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I've done a wicked thing today. I gave in to temptation and...used an infinite money cheat in SRW3. I'm a bad person and not a proper Super Robot Warrior.
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# ¿ Aug 17, 2016 13:11 |
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# ¿ May 3, 2024 10:41 |
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Yeah, the SNES game. I've tried to beat it like 3 or 4 times now, but have never seen it all the way through. I just can't drop it for whatever reason, so I'm determined to see it all the way through...just, with infinite funds.
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# ¿ Aug 17, 2016 14:25 |
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In case you don't know, Super Robot Wars V is getting an English release on the PS4 next year as well.
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# ¿ Aug 19, 2016 20:42 |
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SRW3: Can the Nahel Argama not be upgraded? I thought you could for some reason but it doesn't appear in the upgrade menu.
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# ¿ Aug 20, 2016 21:34 |
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So uh I just noticed the OST for Alpha is for sale on American iTunes. https://itunes.apple.com/us/album/super-robot-taisen-alpha-original/id483369877 Why is it doing here!?
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# ¿ Sep 1, 2016 20:01 |
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Man, SRW3 sure has some...SNES-era plotting. Lune: "Grrrr! I'm gonna get you guys for killing my father, Bian Zoldark!" Masaki: "Hey you're cute." Lune: "True. Also gently caress the Zabi family, I'm joining you guys."
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# ¿ Sep 9, 2016 11:33 |
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Is V up for preorder anywhere?
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# ¿ Oct 31, 2016 15:32 |
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Prism posted:PlayAsia has it.
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# ¿ Oct 31, 2016 15:48 |
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I'm FINALLY coming up on the end of my SRW3 playthrough. Getter G is absurdly powerful, holy poo poo (Bit surprised the game actually went through with killing Musashi though, since you can save most of the other "doomed" characters). The Granzon is also absurdly good, especially since killing a boss leveled up Shu enough to get Double Act.
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# ¿ Nov 5, 2016 10:51 |
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Schwarzwald posted:It's maybe been ten years since I played through SRW3, but I definitely remember feeling a sense of relief when the game finally gives you some more powerful tools at the tail end of the game. Like early to midgame felt reasonably tough to me, even with the shameful infinite money cheat I used, and now I'm getting flashbacks to when I played Z2.2.
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# ¿ Nov 6, 2016 00:11 |
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Omfg the second to last stage of SRW3 is such bullshit. I'm pretty sure that Wendolo and his Dikastis have literally infinite HP, as if being able to one-shot most of my guys wasn't enough. But hey that makes the game too easy apparently, might as well give him like 15 units of reinforcements on turn 5, including several bosses like Paptimus and Sara. This game is evil. It lured me into a false sense of security before beating me back the gently caress down right at the very end. Luckily I know that if I somehow can kill Wendolo before Paptimus and his crew arrives I can skip them outright to clear the stage...the problem with that though is that I'm not sure I can clear everything before Wendolo without abusing spirits. EDIT: After some more failed attempts, I'm not sure this is even mathematically possible for me to clear. Raxivace fucked around with this message at 20:27 on Nov 6, 2016 |
# ¿ Nov 6, 2016 16:42 |
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I appreciate it. I'm getting pretty stumped here though. Maybe if I had more than two usages of Supply I could get through with Map Attack spamming, but that would require redoing the entire game again to properly set up for. That way I might be able clear this first wave of enemies more easily...though right now, I'm a bit stumped on how to deal with these assholes that wait on the other side of the map, never move, and just hit me with ranged funnel attacks and the like. It takes me like two turns just to get over to them. The bosses in this initial wave are still posing a problem, but to kill them without draining my SP takes too much time until Wendolo appears. And if I spend too much getting him with his bullshit powers to spawn, then Scirocco and his goons strolls in anyways and will pick off whatever forces I still have around. Maybe I should just forego the whole "clear in 5 turns" idea altogether, wait it out until Scirocco spawns and (Slowly) try taking him and the initial wave of enemies out, and then going after Wendolo. It would be a pain in the rear end but I'm running out of things to try. That strategy still might be a big drain on resources, but I might be able to recover from that with some clever usage of parking units in the Ra Cailum and running around the map.
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# ¿ Nov 6, 2016 20:27 |
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I apologize for the second double post in a row, but I've done it. I've finished SRW3! For the second to last stage, I ended up being right about having to take things slowly, wasting turns on recharging, and I had to fight off Scirocco and his forces before spawning Wendolo. I actually a slightly easier time here than I expected, since Mekiboz, Sikalog, and Agirha didn't even move from their spot until I intentionally aggro'd them with Ryune's Rage. Once Wendolo himself spawned, it was just a matter of spamming all of my strongest attacks with Valor or whatever the hell it is called in this patch. Finally, I Double Tomahawk'd that little fucker to death (I had just barely run out of enough Will to not be able to use Shine Spark ). Took me 23 turns on this map (Compared to the 5 turns that was my initial, foolish plan) but I did it. Afterwards I had a low enough turn count to get to the special bonus stage where you fight the Neo Granzon (Plus two Valsions. I guess Shu had some friends he just didn't think to invite to battle before now?). Didn't take any special strategy- again just spamming my best attacks since only three enemies were on-screen. Lot of HP on that guy though, and he hits pretty hard, particularly when he used two Map attacks in a row. Final turn count was 309. I'm glad I played SRW3, though I don't think I'll ever play through the entire thing again. I think I'll play SRWJ next- anything I should know about it?
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# ¿ Nov 7, 2016 23:17 |
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J sounds bizarre. Is there like a ballpark amount of accuracy I should be looking toward getting to?
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# ¿ Nov 8, 2016 01:57 |
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HitTheTargets posted:Which in turn opens the door to the RX-78-2 Gundam using Super Napalm again.
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# ¿ Dec 15, 2016 23:45 |
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Or you end up with strange cases like Roux piloting a Zakrello.
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# ¿ Dec 21, 2016 21:22 |
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Policenaut posted:I demand the return of The Great GM God Ideon.
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# ¿ Dec 21, 2016 23:18 |
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Endorph posted:It's probably just because of how setting-dominatingly powerful it is. It can work if you work around it but it isn't some random gundam series or one-off super robot show that you can just plug in for an added unit like Trider.
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# ¿ Dec 21, 2016 23:29 |
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Captain Earth had a time limit thing too IIRC, but only when they were on Earth piloting the smaller robots IIRC.
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# ¿ Dec 22, 2016 04:29 |
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Pureauthor posted:I wish they would have a Super Shounen Anime Wars. That's Famicom Jump II. No idea if its any good or not, and I doubt it's available in English.
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# ¿ Dec 22, 2016 04:40 |
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That's what I always thought MSF or Diamond Dogs should have as a gimmick if they ever make it into an SRW game, since Peace Walker and MGSV have you stealing vehicles and stuff anyways. It's like, Big Boss can ride a Mass Produced Great Mazinger he ballooned somewhere, why not.
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# ¿ Dec 22, 2016 20:12 |
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In SRWJ, is this thing about not deploying the Zeorymer unless required to get the Great Zeorymer some kind of glitch or is it an intended mechanic?
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# ¿ Dec 22, 2016 21:32 |
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WrightOfWay posted:It's intended. You can actually activate the flag with a gameshark. Schwarzwald posted:I have to assume it's intended.
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# ¿ Dec 22, 2016 21:45 |
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English is looking good. How are these bonus things going to work? Am I going to need to make a foreign PSN account to download them?
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# ¿ Dec 23, 2016 09:19 |
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ImpAtom posted:Does the menu patch translate objectives/SR points too? Otherwise it seems kinda worthless. He actually had a partial MX Portable patch in the works too but never released it.
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# ¿ Dec 28, 2016 00:43 |
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GimmickMan posted:Now we need a few of the KURISMAS PRESENTO scene and we can summarize the entire series in a couple screenshots! Hokuto posted:We don't know how bad V's translation will be, but here's one that I can tell you guys will probably be good!
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# ¿ Jan 4, 2017 20:25 |
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I wonder if there is an interesting way to translate Mika's increasing dehumanization and reliance on Barbatos into SRW gameplay mechanics.
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# ¿ Jan 10, 2017 18:08 |
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ImpAtom posted:The most logical thing would be that Barbatos Full Power has a usage limit like old-school Raideen or SRX but they've shied away from that kind of mechanic for a long time.
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# ¿ Jan 10, 2017 18:54 |
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Gyra_Solune posted:Yurika being around gives me hope, and also hope that they're basically doing W's PoD
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# ¿ Jan 17, 2017 18:37 |
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Beecha surviving ZZ is one of the great tragedies of 20th century fiction. Every other main character I like. Judau is cool, Roux is cool, Elle is cool, Leina had some good moments when she was around, Mondo got tolerable. ZZ was a weird time for Bright (Like that weird subplot where he almost cheats on Mirai) but it added to his character IMO.
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# ¿ Jan 18, 2017 01:02 |
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ImpAtom posted:I genuinely can't think of a single redeeming thing Beecha does.
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# ¿ Jan 18, 2017 02:11 |
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ZuljinRaynor posted:Definitely weird time for Bright. I think it was fine for his character development because you can tell he was suffering from being far from his family for so long that he practically lost it. ZuljinRaynor posted:That scene was frustrating. ZZ also annoyed me with how Fa seemed to act like she had no piloting experience at all in the first few episodes. She had quite a lot of hours under her belt after Zeta, why is she all of the sudden completely useless? Of course that's just a plot explanation. I could have used some badass Fa moments.
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# ¿ Jan 18, 2017 03:07 |
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HitTheTargets posted:Someone should call her parents. I think she got lost on the way to Persona 5.
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# ¿ Jan 19, 2017 00:38 |
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As I've been stumbling through SRWJ, I find that I'm really enjoying the Puzzle Robo segments. I'm sure they're considered simplistic to people better at these games than I am, but I like figuring them out. The extra cash is certainly nice too.
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# ¿ Jan 20, 2017 08:00 |
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Hokuto posted:I wouldn't say they're simplistic? They get really obtuse and arcane the further in you go. That's most people's beef with them. I did really like the early ones.
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# ¿ Jan 21, 2017 07:24 |
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Sordas Volantyr posted:Have you noticed that resupplying lowers a unit's Will by 10? Raxivace fucked around with this message at 06:56 on Jan 23, 2017 |
# ¿ Jan 23, 2017 06:40 |
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MonsieurChoc posted:If humanity don't fear death, all ambitions and desires stop and a "suicide gene" activates causing humanity to kill itself. Because peace and prosperity is bad I guess.
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# ¿ Jan 28, 2017 13:06 |
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Hokuto posted:Since we're talking Gundam...
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# ¿ Feb 2, 2017 04:29 |
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Huh, they're going with some of the lozalized names- "True Mazinger" and "Star Blazers 2199".
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# ¿ Feb 4, 2017 06:07 |
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# ¿ May 3, 2024 10:41 |
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As I play SRWJ I feel like some of the crossover stuff works and some of it feels a little forced. Like when Zeorymer's Masato learns of his background and wonders if that means he's actually a Coordinator, that's a cool detail. But then stuff like Kira having to pilot the Strike comes off as a little flimsy when we have like 20 other machines on the Archangel alone at any given time, to say nothing of everything also on the Nadesico. Random ZAFT soldiers recognize that Domon and co. are also piloting Gundams, but unless I missed some weird detail in a route split, what they even would be doing if the Devil Gundam wasn't running around seems unexplained since the Gundam Fight doesn't seem to be a thing here (Which makes both their Gundams' similarities and differences in regards to the ones that were hidden at Orb odd in this particular setting). Raxivace fucked around with this message at 18:00 on Feb 6, 2017 |
# ¿ Feb 6, 2017 17:57 |