 23:05 |
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Google released an update with more cached data included for the default places, otherwise no.
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# ¿ Nov 18, 2016 19:43 |
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OK people, this is the correct way to wall mount the lighthouses. 1. Throw the included drywall anchors in the trash 2. Buy a pack of these: 3. Screw them directly into the wall, they are self-drilling 4. Profit
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# ¿ Nov 25, 2016 17:20 |
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This must be Intel's worst marketing idea since they tried to sell CPUs with DRM locked hyperthreading.
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# ¿ Dec 8, 2016 07:30 |
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Ciaphas posted:I know I'm seriously overthinking it but boredom at work does this to a guy. Anyone have a guide or link to said for fitting a Vive on one's head, both as comfortably as possible and in a way that produces good focus? Bonus points for being able to wear glasses while doing so but I'm fairly close to giving up on that one. You're not overthinking it at all, using a good headset donning technique has increased my Vive wearing comfort greatly. Homeless snail has covered adjusting the straps, so I'll tell you my method for putting the thing on without smudging your glasses. 1. Pull the cord up through the loops a bit to create slack in the cord. 2. Firmly grasp the bottom of the strap and the cord going through it with one hand. 3. Pick up the headset with your other hand. 4. Lift the strap out of the way and push the headset straight onto your face from the front. 5. Pull the strap down firmly onto your head. e: Also, do the reverse of that when taking it off. BMan fucked around with this message at 03:13 on Dec 9, 2016 |
# ¿ Dec 9, 2016 03:03 |
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Stick100 posted:FYI you don't need to mount or place the lighthouses high. The main reason they suggest it is that it makes it less likely if someone else steps into the area they won't occlude (block) the line of sight between a lighthouse and the headset/controller. If it's just you in a play space you could even put the lighthouses on the ground. You also might need to use the sync cable because your body could block line of sight between the lighthouses.
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# ¿ Dec 12, 2016 21:17 |
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AndrewP posted:Funny thing in VR I noticed - in Job Simulator, I CANNOT do a throwing motion if it looks like my arm is going to hit something. I physically tried to throw a book or whatever with a full throwing motion with the microwave in front of me, and I couldn't do it. You just solved the GORN breaking controllers problem, replace the chaperone grid with microwaves
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# ¿ Dec 21, 2016 07:46 |
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Zaphod42 posted:Do you actually hold the gun and aim with two hands? IMO holding a rifle in VR feels awful without a gun rig. With one, it's loving sublime.
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# ¿ Jul 3, 2017 02:06 |
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TheKnife posted:Are there any VR games like Receiver yet? Something highly skill-based with pseudo-random content and intricate mechanics The Meat Grinder mode in H3VR, pretty much. HerpicleOmnicron5 posted:Yes. Receiver in VR. https://www.reddit.com/r/Vive/comments/5uavub/receiver_by_wolfire_steamvr_mod_link_in_yt/ Oh poo poo, I didn't know somebody ported that to SteamVR!
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# ¿ Jul 7, 2017 17:40 |
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I won't be immersed unless there's a 20 minute speed of light delay
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# ¿ Jul 7, 2017 18:36 |
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I made a quick and dirty mod for Receiver to make the sight posts white: https://www.dropbox.com/s/1isx7uzx8qrh48e/receiver_steamvr_white_sights.zip?dl=0
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# ¿ Jul 9, 2017 20:54 |
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If any Vive owners reading this happen to have a 3D printer capable of printing flexibles, I have something to help protect your controllers from the ravages of GORN: https://www.thingiverse.com/thing:2381512
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# ¿ Jul 10, 2017 16:44 |
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# ¿ May 11, 2024 14:25 |
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Buy a loss leader Rift and then buy all your games from Steam, IMO
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# ¿ Jul 10, 2017 17:31 |