|
LordAba posted:Fun fact about dropzone commander and most CMoN mini games (Wrath of Kings and Dark Age): they hold tournaments to gauge balance in their armies and make minor corrections to things. They are also really good games with good backgrounds that are fun. In fact, the balance makes them MORE fun because you accidentally didn't pick the "joke" faction (see Orks/Tyranids) so you can stand a chance to win in a game. That said, apparently some GW guys are taking part in the team games at Adepticon. I'm real curious to see how they do.
|
# ¿ Dec 24, 2016 03:59 |
|
|
# ¿ Apr 29, 2024 15:50 |
|
El Estrago Bonito posted:Doesn't something like one out of every 8 people alive speak Mandarin? That seems pretty wide spread IMHO Meanwhile, English is a horrible pidgin language that makes no sense and yet will consume all before it.
|
# ¿ Jan 5, 2017 02:58 |
|
Dramatis Personae is an actual term, it's not GW doing fake latin and loving it up. It refers, collectively, to the main characters of a play, book, whatever, typically dramas.
|
# ¿ Jan 9, 2017 00:44 |
|
TheChirurgeon posted:lot of real cultured types in this thread, you can tell
|
# ¿ Jan 9, 2017 02:12 |
|
Leperflesh posted:I mean, we assume you're aware they literally did that to Fantasy, but I'll mention it just in case it somehow slipped your notice.
|
# ¿ Jan 20, 2017 19:30 |
|
Irate Tree posted:I can't remember, was there even an explanation for why there's an 'ur' before gold? I mean, it's probably piss poor but was there?
|
# ¿ Jan 24, 2017 10:18 |
|
Flipswitch posted:a minis game with Amplitude designed models would be cool. admittedly i just want cravers in a tabletop game
|
# ¿ Jan 24, 2017 22:33 |
|
Avenging Dentist posted:New Tzeentch model: https://www.games-workshop.com/en-US/Tzeentch-Arcanites-Magister
|
# ¿ Jan 27, 2017 02:35 |
|
Cinnamon Bear posted:https://www.youtube.com/watch?v=aKHsj5y8UL8
|
# ¿ Feb 4, 2017 12:02 |
|
DO IT TO IT posted:http://natfka.blogspot.com/2017/02/warhammer-40k-8th-edition-will-change.html
|
# ¿ Feb 14, 2017 22:31 |
|
Avenging Dentist posted:Pinning is easy dawg. Sorry for your lots, etc etc
|
# ¿ Feb 15, 2017 20:58 |
|
Ugleb posted:
|
# ¿ Feb 18, 2017 00:00 |
|
Jesus Christ, I looked up the new faction because I wanted to see a model and wound up finding a 16 minute long video of a woman doing a witch voice as she described everything. This was an official release. Why?
|
# ¿ Feb 21, 2017 20:47 |
|
Too real. That middle panel hits close to home. My poor dorfs
|
# ¿ Mar 15, 2017 21:09 |
|
Southern Heel posted:Please tell me that poofy sleeved toothless empire mans still exist in AoS and it's not all golden robo statues So, yes, you can still run an Empire army, but it's made up of stupid loving ren fest reenactors.
|
# ¿ Mar 16, 2017 18:19 |
|
Thirsty Dog posted:From the bad thread: Noted Serious Posters, Hixson and Panascope. Safety Factor fucked around with this message at 20:23 on Mar 22, 2017 |
# ¿ Mar 22, 2017 20:20 |
|
ijyt posted:Lmao being angry at a hobby you don't even do. It's like getting mad at Canon for only minimally improving their low-light performance and never having owned a camera.
|
# ¿ Mar 29, 2017 17:23 |
|
Mango Polo posted:I agree. Brothers, it is with deep regret that I've decided to withdraw my Great Company back to the Aett and submit to spiritual cleansing by the Wolf Priests after one too many losses. My stubborness in refusing allies, even ones which are approved by the Rout such as the Imperial Knights allied to Fenris, Imperial Guard regiments seeking glory alongside the Rout, even the beautiful and war worthy Celestine ..... I played back in 5th edition through 'The Ward Time' as I call it. Blood Angels WRECKED, then Necons OWNED, then Grey Knights just sent people into apoplectic aneurysms. Then flyers became a thing and wolves had NO Anti-Air. I lost a lot of games over a long period of time and got super sour about it. Fortunately I had a couple of players that played older, "weaker" armies and that became my new group. At least then I lost games on the table not in the List Writing Phase and those don't hurt as bad. Check around and look for someone who is also a little frustrated or would be willing to 'play down' for fun games. If not then as has been mentioned, a break may be in order. Even Wolves must rest...
|
# ¿ Mar 29, 2017 17:58 |
|
Avenging Dentist posted:there's no need for name-calling. these people are hurting enough as it is and i think we should do our best to be supportive, even though they feel like the only thing they can do right now is to lash out at the people who care about them http://www.navweaps....ch/tech-076.htm is a NAVY research paper addressing just the topic we are discussing, albeit in a different form: what is more efficient, battleships or destroyers? Guess what the result is. The statistical maths (simulated) demonstrates that a larger group of destroyers are superior to a smaller group of more lethally condensed battleships. This holds true especially when the number of guns remains the same. The rest of the world addresses the concept we are discussing as Distributed Lethality. It has become accepted naval doctrine for quite some time now. The N-Squared law is specifically why wargamers around the world, be they historic, modern or future, have always spouted boys over toys. Warhammer gamers have traditionally struggled with the concept, as the roll of victories my "2x Firewarrior EMP Platoon" had demonstrated back in the day. And I hear Kroot can snipe now. Hell, if I go back to Tau I could take down the Riptide meta all by myself. Thank you for reading this. I spent an hour searching for the link (the whole site is a treasure-trove), before my browser made me re-write this post three times. Rest assured the beatings will continue until performance improves.
|
# ¿ Mar 29, 2017 19:18 |
|
Saint Drogo posted:lol they don't respond to people who don't actually play the game going THIS IS GONNA BE lovely ARE YOU SCARED ARE YOU MAD YET BE MAD Critical thinking is nice, perhaps you should use some and not just mindlessly follow the whine-train on the internet. No, GWs rules aren't perfect, far from it (heck, just take a look at any rules-thread on any forum, can't find any praise of GW there). But to just whine for whining's sake is not very constructive and SA is for constructive discussions.
|
# ¿ Mar 29, 2017 21:54 |
|
So my 2 cents on the rumored changes. The movement values; I dig, ALOT. I think this gets rid of some of the rules bloat and really makes each unit more individual. The "rend" or "armor reduction" mechanic from 2nd and AOS; I also dig. It means 2+ / 1+ armor saves actually mean something, giving each gun that needs it a rend mechanic makes even the heavy bolter a valid and dangerous weapon on the table top again! It also means the 3+ save of a space marine will in fact be useful again (I think.) Charging going first? Nids and Orks shall reign once again! (good!) I am glad to see melee getting a much deserved buff, overwatchs make shooting strong and compensate for weak melee, where as the "charging goes first" means that you are forced into tactical decisions regarding your placement and options. The morale being battle shock......This is interesting, again I tend to like it, the Gw website said it very well "its not the "all or nothing system of now" or something akin to it. Imagine that this balances out "And they shall know no fear" honestly, maybe something like "units with this rule reduce battleshock loss by 1" and fearless will be "reduce by 2" or something like that. Overall....Good start, Cautiously optimistic.
|
# ¿ Mar 29, 2017 22:09 |
|
spectralent posted:There's a bunch of stuff you can decide in AoS, but the issue is it's way outweighed by random variation in a couple of big things and that some choices matter way more than others. Double-turns are game-ruiningly bad, and I've seen several armies where I'm just wondering why they're even played because people just straight walk over them. Artillery is particularly bad.
|
# ¿ Mar 29, 2017 23:16 |
|
Mango Polo posted:Age of Sigmar (AoS). Free rules. Everyone rejoiced and there wasn't a word of descent on the matter whilst the flame-wars went on with other focus. In the end, they have to keep various sorts of players/readers interested. On one side, they have people like me, adults approaching middle age who have been aware of the setting for decades and appreciate the subtlety, the darkness, the tragedy, the almost-midnight feel without being as deeply involved with the hobby at this stage in our lives. On another side, they have the youngest hobby adherents like my five year old, who is working on her very first Battle for Vedros Marines, and who needs to have a story that she can comprehend with the characters who can be seen as less morally ambiguous, and who can be categorized easily into good/evil categories. And then, you have everything and everyone in between, including people who want to emphasize the darkness and the (for the lack of better word) edginess of the setting, fans of the characters who want to see their favorite faction triumph, serious tournament gamers who are more concerned about how the meta plays out, and what not. The real challenge for GW is to do something that satisfies all, or at least most types of gamers, and that in itself is a Sisyphean task. I choose to see the campaign books and the codices as something between official histories taught in the Imperial schools and legends whispered in the shadow - primarily based on truth, but with a healthy amount of heroic embellishment to make the chosen factions look better, to make their defeated adversaries seem that much more terrible, or to create propaganda describing a fearsome enemy. I choose to see BL novels as being the "true" narrative of what had actually happened, as opposed to what made it into the official histories, or what became hearsay after being distorted by time and in retelling. Personally, I have been pretty happy with what they have been doing recently, but then, your mileage may vary, and there is nothing wrong with that. There is a part of me that does want to see the good guys (using the term very loosely) win, but I know that it would be the end of our favorite setting, so the best we can hope for is that they continue fighting, and that the midnight remains minutes, or seconds away in all perpetuity.
|
# ¿ Mar 29, 2017 23:35 |
|
Iceclaw posted:E: ^ Subtility. Sure. Like uuuuuuh. Wait. The fascist parody that's now played dead straight? You even refered to litteral Space Nazi as the good guys. Think about that.
|
# ¿ Mar 29, 2017 23:55 |
|
Chill la Chill posted:The Tau bringing what many perceive to be anime (though I totally made my Tau anime because of the robots) influence into the game is no different than the initial crop of pop culture icons from the game's inception. Ever since 3rd Edition, the little details like this have died off. Astartes chapters got Flanderized into one-note factions. Chaos got whipped with the Nerf-bat repeatedly. Rule of Awesome replaced grimdark as the people writing the setting gradually forgot not to take it too seriously. Necrons got fleshed out (pardon the pun) and then retconned. The story of the Horus Heresy got turned from a monster story writ large into a Great Tragedy with the fallen primarchs turned into Misunderstood Tragic Figures. My own viewpoint is that these changes don't actually impact the baseline level of grimdark at all. That level dropped dramatically the very instant Tau became a thing. I'd like to have my quirky, so-grim-it-gets-funny setting back, but if I can't have it, frankly I'm totally fine with what we have, where Rule of Awesome applies, because I don't see recent events through the same lens. Yes, RG is back. Yes, maybe the Aeldari have a path ahead that might let them avoid their doom. Yes, this recent book ended on a hopeful statement of the Imperium riding a wave of blood to a new future. But we have also lost Cadia, the Maelstrom and Eye of Terror are both swollen to massive proportions, Ghazgkull is still out there assembling that GREAT WAAAGH, the Hive Fleets are still inbound to eat everyone,... I could go on, but the threats are still there and they're still species-level. The Galaxy is still a vast place where you will not be missed.
|
# ¿ Mar 30, 2017 00:08 |
|
Iceclaw posted:Thing is, the tone has grown to be really disturbing to an onlooker. It's, to a point, presenting an unholy fusion of the catholic church at its worst and Nazi Germany as awesome, heroic, good guys. That is cargo culting as its finest, and while I can excuse old timers for not realising it, since they started out when the satire was actual satire, it's still sketchy as hell. Chill la Chill posted:40k novel: The Jungle in a hive world. 40k novel: Canticle for Leibowitz. 40k is far too complex for me to articulate why it was so interesting, and why whatever this new setting they're cooking up is so different. But I will try to hit a major point. Grimdark is not just about the bodycount, or the corruption of the Imperium, the stakes involved, or even the lack of hope. Ignoring the slew of literary problems with GW's handling of such things, GW is keeping all of that with their new fluff (except the hope part). Instead, they are getting rid of one of the key themes of 40k's macro-setting. Grimdark is all of those things mentioned before; but at the heart of it is the theme that what humanity has lost, can never be redone. This sense of tragedy resonates, from the very opening blurb of 40k (which they're going to have to change to fit with this new universe they are creating). Forget the power of technology, science and common humanity. Forget the promise of progress and understanding, for there is no peace amongst the stars, only an eternity of carnage and slaughter and the laughter of thirsting gods. It is the core around which everything else fits, and informs and infuses the entire mood of the setting. Tell me, how does the revival of Guilliman or the sudden, McGuffin creation of better Angels fit with this cardinal value and macro-direction of the setting as it was? At this point in the story 'progression' we might as well have skipped the 10,000 years and retconned it so that Gullimen never was crippled for all the meaning and heft his death/stasis has had. People say they need hope in the setting to not be completely turned off. I agree to an extent. But hope in the dark millennium comes from the more down to earth elements of flesh and blood, fire and steel, faith and grit of the sons and servants of the distant gods/demigods that came before. While they are no longer with us, we continue the fight in their name, even against such powerful darkness encompassing us, even amongst the unmitigated eternal carnage and slaughter and laughter of thirsting gods.
|
# ¿ Mar 30, 2017 00:30 |
|
Lord_Hambrose posted:To me (and I've been in and out of the hobby since 3rd Edition), what makes the Dylan Thomas poem--and by analogy the 40k setting--so compelling is that the light is dying, so to speak. Suppose we had a world. A fairly typical Imperial world in many ways congruent to our own. Nice, tolerably stable, reasonably industrialised. Keeps up with its tithes. Wham! let's hit it with an Ork Waaugh. A nice healthy waaugh, that requires global mobilisation to avoid imminent overrun of the planet. Governor Gondorius calls for aid. The munitorium assesses this and dispatches several army groups from the neighbouring half dozen systems, including the Rohanicus system naturally. Was a time when the fluff would note that an average global conflict like this would take a few years to sort out after which poor Gondorius' world would likely need a generation or two to recover and start tithing again. Okay, so, to make this stable over the greater Imperium we draw the notion that worlds are collapsed under planet wide assaults like this on average no more than once every three or so centuries. If they got ploughed under much more often than that they couldn't regenerate fast enough to sustain the mutual defence system. That's three hundred years of relative peace and prosperity for your average imperial citizen. That's actually not bad for a setting billed as 'constant warfare'. Yes, there's pretty much a war somewhere within your planets muster radius every generation that draws off so many promising sons and daughters to their dooms. Tragic in it's own way, but not nearly as nonsensically bleak as some people like to put it. To think of this another way, pick some famous campaign, like one of the Armageddon ones. Look up the orders of battle with respect to just how many world committed their guard tithe to that conflict. Figure that to justify this the Munitorum must've figured all those other worlds were relatively safe and secure enough to draw off all their best defenders to rally to the worth of Armageddon. Enormous tracts of the Emperors millions of worlds must have spent most of the last ten thousand years in relative peace and prosperity.
|
# ¿ Mar 30, 2017 00:51 |
|
Mango Polo posted:Some kids I knew in high school were into the game. I can only recall that the one who lived around the corner from me had Eldar, though I can't even remember what colours his models were. I think someone else had Ultramarines or maybe Blood Angels. There was/is a shop downtown that sells cigars, porn, and Dungeons and Dragons stuff (you can't make this stuff up)*. My brother and I would go in there from time to time when we were downtown [and when the staff bothered to keep us from peering into the forbidden sections] and would head the dusty back section. They had all sorts of comics, 70's Star Trek/Star Wars, Babylon 5, D&D, and other "crap." As 11-13yr olds raised on LOTR and Star Trek, we were in heaven. That's where we stumbled onto this "warhammer-not-warcraft" stuff. Needless to say, overblown super soldiers with guns shooting aliens was more engrossing than anything we could imagine. We would head back there and devour the books as we could. For whatever reason the 40k stuff grabbed our attention while the WFB stuff seemed like a boring LOTR clone. I eventually saved up money to buy the Blood Angels Codex (2nd/3rd edition?) and then the Angels of Death Dark Angels/Blood Angels one. We had never played a tabletop game before so didn't bother to understand the stats and just got them for the fluff. My brother got the Dark Eldar codex just to be different. I don't know how our parents never turned a few pages to figure out what had our 12-yr old jaws dropped. Anyways, 40k was always on the peripheral or background until Dawn of War vg series. Passing interest in the universe would come and go. Then fast forward another ten years and here I am, hopeless. *Not my review, but an incredible bit of reading: "While I am not a smoker or a cigar connoisseur, I've become infatuated with the musty atmosphere of this store, and will sometimes be found, poking through the endless boxes of comic books, towards the back. I've found that I enjoy sifting through the back issues at this store over Harrison's Comics (only a walk around the corner) more extensive (and pocket-sinking collection.) The concept of a store that appeals primarily to cigar enthusiasts and sexual deviants, while also catering to the nerd herd is a bizarre one indeed, but it also bridges many gaps in becoming simply another niche cigar joint that exudes sleaziness. This place may polarize passers by, and it certainly isn't a place where one might invite their right-wing, evangelical father to pal around with. Nonetheless, beneath the grime and leisure-suited, used car salesman mood of the store, this a great outlet to silently geek out with Star Trek memorabilia and dig through the heaps of pulpy Marvel or DC comics that seem to have accumulated an unnecessary amount of dust--if you are patient, you may strike a real catch over the expensive rates on comics at other stores. I have given the Red Lion Smoke Shop four stars, only due to the fact that the staff aren't the most friendly bunch, and they have, visibly maltreated a few customers who've never asked for the hassle. Either way, if you feel ripe for a pit stop at a truly unique hobby shop that's weathered through Salem's consumer culture revolution, and if you're comfortable with the sometimes shifty attitude that radiates from the store, then mark this down as a must-visit avenue for cigar-smoking and geek goodies alike."
|
# ¿ Mar 30, 2017 01:10 |
|
kingcom posted:Came back to this thread to see a whole lot of shitposting, what happened? Did GW finally put Ham 40k in a reality ball? We have an extremely small amount of information released, hardly anything to even start speculating about. The released things are rule concepts, nothing is put in stone yet by GW. If that makes you put your hobby on pause, then do that...though personally I don't really see the point of coming here to brag about something like that.
|
# ¿ Mar 30, 2017 01:49 |
|
Hamshot posted:Death throes of a dying thread. Dane cook blowjoberer posting direct copies of other SA posts into this thread instead of mocking them openly in the thread they came from because it isn't the cuddly hate box echo chamber he feels comfortable in. Crack bone posting sup-par artificial memes in the hopes one will take off but instead gets ignored, resulting in him trying even harder like a toddler in a tantrum responding to being ignored by increasing volume.
|
# ¿ Mar 30, 2017 05:24 |
|
kingcom posted:You may be confused friend, I think GW and 40k is a loving garbage fit of hot fecees but lol if this is the turning point for you or something or that people are jumping on to violently defend it literally nothing. When the 40k balls start touching then maybe its time for some shitposting idk.
|
# ¿ Mar 30, 2017 05:45 |
|
nopantsjack posted:I'd say the GW cultists will get theirs shortly but we saw with AoS GW can squat all the teams and lore and release the worst game imaginable but sunk costs will always trump reason eventually in some folk. Sure, getting rules in boxes of models (usually on instruction books) CAN be useful, just look in the N&R forum, where the Tartaros Terminators rules are already being posted. Mainly, though, these should be kept for boxes of units that are totally new releases for the active gaming system. Now, Angels of Death, for example, missed the ticket here, slightly. It could have consolidated ALL the generic C:SM stuff that had been released since the codex, even chapter specific like Shadow Force Solaq, for example. (That might be it, I didn't get any of the Damocles books). AoS was, in my mind, reasonably priced for what you got. None of the fluff was copy/paste like you get with codexes (if you are familiar with previous editions). Add in the fact that Third Edition cut almost all the fluff out of codexes, you had just the rules, and they were all under £10 each, with sub-faction books around £4 a piece. However, a lot of flavour was missing from third edition, much less available than there is now. I guess, at the end of the day, it totally depends on your local meta, though. Do you have players there that care more about having the most powerful lists over lists that fit the lore of the faction they are playing, etc.?
|
# ¿ Mar 30, 2017 16:32 |
|
Mango Polo posted:OK, I just watched a really good video essay, and it kind of inspired me to plant this here. I have several major issues with paying for rules: 1) Changing any rules invalidates printed books immediately. 2) It adds another cost to an already expensive hobby, and is a genuine barrier to new players. 3) It limits knowledge of the rules because most people will not have access to all the rules. 4) It prevents any meaningful list-building software from being released (by anyone), and list-building from fairly involved options is a pretty major aspect of many GW games. 5) Most of the above is addressed by regular edition changes which are really more disruptive than they are helpful. Considering the surge of interest in a new edition followed by the long drop-off towards the end of one, call it a lot of effort for a net gain of nothing. I also completely reject that art/fluff books won't sell well if they don't contain rules. An enormous amount of the books GW sells are exactly this (novels, Apocrypha, Index Astartes, etc.), and the uptake of them is pretty high. What free rules *will* do for GW is a number of things: 1) It gives them complete control over the rules. Anything can be updated whenever they want, and the rules become "living". It also means that things like second-hand rule books or piracy are simply removed from the equation. 2) It frees GW from a rigid release cycle. If a faction could do with an extra model, they can just add the rule for it to the online ruleset/army list and release the model. Currently a lot of designs never even make a release because of the way the model releases are centred around army book releases. 3) It keeps players invested in the game (and buying models) if they feel they are relevant and included. Playing with a heavily kludged army book two/three editions out of date or with a get-you-by list printed in a magazine is the opposite of this. 4) Players will still spend their money, but on models and supplies rather than than on books. Since GW make the models in-house, this nets them the greatest profit. 5) Hosting the rules online drives players to the GW website (and store) which is actually a great marketing tool. 6) It makes it "easy" for anyone to pick up some models and start to get invested in the game without needing to pony up a lot of money on something they may not like. And with free rules, players who don't like it won't feel burned (and may therefore try again in the future). 7) It's cheaper for GW too if they don't have to print, store, and ship all those books. It frees up logistical resources for model models too. As for how shallow AoS is/isn't, that's really got nothing to do with the rulebooks. The setting was brand new and there wasn't 30 years of background to draw from. The novels that were released in support of AoS's launch were frankly awful, and a perfect example of why many people do ignore a lot of the fluff. That precedent is what has people so afraid of what may come in 8E when the storyline moves on. If you play with or pander to people who only care about building cheesy lists and winning, then it really makes no difference if they read the fluff or not, or whether the game is fun/balanced or not - those people will still do their thing, and you will still do yours. They will likely never play narrative scenarios for example, nor perhaps read the fluff - so why pretend that they will, or that it will make a difference when it hasn't to date? In the end, I really fail to see why people who like one type of gaming attitude always feel the need to impose it on everyone else. If you want to ignore the points and play a fluffy scenario, there's nothing that has ever stopped you. On the other hand, for those that want to play the game as a tournament format event, having points and army lists permits this; but you don't have to play in tournaments if you don't want to. I actually think (in my experience) that the great majority of people fall somewhere in between - and thus having free rules that are accessible, open, and balanced benefits everyone regardless of how they want to play, and that players will delve into the fluff that interests them (just as they've always done).
|
# ¿ Mar 30, 2017 18:42 |
|
TheChirurgeon posted:I don't have a problem with them charging $50 for the hardcover rulebooks they release. They're usually very well put-together, and I really like printed materials. berzerkmonkey posted:1) No, it just modifies a particular sentence/section. An FAQ or update doesn't invalidate anyone's printed book. Are you referring to an edition change? 2) List Building Software: This has always been a grey to black area anyway in regards to 3rd parties reproducing the rules from copyrighted sources. Battlescribe is the worst for this, though some aspects have begun to refer to the BRB. A lot of people use Battlescribe to replace the codexes/supplements. If GW developed/bought Battlescribe and continued with the model they are using, then there would be no copyright issue. 3) There is a lot of competition for digital storage space. When smartphones were first released, 8GB was seen as huge, now, 16GB is BARE MINIMUM most people can cope with, with options up to 128GB if not more. So, storing downloaded rules means you have to sacrifice other aspects of your life. Toting a rulebook or however many around isn't so bad in some cases. 4) New Players: Since GW brought out the Getting Started Boxed Sets, they have all included a "Straight from the box" formation, and many instruction books now have BASIC profiles etc. While this enables new players to get things going in a basic manner, how are they going to know which model (for example) is the sergeant, or get painting ideas/exposure to other chapters without the wealth of information in the codex? 5) New editions: This has been an issue since 3rd edition was dropped. GW seem to be searching for something from 40K, and they don't appear to have found it yet. I've thought that 7th edition is one of the best editions I have played after 2nd. It is deep, provides many new ways to build armies, and with the new range of large models, allows for some great story-driven games/campaigns/narratives/scenarios to be played out. At the end of the day, free rules can only take you so far, yes, there is the "living" aspect to it, however, if we are approaching the best rules system GW can design, there should be fewer edition-wide changes, but what is the "cost" of free rules? Will all other Marine chapters be wiped out because GW only includes Ultramarines Transfers in their boxes now? Will Ultramarines become the ONLY Codex chapter allowed in the era of "free rules" to ensure GW don't have to rerelease multi-chapter sheets? There is no such thing as a "Rigid Release Cycle", in the sense you mean. It's something that has evolved from 3rd edition, and, when they didn't get it quite right, they started tinkering with it more frequently. I mean, 7th isn't really an old system now, is it? 8th could benefit from something more along the lines of this: Update rulebooks with the FAQ/Errata either incorporated into the material (little text boxes that ask/answer questions as they go) or as a reference section at the end. Update all non-decurion codexes to fit the same as codexes after Space Marines. Run a yearly faction supplement, or even half-yearly with a book like Angels of Death, nothing too out of most people's budget, but something that re-energizes the faction, and brings it in line with the others. OR Publish all rules books with tear-out pages, where the pages can be included in a binder/set of pockets, and pages are re-released as and when they need to be. When new units are released for a faction, those rules appear in White Dwarf initially, then when there are enough new releases, an AoD style book, with, yup, tear out pages to add to the Codex. Remember, White Dwarf HAS been a vessel for new units and rules, and is coming back towards that. However, ensuring every rule is free, and should always be so? You don't get the durability from home-printed that you do from published.
|
# ¿ Mar 30, 2017 18:59 |
|
berzerkmonkey posted:I thought you were arguing against print? You've got me confused now. I agree that rulebooks should exist, and they should contain the nice art, good format, all the fluff you could want and a full and comprehensive list of rules. But why should you pay to play? You have shelled out hundreds of pounds on models... Why then should you pay for the privilege of using them? Why should you pay to have access to a specific formation, despite the fact you have already paid for the models? It's pay to win, it's elitist, and fewer and fewer companies are doing it nowadays. Heck, how are you even meant to know what you want to buy without reading the rules first? Buy a £30 book, and hope that you find what you're looking for? That's ridiculous. Digital and books aren't superior to one or the other. They are different. You can comfortably buy a tablet for less than the cost of a GW codex. I guarantee the tablet will be valid for longer, battery life taken into account. :P That said, I like having books too. Own the book for every faction I play (except inferno in HH. Bit skint at the moment) I just don't like being forced into buying them. Take another gaming system for example- infinity by corvus belli. Free rules, as in completely. Got the first two armies for the game (one for me and one for my wife), got to grips with the rules, and once I was sure it was the game for me, I went out and I bought the book. I still have the digital download on my phone and tablet, because sometimes it's nice to have a backup. The fact it was free didn't stop me buying it. But it did mean I was a lot less hesitant to buying into a new game system. GW should take note of that at least. If nothing else, then for its core rules. I remember the time when the Core Rules were ONLY available in the starter boxed set. I know what you are saying about the Codexes, supplements, campaigns, etc. However, if those books were all around the AoD/TL price range, they would be more accessible, especially if the rules sheets were completely separate from the rest of the book. Meaning you could store the sheets, or trade/give the ones you didn't need to a friend or somebody else. Sure, GW may be lacking in locations. However, that is something they should be looking at. Either by opening more stores or supporting locations that already sell their products. Provide them with a set to have intro games on/with. Sure, that's down to the store, but wouldn't they want to do it to make more sales and build a community to perhaps purchase other things they sell? Every player must acquire a rulebook. Whether that's included in the starter boxed set, which is usually great value, even if you only want half of it. The other half can either be used to practice against or sold/turned into scenery. There is always the option of eBay or second-hand markets. Sure, you are still buying them. But nobody said you had to fork out for the hardback collection did they? Internet-based rules - many people find physical copies easiest to work with. With that in mind, why not have decent copies of things that will last, rather than scrappy pieces of paper that get damaged far more easily? Quality, one of the hallmarks of GW products is what we are after here. If GW, and other companies, by extension, treated their customers fairly and ethically, we wouldn't see majour releases followed by edition changes that invalidate both the previous rules, and entire factions people will have spent hundreds, if not thousands on. I do agree that the background is one of the most irreplaceable parts of this hobby. Which is why the AoS release was so awful. It totally destroyed the WHFB setting. We have been assured that won't happen with 40K, as I am cautiously optimistic that will be adhered to. Rules, though, I am still very suspicious. Sure, GW should be easily accessible. That should mean employing more people, reducing the time stores are shut, and having stores in more locations. GW's biggest mistake was becoming a public company. By doing that, they announced to the world they were more interested in profits, which drove most edition changes than they were the people who kept them afloat. Dissatisfied players left in droves, and allowed other companies to gain more market share. The analogy was supposed to represent the difference between 40K as we know it, and the AoS-style changes people keep asking for. Sorry. Does that make it a bit clearer? By all means, give the BASIC rules out. As long as GW make it clear that a more comprehensive version is available through whatever means they make available. They will need to make it clear that armies function differently with the full rules system, including the support of army books. If I'm honest, I've tried AoS. The downloadable rules lacked the depth I enjoy, before I downloaded, I played in store. Nothing has turned me on to AoS, and I doubt anything will. With rules in boxes, and stores available, surely we are past the stage where 40K can be summed up in 4 pages? Personally, I dislike the spoon-feed system many games are going towards. It feels lazy, and credits players with no intelligence. One thing we should all remember though, GW will do whatever they want, and we'll be left to try and pick up whatever we like.
|
# ¿ Mar 30, 2017 19:54 |
|
Avenging Dentist posted:do not start foodchat you know the next thing that'll happen is a vitriolic screed about ketchup I’ll get to that more in a minute, but first I want to share with you why you should read and understand the heinz ketchup ingredient label. At first glance you may think that there are a few questionable ingredients but by digging deeper you’ll actually find it’s not only not healthy but extremely toxic and in my personal opinion quite dangerous to consume over time. Here’s the heinz “ketchup” ingredient label: If you aren’t already familiar with how ingredient labels work, the label lists ingredients in order from most to least in the product, meaning that tomato concentrate from red ripe tomatoes is what is in this ketchup most, followed secondly by distilled vinegar, high fructose corn syrup etc. Onion powder and natural flavoring are a small percentage of the overall content of this bottle. Now that you understand this I want to share with you what is actually in heinz ketchup served at mostly every restaurant, fast food or not in America and in many other countries. Here’s the full ingredient list: 1. Tomato Concentrate 2. Distilled Vinegar 3. High Fructose Corn Syrup 4. Corn Syrup 5. Salt, Spice, Onion Powder, Natural Flavor etc. When I first read this label I laughed to myself because Heinz is already trying to trick you, the consumer into thinking it’s a healthy condiment by labeling two of the ingredients differently even though they are the exact same ingredient. Can you guess which two? It’s quite obvious right? High fructose corn syrup and corn syrup are the same exact thing, they are both ‘high fructose corn syrup’ but they are going with adding a second corn syrup name to try to trick you into thinking there are more ingredients than there really are for two reasons. First, they probably want you to think that corn syrup is healthier than high fructose corn syrup so they separate the two. They also want you to think there is a difference, which there is not and lastly they most likely did this because consumers are becoming aware of the higher the ingredient on the ingredient list the more there is contained in the product. So if they just took “High Fructose Corn Syrup” and put that on the label with no ‘corn syrup’ that would probably be much higher on the list. The ingredient label may look more like this: 1. High Fructose Corn Syrup 2. Tomato Concentrate 3. Distilled Vinegar 4. Salt, Spices etc. Their label would be ruined! It would create transparency and show you that you’re buying and eating more corn syrup from GMO corn than ACTUAL tomato based ketchup. This is just the start too, wait until you understand the rest of the label. This is already a tomato-red flag in my opinion though. They are already using the labeling system to try to deceive you. The second issue I have with heinz ketchup and another reason why I will not consume it is that they use distilled vinegar. Guess where most vinegar comes from? Genetically Modified Corn. With the high fructose corn syrup, corn syrup and distilled vinegar we already have three corn based ingredients in what should be tomato tasting ketchup, but wait! there’s more. The label goes on to say ‘salt, spice, onion powder, natural flavoring’ at the end. The salt they use is the cheapest form of salt that can be bought which is the type of salt that causes high blood pressure, toxicity in the body and mineral imbalances (high sodium in the blood) which leads to many health challenges if consumed too frequently. They go on the label to say ‘natural flavors’ and what they mean by that? Only God knows. If we look at the rest of the heinz label (as you can see below) you’ll notice that there is no fiber or protein but there is sodium and sugar. Where does the sugar come from? Maybe ‘natural flavor’ is sugar. You’ll see that 1 tbsp is 7% of your daily sugar value so each spoonful of ketchup you consume on anything you increase your sodium daily value by 7%, count away… 7-14-21-28. Do you see how quick that adds up? you could consume a large chunk of your daily sodium value with just a condiment, let alone the food you eat along with it. There are multiple reasons to avoid heinz ketchup for the sake of your health and well-being but i’ll sum it up in 3 solid reasons why you should avoid heinz ketchup like the plague and why i’ll be doing so also. 1. High Fructose Corn Syrup: Heinz Ketchup is LOADED with high fructose corn syrup. I wonder if that would be the number one ingredient in the ketchup if they didn’t play this “list the ingredient twice under two names” trick on us. High fructose corn syrup is extremely unhealthy and toxic. It acts like a sugar in the body when it’s metabolized, somewhat… only worse! because it comes from genetically modified corn it is even more toxic. It spikes your blood sugar levels and will damage the liver over time. High fructose corn syrup can lead to obesity, heart disease, diabetes, a weakend immune system and so much more. You may already know this but what frightened me even more was what I read from Dr. Mark Hyman’s website recently. He noted that an FDA researcher contacted the corn producers to send her a barrel of high fructose corn syrup for testing, they wouldn’t send her a barrel even though she attempted to receive one multiple times. Finally, she changed her approach and asked a new beverage company on the market for a barrel. They sent her one gladly. After doing the testing she found that high fructose corn syrup contains high levels of Mercury, an extremely toxic heavy metal. This information and research comes from an FDA researcher! Mercury affects the brain, nervous system, can lead to autism and it really harms children. I highly recommend avoiding heinz ketchup or ANY other food containing high fructose corn syrup with your children. Remember, Heinz decided to list high fructose corn syrup and ‘corn syrup’ as separate so they actually have a higher level of high fructose corn syrup in ketchup than you’d think, meaning higher levels of mercury also if their corn syrup correlates with corn syrup that has been tested thus far. Not only has high fructose corn syrup been proven to be unhealthy and toxic, genetically modified foods have also, this is both a GMO food and a toxic poisonous sweetener. 2. Distilled Vinegar & Sugar: Heinz ketchup contains distilled vinegar as another ingredient and on their label they list 4 grams of sugar per serving which is each tablespoon. Distilled vinegar is created from genetically modified corn which is grown with toxic pesticides and chemicals. Ingesting this in the form of vinegar is not beneficial in any way to your health, it’s only toxic. They list ‘natural flavors’ on the ingredients and list 4 grams of sugar above it. This leads me to believe they not only added high fructose corn syrup in a all to generous amount but they added sugar also and labeled it as ‘natural flavors’ on the label. Most sugar in mass produces products come from GMO sources. GMO beet sugar is the most common used. If the toxic high fructose corn syrup wasn’t bad enough for your pancreas, liver, metabolism, immune system, nervous system and brain the super generous Heinz Corporations decided to add some more chemicals, gmo’s and sugar into your ketchup to add fuel to the fire for you! This much sugar without any fiber or anything else has been shown to spike blood sugar levels and begins to weigh on your pancreas and your liver. 3. No Nutritional Value Whatsoever: Heinz has NO fiber and NO protein and NO nutrition in their ketchup. The miniscule amount of ‘tomato paste’ may contain a very very small amount of cooked lycopene that won’t even be available by your body to absorb. This ketchup is a chemical poo poo storm of genetically modified ingredients, sugar and toxic sugar like substances. It’s void of any nutrition yet full of GMO’s, sugar, and chemicals and even possibly mercury, a heavy metal that is extremely toxic to the body.
|
# ¿ Mar 30, 2017 20:27 |
|
Ketchup is a legit trash condiment for idiots. Mayo too. Mustard's my jam though.
|
# ¿ Mar 30, 2017 20:41 |
|
Broken Record Talk posted:The only way to eat a hotdog is to throw it out and get a sausage instead. Then eat it with hot peppers and mustard.
|
# ¿ Mar 30, 2017 20:50 |
|
BULBASAUR posted:i'm gmo
|
# ¿ Mar 30, 2017 21:52 |
|
|
# ¿ Apr 29, 2024 15:50 |
|
Leperflesh posted:I fell behind and just caught up all at once. Way too many things I wanted to reply to in great detail and at this point attempting to do so would not work out well so I'll just post some random stream-of-thought responses based on my undoubtedly poor and rapidly fading recollection of all the garbage I just kind of halfassedly read and mostly skimmed through.
|
# ¿ Mar 31, 2017 03:10 |