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What can you do in SC right now for less than $100
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# ¿ Jul 22, 2018 19:43 |
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# ¿ May 16, 2024 18:56 |
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Colostomy Bag posted:Pledge. for reals though can you like buy a mostly-functional ship or whatever to play in the arenas they've made for $60 or is it like a bullshit cardboard box you make laser sounds in while players with $10k in ships poo poo on you?
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# ¿ Jul 22, 2018 20:05 |
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I watched that video of the trip and what i found most noticeable is unlike footage from elite: dangerous, there aren't interesting menus or text or stats or anything meaningful to navigate while flying places. its a shame the graphics look so fuckin good and stuff because every time i watch a video like that i find myself temporarily taken in by the potential awesomeness of landing freelancer style on a moon with a bunch of cities and stuff you can fly around and see but then i remember that procedural generation is boring as hell
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# ¿ Jul 24, 2018 02:01 |
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G0RF posted:This is an “Am I too stupid to play Star Citizen?” redux this was truly an incredible journey, and I loving despise that "ambassador's" voice. he's trying so hard to be hyper articulate and soothing ugh
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# ¿ Aug 27, 2018 05:01 |
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Lmfao all these people on the subreddit are really angry about having to pay to watch streams of citizencon, including people who are just below the magic $800 number that gives you complementary access. following are some top level comments that seem to be mostly uncontroversial and upvotedquote:Guess my ~$700 is considered worthless in the face of the whales. quote:As I remember it I already paid for info and updates when I backed. quote:[–]Burr73 [score hidden] 58 minutes ago* quote:[–]EP0XEnew user/low karma [score hidden] 49 minutes ago https://www.reddit.com/r/starcitizen/comments/9bovd7/i_support_you_cig_but_i_will_not_be_buying_a/?st=jlhbqwo6&sh=ba578978 ed: someone points out in another thread on the subject that eve does big things every year in iceland and manage to stream for free quote:The prices in Iceland are probably much lower than what CIG is paying. Also, what do you think of Blizzard and all the other conventions where you have to pay money to watch their streams? smart people on that subreddit Frog Act fucked around with this message at 02:42 on Aug 31, 2018 |
# ¿ Aug 31, 2018 02:38 |
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quote:Considering that the production will probably be much much longer and bigger than Jared+Interns can handle, I think it's worth it for all the crap we're getting.
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# ¿ Aug 31, 2018 02:50 |
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I love it when subreddits have huge meltdowns over basically inconsequential video game news
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# ¿ Aug 31, 2018 02:57 |
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I didn't see it mentioned anywhere, maybe I missed it, but refunds for tickets bought with fresh cash can only be gotten in store credit
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# ¿ Sep 1, 2018 02:04 |
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Potato Salad posted:the pu what is this gif from also quote:High poly high quality models can be made quickly with little technical skill. I can sit down at a 3.8ghz half TB Tr2 and make you a 90 million texel lunchbox that will look INCREDIBLE. But if I import it into a game you'll get 0.0007 or so FPS if the engine can actually load all of it. "Erectile: Disfunction" is to star citizen fans as BaQuack Obungler is to freepers
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# ¿ Sep 4, 2018 01:00 |
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# ¿ Sep 4, 2018 01:02 |
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I really feel like this subforum should have a thread for DayZ, the more I think about it while reading this thread, the more convinced I become that DayZ is just a smaller-scale SC with equally incompetent development, and also fundamentally a scam
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# ¿ Sep 4, 2018 14:31 |
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I clicked on a random time and they were discussing whether or not ships would be equipped with alarms to let you know when your cargo hold was in the process of depressurizing, as if that were eminently relevant content discussion
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# ¿ Sep 4, 2018 23:51 |
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Beet Wagon posted:
SWG had everything SC aspires to. Not only were the ships multicrew, there were four different positions on them, several different classes of pilot, and a special (maybe two special?) class devoted to making ship parts, and ships could only be made using parts from master ship engineers, so they commanded a premium for fancy one-off versions of ships Everyone got a free space yacht back in the day and I remember pimping mine out with awesome decorations, because SWG would let you put many thousands of items up in your player house with meticulous precision, and it was great. if SC could do half of what SWG managed to do with modern graphics it would be a revelation which is why it won't manage anything ed: even the space combat was better https://www.youtube.com/watch?v=lmJ5FkcLm6Q&t=6421s
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# ¿ Sep 6, 2018 00:42 |
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Someone please elucidate on her bad movie failures, what were they and how was she involved re: backer cash
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# ¿ Sep 6, 2018 02:03 |
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wow, she's an exceptionally bad actress, even compared to her dinner theater compatriots. she sounds unrehearsed and like she's not confident in her own delivery. this whole thing is just boring a low effort, too, ugh
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# ¿ Sep 6, 2018 03:39 |
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lol which one of ya'll is this https://www.reddit.com/r/starcitizen/comments/9ec4m3/a_critique_of_rtv_ocs_looking_for_a_rebuttal_to/?st=jluyam08&sh=286627ad
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# ¿ Sep 9, 2018 15:25 |
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So I was reading that pay for convenience thing and thinking about how I never bought Rainbow Six Siege because I hated the idea of paying for individual operators, and unlocking them via in-game currency was so outrageously grindy as to effectively make it not even close to worth it. Star Citizen is scaling this model up like crazy. I know its been discussed before, probably to death, but have they ever actually articulated how players will buy these ships in-game? Surely not with ingame gold from ingame vendors, not when they've been sold exclusively on a store for cash for years? It'll at least be some obfuscatory go between system like "Cloud Points" or something, where a ship is 1150 and you can only buy 1300 at a time for $200. Have they ever talked about those systems in exact detail?
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# ¿ Sep 9, 2018 17:48 |
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this one guy tony seems to have accidentally joined that furry guild lmao
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# ¿ Sep 23, 2018 15:12 |
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i can't tell who is being satirized with this
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# ¿ Sep 24, 2018 14:31 |
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that explains why the comments are spinning a theory about FUDs from starcitizen_refunds and the elite dangerous forums spreading this dangerously seditious image
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# ¿ Sep 24, 2018 14:39 |
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incredible that guns have like six different options, it reminds me of like DayZ and other extremely clunky "games" that rapidly became really frustrating. it just isn't possible to mix the menu design of an infinity engine game with a contemporary FPS. also I didn't see anyone mention the bouncing or placeholder textures in the "truck stop" which doesn't seem to actually have any functionality
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# ¿ Sep 24, 2018 20:48 |
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colonelwest posted:There are about 10-20k people who still tune in and lap this bullshit up, like it will all be in the game within the next few months when CIG can't even create a working flight model. Most of them seem to be whales and so delusional that they have resigned themselves to defend this mess to the bitter end. They also are the second lifers, all of the old school space sim enthusiasts have long moved on, now its just people dreaming of emancipation from their mom's basement into an exciting and fulfilling life in space. The actual mechanics and state of the game mean almost nothing to them, as long as "development" continues, they can continue to dream. No amount of incompetence or greed from CIG or reasoned arguments from any of us will ever save them. Like Starloop, they have to eventually reach a personal internal breaking point in which the light of reality and self-awareness comes crashing into their literal and figurative basements. what is offensive data collection even supposed to mean in the context of even star citizen with all its promised features? do you collect their space social security number?
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# ¿ Sep 25, 2018 02:14 |
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Someone get Roberts the master chief collection or Larry Niven books and he will turn synthworld into a ringworld with fully populated and landable surfaces and real time maintenance requirements for the ocean or something
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# ¿ Sep 25, 2018 14:06 |
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are, uh, you supposed to be able to capture and imprison other players? lmfao
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# ¿ Sep 25, 2018 15:14 |
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in one fell swoop they alienated every single normal player, I honestly think this is the worst disaster yet. those ship prices are a ship sinker
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# ¿ Oct 10, 2018 22:01 |
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Drunk Theory posted:The whales keep them alive at this point anyway. yeah but imo there was always a remote possibility that whales would sustain them to something resembling a decent release (like, idk, destiny 2 quality, so poo poo but not unplayable) with a decent number of ships available in a sane way. that was my faintest hope that the game would be redeemed because me and all my friends would probably buy something like that, but nobody i know will spend more than $60 to make a game playable
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# ¿ Oct 10, 2018 22:06 |
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lol at these dorks on the hover bike model. it just made this soft glitchy pew pew laser sound when he hit the button and it sounded just like a stormtrooper gun i had when I was like eight.
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# ¿ Oct 10, 2018 22:07 |
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moment of tension between two grown men over who gets to pose with the sniper rifle prop
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# ¿ Oct 10, 2018 22:08 |
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Warhawk109 posted:Now Wilhelm Canaris is an interesting fellow. as part of my grad school research a professor lent me a huge box of microfilm translations made by the OSS right after the war, the supermajority of which were weird naval charts about firing torpedos and recounting battles and stuff. however, there were a few thousand pages of translated interviews with former high-ranking members of kriegsmarine/wehrmacht and one of them was about the abewehr and had a big part about Canaris specifically. the dude in the interview went on at length about how canaris sucked because he wasn't a "true nazi" and the intelligence services were "neutral or reactionary" and all this other stuff I mean historically that has not been borne out and Canaris was garbage like all the other high ranking members of the third reich but its funny how much they hated him
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# ¿ Oct 10, 2018 22:21 |
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trucutru posted:Actually they just showed who they managed to make the rocks just a brown as the terrain. It was really difficult. Lol on mobile I thought this was a screenshot of their stupid city development perspective thing that showed off the model for whatever place that was
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# ¿ Oct 10, 2018 23:09 |
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Taintrunner posted:
what is wrong with this guy's hair, i was just staring at it baffled about the shaved line swooping diagonally down the forehead combined with the spikes going backwards
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# ¿ Oct 10, 2018 23:12 |
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lol so the anvil valkyrie, whatever that is but I gather it was just announced, is going to be $450. i guess that means this kraken capital ship they're showing off will be over a thousand bucks
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# ¿ Oct 10, 2018 23:18 |
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i heard this album was dope
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# ¿ Oct 11, 2018 02:51 |
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Hav posted:If shilling is to be done, then shill I will. someone else should elucidate on this, I'm really interested and all this making GBS threads on SC makes me want to play a good space game how close is Helium Rain to being a 3d escape velocity?
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# ¿ Oct 11, 2018 21:40 |
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Pixelate posted:Yay, new bugs for old! lmfao these guards are uncannily similar to the ones from oblivion
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# ¿ Oct 11, 2018 22:04 |
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Interstellar Marine had a free weekend about three years ago and the multiplayer was fun as hell for something I assumed had been ginned up in a month or two, it blew my mind when I discovered how old it really was
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# ¿ Oct 11, 2018 22:22 |
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# ¿ Oct 12, 2018 13:38 |
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Why do people keep mentioning waiting in line for missions no way that's a real thing right
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# ¿ Oct 12, 2018 19:58 |
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Dr. Kyle Farnsworth posted:The train thing has been done before. In Star Wars Galaxies (of all things) before they put in space flight there was an interplanetary shuttle you had to take if you were going to a different planet. And it really did come only every 5 or 10 minutes or something. Because it was a Ralph Koster design from that generation of MMOs the idea was it would force you to socialize and make friends so you’d play the game longer. (Like the boat in EQ etc etc) to give SWG its credit, they were also present in player cities and you could build them in sufficiently large ones, where they'd then organically become part of the galactic network and you could take them to all the local and galactic shuttleports. this had the effect of equalizing player settlements and NPC cities in a super real way because often player cities had better, cheaper services and were very convenient so they'd become populated pit stops and genuine social hubs, the model really did work. just like they managed to make player-run cantinas vibrant places that always had tons of players around and that isn't even getting into how honestly elegant the implementation of jump to lightspeed was. you could fly your ships from planet to planet in real time and bypass the shuttles entirely, there were tons of ships, a fully realized supply chain for producing individualized bespoke ships and mass produced garbage, and the ship interiors were fully customizable just like player houses so any of the hundreds of thousands of 3d items that existed in the game could be positioned in them along a 3d axis that let you rotate them around and move them anywhere in the open space. so you could have decorated ships with furniture, weapons, a stuffed rancor, and a bartending robot and poo poo that could have multiple people aboard in space SWG before the big updates accomplished almost everything CIG fantasizes about, including poo poo like variegated cooking and infinitely customizable ships/weapons/outfits/avatars. for all its problems I still think it is the best model for doing a contemporary sandbox style space game, like if they just remade it with a modern engine and smoothed out the punishing old-fashioned exp gain system but kept the job variety they would make all the money SC is supposed to make on release
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# ¿ Oct 14, 2018 16:57 |
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# ¿ May 16, 2024 18:56 |
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Sarsapariller posted:
might be the worst UI i've ever seen
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# ¿ Oct 14, 2018 21:54 |