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Unleash the Iain M Banks references.
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# ¿ Sep 15, 2016 17:53 |
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# ¿ Apr 27, 2024 14:34 |
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Really, the human faction quest in ES2 should just be about Horatio becoming the Horatio.
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# ¿ Sep 18, 2016 21:29 |
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Lichtenstein posted:Frankly, I'm more hype about EL's new expansion. The seas are like the #1 gap to fill in that game. I definitely agree with your hype. The Nautilus Pirates were one of my favorites in Alpha Centauri and I can't wait to see what Amplitude does with the Auriga Yacht Club in EL. e: Mokinokaro, rehost those three pictures in the OP that aren't on Imgur. Tanith fucked around with this message at 17:07 on Sep 19, 2016 |
# ¿ Sep 19, 2016 16:08 |
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Tulip posted:I think that before ES2 was a thing, the 'canonical' end to EL was Vaulter's quest victory. Am I going crazy, or did you flip this image horizontally for some reason? I could swear that when I saw this as a loading screen, it was going the other way.
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# ¿ Oct 9, 2016 18:07 |
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Finally won my first game as the broken lords in space. It was a close thing, but fortunately a forced cease fire expired in time for me to murder the cravers before they won by score. Is there any guide to the hero ships or why I would take one ship type over the other? (Flag, drop, limo?) Are symmetrical weapon mounts on either side of a ship just cosmetic as far as damage-dealing goes? Is there something I can mouse over that actually tells me how much manpower is being added to a fleet in orbit per turn? Mousing over individual ships tells me they should be getting their full compliment in one turn, and clearly that's not happening.
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# ¿ Oct 11, 2016 20:27 |
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I think I've got this sea monster thing down now.
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# ¿ Dec 1, 2016 23:02 |
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Spanish Matlock posted:You can't raze enemy cities until they're done being little shits about being taken over. Play Cultists, problem solved.
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# ¿ Dec 12, 2016 08:48 |
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The Unfallen also sound kind of like a Scottish Bentusi, and look like Battlefleet Gothic Eldar. I can get on board with this.
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# ¿ May 10, 2017 03:34 |
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e: Managing manpower as the Vodyani seems unnecessarily difficult, I've spent a lot of time just hovering over things, trying to figure out how it worked. I seriously misinterpreted how important Chain Gang is. Here's a headscratcher from ES1. Tanith fucked around with this message at 03:30 on May 12, 2017 |
# ¿ May 12, 2017 03:18 |
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So I've noticed a bizarre, creeping problem in this current playthrough. Committing some sort of action with some sort of immediate consequence has some sort of cumulative delay over several turns until it eventually doesn't register at all. The UI will make whatever noise you get when you press the button, whether adding an improvement to a colony queue, saving skill points on heroes, and game-breakingly, being unable to either fight or retreat from a battle. I can still do things like min/max event notifications, zoom in and out of planets, open the management screens and select which hero skills I want to put points into.
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# ¿ May 13, 2017 06:11 |
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Antti posted:How do you send pops from one system to another? I can really break the game with riftborn if you can do that. If you have a level 2 colony, you have a spaceport that shows up here. Pick up your citizens as you would if you were transferring them to a different planet... ...And let the cravers die in space.
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# ¿ May 25, 2017 06:39 |
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e: missed a page, not pertinent.
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# ¿ Nov 20, 2017 22:57 |
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Generic Octopus posted:Some dude is working on something like this over on Amplitude's forums. Not certain how confident I am in it but Amplitude gave it the ok so I guess we'll see. That's really cool, thanks for sharing! Wouldn't have seen it otherwise.
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# ¿ Jul 22, 2018 16:30 |
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# ¿ Apr 27, 2024 14:34 |
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Helion posted:Free amplitude game weekend. How about an Android port of Dungeon of the Endless? ...
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# ¿ Jan 24, 2019 19:25 |