StarkRavingMad posted:No real surprise but it hit funding goal like, instantly. Expect it to hit all of its stretch goals pretty easily. It looks solid enough, I backed at the base level since I'm a sucker for CTG's stuff as well as Elder Scrolls. I'll decide on addons and Valenwood later.
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# ¿ Mar 28, 2023 21:43 |
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# ¿ May 3, 2024 15:58 |
CODChimera posted:yeah same. i'm probably deciding between this and townsfolk tussle...
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# ¿ Mar 29, 2023 10:05 |
StarkRavingMad posted:They did a pretty extensive Q&A and a playthrough/teach stream this morning, so you can always check that it and see if it seems like it's for you: https://www.youtube.com/watch?v=eTMdjAY8t2A (It's like 5 hours long, but you can just jump around a bit in it or whatever). They say "we already had 2 version of each character race (one male, one female) but what if you both want to play the same race+gender???" So you have four copies of each character's material (sheet, token, etc) with different art and identical content otherwise, for each race
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# ¿ Mar 29, 2023 18:40 |
Kerro posted:I played it a bunch (and have played most other boss battlers to some extent as well) and I'm guessing it means that it's not recommended with two characters rather than 2 players. You would definitely want to play 2 characters each if you were playing with 2 people as like most of these games, it's really most balanced around having 4 player characters and anything more or less skews the balance and the feel of the game to some extent. In particular, the already high-luck nature of the gameplay would be dramatically amplified with only two characters where a few bad rolls or a bad hit could seriously ruin your game. More characters = more dice rolls = a more even distribution. I guess I'll have to decide between this and Guards of Atlantis 2nd ed (which apparently has rules for 2P).
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# ¿ Mar 31, 2023 09:23 |
^^^^ Thanks! Has anyone has a chance to see some gameplay/try Galactic Renaissance? https://www.kickstarter.com/projects/matagot/galactic-renaissance It looks like a worker placement/engine builder, from the designer of Inis. The intro video is very light on the rules themselves, though I think it's funny that it mentions that you have to have a "power turn" (by scoring 10VP in a single round) to win the game. That Italian Guy fucked around with this message at 10:13 on Mar 31, 2023 |
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# ¿ Mar 31, 2023 10:00 |
Yeah I would assume it would be like playing GH solo or something like that since you end up playing multiple characters, I presume.
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# ¿ Apr 1, 2023 09:55 |
Jimbozig posted:Two days left on Hellrunners! Got it, thanks!
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# ¿ Apr 15, 2023 21:27 |
CitizenKeen posted:What makes it very cool? The art looks slamming, and the layout looks best in class, which are selling points. But nothing about the setting speaks to me that isn't in my head already as a childhood SNES owner. How rules light is it? - opposed rolls: you have to roll below your skill value, but above the opponent's roll to win; - point-crawl wilderness exploration system; Everything else seems very simple/already seen, at least from what's described in the KS. Dawgstar, since the production cycle has been this long, do you know if this has been playtested to hell and back? From a quick glance I'm not sure why I would pick this over Icon, unless I want something less crunchy. There are some quotes from ENNIE winner/nominees in support of it though, so maybe there's more than meet the eyes that just great production values. Edit: there's some stuff about the game on the official YouTube, haven't watched it yet. https://www.youtube.com/watch?v=GtPn4mQhIoM That Italian Guy fucked around with this message at 14:43 on Apr 17, 2023 |
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# ¿ Apr 17, 2023 14:28 |
It definitely feels like something that has been in development for 10 years - as in, some elements feel fresh and new and some a bit stale, and they are sitting side by side. In the chargen video, you can almost carbon date certain rules/design choices to the specific period in which certain elements were popular design choices. It feels like a work of love, overproduced the way Gloomhaven is (IE: a ton of content in a giant box - almost everything has bespoke art for it), but it also feels like a bit unfocused at times (the way DnD approaches its simulation-adjacent aspects, aka: I had an idea for this specific thing, let's add rules about it) or unnecessarily bloated (IE: one species darkvision has a paragraph to specify that it doesn't have the same penalty for daylight that the other species darkvision has. You can see that this is the result of someone having that question while testing, but you can't just leave this kind of notes in a proer technically written book - you just have the darkvision that gives disadvantage mention it, or you mention it in the other one. Otherwise you get a 500 page rulebook). That Italian Guy fucked around with this message at 18:54 on Apr 17, 2023 |
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# ¿ Apr 17, 2023 18:50 |
dwarf74 posted:So the Return to Dark Tower RPG pdf just dropped. By the way, regardless of my previous comments, I've backed Break!! at a physical level. It feels like the book is going to be a good item from a production point of view no matter what, so let's roll this dice.
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# ¿ Apr 18, 2023 16:32 |
Mouzer posted:Note that they are also charging another 75ish bucks for shipping on top of that. After charging 60 in 2021. The product does not yet exist.
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# ¿ May 1, 2023 23:00 |
In this specific case, there's also a recognisable name behind the project. Mythic has been around for almost 10 years and they have 13 projects on Kickstarter, all of them big box games like this one. Companies go broke all the time, especially in a recession and especially if their product is niche, but it wasn't something to be expected as a strong possibility at the time the project was launched - inherent dangers of KS notwithstanding.
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# ¿ May 3, 2023 08:08 |
Liquid Communism posted:Not sure why nobody'd consider it likely, we've seen any number of former big name companies in the TTRPG space implode over a bad product dev cycle or two.
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# ¿ May 3, 2023 09:51 |
Not sure if there has been any chance to do this at this point, but was anyone able to try the new game from Travis/Indie Board&Cards? It looks like a reimplementation of Aeon's End, which I enjoyed, but I'm trying to figure out what's different and if it's enough to justify buying in. https://www.kickstarter.com/projects/ibcgames/astro-knights-eternity
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# ¿ May 4, 2023 12:05 |
armorer posted:I skipped the first kickstarter for it because I had (and still have) a bunch of unplayed Aeon's End content. The Astro Knights base game is on Amazon now, and there are several new (last few months) reviews of it on BGG if you want to see more than just the initial reviews. I am interested in it, and may pick it up at some point, but Aeon's End is keeping me entertained for the time being so if I bought Astro Knights it would just sit on a shelf.
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# ¿ May 4, 2023 16:04 |
JoeRules posted:I passed on the first Kickstarter, but started FOMOing once it started to show up to folks, so I nabbed the game from Boardlandia and the expansion from Amazon. quote:Enjoy these amazing prices ...
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# ¿ May 5, 2023 08:46 |
It's time for reimplementations I guess: https://www.kickstarter.com/projects/direwolfdigital/clank-legacy-2-acquisitions-incorporated-darkest-magic What's the thread consensus on Clank: Legacy?
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# ¿ May 5, 2023 13:05 |
In surprising news, 6: Siege has received more than 150% of what they were asking for in voluntary contributions. https://www.kickstarter.com/projects/1162110258/6-siege-the-board-game/posts/3806053
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# ¿ May 12, 2023 17:58 |
The Eyes Have It posted:Sixty-odd bucks for base game seems ridiculously cheap for that campaign. I suppose that's partly why it went the way it did.
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# ¿ May 13, 2023 18:18 |
I think it was on the Eldritch Lorecast that I've heard about a company doing a $1mil+ on KS and someone commenting ,"that's great, we are ruined" - because of the way the backers were skewed towards certain less profitable tiers instead of the majority going for a digital only pledge.
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# ¿ May 14, 2023 11:29 |
Echophonic posted:Anyone end up springing for Break!!? Looked kind of interesting and it's in the last two days. https://www.kickstarter.com/projects/576526373/break-a-trpg-inspired-by-classic-videogames-and-anime
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# ¿ May 16, 2023 14:47 |
Mmm Dead Cells is made by Scorpion Masque, so it may be interesting.
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# ¿ May 16, 2023 18:27 |
Joeno posted:Considering the RPG cards are $50 for what appears to be a comparable amount of contents, it really does feel like it's there to keep the existing playerbase happy.
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# ¿ Jun 21, 2023 09:15 |
Joeno posted:Based on the campaign, there are RPG-specific cards - neither GH 1.0 or second edition cards work, you need the separate $50 set (or the deluxe $90 set) to play. I don't think a digital edition is available.
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# ¿ Jun 21, 2023 09:43 |
dwarf74 posted:So I'll tell you what - I was super hopeful about Backerkit but it's honestly got a lot of work to do before it's a serious contender.
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# ¿ Jun 28, 2023 21:11 |
Dawgstar posted:It was brought to my recollection that Petersen had a friendly chat with Varg Vikernes on Twitter and also followed people like Ben Shapiro and Dennis Prager. So just all the rakes.
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# ¿ Jul 1, 2023 15:36 |
90s Cringe Rock posted:a lance of urbies could take cthulhu E: the boat is probably faster on land too.
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# ¿ Jul 22, 2023 18:33 |
Jarvisi posted:Jeez. I really want to play but that's pricy as gently caress
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# ¿ Jul 31, 2023 13:01 |
Molrok posted:I've backed Oathsworn, Gloomhaven 2.0, Frosthaven and The Isofarian Guard by now. Can't speak about the other two, but X-havens are kind of the opposite of the super bloated KS the guy from NPI was complaining about. They are massive boxes, yeah, but they are so dense with actual game that, if Isaac was Fantasy Flight (or almost any other developer, really), those boxes would have been split in a core and like 10+ expansions. EDIT: to the point that it kind of spoiled me when it comes to big budget/boxes crowfunded games, if you count price in "I could get X Gloomhavens for that amount". That Italian Guy fucked around with this message at 10:55 on Sep 28, 2023 |
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# ¿ Sep 28, 2023 10:52 |
rydiafan posted:Cohorts Cthulhu Kickstarter is live.. They have a link to download quickstart rules, which is nice. Is there any additional info on the 3 extra pdfs? I am wondering how many adventures are included in the 20£ and the 40£ pledges.
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# ¿ Oct 5, 2023 18:51 |
JazzFlight posted:Boom, you got super close with that one. Why would they name that “Flaming Bite” if all things? So lazy.
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# ¿ Oct 6, 2023 20:07 |
Crossposting from the Dungeons and Dragons thread, this is a campaign I have worked on as a freelancer and it is just launching! https://www.kickstarter.com/projects/lionbanner/hellwatch-rpg-infernal-oath It's a Tier 1 to 3, 5e dark fantasy campaign and setting; I have helped design and punch-up the monster stat blocks, items, spells and custom classes for it. There is a free pdf sample (and I have asked the author to expand it a bit, so you may get more free stuff soon). If nothing else, go check it out for a free fun statblock for a small, swarming undead monster that hunts by sound and covers you in toxic drool.
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# ¿ Oct 10, 2023 17:52 |
That Italian Guy posted:Crossposting from the Dungeons and Dragons thread, this is a campaign I have worked on as a freelancer and it is just launching!
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# ¿ Oct 10, 2023 20:16 |
dwarf74 posted:The Monty Python rpg pdf dropped and uh it sure is something. I'm reasonably sure there's an rpg in here among the um... layout. I had originally backed this at a physical tier, but I decided to cancel before the end of the campaign. I was afraid it was going to be some kind of novelty item on my shelf more than anything else...
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# ¿ Oct 29, 2023 22:08 |
Bumping this as there is only a week left and the author has managed to include a Roll20 Pledge tier that was not available when I first posted about it. I have worked on this as a freelance designer, punching up monster stats, items, etc. I'm not really getting any extra money based on pledges/sales, but I think there's some very nice art/maps/design and I would of course like to see people play something I have helped creating. That Italian Guy fucked around with this message at 09:35 on Nov 2, 2023 |
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# ¿ Nov 1, 2023 12:06 |
Leperflesh posted:So, I'm inclined to believe that someone at Palladium looked at a dusty old psych manual as a source, but I feel like that's a pretty flimsy excuse for what you see here, especially by the 1980s. In actual news, the MCDM still unnamed RPG is coming to crowdfunding soon - about a month from now: https://mcdm.gg/RPG (redirects to the "remind me" page on Backerkit).
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# ¿ Nov 5, 2023 09:34 |
Leperflesh posted:There are plugins in photoshop for example that let you fill in background and copy elements and generate them using the built-in AI. So we are now living in a time when artists, doing art, may incorporate AI into their process, potentially without telling their customer/employer. That does not mean I think company did or did not use AI art, but I think we're increasingly going to have these cases where people pore over details in images to try and sus out whether it's all hand drawn or if any of it is machine-assisted. And that kind of sucks for everyone. It would be better for all of these companies to just adopt explicit policies, whatever they're going to be, so that customers can make an informed choice. There is a discussion to be had there, and even more if you go into the gray-ish area of AI generated art being reworked by a human artist. These examples, though, seem to be straight up AI. Why wouldn't they fix the chain link in the picture above, if they had an artist to work on this? It's an easy fix. The fact that they own their crowdfunding platform and are still being silent about their policy is a big indicator that, even if they do not use AI art themselves, they at least tacitly endorse the practice. They are not a small one gamedev indie company on their first project, they are a massive publishing house and they own a crowdfunding platform. I am cancelling my Nemesis backing today.
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# ¿ Nov 28, 2023 08:46 |
Grey Hunter posted:I would say, crowdfunding is an example of where AI could be used - but in a "I need money to hire an artist, but I don't want this page to be a wall of text. So here is some AI art to give you an idea." way.
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# ¿ Nov 28, 2023 09:30 |
Jedit posted:The art and graphic design of a game is fundamental and should be part of the initial goal.
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# ¿ Nov 28, 2023 10:24 |
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# ¿ May 3, 2024 15:58 |
The Bee posted:Most of what I've seen looks rad as hell, but tbh I'm skeptical about this line: The exact mechanics are in a state of constant flux - and tbh I expect most of the game to change its face a bunch of times from now to 2025. The combat is really fun so far. Edit: the real big news is that this is going to come with its custom built VTT like 4e was supposed to. That could alleviate the slowdowns that 4e games used to experience when running higher evel content. Low level content so far is fairly quicker to run compared to 5e, but as players and monsters get more and more options I could see things getting a bit bogged down if you run everything with just pen and paper. That Italian Guy fucked around with this message at 20:01 on Dec 7, 2023 |
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# ¿ Dec 7, 2023 19:50 |