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Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


:siren: New thread! https://forums.somethingawful.com/showthread.php?threadid=3839947 :siren:




Hello there friends and welcome to Battlerite, a top-down multiplayer brawler by Stunlock Studios. This is the spiritual successor/remake of Bloodline Champions. We’ve reached the Early Access stage of this game’s life, where you can spend $20 for the honor of playing the sort of open beta of the game.

Steam page is here.
Official Twitter is here.
Official Facebook is here.
New! Unofficial stat tracking is here.

Gameplay
Matches in Battlerite are broken down into best-out-of-5 where two teams of players clash in a last-man standing battle royale. There are two main versions of this, 2v2 or 3v3. You move your characters with WASD movement, aim with your mouse, and use some combination of keyboard keys and mouse buttons to case your spells. Your “shift key” will also add additional variation to your abilities. More on that later.

Each character--a champion—has their own unique abilities, with all but two abilities available as soon as the match starts. If you can survive long enough, you can unlock your character’s ultimate ability, as well as a middle-ground ability called “EX.” These spells are unlocked after successful attacks or using your other abilities. If you fall in the middle of the fight, your teammate can pick up his energy and get a quick boost. The game also enters a brief slow-motion mode each time a player dies for people to adjust and react.
This is, at its core, a competitive game and caters to the try hards of the internet. Matches can last anywhere from 10 to 15 minutes, which also lets you play a quick round or two before having to go to your real job because let’s face it, you’re not going to be a pro-gamer anytime soon. In addition to this, Battlerite has no random elements, meaning that damage is based entirely on factors like distance, how many successful hits were made, etc.

You may be asking “yeah but what is a Battlerite? Is that a weird Swedish bastardization of God’s chosen language, Chichewa?” No my friend, Battlerites are a central mechanic to the game. At the start of each round each player is presented with choices on a Battlerite, which gives them a small passive bonus to a certain spell or ability in some way. Each champion a player uses always has the same Battlerites appear at the same time during a match.
Littered throughout the arena are orbs that either heal you, or grow your EX ability bar. Green orbs are, well, green so they obviously heal you. Orange orbs provide you with energy that let you use your EX abilities.

Right smack dab in the middle of the map is the Orb of Destiny (name pending because we really don’t know what to call it). At intervals during a round, you’ll see a grey orb appear and destroying it gives the team who score the last hit a quick health regens OR a boost to their EX meter. You can tell which bonus the Orb of Destiny will give you by the counter on the outer portion of the circle. Green is for health, blue is for the EX meter.

Also if a match is dragging on, the arena size will gradually shrink forcing you into closer range you’re your opponents. This is indicated by a giant red circle closing in on the center of the arena. If you stay outside of that circle, you take a lot of damage. So this is a piece of pro-gaming advice: don’t do that.
Oh and finally, you have a mount. These are speedy little beasts that help you move around but attacking while mounted dismisses them. You have two variants, a boring Ram, and the mighty and noble Wulbear.

Arenas
Currently there are only 3 arenas, each with a day & night variant, making for 6 total maps. They’re all mostly the same in design but have some minor changes in the sort of markers around the arena that can provide cover. For the most part, you’ll be less focused on the arena and more on the dudes lobbing weapons and spells at you.

Mount Araz – Featuring not one but TWO giant skulls of some Ram-like beast.
Heart of the Forest – If the name didn’t give it away, this map is a forest themed map full of trees.
Sky Ring – This is an aerial arena that I guess is in the sky? It’s hard to tell with the stands, pillars, and dudes trying to kill you.

Other Features
Private Matchmaking – Don’t want to deal with the pubbies that play this game but want to brawl against your favorite Goons? Well you can in this game.
Replay Editor – The game records your most recent matches and even features a basic editor to let you make highlights and post them to your page in-game. Or you could just use Fraps or whatever and use a real editor. Either way works to be honest.
Dailies – You’ll get daily match objectives, like “Play a Support for 4 games” etc. and given rewards like a new in-game avatar that rarely ever is seen.
Cosmetics – Each champion gets an array of both costume and weapon cosmetics you can unlock. You’ll need to get enough of the green tokens to buy one though and each item costs a lot.
Champion Leveling – You can unlock items such as silver and gold chests, as well as a hero avatar for your profile, battle coins, and tokens.


Chests
The devs have adopted a variant of the chest system you may have seen in CSGO, Overwatch, etc. however in Battlerite there are two types of chests offering different rarity in items. They are the silver & gold chests. Silver chests you earn doing your dailies or unlocking levels on your champion. Gold chests can only be bought with Battle Coins which you get for leveling your hero at certain points, and by winning matches.

Presently the cosmetics for the champions are also less than amazing and you may just be better off saving up your in-game money for the new champions expected to come out.

Pricing
Battlerite will be free to play following it’s time in Early access, however not every champion will be available to a free player.

If you buy into the game during it’s Early Access run, you get access to the 14 champions (marked below in the Champions section) that are in the current build. Afterwards you get every champion for free without grinding. Where as if you don’t get into the game during EA you have to grind for the champions you want to play as.

So far Stunlock haven’t said anything about what the in-game pricing will be like or if you’ll be given the option to buy the champions with real life money like in League of Legends, Smite, or whatever other game uses that sort of cash grab method.

Playing With Goons
If you want to play the game with some of your fellow Goons feel free to use the #battlerite channel on the SA Games discord found here: https://discord.gg/gRX76tt
Instructions to set it up can be found here: http://forums.somethingawful.com/showthread.php?threadid=3787504

There is also a google Docs spreadsheet: https://docs.google.com/spreadsheets/d/17tZHoUpva9Y84iAdZOQiSA18qvmEFNgJ4EimEzU2uHA/edit#gid=0
Keep funny business (including editing other people's stuff) to the meme column.

Ruzihm fucked around with this message at 16:05 on Nov 8, 2017

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Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Champions

Below are the champions that are currently playable. Additional champions will be released periodically. Further details are unknown.

For more information check out the Battlerite Wiki - http://battlerite.gamepedia.com/

Melee damage


Bakko: Hero of Boulder Pass
Bringing the utmost defense, Bakko is a supreme absorber and reflector of damage. Bakko supports his teammate by disrupting enemy attacks and chasing down stragglers. Consider playing Bakko if you like causing general mayhem and totally disrupting your opponents.


Croak: The Ranid Assassin
Croak boasts supreme mobility, partly in thanks to his stealth ability. He employs a blend of ranged and melee attacks, and is good for those who like to play a hit-and-run kind of character.


Freya: Eye of the Storm
Freya provides great, consistent damage. She is mobile, and gains the most from her abilities when she jumps into the fray. Good for those who like to rush headlong into battle!


Rook: The Hungering Berserker
Rook is a good, but slow, brawler type of champion. What he lacks in speed he makes up for in devastating armor breaking attacks and powerful strikes to follow up.

He's not on the official page, yet
Ruh Kaan: The Crypt Warden
Ruh Kaan is a spooky melee champion, capable of unleashing loads of damage and occasionally leeching life. While he is more ponderous than many champions, woe unto any who fall into his grasp.


Shifu: The Spear
Shifu is characterized by fast melee attacks with a light dip into defensive power and mobility. This is a good choice for those who would like to play a balanced champion.

Ranged damage


Ashka: The Molten Fury
Capable of raining relentless damage from afar, Ashka makes use of highly damaging fire magic. He is mobile enough to escape imminent danger. Ashka is great in the hands of an accurate player who knows how to keep his distance.


Iva: The Scavenging Inventor

Brannock posted:

Engineer is fantastic, it's literally a complete gimmick hero. Every single ability is a gimmick and it's amazing. I have a tool for every situation!

Rook going berserker? Concussive shot! Ashka channeling really far away? Tractor beam! My healer going ham? Zap! Triple oiled enemy team? Flamethrower! Croak or Jade spamming abilities without watching for counters? Tazer!


Jade: The Lone Gunner
Truly a sniper, Jade is capable of the longest-range combat in the game. She utilizes her stealth to escape from sticky situations, as well as masking her tactical intentions. If you like to utilize patience and discretion, then making a frantic escape, Jade might be for you.

He's not on the official page, yet
Jumong: The Beast Hunter
Jumong blends swift movement with a variety of attacks and tricks to outmaneuver his opponents. A well-played Jumong is difficult to catch, and difficult to escape.


Taya: The Wind Of The West
Taya is a swift combatant who makes clever use of boomerangs and wind magic. She is good for players who want to be quick, but not quietly about it.


Varesh: The Inhibitor
Varesh is a ranged damage dealer capable of punishing enemies for being too aggressive. He is good for players who enjoy playing mind games when they engage in a fight.

Support


Lucie: The Expelled Alchemist
Providing the most "traditional" support, Lucie offers many defensive boons to her team while also providing some offensive assistance when needed. If you think friendship (and a little poison) can triumph over all, you should give Lucie a try.


Oldur: The Time Mender
Oldur is a support champion who is capable of deflecting aggressive attacks and punishing overextension. If you want to support but want to focus on a more defensive playstyle, oldur might be for you!


Pearl: The Ocean Sage
Pearl is a very powerful healer, who has strong defensive capabilities. She is good for players looking to keep their allies in the fight longer than most.


Poloma: The Psychopomp
Poloma's abilities meld damage and healing together in many of her attacks. She is acutely capable of punishing enemies for lingering too close to each other and her allies, playing a more disruptive role among her support peers. If you like giving your ally some extra breathing room, try out Poloma.


Sirius: The Zenith
Offering a blend of damage and support, Sirius is a versatile champion, offering some damage, along with considerable defensive abilities. If you are good at snap judgement and playing flexibly, you might like Sirius.

Upcoming Tournaments & Other Events

Minrad posted:

https://www.battlerite.com/newera/

Well I'll be damned.

September

Season 5, the last EA season, begins.

Free week starting this weekend

The Halloween event returns for 5 weeks, more new weapons, 4 legendary outfits, a bunch of other cosmetic stuff.

October

The new UI 2.0 launches

Battlerites are getting a significant overhaul. All Battlerites will be active from the start of the match. You can "build your loadout" before the game and presumably change your battlerites at some point before a match starts.

New game mode, TBA.

November 8th

Free to play launch.

New champion.

200 new cosmetics.

7 new songs added to the game, including arena intro themes.

Season 1 begins.

Implementation of an AFK detection/punishment system

Later in November

Another new champion, possibly a Metal Warden port?



A "prehistoric" themed event with a bunch of dinosaur and caveman inspired cosmetic rewards.

December

Another new champion?!

Return of the winter event

2018 roadmap

A tournament system

New HUD

Clan system

3x new champions in Winter 2018

New modes, maps, and brawls.

Lunar new year event

Xbox launch


:vince:



Media & Other Stuff

Varesh Ultimate - http://giant.gfycat.com/PointedSillyChick.mp4

Ruzihm fucked around with this message at 23:13 on Sep 22, 2017

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Thanks again to Unfunny Poster for his fresh OP.

Prior to the Masters of Bacon tournament (which you can donate 3 euros or more to for a unique Battlerite Avatar), there's also a super-casual (no prize) 2v2 tournament happening on Friday called Ultiduo:

quote:

North America & Asia: https://battlefy.com/battlerite-ultiduo/ultiduo-i/57dff4fc542365120c314649/info Friday 23rd 7PM Pacific Summer Time

Europe: https://battlefy.com/battlerite-ultiduo/ultiduo-i-europe/57e0001eec16fe2b0c519081/info Saturday 24th 12:00 PM Central European Summer Time

IT'S A 2v2 SLUGFEST! FEATURING

NO PRIZES!
ONLY 4 DAYS OF BETA TO PRACTICE!
ONLY ONE CASTER! (plz call me if you want to cast plz?)

Perfect for practising for the Masters of Bacon tournement the day after! Except that's a 3v3 and this is 2v2... hm. Maybe not! BUT ANYWAY!

WHO WILL WIN? NO-ONE KNOWS BECAUSE NOBODY'S PLAYED!

I'm probably gonna sign up.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Countblanc posted:

does that guy actually need a co-commentator because i might be interested

Apparently, yes! Here's the post where I first heard of it. If you have a reddit account you can pm him.

https://www.reddit.com/r/BattleRite/comments/53i3y2/ultiduo_a_2v2_tournament_for_all_regions/

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Rafza posted:

Dang I'd be interested in playing that, anyone need a partner?

I need one! I'm on Battlefy as Ruzihm. We need a team name.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Meat's back on the menu

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Brannock posted:

How exactly does max HP reduction work?

Only a certain part of your damage is "healable". It's either a flat amount across all champions, or maybe based on something like their base max hp. Once your current missing hp exceeds that "healable" amount, your current max hp is lowered to make it equal.

You can raise your max hp back up to base levels (slowly) by picking up orbs and mid. I don't think you need to be at (current) full hp for that to happen, but you might be.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


hito posted:

I was a Glutton main in BLC by a huge margin. I only caught a bit of the stream and am actually a bit hesitant on the Rook rework. Why does he push instead of pull on M2? What sort of self-respecting berserker wants to shove folks away?

Just speculating, but it might do something if you knock them into a wall. Even if not, it can be useful to push away the enemy dps while you go ham on the healer.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Countblanc did you ever get a hold of the tournament fellow? Wanna see a goon shoutcast

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Rafza posted:

ashka is still amazing

do you prefer to play with a healer or with another dps? Both can be fun, and maybe viable?

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Rafza posted:

ive tried healer and dps and i think double dps with ashka works real well

Have you played Bakko+Ashka? It's brutal when the ults come out. :getin:

Unfunny Poster posted:

Edit 2 - Here's the Rook bio to add to the champion section



Rook is a good, but slow, brawler type of champion. What he lacks in speed he makes up for in devastating armor breaking attacks and powerful strikes to follow up.
added

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Eonwe posted:

this accurate or are the heroes very different now?

http://battledorm.com/champions/shifu/

It seems up to date, but there are some editorial/coding errors such as the "tips" on that page being for Bakko, not for Shifu. There are other things too, like the incomplete remarks under "Role". But the hard info regarding actual abilities and battlerites seems to be accurate at first glance, yep.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Eonwe posted:

thanks buds. ill try those heroes out

Varesh's Bloodline counterpart had an elephant mask so you could give him a shot. Don't forget to put your shield up now and then!

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Megasabin posted:

Are the right click normal attacks considered an "ability" in this game? I tried to bate out Psychopomp's panic, and I'd still eat it every single time despite not using my abilities.

Even lift click normal attacks are too. Often times it is best not to press anything if a pomp is next to you until she uses it or she doesn't see you.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Unfunny Poster posted:

Please don't rank shame :smith:

all ranks are beautiful :buddy:

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Internet Kraken posted:

So how do you guys feel about the Battlerite system? I've watched some streams of this game and it looks fun to play but that whole system seems strange to me. Like, in addition to all the normal skills you have to memorize their modifiers as well. It seems like an overwhelming amount of stuff to know about, and having them change on a per round basis seems weird.

Theoretically, yes, but i find that people often pick the same battlerites. A sort of "meta" if you will.

So in practice (at least at my matchmaking level) it kind of washes out. Although you are certainly "rite" :haw: that you need to pay attention or you could be taken by surprise by a stun you didn't expect or such.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Brannock posted:

Engineer is fantastic, it's literally a complete gimmick hero. Every single ability is a gimmick and it's amazing. I have a tool for every situation!

Rook going berserker? Concussive shot! Ashka channeling really far away? Tractor beam! My healer going ham? Zap! Triple oiled enemy team? Flamethrower! Croak or Jade spamming abilities without watching for counters? Tazer!

I put this as Engineer's description in the OP because it's really the perfect summary of engineer's style.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


I think lucie is very situational, and is mostly strong against enemies that have to "commit" to their attacks, and have a difficult time switching targets after doing so.

Right now, I'd say that's bakko, freya, and maybe rook. I haven't played as/against enough rooks to tell how a good rook is played.

Rafza posted:

i'll put together some stuff on a google doc and add you and luna and anyone else interested in helping on it then (got nothing to do at work today)

we can then put text to video and get footage, upload it, etc

Ninja edit: also, I'm up for helping w/ this.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Unfunny Poster posted:

I want to point out that Granny's gun has "Bakko <3" on it in that set Radical is showing off.

She also has a voice line of "That Bakko feller sure is handsome."

I'm glad that some of the characters are so cheesy.

Speaking of characters, I need an avatar of bakko, poloma, or lucie. Need some fanart posts.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Jade, Shifu, Bakko, Ashka, and Freya all have very good ults in my opinion.

I don't play Freya or Jade, but I will say that, at least to me, Shifu and Bakko's ults are so good I find it difficult to justify using energy on R or ex moves in most cases.

I play a bit of Lucie, Poloma, and Oldur, and their ex moves are so good that using an ult on them feels like such a waste.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Vorpal Cat posted:

Heck if you pick the battlerite that upgrades it Poloma's R basically becomes Psychopomp's ultimate from blc. The only difference is Poloma can't spam double heals on herself the way pomp could.

Yeah, that's good, i get that every time. So much damage all of a sudden...

Wait a sec can pixie heal poloma? I never thought to try that.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Rafza posted:


e2: also also play around the health orbs and meter orbs; if you time it right you can get them for an advantage

I want to emphasize this heavily. suppose ashka and freya are dueling (in melee or near-melee) when pickup orbs spawn in at least two different places. Both champs happen to have their main movement ability available. There are really 2 options here for each person.

1. Ignore the orbs and continue fighting until the opponent makes a move for the orbs. At that point you can choose to chase after or grab the other set of orbs.
2. Use your movement ability to go for the orbs first, and provide a choice for your opponent to go for the other spawn, or to chase you.

If you are majorly melee, if you chose 2, you must stop outputting your main source of damage to do so, and your opponent may not be forced to use their mobilitiy in order to continue damaging you. An incapacitate or petrify before disengaging is a spectacular way to work around this limitation if you really need the pickups.

If you are ranged on the other hand, choosing 2 does not necessarily prevent you from damaging your enemy, AND requires that the enemy use their movement ability to keep chase if they also want to deal damage. An incapacitate or petrify once your opponent chases (so that you can re-establish distance) or starts going for the other orbs (so you could perhaps grab those as well) is a strong play.

If you are ranged, it can be advantageous for you to draw the fight away from the pickups (but still keep them in attack range/line of sight), then maneuver to grab them while suppressing the enemy's approach to where they are going. Melee champs will typically prefer fights being on top of the pickups when they are about to spawn so that they can retrieve them and quickly return to doing their damage.

And of course, everyone likes to keep the center breakable orb within attackable range.

If you have moves that reposition heroes, this sort of stuff can be useful to keep in mind. Obviously this minor stuff won't carry a game, but hopefully it helps.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Walh Hara posted:

Agree with Lucie and Poloma, but I'm kinda surprised about you mentioning Oldur. I thought his ex-LMB was extremely underwelming (only 2 more damage than his E and no only a very tiny knockback) and while chronoflux is awesome, it sharing cooldown with time bender (his best skill) makes it very situational in my experience.

I said ex moves but I meant all energy using moves. his R is god tier.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


HMS Boromir posted:

Oh, so that's where the name of Pomp's 25 damage soul bolt battlerite comes from!

Yeah I thought the same thing lol

HMS Boromir posted:

I made a joke early in the beta that new Pomp is a rejected Souls series level up maiden, then days later I noticed her improved soul bind damage battlerite is straight up called "Dark Souls", so that may honest to goodness have been the concept behind her accent.

:tviv:

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


My favorite thing about playing bakko is playing footsies at the start, then engage w/ a jump after shielding some hits + right clicking them a bit.

until either team is one round from victory, which is when I start the rounds by just walking up to them and left clicking. They usually avoid shooting me as I'm walking up to them just because i might hit shield :newlol:

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


I'm gonna post this again just as a reminder:

quote:

Prior to the Masters of Bacon tournament (which you can donate 3 euros or more to for a unique Battlerite Avatar), there's also a super-casual (no prize) 2v2 tournament happening on Friday called Ultiduo:

quote:

North America & Asia: https://battlefy.com/battlerite-ultiduo/ultiduo-i/57dff4fc542365120c314649/info Friday 23rd 7PM Pacific Summer Time

Europe: https://battlefy.com/battlerite-ultiduo/ultiduo-i-europe/57e0001eec16fe2b0c519081/info Saturday 24th 12:00 PM Central European Summer Time

IT'S A 2v2 SLUGFEST! FEATURING

NO PRIZES!
ONLY 4 DAYS OF BETA TO PRACTICE!
ONLY ONE CASTER! (plz call me if you want to cast plz?)

Perfect for practising for the Masters of Bacon tournement the day after! Except that's a 3v3 and this is 2v2... hm. Maybe not! BUT ANYWAY!

WHO WILL WIN? NO-ONE KNOWS BECAUSE NOBODY'S PLAYED!

I know Rafza and I are entering. (Woo team Goober!) And Countblanc is going to be doing commentary for it. Also Countblanc, please post ur twitch or w/e and I will put it on the front page or something.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Luna Was Here posted:

also is there any chance we can get the spreadsheet goon list added to the op? its much better for organization than the Discord since not everyone hangs out in there all day. Link is here

Absolutely! Added.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Radical posted:



we're basically married at this point

What is this? Is this like dotabuff for Battlerite?

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Wangsbig posted:

yes we have played thirteen hundred battlerite games

:shrug: I optimistically thought it could be some weird placeholder/in-progress beta thing he was teasing & being funny about. My b.

Ruzihm fucked around with this message at 22:28 on Sep 22, 2016

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Unfunny Poster posted:

So the mmr payout system seems pretty dumb, or at least really unforgiving if you're the lower ranked guy on your team.

Cerepol and I played 2s, he's at Grade 11 (3200) and I'm at Grade 8 (1900). We get into a match and its a Grade 10 and an unranked guy, we lose 2-3 and I take a -22 mmr hit while Cerepol gets -17.

Next match its a Grade 9 and a Grade 10, we go 3-0, and the mmr goes like this. Cerepol +15, me +8.

Third match we lose 2-3 (I get MVP both times we won) and again I get hit with more of an mmr loss despite the other team being higher ranked than me, but lower ranked than Cerepol.

I heard a rumor that rating change also involves your scores during the rounds in some way. maybe cerepol was scoring more than you in those games.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


IIRC league spotlights also present a build guide for skill leveling. We could do the same for battlerites. "For a beginner, we recommend selecting a, b, c, d, and e. These will help you with x, make y better, and provide z."

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


I don't think I'll have a good opportunity to collect footage anytime soon, but I can certainly write up a script for Bakko.

I want to propose a template to follow, so that the videos we make have a common flow to them.

pre:
- Introduction
  - Greeting
    * "Welcome to the (name of series)
       for (full champion name & title)"

- Champion description
  - Tags (melee/ranged/support + N/E/S/W)
  - Brief summary, including positive traits

- Abilities
  - M1, M2, Space, Q, E 
    * default should be order on bottom of screen, 
      but exceptions can be made, e.g. explaining Ashka's m2 
      to describe ignite before explaining how m1 maintains it
  - R, Ex1, Ex2
  - Ultimate

- Battlerites
  - Recommendation for beginners
  - Explanation of Recommendation
  - Suggestions for common alternatives 
    w/ explanation

- Playstyle
  - Positioning/cover preference
  - Common ability combos
  - Weaknesses 
  - Miscellaneous considerations

- Conclusion
  - "Thank you for watching"
  - ?

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!



What have you done. :stonk:

Also, I just realized I don't play a lot of 3v3 at all, and my advice might not apply there. I'm gonna note in my script somewhere that it doesn't yet take 3s into account, and someone who does play 3v3 Bakko can go in at some point and make some additions to the battlerite section if they think it's appropriate.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


weinus posted:

Messing around in training, how's self healing work? Sometimes I'll be at like 150 hp trying to self heal with Lucie or Pearl and it tells me I'm at max but I can still pick up green orbs to heal.

BigLeafyTree posted:

I tested it during the first closed beta. Once you go past 40 missing hp it starts cutting into your max hp. Orbs raise your max hp by half the amount they heal whether you're already topped off or not, up to your base max hp. So little orbs heal for 12 and raise max hp by 6, the center orb heals for 20 and raises max hp by 10.

So in a matchup where there's a ton of healing going around, you need to burst for more than 40 to permanently dent someone. Also means useful healing in a short time period is 40 unless you're actively taking damage, and if you let a team with a healer disengage you're letting them heal 40 apiece.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


quote:

Prior to the Masters of Bacon tournament (which you can donate 3 euros or more to for a unique Battlerite Avatar), there's also a super-casual (no prize) 2v2 tournament happening on Friday called Ultiduo:

quote:

North America & Asia: https://battlefy.com/battlerite-ultiduo/ultiduo-i/57dff4fc542365120c314649/info Friday 23rd 7PM Pacific Summer Time

Europe: https://battlefy.com/battlerite-ultiduo/ultiduo-i-europe/57e0001eec16fe2b0c519081/info Saturday 24th 12:00 PM Central European Summer Time

IT'S A 2v2 SLUGFEST! FEATURING

NO PRIZES!
ONLY 4 DAYS OF BETA TO PRACTICE!
ONLY ONE CASTER! (plz call me if you want to cast plz?)

Perfect for practising for the Masters of Bacon tournement the day after! Except that's a 3v3 and this is 2v2... hm. Maybe not! BUT ANYWAY!

WHO WILL WIN? NO-ONE KNOWS BECAUSE NOBODY'S PLAYED!

quote:

Possible Streamers:

https://www.twitch.tv/countblanc - CountBlanc :siren:Goon streamer:siren:
https://www.twitch.tv/thecakebandito - TheCakeBandito
https://www.twitch.tv/CorruptDropbear - admin stream

This is starting soon!

Ruzihm fucked around with this message at 02:36 on Sep 24, 2016

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Countblanc is streaming with a co-caster, and it's way better than the admin's stream.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Rafza posted:

WELL

we went up against rank 14 granny and pearl as poloma and croak

it did not go well at all

Uhh... they are in the grandfinals now. and they are doing pretty well.

Now I feel a lot better about gettin stomped by these guys.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Android Lust posted:

Sorry for being a big fat smelly idiot, but granny = Iva?

yep

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


And... they won. What a horrifying team.

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Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


12k people online now apparently. Pretty good for early access, right?

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