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THE AWESOME GHOST
Oct 21, 2005

Paper Mario actually looks really interesting but also looks like they could mess it up easily

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THE AWESOME GHOST
Oct 21, 2005

Where the gently caress is the NX

Quest For Glory II posted:

i like cool student games, this is a 15 minute one called skybolt zack(or maybe jack? whatever)



This looks good

THE AWESOME GHOST
Oct 21, 2005

precision posted:

Mechanically it's like comparing San Andreas to GTA3 - it's basically the same, but more and streamlined. I wasn't nearly as hot on the first one as some people, but Second fixes literally every problem I had with the first and even some I didn't notice until they'd been fixed.

Ultimately it's still a very shallow experience - there's basically no exploration or side stuff (yes, there are Side Stories but I think that them being technically "optional" doesn't change the fact that they play out identically to the main game). I don't think you even have the option of turning off Quest Markers that show you exactly where to go (including the "Side" missions) and even if you could, it'd be masochistic rather than liberating.

It's a lot better in the writing department though - it's hilarious and cute, way moreso than the first one. As long as you like the FF5-style Job System you should be good (since that's all the game is).

Catmancer is an epically mediocre Job though, there's nothing wrong with it but it's not very impressive either. It's basically Blue Mage but better at combat.

The Chef class though, woof, that thing sucks.

Chef is good actually

THE AWESOME GHOST
Oct 21, 2005

credburn posted:

Hey, all you old-school Doom and Quake players, I have a question about Doom...um, the new Doom. Not called "The New Doom" but just "Doom" for some stupid reason. That's strike 1, new Doom! :argh:

I've never been into multiplayer games because I'm a misanthropic agoraphobic human hating fire bombing loner. So this question is specifically about the single player. Also, I'm playing with a proper mouse and keyboard, not the NES Advantage or whateverthefuck incarnation of that homophobic racist Linkin Park kids use with their 30 FPS games.

I want to pick up Doom, but I'm not entirely sold on it. I haven't actually seen any videos of it since a little bit before its release, and I wasn't really liking what I was seeing. What I saw was some frantic, wonderful running and gunning, jumping and splattering and blowing away demons and it looked like a proper update to the Doom classic, a Doom for the new generation. But then I saw that switching between weapons brought up a weird UI and it brought the game into slow motion. Well, this offends me. Doom didn't slow down for nothing. Leaping behind cover and swapping your weapon and then leaping back was part of the chaotic fun. I know it was pretty simple back then; you didn't have to reload your gun or anything. But I don't LIKE the idea of time slowing down to swap out my weapon. So I am wondering, 1) can this be disabled and 2) if it can't be disabled, do you find this hurts the gameplay, especially coming at this from the thirst for Doom-like nostalgic ultra-violence?

My next question pertains to finishing moves. I think I saw a Youtube video with a guy playing a beta of it (or something) and he said that doing finishing moves makes you invulnerable during the animation, and he went on to say that that becomes a rather necessary gameplay element, with so much going on one needs a brief break of random invulnerability. This offends me. I've been playing some other games wherein performing finishing moves makes you invulnerable, and I use this to my advantage. If it's part of the game, I'm going to use it, but I sure don't like it. I think it pulls me out of the immersion. Not the finishing moves -- that's fine -- but let me be at risk doing it. So I am wondering, 1) Does it still make you invulnerable, or was that an early build feature, 2) are there multiple finishing moves for various monsters? I don't want to see the same finishing move 100 times, and 3) do you have to initiate the finishing move, or does it just happen mid-combat?

Oh, and final question: How is health handled? Is it like classic FPS games where you have to monitor your health and go get medikits and such, or is it like pussy boo-hoo modern FPS games where you just squat behind a table and wait for your health to come back you loving pussy wimp?

1) The multiplayer isn't what people are praising anyway, all the hype is for the singleplayer
2) you don't have to use the weapon wheel. I went the whole game without using it
3) Finishing moves make you invulnerable but it makes a lot of sense in context and there are a lot of animations. Also it's a button you press and you can choose not to do them
4) No regenerating health

Buy DOOM right now

THE AWESOME GHOST
Oct 21, 2005

Black Lodge Palpek posted:

Oh poo poo, so this is what Do4m started downloading yesterday night:



I's going to own, the game needed a mode like that.

The game just needed more campaign content. Like they had this huge rollout of new stuff for the game except the part people actually liked

This is a good step though. I hope when they say rewards accuracy and aggression they mean "Use super shotgun run through enemies"

THE AWESOME GHOST
Oct 21, 2005

Lurdiak posted:

I really don't get the appeal of doomsaying a new system. Like Xbone's many pre-launch mess-ups were funny but I figured they'd get it sorted out eventually.

If it turns out to be bad and you're right you get to save money by not buying it

THE AWESOME GHOST
Oct 21, 2005

El Gallinero Gros posted:

I know I'm a bit late with the reaction but I'm really bummed about United Front closing because of how much I liked Sleeping Dogs. It scratched a lot of itches:

- A triad centered game with a kung fu bent (I love HK action films). Plus, as a guy who misses side-scrolling beat 'em ups this game felt like one during certain segments of gameplay, especially when you'd spot suspicious activity on your in-game GPS. And the on-foot chase scenes RULE.

-While a lot of it feels like a cliche checklist, the characterization in this game is cool, and I love how much of a badass Grandma Chu is. And Jackie, unlike a lot of sidekicks, is pretty likable.

-The way you learn new moves is awesome. Actually provides a reason to find hidden stuff!

-Even the quick time events are tolerable.

I just found out about this :( I really loved Sleeping Dogs, it's probably one of my favorite games of its type. I'm glad I got it on steam so I can play through it again

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THE AWESOME GHOST
Oct 21, 2005

Kirby Superscare! posted:

My first experience with a Kirby game was last year in March when I got my WiiU.

Actually, the day I got my WiiUI was the beginning of my great era of gaming because I got to experience a ton of games I'd never had access to.

I am a big fan of Kirby!!

Kirby is good! My favorite Kirby game is the GBA Nightmare in Dreamland which is a pretty good remake of Kirby's Adventure.

I used to love playing through over and over doing stuff like single power runs

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