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Liquid Communism
Mar 9, 2004

kinkouin posted:

Considering they communicated the fact that it was their fulfillment company, not the publisher (Catalyst) or the designer (Lynnvander), kinda pointing fingers at the wrong place there.

Never give CGL the benefit of the doubt.

They're the people who showed up to GenCon with boxes of Sprawl Ops to sell while people were trying to figure out what the gently caress was going on with shipping. Lynnvander have bent over backwards to try to make good, but this is all pretty much on par for a CGL project. They are terrible at managing anything.

They're also sill trying to find the kickstarter rewards months later.

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Liquid Communism
Mar 9, 2004

I am 110% here for Ritter von Maus.

Liquid Communism
Mar 9, 2004

Haystack posted:

There's a strain in science fiction in general and cyperpunk in particular that tends to view body modification as a form of spiritual corruption. It's how you get poo poo like Essence in Shadowrun.

Essence in SR is really more of a game balance mechanic than anything. They dressed it up as 'soul points', but it's really there to prevent the street sam from just making themselves into a brain in a Gundam, which was a real problem in 1989's era of Extremely Crunchy Systems. They've touched it up a little and made 'cosmetic' stuff like hair/skin/eye color and cosmetic bodymods not cost Essence in the newer versions, but that and the racial stat penalties are standout issues for things that aren't cool in 2020.


Speaking of Cyberpunk, I should have the preview for Blue Moon ready to go Soon(TM), with a tentative launch date around the 20th!


Edit: Backed me some LIFTS, because I regret missing on it the first time!

Liquid Communism fucked around with this message at 11:01 on Feb 5, 2020

Liquid Communism
Mar 9, 2004

Last I heard from anyone, Guide to Heists is waiting on art and layout, and they expect to launch it on itch.io around July so I'd expect physical ks copies before then?

Liquid Communism
Mar 9, 2004

potatocubed posted:

Leaving out the stuff I know will never be delivered, Cortex Prime is the oldest TTRPG I'm still waiting for and it's only 2 years past due. Since Pigsmoke was almost exactly a year late, I figure I can give anyone a year after the due date before I start complaining.

The one I'm frustrated with is Thousand Arrows. They're a year late now, and still not text-complete, much less any of the art. June last year they were talking a GenCon release, October at latest.

Liquid Communism
Mar 9, 2004

Cat Face Joe posted:

I feel like having the backing of Bethesda/Machine Games would keep them on the level especially since it appears that this game is canon and clears up why everyone in Wolfensisters: Youngblood keeps referring to BJ as the guy who killed Hitler.

Bethesda is famous for not exercising any quality control on stuff they subcontract. Like the physical rewards for the top-tier Fallout 76 pre-orders.

Liquid Communism
Mar 9, 2004

mllaneza posted:

Already updated my pledge - the hardcover of Americana was too beautiful not to.

Same.

Liquid Communism
Mar 9, 2004

I have been exposed to a terrible idea.


Someone apparently decided to take advantage of the terrible reception of Shadowrun 6th Edition to try and kickstart their own cyberpunk fantasy RPG. Could be cool and good, but...

quote:

9 Attributes: Str, Dex, Con, Int, Will, Perc, Cha, Luck, Initiative.
9 Classes: Brawler, Covert, Exarch, Face, Gunhand, Hacker, Mage, Tech, Vex.
6 Races: Human, Elf, Dwarf, Spriggan, Skorn, Minotaur.

Um.

quote:

Low Hit Points: Averaging 10-20 hp at 1st level, up to a max of 20-30 hp at 10th level (max level).
Defence is similar to AC, but starts lower and increases with level.
Armour is Damage Reduction (does not add to Defence). Generally 1-3 points, eg a Heavy Vest is Armour 2 and a Long Coat is Armour 3.

Oh.

quote:

Skills provide access to a level based Reroll Pool, smoothing the fickleness of d20 probability distribution.
Unique Features: Every 3rd level design your own PC ability in conjunction with your GM. Don't want to make your own? Choose from 35+ examples instead.

Oh no.

quote:

Core Mechanics
d20 base using a modified version of the Low Fantasy Gaming engine.
Roll Under for Attribute checks, including degrees of success (Great Success, Success, Failure, Terrible Failure).
Roll High for Attack & Damage, including Fumbles, Criticals and Nat 19 effects for different weapons and enemy attacks.
Anti Attrition Combat: Low hit points, limited armour, high damage weaponry, and Trauma tables (Bullet, Blade, Blunt, Blast, Toxin) make for fast, fierce combat.
Zero HP is Dangerous: PCs make a single Luck (Con) save to determine whether they are All Dead or Mostly Dead at zero hp. If they survive, roll on the Injuries & Setbacks table (anything from a minor scar, to damaged gear, to lost limbs).
Uncertain Recovery: After a combat, PCs may take a 1 hour Short Rest to attempt Willpower checks to recover expended class abilities, Reroll dice, or lost attribute points. Fail your Will checks? Better luck next time, crump.
Luck score replaces saving throws, and powers limited Major Exploits & Rescues, enabling improvised stunts and moments of greatness.

Why is it always a D&D heartbreaker. gently caress's sake people, play something else and stop cribbing from bad design.

Liquid Communism
Mar 9, 2004

3k seems pretty low to me for covers and interior art on a 300 page book that's showing color splash spreads and is using Known Name Artists, but I haven't run one of these from the inside. At least if they're actually paying the artists anything like a reasonable price.

Liquid Communism
Mar 9, 2004

Lord_Hambrose posted:

I have to assume Chaosium realized how much money they are going to lose bailing out John Wick and decided to get some quick cash. It is still mind blowing that any company would take on the crushing loss that is making more 7th Sea when the money is gone, but I assume the Chaosium leadership is buddies with Wick and also has never played a combat in the new system.

The biggest thing I can say about John Wick is that he's still trying to put out more content for a game that he has never fixed the basic mechanical problems with, four years after release.

Liquid Communism
Mar 9, 2004

We did a few test sessions because a bunch of my friends were super into it.

Soon came to realize that the combat was complete nonsense where you either had a duelist and whoever got initiative inevitably won, or everyone carried two brace of pistols and just firing squadded villains.

Liquid Communism
Mar 9, 2004

HidaO-Win posted:

It’s a completely different system, so the problems of 1st ed, like sorcery and swordsman schools being too expensive or generalists being better than specialists at specialists schtick don’t exist as problems anymore.

Yeah. 1e just punished lack of system mastery in character building viciously. Forget to buy defensive knacks? Better start rolling a new character.

2e's entire resolution mechanic is broken on a basic level. Like certain abilities don't actually work at all because the things they're supposed to do aren't allowed by the resolution mechanic.

Liquid Communism
Mar 9, 2004

Yep, and pretty much everyone paid $40-$60 a person for all of it. That kickstarter pricing was absurdly low for what they wanted to do.

Liquid Communism
Mar 9, 2004

Nemesis Of Moles posted:

I'm a stretch goal for this. I'll be writing a setting based on my homeland of North East England during the miners strikes and thatcherism, but also there's a plague and the city has been quarantined. You will be able to kick an England First skinhead down the steps of a block of council flats and hack vampire thatcher using your BBC micro you stole from the school's computer lab.

Welp, I was already sold but that's more sold.

Liquid Communism
Mar 9, 2004

Deceptive Thinker posted:

From what I've been told it's minor rules tweaks and streamlining/errata but essentially it should be compatible with the old versions

The errata's apparently mostly to remove Games Workshop trademarks as the game was originally made in partnership with them.

Hence two of the models just being GW Chaos Warrior and Warlock models.

Liquid Communism
Mar 9, 2004

Nuns with Guns posted:

Apparently someone at Hasbro finally realized in the past few years how useful D&D would be for ~vertical integration~ so funneling MLP to it tracks

There were already extensive and apparently well-selling off-brand MLP conversions for Pathfinder. Hasbro is probably, as usual, cashing in five years past the point there was demand.

Liquid Communism
Mar 9, 2004

Comstar posted:

https://www.kickstarter.com/project...ff-picks-newest

Upzone - The Pop Up Wargaming & RPG Terrain System has started. Free dice if you kick in next 36 hours. It's pricey I think but one good way to get a wargaming or dungeon table up quickly.

That seems really, really expensive to get tiles you can't effectively rearrange the centered terrain on.

Also their pictures of 'can this terrain hold my miniatures' has all the terrain bowing, not exactly a glowing testimonial...

Liquid Communism
Mar 9, 2004


I have no idea what the target audience is for this.

It's not cyberpunk. It's post-singularity dystopian sci-fi.

Just pure trendchasing.

Liquid Communism
Mar 9, 2004

LatwPIAT posted:

People seem to think that cyberpunk has to be punk in the left-wing political sense because it has 'punk' in the name, which brings to mind baby oil and the Democratic People's Republic of Korea. The term was coined through describing authors who approached the staid 1980s (anglosphere) science fiction scene as outsiders armed with radical modernism as 'cyber punks', and later what they wrote as 'cyberpunk', taking its name from a 1982 short story about a cybercriminal, a literal cyber punk. It invoked the amateur and especially outsider nature of these authors, by referencing punk rock as amateur and outsider rock: rock (and science fiction) by punks. Which isn't to say that the term wasn't applied ignorant of how cyberpunk, like punk rock, often had political themes to it, but the primary reason the term was coined was to describe new wave of radical, modern sci-fi challenging the Campbellian establishment.

In terms of what cyberpunk, as a whole, actually is about thematically, different people narrow it down in different ways (and genres are always inherently vague), but the recurring throughlines seem to be that it's a reaction to the economic uncertainty of the late 1970s and the growth of corporate power, that it's neo-noir, that it explores the worry that the terribleness of the present will continue for seemingly forever, and that it explores themes relating to the four C's: crime, corporations, computers, and corporeality.

So the question shouldn't be whether Fragged Cyberpunk is 'punk' in the sense of the modern radical punk politics, but whether it's explores present fears and uncertainties related to crime, corporations, computers, and/or corporeality, in a neo-noir setting/with neo-noir themes.

If there's no punk element, there's no point to cyberpunk, you're just playing science fiction. Cyberpunk as a genre has themes for a reason. Social rebellion and oppression, and the terrible results of hypercapitalism are core to the genre.

There's nothing wrong with science fiction, but it isn't necessarily cyberpunk. Star Wars is a good example, it uses similar themes of lowlifes, oppressive regimes, rebellion, artificial intelligence, and incidental human enhancement but no one would mistake it for cyberpunk.

Liquid Communism
Mar 9, 2004

Ugh. Catalyst Game Labs is launching a new kickstarter next week.

For a tile-based boardgame set in the height of Rome. What the hell.

Pre-launch page here.

Given how utterly terrible their Sprawl Ops kickstarter's fulfillment went (5% of the backers still don't have their orders from June 2018 as of today, and the ones that do are because of a massive volunteer effort on one guy's part), this promises to be another poo poo show.

Liquid Communism fucked around with this message at 03:34 on Feb 6, 2021

Liquid Communism
Mar 9, 2004

I can't imagine the appral.of playing a game in the SCP 'metaverse'. Its like Paranoia, only taken deadly seriously, and that ruins all the fun.

Liquid Communism
Mar 9, 2004

You know you can just get on The Game Crafter and buy cubes in bulk, right? :D

Liquid Communism
Mar 9, 2004

Crane's totally Not Mad about it too.

https://twitter.com/alendrel/status/1365833646498738176

Liquid Communism
Mar 9, 2004

Macdeo Lurjtux posted:

It was one of my favorite settings but I bounced off the system hard.

Same. I got the original sourcebooks as a raffle prize from my local game shop, and they were a great read but I could never talk anyone else into playing.

Liquid Communism
Mar 9, 2004

Frozen Peach posted:

Rules are crazy important to me, as a designer. I'll often read the rules before backing something, unless I already know the game having played it or know the designer or something of the sort.

This is honestly my biggest worry with the campaign. I'm new. My publisher's new. That makes it a risky back right off the bat.

Yeah. There's a few designers who I'll back stuff from without being concerned about reading the rules first because I know that at very least whatever they put out is going to be worth $movie ticket to read, but for new to me writers/publishers I really, really want to see at least a playtest packet.

Liquid Communism
Mar 9, 2004

Yeah, that reads like 'role playing dinner time in an abusive suburban family' which is a hard pass.

Horror games are a hard sell.

Liquid Communism
Mar 9, 2004

JazzFlight posted:

I’m a little leery of backing so many zinequest games this year. Of course it’s cool that a ton of indie creators are able to put out these micro rpgs, but I’ve gotten kinda burned on a couple from last year that still haven’t fulfilled and go silent for like half a year. They’re just a bit risky.

I canceled my plans to run one this year, but mostly over Kickstarter's cryptocurrency bullshit.

Their utter silence since posting defending it, while getting dragged in the comments on everything else they've posted, apparently wasn't enough to make someone up the chain twig to their fungibility as a platform.

Liquid Communism fucked around with this message at 04:57 on Jan 12, 2022

Liquid Communism
Mar 9, 2004

Yeah. If it wasn't for the wreckage it'd make of a lot of indy gamemakers' finances, I'd be wanting to see KS go the way of Tumblr and just completely lose their audience.

Liquid Communism
Mar 9, 2004

EnjoiThePureTrip posted:

Anything interesting coming out of Zinequest this year? Or did the schedule shift gently caress everything up?

Most of the people I know who usually do something for it are not doing this year, between the dumbass schedule change, kickstarter's crypto aspirations, and the cost of shipping doubling every couple months this year.

Liquid Communism
Mar 9, 2004

Huh, apparently Kickstarter finally named a new CEO, and Everette Taylor (formerly CMO of Artsy) is taking over.

An Email posted:



Hi, my name is Everette Taylor and I’m the new CEO of Kickstarter.

It feels surreal to write those words. I’ve long admired Kickstarter, in large part because of its passionate community of creators and backers like you.

Coming to Kickstarter aligns with my own personal mission to help artists and creators, especially those who don’t have the resources and the same advantages others may have. One of the beautiful things about Kickstarter is that it helps level the playing field, that anyone with an idea has a chance to bring it into the world.

Prior to Kickstarter, I was the CMO of Artsy where I worked to support artists around the world. I’m excited to be at Kickstarter and expand beyond just the visual arts to provide access to funding for creators of all forms: games, comics, film, music, literature, design, tech and more. The possibilities are limitless, and so is the potential of this company and community.

This is just the beginning. Any strategy here at Kickstarter will start with this community in mind first. I want Kickstarter to be a platform that you can be proud of and one that we can work together to improve. I built my career as an entrepreneur simply by listening to the people the product was for. My time at Kickstarter will be no different.

I will give my all to make sure that more creators can be supported around the world and that backers are having better experiences, that anybody with an idea can bring their dreams and imagination to fruition.

I feel extremely grateful for this opportunity to be on this journey with you, and I want to hear from you. You can reach me on Instagram or Twitter.

Look out for more exciting updates from the team soon. Oh and one last thing—thank you for your contribution to Kickstarter’s legacy thus far: $6.8B pledged. More than 225,000 creative projects funded. None of that would have happened if it wasn’t for all of you.

Looking forward to making more magic together.

Everette Taylor
CEO, Kickstarter

Liquid Communism
Mar 9, 2004

To give you a hint of why, they're offering $15-17 for a production manufacturing position when the local job market is starting unskilled dishwashers at $15.

https://stlouis.craigslist.org/fbh/d/saint-louis-dishwashers-start/7540221977.html

Liquid Communism
Mar 9, 2004

So in fun crowdfunding news, I actually saw a Twitter reply from the new Kickstarter CEO after he did an interview with TechCrunch:

TechCrunch Interview posted:

In terms of the kind of the negative side of things, what’s the most common feedback you’ve gotten so far?

The most common feedback is about our blockchain plans. I think there’s a lot of misinformation out there. People think that we’re turning Kickstarter into a web3 blockchain company. We’ve started a protocol as a separate entity. We’re exploring the opportunities that’s there in the blockchain to alleviate some of the challenges that we face as a centralized crowdfunding company. That’s it. We’re not committed to moving Kickstarter to the blockchain or doing anything specific there.

Is there a sense in which the project itself has shifted or changed as a result of that user feedback?

I don’t think so. I think our intentions were always genuine and positive. We came at this from the point of supporting people, creators and backers — wanting people to have a better experience and also wanting to see creators be more successful. […] This decentralized play is really only targeted towards improving and helping to solve some of the headaches and problems that we have in crowdfunding. But that doesn’t mean that we’re committed to it. We just want to explore it and see what’s out there that we can do.

What is the elevator pitch for the decentralization?

I’m still absolutely learning, but think of a world where, if you’re raising, you’re not limited to one platform. That’s the beauty. That’s the beauty of that. If Indiegogo’s on the protocol, if Kickstarter’s on the protocol, everyone can benefit from each other.

What would you have done differently as far as that initial blockchain news rollout?

I think it’s involving our community first and getting feedback from our community. It’s really important for a company, listening to your community, getting feedback. I think we would have probably better understood the ramifications of making that announcement.

We had only but good intentions, but we didn’t communicate that well. We could have communicated that better and gotten our community involved in some of the feedback of what we were working on. Now we do have a Kickstarter Advisory Council. I’m actually meeting with them tomorrow.

https://twitter.com/Everette/status/1583754359309234176

So still full steam ahead on blockchain bullshit, just trying to silo it off outside of KS organizationally in response to massive user pushback.

Liquid Communism
Mar 9, 2004

senrath posted:

Yeah, that answer only matters if your concern about them exploring the technology was that it might sink Kickstarter financially, which was not even remotely the concern anyone actually had with it.

Yeah, which really isn't a concern, KS is extremely healthy financially right now after they fired 40% of their workforce right at the start of the pandemic.

Liquid Communism
Mar 9, 2004

Kwyndig posted:

So why is this CEO guy promising poo poo that's never going to happen, like one standard for crowd funding on a Blockchain. Just pie in the sky bullshit that's never happen because there's already like a hundred different coins in circulation so why wouldn't indiegogo just say gently caress Kickstarter and make their own Blockchain. Since they're decentralized there's very little risk in starting a new project on a Blockchain.

Yeah, even if they built this one protocol to rule them all, why would any other crowdfunding site want to put themselves on a blockchain project owned by a competitor?

It strikes me as the usual crypto nonsense. 'The only reason nobody has a monopoly on this industry is because they haven't built a good enough protocol yet' techbro stuff.

Liquid Communism
Mar 9, 2004

Mirage posted:

This is entirely me playing devil's advocate, but: the whole concept behind crypto is that it doesn't have an "issuing party." This "FundCoin" or whatever Kickstarter is creating would exist outside of KS and continue to hold value even if KS itself went under, as long as other entities used it too. Which is kind of the rub, really.

Also since crypto isn't backed by government securities, one coin would have the same value no matter what country you're in, which makes receiving international funds a non-issue.

The downside, of course, is that it's yet another drat cryptocurrency with all their myriad problems.

In practice that is never true. Whoever writes the protocol writes in their own biases and control. Not to mention for cryptocurrency implementations, they universally pre-mine supplies of it so they can sell if it takes off for free profit.

Liquid Communism
Mar 9, 2004

The Eyes Have It posted:

:siren: :siren: Post your most disappointing KS campaign development :siren: :siren: (or at least the first one that comes to your mind.)

I'll go first:

SPACE KRAKEN looked interesting and different with some solid mechanics, but as time went on seemed to go into a weird spiral of feature frenzy. I think the creator fell down a 2010's-furry-deviantart-worldbuilding rabbithole and never regained his senses.
Printed copies are still in progress but an early digital release got me to download and look at it, and uh, well poo poo I can't even figure out how to read the HOW TO PLAY which I think is a sign you done hosed up :engleft:

SIGMATA.

Started out looking like anti-fascist retrofuturistic transistor-era cyberpunk with enemy factions based on the major authoritarian movements of the day.

Then he started posting mechanics, and revealed the real narrative of the game was about allying with one or more of said fascist groups to beat the others in hopes that they'd be reasonable if they were the last ones standing. gently caress Chad Walker, fake-rear end poser anarchist.


Also jesus christ you nerds, they make sleeves that are transparent on both sides. You don't need to unsleeve anything, just buy the right product for double-sided cards.

Liquid Communism
Mar 9, 2004

Not sure why nobody'd consider it likely, we've seen any number of former big name companies in the TTRPG space implode over a bad product dev cycle or two.

Liquid Communism
Mar 9, 2004

Leperflesh posted:

The difference between "this will never appear at retail, it's KS exclusive" and "this could appear at retail" is a promise in the former case, and that promise costs nothing. The only reason to make that promise is because you think it will get more people to pledge, now, out of FOMO. The reason not to make that promise is to not foreclose against the possibility that your game proves wildly successful and the market creates an opportunity for you to get your game into retail outlets, with a reprint if nothing else.

Of course, a third option is to make the promise but with the intention of breaking it if the world starts throwing money at you.

A fourth option is to offer kickstarter-exclusive premium features or freebies or whatever, but leave open the possibility of selling your "base game" or "non-KS-exclusive version" of your game at retail.

I think it's reasonable to be suspicious that folks running an explicitly kickstarter-exclusive game, with no caveats, because that seems to be a naked marketing ploy; and of course, fulfilling the pledges only requires actually shipping a thing, and not making it be a genuinely good game, if you have no plans for it to survive and do well in a competitive retail game marketplace.

On the other hand, I think it's possible that some newbie game makers aren't thinking clearly about the long term and just randomly believe that making the game KS-exclusive is "the done thing." There's a ton of cargo cult behavior in kickstarting, lots of received wisdom and weird ideas and so forth, so I don't think it's fair to say with 100% certainty that every KS-exclusive project is just a cynical money grab with no intentions towards quality.

Or they just think their game's going to be so niche that the KS backers are pretty much the full potential audience.

This is super common with kickstarters for creatives outside of the TTRPG space.

Liquid Communism
Mar 9, 2004

Yeah, but the second's marketing spin if you think the first is true.

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Liquid Communism
Mar 9, 2004

The Bee posted:

That's what happened to Black Flag, too, though boy did they pick the most generic names to try and supplant it. At least Tales of the Valiant has some grip, but Core Fantasy Roleplay? Phew.

The bigger disappointment with Black Flag is that they're just making a 5e clone.

Zurai posted:

Yeah, I was going to say that I was playing 7th Sea TCG in high school well before PotC came out. It was a drat good game, too. They also had a d20 supplement book before they released their own official RPG line, IIRC.

Other way around, Swashbuckling Adventures was translating 7th Sea stuff to 3.x D&D. Came out in 2006.

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