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I'm starting to have serious doubts about the design team behind this game (or cards, more specifically).
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# ¿ Apr 7, 2017 15:49 |
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# ¿ May 9, 2024 18:14 |
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I think the answers to hyperloop require you teching for it and having less-than-ideal to useless cards against non-hyperloop decks. The game really needs sideboards for organized play. But again, the problem boils down to them making an amateur mistake regarding recursion effects in card games.
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# ¿ Apr 7, 2017 21:06 |
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Cool, we're talking about Earth and not Mars. Also a lot more people will play it now that it has a win condition and not just stall possibility.
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# ¿ Apr 8, 2017 03:36 |
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Eh, they should have known better, it's loving Star Wars. This is just a repeat of X-Wing product draughts, showing they don't learn from their mistakes. This issue benefits no one but resellers.
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# ¿ Apr 17, 2017 21:27 |
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That was a completely different time for both Star Wars and hobby gaming. FFG certainly has experience and numbers to have done a much better job than they did, not to mention Asmodee backing now as well.
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# ¿ Apr 17, 2017 22:42 |
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siggy2021 posted:They had very poor pre-order sales from distributors. When nobody seems to want to buy your product you don't decide to just mass produce it. Well yeah, no one preorders collectible game product before they even know if the game is good or not. That's pretty basic. They should have done a prerelease and released the starters a month before Awakenings and people would have been hyped for the game.
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# ¿ Apr 17, 2017 23:16 |
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loving More timely amateur hour poo poo from FFG. MM not even bothering with preorders for SWD in the future because FFG can't deliver. Bottom Liner fucked around with this message at 02:09 on Apr 18, 2017 |
# ¿ Apr 18, 2017 02:04 |
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Ville Valo posted:Thanks! I have some Battlefoam stuff for X-Wing and Warhams, didn't even think to check them. TC will likely have more up for the second wave of SoR. Join their notification list if interested.
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# ¿ Apr 25, 2017 22:31 |
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Has anyone played with a Force Speed Rey list? Also, any ideas for an elite Palp deck yet?
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# ¿ Apr 28, 2017 17:44 |
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Considering SoR gave hyperloop a win condition it's good that they're being proactive.
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# ¿ May 2, 2017 02:01 |
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Really liking elite SoR Vader + elite Kylo. Combos of Emperor's Throne Room/Nowhere to Run/New Orders/Command Shuttle/No Mercy + Force Speed let you pull out a lot of damage unexpectedly. Gameplan is basically shield Vader and upgrade Kylo to split the threat. Force Lightning is also great, but hard to pay for in this deck.
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# ¿ May 2, 2017 06:33 |
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uncle blog posted:Do people sleeve all their cards, or just the ones in their deck? Started sleeving all my cards, but now it's starting to add up in how much space they need. But resleeving all the time also seems like a hassle. You can get 600 ultra pro sleeves for $27 on Amazon. That's what I use. Resleeving sucks.
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# ¿ May 4, 2017 17:06 |
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So are we at consensus that there is at least 1 Force Speed per box?
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# ¿ May 5, 2017 01:35 |
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My wife really wants to play Chirrut/Baze so I'm trying to build a deck for her. I assume eBaze/Chirrut will be better than eChirrut/Baze, but that's about as far as I've gotten. Any suggestions?
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# ¿ May 5, 2017 18:07 |
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KO Derf posted:It's not just that, it's getting Second Chance and Ammo Belt from the discard over and over. When someone can get 3-6 "second" chances reliably, it makes it too drat annoying to deal with. Team Covenant has mentioned this very point on their podcast almost every episode, and the disconnect between what the lead designers said and then did is just baffling.
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# ¿ May 6, 2017 06:18 |
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Benthalus posted:Of course not, it's eBay. thats a dick move and why people should never buy loose boosters in this game
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# ¿ May 6, 2017 18:57 |
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This is painful to watch You would think with FFG money these dudes could afford a basic hair cut Bottom Liner fucked around with this message at 20:14 on May 6, 2017 |
# ¿ May 6, 2017 19:55 |
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But Rey is OP The top 16/8 was a pretty diverse meta, which will probably only get more diverse with SoR. Bottom Liner fucked around with this message at 02:03 on May 7, 2017 |
# ¿ May 7, 2017 01:40 |
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It's pretty lovely that they'll send the card but not the dice. A friend opened a Palp card with a tie die so there goes $50
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# ¿ May 9, 2017 16:58 |
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I don't know of any other games where a legendary is made up of two components that can be packaged separately and incorrectly.
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# ¿ May 9, 2017 20:24 |
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Forcing them to play around Force Throw is exactly why it's so good.
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# ¿ May 12, 2017 22:06 |
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The only good character is Yoda
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# ¿ May 14, 2017 14:21 |
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Journals of Ben Kenobi: good card or bad card? its good but idiots on Facebook can't stop crying about how grrrible it is
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# ¿ May 14, 2017 17:27 |
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I look forward to seeing more formats for this game. Like a wild format that allows hero/villain mixing, some kind of drafting, etc. as is, the game is turning into a hyper fast aggro game with the new SoR stuff (Rey is going to be much more of a problem now than Awakenings), and limited formats tend to be much slower paced and allow more of the card pool to be used.
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# ¿ May 14, 2017 20:29 |
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The two barriers to having a sensible draft format for this game are obviously supply and characters. It would be impossible to do any traditional style draft because even with an entire box you might not be able to build a tournament legal deck. I was thinking something along the lines of bring 1 character of each color and up to two dice each as a base line then draft from there. We're playing with a full proxxy playset of Awakenings and SoR, but we only have 3 people, so it's hard to test any ideas like this. As a general strategy question, do you find yourself mulliganing for upgrades in almost every game regardless of the deck you're piloting? It seems like the most critical early game play, with some select support cards up there as well.
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# ¿ May 14, 2017 22:09 |
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A lot of games in the SoR meta are going to be decided by rolls in round one. Damage is going to come hard and fast and there will be little to nothing you can do to stop it. This set was already sent off to production by the time Awakenings was really making it into players hands, so we'll have to wait for the next set to judge the direction of the game.
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# ¿ May 16, 2017 02:13 |
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KongGeorgeVII posted:Yeah, that's my view of the meta at the moment too. Lukas did an interview with the Knights of Ren guys at worlds where he mentions he was surprised by how popular and powerful all the action cheating was, in particular how good Rey was. Now the second set was at the printers ages ago so there was no time to change things up but they basically doubled down on the action cheating in set 2 and it is going to be pretty intense for a while. Maz is just stupidly efficient at getting damage through that you cannot mitigate. "I'm surprised taking extra turns in a card game is so popular and strong" for that to come from the lead designer of a flagship game in 2017 is embarasssing.
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# ¿ May 16, 2017 05:42 |
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I agree Awakenings has a good balance, and SoR will still be a varied environment, it'll just lean heavily towards fast aggro decks. Two things you have to be very careful with in competitive games is cost cheating and action economic. The first hasn't been an issue yet, but the second is even more important to keep in check in Destiny given the back and forth design.
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# ¿ May 16, 2017 06:08 |
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Devlan Mud posted:Local store is getting less product this second wave than they did the first and still can't cover all their preorders afaik. Supply issues getting resolved is fake news. Sad! LOL how many times are people going to fall for this? At the beginning of the month everyone's response was "this wave was supposed to be small wait till the one at the end of the month it'll be huge". Jfc.
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# ¿ May 18, 2017 16:17 |
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What was the draft format? I know Covenant did a big one with a lot of players and mentioned they learned a lot for future draft formats, but they didn't go into any further detail.
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# ¿ May 31, 2017 06:50 |
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EaW spoilers make Poe/Maz even better, with no real answer to them yet. Lukas said the new set was all about aggression. Joy.
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# ¿ Jul 6, 2017 21:25 |
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Exactly. They want this to be a 2-3 round game I guess. They said something along the lines of wanting it to feel like a fighting game because of the dueling nature, but making an all aggro card game is a pretty drat boring design space to limit yourself to.
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# ¿ Jul 7, 2017 02:43 |
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triple sulk posted:Errata-ing everything as a solution instead of just doing a ban/restrict list is the dumbest poo poo. A thousand times this. Instead of opening the card pool up, this tightens it even more. Jesus loving christ no wonder Lukas tanked Netrunner. Not to mention the utter fuckery this will cause with the second hand market.
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# ¿ Jul 7, 2017 18:53 |
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I made a proxy set that cost me probably $4 total in paper and ink and I still feel burned. If I can figure out a fun table draft mode it can at least still be a fun game night game, but drat.
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# ¿ Jul 9, 2017 03:59 |
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Hera is cool as hell.
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# ¿ Jul 21, 2017 21:27 |
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You can trade here or the Destiny FB groups. There are probably a lot of people that will help you out fleshing out your commons and stuff.
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# ¿ Jul 27, 2017 18:26 |
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40 point tournaments and no hero/villain restrictions are both fun variants. We also played rainbow decks (one character of each color, single dice each, no point restriction) and that was good, but Palp probably ruins it now.
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# ¿ Jul 27, 2017 19:15 |
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# ¿ May 9, 2024 18:14 |
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Who hates money more: Nintendo or FFG?
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# ¿ Sep 1, 2017 05:19 |