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tuo posted:Completely offtopic, but this would be so cool. I hope they rebalance the gameplay a bit though. X-Wing was amazing for the time, but it hasn't aged as well as TIE Fighter.
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# ¿ Dec 15, 2016 01:18 |
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# ¿ May 16, 2024 21:22 |
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Decrepus posted:Alot of these polished features were built into the Cryengine, so they realy arent spending millions on it. quote:Just what's in the game is already fairly fun, and if they were to stop development and just polish what and add some maps, they have could probably release it there. You heard it, folks. SC is good enough to release, and it's even fairly fun.
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# ¿ Dec 28, 2016 20:50 |
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Beer4TheBeerGod posted:https://www.youtube.com/watch?v=qtFHmeaFGcM Has he played a FPS before? He was impressed by blood splatter on the screen, and how your gun lifts if you get close to a wall. Just like in Crysis.
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# ¿ Jan 4, 2017 05:16 |
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I wonder if the people who got Star Citizen tattoos are starting to regret their decisions.
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# ¿ Apr 16, 2017 13:00 |
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How the gently caress is there enough material for them to talk for 1 hour and 36 minutes
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# ¿ Apr 17, 2017 19:01 |
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Hav posted:Development started Two Weeks ago; I'm not super familiar with Gantt charts, but why aren't the rows labeled? "Item 2.0: Power Supply / Pipes" is on the same row as "Continuous Serialized Variables," does that mean that the same team is responsible for both tasks?
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# ¿ Apr 17, 2017 23:25 |
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The more I look at the chart, the more it gets. They have systems that affect each other in a huge way - even if they had a magical ability to deliver on each task with no delays, there's no room to iterate. I can't believe anybody is convinced that this is a real schedule.
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# ¿ Apr 17, 2017 23:46 |
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One of the tasks is "Jobification of Network Writes." When I do a google search of that phrase, the top result is a computer-generated Harry Potter fanfic.
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# ¿ Apr 17, 2017 23:57 |
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If I just search for "jobification," the top result is something on Urban Dictionary.
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# ¿ Apr 17, 2017 23:59 |
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D_Smart posted:Star Citizen Tracker has been updated. All backers are welcome to contribute to this evidentiary effort. Store: Towel Does Elite: Dangerous have a towel? wrap it up derek smartailures
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# ¿ Apr 20, 2017 02:43 |
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boviscopophobic posted:CIG designers have some kind of ideological bias against being able to see things (e.g. helmet obstructions, Starfarer interior...) Their latest concept ship is no different. View from the pilot's seat: They did a great job simulating the view of getting a lot of dental work done.
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# ¿ Apr 22, 2017 17:18 |
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Spatial posted:speech_bubble.gif That's just an artifact from his jaw dropping below the waterline on the Crysis map, right?
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# ¿ Apr 23, 2017 04:57 |
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Maybe I've spent too much time reading this thread, but I can't read an article about video games without imagining the writers making GBS threads on Star Citizen.quote:A longstanding dream: Video games will evolve into interactive stories, like the ones that play out fictionally on the Star Trek Holodeck. In this hypothetical future, players could interact with computerized characters as round as those in novels or films, making choices that would influence an ever-evolving plot. It would be like living in a novel, where the player’s actions would have as much of an influence on the story as they might in the real world. https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/
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# ¿ Apr 25, 2017 18:23 |
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Brazilianpeanutwar posted:Also lol at Chris just being the most thinly veiled "head in the clouds, everything is fine" motherfucker in the world. If even a fraction of the tech Chris is touting is close to functional, a few videos of that would be an amazing fundraiser for CIG. Instead they're selling overpriced mouse pads. How do shitizens rationalize this?
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# ¿ Apr 29, 2017 05:14 |
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ripptide posted:Didn't they also lose the new "networking savior code" from the 3.0 release? I know it's a very minor thing with an MMO, but hey.... Network engineer jammed his fingers in a door. Gonna be a delay.
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# ¿ Apr 29, 2017 21:41 |
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TheAgent posted:here's how things go, as was told to me last year Pretty much every postmortem analysis of a successful game says that they achieved what they did by having a clear limit of the game's scope and by not micromanaging their teams. But Star Citizen is completely different because
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# ¿ May 11, 2017 16:11 |
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Why are they selling JPEGs of a stealth bomber? I thought your character was supposed to be a civilian in the game.
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# ¿ May 23, 2017 17:08 |
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Also why do space torpedoes from the Fourth Stimpire look exactly like 20th century water torpedoes
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# ¿ May 23, 2017 17:15 |
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Quavers posted:My other remark is that the production report CIG gives us is getting more and more inconsistent week after week. Text is contradicting images on an increasing number of tasks, and the global schedule is itself drifting away from the 3.0.0 schedule on their common tasks. I'm doing my best to maintain consistency in my reports, but don't be surprised if there are a few dates jumps here and there. CIG, if you need any proofreading, I can help! Even the most hardened shitzens must be getting suspicious by now.
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# ¿ May 27, 2017 02:23 |
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DarkRefreshment posted:Standard prison rape fantasy in SC fan fic. Nothing new here I can't tell the difference between fan fiction and the official lore.
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# ¿ Jun 2, 2017 22:47 |
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Are these all from Star Citizen? What's the ship on the rounded end of the counter that looks like a shoe?
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# ¿ Jun 4, 2017 19:37 |
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Amazing Zimmo posted:Gameplay, the basics of fun in a game, is only supposed to be available a day or two after the armadillo testing. This is from CIG's own schedule, the same schedule that they keep on adding another week to every completion date and yet dipshits like obey_the_fisting still think that this will be the miracle to make the world weep tears of joy and convert us all to the cult. At least there will be a FOV slider to play with!
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# ¿ Jun 6, 2017 12:32 |
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Is that a picnic basket? Does this mean they're making scenes that happen outside of the cafeteria??
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# ¿ Jun 6, 2017 23:19 |
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fuctifino posted:Sadly not commando. That's the black space janitor with his mocapped mop and bucket. drat I thought that stick was just a gun with a clipping problem can't believe it's still that loving space janitor
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# ¿ Jun 7, 2017 00:41 |
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Hav posted:Are you comparing train wrecks, or suddenly realising that this is about an absolutely stupendous amount of cash? Falcon 9 launch cost: $62 million You could build a satellite, launch it into space for real, and still have enough money left over for a Scrooge McDuck money pit.
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# ¿ Jun 15, 2017 19:10 |
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The_Groove posted:examples of serialized booleans used in Door 2.0 technology have been leaked: Yes, this is just another example of CIG being willing to being willing to invest the resources and time to create the fundamental technology and tools that the conventional game developers either will not or cannot (i.e. they are prevented by those that hold the purse strings) do themselves.
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# ¿ Jun 16, 2017 22:18 |
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Looking forward to the EMERGENT GAMEPLAY of giving each other eye exams The lack of updates on actual game mechanics is pretty telling
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# ¿ Jun 17, 2017 23:23 |
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quote:* CIG you need to stop getting the community to do the recruiting and marketing for you. We already put in a lot of time explaining everything to new players. We already defend the game in other subreddits, other forum posts and whatever. You need to get the game to a point where it can stand on its own, stop pushing the community to make the excuses in your stead. Well since not having to pay a publisher makes backer funds count for 4x times more than a normal game developer, clearly outsourcing marketing to the community will make funds count even more, like 8x.
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# ¿ Jun 20, 2017 21:14 |
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To all you haters making fun of delays in the Star Citizen schedule: do you know what else has had delays and technical setbacks? The James Webb Space Telescope. Note that they too had to do some rework of the radiators (for maximum fidelity). And they're currently refactoring the propellant system, and no doubt they're running into issues with their datalink netcode and control software subsumption. The telescope is seven years late. What Chris Roberts is attempting is no less complicated or revolutionary.
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# ¿ Jun 22, 2017 02:05 |
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peter gabriel posted:I've never ever seen such hilarity as backers trying to explain that getting a loan does NOT mean CIG need money. This truly is something to behold My favorite is the speculation that CIG needed the money to buy the Imaginarium to start doing mo-cap for the S42 sequel chapters.
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# ¿ Jun 24, 2017 23:00 |
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Yeah, I thought it was particularly sleazy how he tried to cast the UK government as the less stable party, instead of a dysfunctional JPEG factory of a game company.
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# ¿ Jun 26, 2017 16:46 |
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Richie Stardust posted:It is a cool box though. If CIG would have made all their jpegs look like sleek boxes with neatly scooped out faces and the top plane really flat and linear then they would have had an art style. Something with their stamp. Then we could have looked at it and said, "Oh that's a CIG style ship." Instead we have this. It's not a coincidence that these designs would actually look pretty good rendered in low-res 2D sprites for a game like Wing Commander 1. The large cylindrical intake/exhaust shapes make it very clear which way the ship is facing at a glance.
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# ¿ Jun 27, 2017 05:50 |
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MinorInconvenience posted:This "design note" was posted precisely two years ago this week (June 26th 2015). It is incomprehensible to me that grown adults who claim to work in the game industry would ever publicly announce that they wanted to add this completely stupid, un-fun, unworkable poo poo to a video game. And not be drunk or high. Morons. In all fairness, it's not any less fun than the rest of Star Citizen, and it's actually small enough in scope to realistically be implemented in the game.
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# ¿ Jun 30, 2017 21:37 |
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Is this a real screenshot? It looks like a shopped in Poser model.
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# ¿ Jul 8, 2017 03:27 |
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# ¿ Jul 8, 2017 13:52 |
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AbstractNapper posted:
lol I forgot about this. Didn't some people in the crowd start booing?
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# ¿ Jul 12, 2017 15:54 |
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AP posted:https://twitter.com/RobertsSpaceInd/status/885264286112772096 They're focusing on derelict ships because they don't have to have functioning doors.
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# ¿ Jul 12, 2017 23:47 |
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quote:Of course there's a plan. You don't start with a long history of game development only to dive head-first into a crowdfunded project gripping millions and 300+ employees with no plan. Whether the community will like that plan or not is yet to be seen, but I guarantee you there's a plan.
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# ¿ Jul 17, 2017 05:01 |
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Didn't one of their network guys admit they didn't know how to enforce a limit on the number of players in a single physics grid if more than x number of people wanted to converge in one spot?
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# ¿ Jul 18, 2017 01:45 |
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# ¿ May 16, 2024 21:22 |
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I know you guys like to make fun of this, but the character work here is actually a significant step up compared to System Shock 2.
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# ¿ Jul 19, 2017 22:22 |