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Kwyndig
Sep 23, 2006

Heeeeeey


In the continuing saga of shipping, apparently somebody at the USPS decided to either wreck, lose, or 'lose' my card deck for Costume Fairy Adventures, because after marking it as out for delivery, it then supposedly went to Saint Paul MN and from there to Jacksonville FL.

Which is nonsense, because I live in Illinois, and usually when the Post Office can't drop off my poo poo they leave a little card and I go pick it up the next day.

Fortunately Penguin King Games is being a class act on this one and will be sending me out another deck in a few days.

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Kwyndig
Sep 23, 2006

Heeeeeey


Well it's a box set, that's the downside of box sets, they are prohibitively expensive to ship per unit in any method other than bulk shipping container.

Kwyndig
Sep 23, 2006

Heeeeeey


NGDBSS posted:

The one mechanic he revealed already makes more worry. When Monte was discussing conflict resolution he noted that normally you'd roll to hit some target number, pitting your modifiers against it before rolling a die of some sort and hoping to get over that TN. (Monte seems to have become incapable of calling a spade a spade and instead calls it "challenge", but whatever.) The weird part is that magic is distinct from this and instead adds dice, which adds another variable to consider. Okay... And then he mentions that having magic on the other side will in turn require more successes to ultimately not fail. So what we have here is a conflict resolution system with three distinct but not independent variables, which can easily spiral out of control in the best hands. Monte, on the other hand, hasn't been so apt in the past even with one variable.

Oh jeez. Monte, you have to learn that non-transparent mechanics are only good if they're solved. When you've got a TN, multi-die, multi-success system where every single part of it is variable all you've succeeded in doing is giving your more mathematically minded players a headache and an urge to kill. It's certainly possible to determine the probabilities of success on any given action in a system like that, but you'd spend hours if not days building your sets if you wanted to know probabilities of success for every action.

Also Monte, I don't think you did the maths for this, so I'm betting it's going to be full of D&Disms like if you roll for everything the system rapidly falls apart into a series of cascading failures for ordinary people trying to do ordinary actions.

Kwyndig
Sep 23, 2006

Heeeeeey


And he was never heard from again...

Kwyndig
Sep 23, 2006

Heeeeeey


Lot of tits out in that art.

Kwyndig
Sep 23, 2006

Heeeeeey


Sodomy Non Sapiens posted:

The setting seems really cool but I can't see anything enticing in that rules overview. "D&D, but Scandinavian" doesn't strike me as being worth spending ~AUD$120 on. Makes me really wish they had a PDF tier.

Same here.

Kwyndig
Sep 23, 2006

Heeeeeey


Jedit posted:

The game is ready to play now in PNP format, but they aren't going to deliver the finished product for a year. Even if this wasn't Penny Arcade they could gently caress off.

A year? How do you? I don't even... the Million Dollars But card game was ready to hit the printer at the end of the KS and they delivered in the same month for some backers. Admittedly, card games with minimal art are easy to print, but seriously, I would expect a goddamn board game that doesn't even use miniatures, is already complete, and apparently has full art already done would take a couple of months, tops.

Kwyndig
Sep 23, 2006

Heeeeeey


El Estrago Bonito posted:

The hasslefree guy has said before that he sculpts all his minis from nude up and so the nude versions are mostly because he already has done the work and he knows people will buy them. Doesn't really make it any less skeezy but still.

What, nipples and all?

Kwyndig
Sep 23, 2006

Heeeeeey


Macdeo Lurjtux posted:

I like the box, but in not sure it will make it to production. Jack Daniels is very protective of their labeling.

Haha, they have no standing on the trade dress part, since it's not for an actual drink product and would most likely fall under Parody. What JD is most protective of (and which that box lacks) is the 'Tennessee Whiskey' labeling, which requires every other brand produced as such in the state to produce a product under at least the same standards as JD (except I think they did relax the standard to allow reuse of barrels).

Kwyndig
Sep 23, 2006

Heeeeeey


The people behind Singularity (the post human dating game) released another game to backers today, even though it didn't hit the stretch goal for that. Apparently it will be up for sale in a few days, and is called Short Film. It's a 4-player storytelling game about short films and after reading it, it seems like the Soundtrack Player and the Star Player have more power over the game than the Locations Player or the Casting Player, but otherwise it looks solid.

Kwyndig
Sep 23, 2006

Heeeeeey


gourdcaptain posted:

Well, he's going full in on the "force refunding of complaining people" thing.

Holy poo poo, and I thought GMS was bad. This is a level beyond pretentious rear end in a top hat, I call it, nothing special because pretentious assholes don't deserve cool names for things. I'm certainly never backing anything he puts out.

Kwyndig
Sep 23, 2006

Heeeeeey


I've had both things happen, but I've backed a number of kickstarters (including a couple of the failed ones listed earlier). I have avoided backing anything in the video games category for a few years now though, simply because that category is even more prone to failure or terrible results than tabletop games. If I back a bad tabletop role playing or card game, I can usually at the least steal a few mechanics or ideas from it if it comes out at all. If I back a bad video game, I'm stuck with a bad video game, since usually those don't have anything unique about them past, maybe, the premise (and I could get that for free). Hell, if I back a bad minis game, unless it's truly terrible I can just flip it on eBay for around what I paid for it.

Now, if it doesn't come out that's a different story, and usually I just chalk those up to eh, unless they took me for a substantial sum (which hasn't happened yet). As long as it's clear that they didn't just piss the money away on parties, hookers, and/or drugs, I'm usually okay with it.

Kwyndig
Sep 23, 2006

Heeeeeey


Ken there is notorious for taking KS funds and then claiming he's run out of money before he actually delivers anything. Don't expect Spinward to be anything more than what he's posted unless somebody lights a fire under his rear end.

Kwyndig
Sep 23, 2006

Heeeeeey


Evil Mastermind posted:

Holy poo poo I just got word that my hardcopy of Metamorphosis Alpha is getting ready to ship. :psyduck:

I know right, that's my longest KS that's still 'any day now guys' that I haven't written off. Mostly because he did send out PDFs, so the book was at least finished, if not printed.

Kwyndig
Sep 23, 2006

Heeeeeey


unseenlibrarian posted:

Why would they start making it easy for players to swing off chandeliers in a 7th-sea derived game now?

:vince:

That said, this falls squarely under my 'no videogames Kickstarter' rule.

Kwyndig
Sep 23, 2006

Heeeeeey


And if you wanted one with actual pirates, there's Assassin's Creed IV: Black Flag, and Rogue for all your swashbuckling and stabbing dudes in the throat with armknives you could ever want.

Kwyndig
Sep 23, 2006

Heeeeeey


Macdeo Lurjtux posted:

Well the ending to AC2 was definitely something Wick would have thought to do in a tabletop game.

"Desmond, who the hell is Desmond?"

Man, that would have been a great twist in a tabletop game before AC2 came out.

Kwyndig
Sep 23, 2006

Heeeeeey


I'll be interested in seeing what they do with Aeon, but honestly I'm burnt out in general and they really pissed me off with how they've handled Exalted (note: I have no loving clue if the game is better now, but after the first half of Infernals and the goddamn preview rape charms in 3e and how they didn't immediately go "oops, our bad, everyone involved has been censured" I've written off Onyx Path).

Kwyndig
Sep 23, 2006

Heeeeeey


I should make a samurai game where it's all Ronin as PCs, and NPC samurai.

edit for clarity: Like some big setting event before play begins has stripped all 'samurai' of their masters, and so you've got a bunch of dudes with swords and bows and horses running around the country, taking odd jobs, righting wrongs, or causing wrongs, etc.

Kwyndig fucked around with this message at 15:39 on Sep 23, 2016

Kwyndig
Sep 23, 2006

Heeeeeey


Well yeah, it's just "suddenly, adventurers!" with a bit of backstory as to why.

Kwyndig
Sep 23, 2006

Heeeeeey


Nuns with Guns posted:

So has anyone backed Gattaibushido:FUSION! Mecha Pilot RPG? I'm curious about it because the power rangers are cool, but I have no idea if it's a good game.

I liked Motobushido so this was a no brainer for me.

Kwyndig
Sep 23, 2006

Heeeeeey


moths posted:

I think they brought in tits (in the form of spider maidens) and that wasn't enough to save the project. Which is kind of a shame since their goblins looked cool.

Their shieldmaidens failed the first time, too. Iirc they had reached their stated finding goal, but hadn't exceeded their actual goal, which just makes me nervous about the company.

Why the hell would you do that? No, seriously, why would start a project and put your funding goal at even one penny less than your actual budget for completion? You can't count on exceeding your goal, and usually exceeding your goal also means your costs are going to go up (either from stretch goals or just having to produce more units), so why would you ever ask for less money than you need when you don't have any way to make up the difference. It's just nonsense and madness, and I should know, being well versed in nonsense and extremely mad.

Kwyndig
Sep 23, 2006

Heeeeeey


long-rear end nips Diane posted:

Because when you do what you said people call it boring and lame, like the Dungeon Fantasy kickstarter.

Oh, you mean the competently run and basically guaranteed to work out well Dungeon Fantasy kickstarter?

Kwyndig
Sep 23, 2006

Heeeeeey


Wait, why would anyone offer 5e support? I smell a scam.

Kwyndig
Sep 23, 2006

Heeeeeey


General Ironicus posted:

The Decemberists and Keith Baker have collaborated on a new boardgame, called Illimat. It looks like a cross between a card game old people play, and a contemporary resource-management game.
https://www.kickstarter.com/projects/twogetherstudios/illimat

This is without a doubt the strangest collaboration on KS I've heard of. It's like if The Flaming Lips teamed up with Martha Stewart to release a Jam of the Month collection.

Kwyndig
Sep 23, 2006

Heeeeeey


It's finally here! I can mark that page off at last. Metamorphosis Alpha has arrived.

Kwyndig
Sep 23, 2006

Heeeeeey


moths posted:

Ok cool, I didn't get any shipping info but I'll keep watching my porch...

This should be the new thread title.

Kwyndig
Sep 23, 2006

Heeeeeey


What is with people and transmedia pitches. Your average fan doesn't give a poo poo.

Kwyndig
Sep 23, 2006

Heeeeeey


senrath posted:

No, it started as a manga. The card game chapter in it just got really, really popular so they expanded on it with an anime focused on just that, as well as the physical card game.

And it really shows, as a lot of the rules for the card game are/were terrible and came directly from adapting a storyline that cared more about drama than coherent rules (take, for example, the fact that if a player managed to mill their deck enough to put out Exodia, they instantly won, even if the other player was one turn away from victory otherwise).

Japan has decent luck with multimedia franchises, particularly their bigger game developers (Sega, Bandai Namco, Nintendo, Square Enix), but even they tend to a 'wait and see' approach instead of just going "It'll be a card game, and a web app, and a cartoon, and..." right out the gate. They might draw up plans for what to do if something takes off in one field (like how Nintendo pushed the Pokemon anime early in the US), but aside from merchandising (toys, figures, model kits, cell phone doodads, etc) you rarely see something that starts as multiple things.

Kwyndig
Sep 23, 2006

Heeeeeey


Saint Isaias Boner posted:

im interested in how they intend to get a feature-length animation of their horrible ideas made by a Japanese animation studio out of that 1 million stretch goal

well, not really interested, i just don't think it's possible

e: it's not as it turns out, for some reason they've limited every pledge level so they were never going to get more than about 230,000 if they sold out

Considering that it took Trigger half a million to make an hour long film it's not entirely unreasonable, if they already had industry contacts who were enthused about his project (which I'm guessing they don't).

Kwyndig
Sep 23, 2006

Heeeeeey


Kai Tave posted:

That art is, I'm sorry to say, not doing it for me at all.



That dude on the bottom makes my head hurt just looking at them. Beyond superficial aesthetics there's the fact that I already own Swashbucklers of the 7 Skies and two versions of Inverse World and that this doesn't really seem to be bringing much new to the table in the "floating islands and airships and magic" genre, so I'm probably gonna pass. Sign me up for a new edition of Blue Planet though.

Same here but my issue was cards based mechanics. I'm so tired of cards as a pseudo randomizer.

Kwyndig
Sep 23, 2006

Heeeeeey


Oh neat, I finally got my coupon code for the Dragon playbook for Fellowship. I kind of forgot I hadn't gotten that.

Also the first supplement for the new Fate Core compliant version of Bulldogs! is out to backers (but not the general public yet so I can't link it).

Gattaibushido is looking good, the latest update included some more art, both of the paper dolls (part of the 'fun stuff' package) and a bonus extra art piece from the artist who worked on Motobushido. I'm looking forward to this one.

Kwyndig
Sep 23, 2006

Heeeeeey


That game looks even worse than exploding kittens, and I didn't think that was possible.

Kwyndig
Sep 23, 2006

Heeeeeey


Kai Tave posted:

It's gonna make a billion dollars.

Oh, I have no doubts about that, because they have a loyal, if misguided, fanbase who will readily shell out for that crap; The art style is lazy, the premise is insulting and distasteful, and the mechanics are so simple a three year old could play (and would probably be the only one to actually have fun with it, more than once).

Kwyndig
Sep 23, 2006

Heeeeeey


malkav11 posted:

Magpie Games are finally Kickstarting Bluebeard's Bride, a horror roleplaying game based on the classic fairy tale and Powered By The Apocalypse, designed for very unsettling one-shots. One of the designers ran games for the One Shot podcast and the Jank Cast podcast (links are on the KS page) some months back, and those more than convinced me I needed this game. It's real dark and since the core of the horror is to do with violence of all kinds towards women (and definitely not in an exploitative way), it's probably not going to be something everyone is going to be willing to play, much less enjoy. But I would really recommend listening to those APs and seeing what you think.

Mind you, I would also like to hear an AP or two run by someone else. It's easy to make a game seem brilliant when it's being run by the person who created it (at least assuming they're a talented GM), but it's important that the game provide the tools to work when random GM #23 takes it on, too.

Considering the subject matter and Magpie Games recent reputation, yeah going to pass on this one, this isn't doing anything to change my mind.

Kwyndig
Sep 23, 2006

Heeeeeey


I just thought it was dumb that you can't combine robots of the same class. If you can't figure out a way to make that work, maybe you shouldn't be building a combining robot game :colbert:

Also yeah, I wasn't enthused by the art, and the fact that they split the game into two box sets was a major turn off for me, even if you could play either box on its own.

Kwyndig
Sep 23, 2006

Heeeeeey


JackMann posted:

Unfortunately, it got shut down before I could share the drama, but this is kind of hilarious. You know that Demogorgon mini from Stranger Things? Someone Kickstarted a giant version. However, they did so without checking to see if anyone actually owned it. When told that Mirliton had the rights, they basically said that since they were just some company in Italy, the copyright couldn't possibly be valid, and they were in the clear.

Doesn't seem to have worked out for them.

Why the hell would they think Italians holding an American copyright was invalid, that's literally the dumbest thing I've ever heard in the business, and I've seen a lot of Kickstarters shut down over rights issues.

Kwyndig
Sep 23, 2006

Heeeeeey



If my tumblr feed is to be believed, there are no straight people under 20. Of course, that's tumblr, there's probably only a few hundred straight people on it who aren't running porn bots.

Anyway, backed because I support the idea of Monsterhearts, even if I've never played it.

Kwyndig
Sep 23, 2006

Heeeeeey


Well, when stretch goals were announced for Monsterhearts 2 I started to have... issues with the project. Fortunately, these have now been at least partially addressed. We'll see what happens next. I've pulled pledges before because they involved people I didn't want receiving my money, and I'll do it again if I have to, no matter how much I might like or otherwise support a project or creator, because as long as the industry at large continues to shelter toxic personalities, there will be no progress. If that requires me to just plain stop spending money on the hobby, well, I have enough stuff to game with for my foreseeable lifetime already.

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Kwyndig
Sep 23, 2006

Heeeeeey



Yes, was phone posting so didn't have a link.

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