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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Covok posted:

On an unrelated note, if the Kaltorrans have the genetic memory of all their ancestors up to the point their conceived, doesn't that mean they all have first-hand experiential knowledge of how their parent's hosed? And how their parent's parents on both sides hosed? And so on and so forth?
"Some idiot near my mother's home town once found and activated a bolo. By the time she put it down half the the town had been wiped away. Like it had never existed. Her left arm went with it. She got it replaced of course, but that moment when she looked down and realised that part of her was just... gone... that stayed with her until the day she died. As it will stay with me, and my children, and my children's children."
"...omg wait does that mean know what your dad's dingaling feels like??? :newlol:"

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Alien Rope Burn posted:

I'm reminded of an old magazine adventure for a horror game where there was this immortal trying to get the PC's help with finding a way to die, and it turns out the only way was to drown him in a specific brand of perfume. How do you find this out?

:iiam:

But yes, all that does for a game is add a tiresome "testing phase" where you try every common weakness on a foe until you hit on the right one, draw your platinum blades or diamond arrows or whatever, and go to town. I mean, the usual reason to have a weakness in mythology is either to demonstrate a hero's cunning or at least why they succeed where others failed. "And then he tests which one of the six swords hurt the foozit." is not a common thing you find in stories for a reason. The Awful Green Things From Outer Space is a fun game but it's not a everyday meal.
I've said this before, but good puzzle construction is:
1) Have a solution thought out so you know it's not literally impossible.
2) Discard your solution if (usually when) your players come up with their own, superior solution.
3) Note down how they solved the puzzle for later plot shenanigans.

The advanced version is going with their second solution, ideally but not necessarily by "Yes, but..."-ing their first attempt. Whether they address the "but" or try an entirely different approach, round 2 should do it unless you have a very good reason.

Splicer fucked around with this message at 20:53 on Jun 17, 2017

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

long-rear end nips Diane posted:

Nobody in the WoD thread likes this either.

Loomer posted:

Who wants to see what else blood can give you?! No one? TOO BAD. We've got blood for every occasion and every minmax situation! Want to eat a baby? We have baby blood! Wanna know what the blood of a traumatized homeless woman tastes like? You're in luck!

We have blood from gay clubs!
Dietz Vormann, 21: Nervous wine-store clerk on his first big gay night out. Submissive. Blood
provides: +1 die for Dominate-related rolls.
DJ Clark Kent, 42: Worshipped, secretly straight, flirty and terribly busy. Hates rock music and goths
Blood provides: +2 dice for Awe (Presence)
Tavin Salim, 35: taxi-driver visiting his family, from Kolkata, huge dude with a booming laugh and constant jokes about Europeans. Into blood-play it turns out.
Blood provides: +1 die for Presence-related rolls
The Spartans, 22-35: Twelve big burly hot men, mostly with beards and close-cropped hair and abs extra defined by bodypaint. They could be a soccer team. They could be cosplayers. They could be a stag party. No one knows since they stay “in character” all the time. They are all super-party and are looking for well-trained men to join their last stand at Thermopylae. If you pull one, you pull five and if they see anyone being attacked in the club they all jump in to help. They are dangerous in a group and three of them have prop spears (made of wood) and leather shields they use with some skill. If a fight breaks out they may well overpower the coterie or even stake one of them by accident.
Physical 3, Melee 2: 3 spears doing +3 damage.
Blood provides: First use of Fortitude or Potence (roll randomly) free each scene


I won't lie, the idea of a couple of goth vampires running away from a bunch of drunk gay Spartans who staked their buddy is incredibly funny to me.

Blood from plastic surgery clinics!
Lana Rubenius, 45: Danish gallery curator, mother of two, has finally saved up correcting a vaginal injury she sustained in giving birth to her daughter Lina 2 years ago.
Blood provides: First use of Fortitude is free for each scene
Berthold Zimmerman, 55: German businessman (car sales), overnight after liposuction and Botox treatment. Is high on pain meds, can’t sleep and is watching porn, dreaming about the girls he will score with his new flesh.
Blood provides: +1 die on Presence-related rolls
Agathe Irmuska, 26: Belarussian breast-cancer victim replacing a breast with silicone implant. Sleeping heavily (sedated) and dreaming about her best friend and her running away together.
Blood provides: +1 die on Auspex-related rolls if fed from while dreaming. Otherwise nil.
Dr Nicolai Noaca, 62: Romanian plastic surgeon in a life-crisis. Believes he was destined to become a cop and has wasted his life. Bitter.
Blood provides: No special blood effects.

Blood from a nightclub disaster!
Katja Sonnerstam and Anja Niebling, 16 and 17: freshly dead club kids, the girls’ blood still retains
the resonance of abject fear
Blood provides: +2 dice to Dread Gaze (Presence).
Martin Kanerva: Coked up, adrenaline pumping veteran club-fiend
Blood provides: First use of Celerity is free in each scene.
Nik Kyller, 37: Drug dealer, so happy to be alive!
Blood Provides: +1 die on Presence-based rolls.

Blood from the streets!
Officer Karla Braunstein, 32: Local traffic police woman (pregnant)
Blood provides: Blush of Life (appear human for current scene)
Lt. Wolfram Thiessen, 44: Drunk vice cop who happens to be in a brothel nearby
Blood provides: Drunk (-1 to resist Frenzy for current scene)
Doner Gulbekian, 58: Armenian refugee, bum sleeping on roof
Blood provides: +1 die on Obfuscate-related tests
Ilja Mlinac, 42: Homeless ex-military with an undefinable Balkan accent, a lovely prosthetic arm, and an uncaring attitude toward vampires.
Blood provides: First use of Fortitude free each scene
Adelina, 33: Homeless addict, survivor of years of humiliation but not the least bitter or broken. hosed up and with a battery of weird tics.
Blood provides: +1 die for Auspex-related rolls
Henrich Böll, 25: Urban explorer and adrenaline junkie.
Blood provides: First use of Celerity free each scene

Blood from refugee children!
Reem Abadi, 12: survived repeated beatings by soldiers. Saw mom and dad drown off the coast of Cyprus.
Blood provides: First use of Fortitude free each scene
Bana Kabudi,14: proud and charismatic she holds her head high.
Blood provides: +1 die to Dominate-related rolls
Jonny Korda, 16 (really 20): Abducted by ISIS, brainwashed and forced to walk across a mine-field. Addicted to methamphetamines and has constant nightmares. Acts tough and talks like a radicalised islamist but is constantly afraid.
Blood provides: First use of Celerity free each scene

Blood from a random encounter chart!
1. Dro Forberg, 59: German accountant, sixth sense for phony books, on his way home or back from getting strong Turkish coffee
Blood provides: +1 die for Auspex-related tests
2. Suleiman Erdogan, 24: Turkish street thief, fast and cunning hands and feet
Blood provides: First use of Celerity free in each scene
3. Otto Karsten, 39: Austrian marathon runner, out for a jog
Blood provides: First use of Celerity free in each scene (Marathons, as we all know, are all about speed - not enduance.)
4. Curt Stolko, 43: Bosnian boxer and thug, works as an enforcer for a local crime boss
Blood provides: +1 die for Dominate-related tests
5. Marion Howard, 62: American tourist caught up in all this and she doesn’t approve of these foreign behaviors AT ALL, product of generations of Beacon Hill Boston aristocracy and incapable of understanding that life isn’t designed for her personally
Blood provides: +1 die for Dominate-related tests
6. Rafaella Pinarello, 48: Italian cancer survivor, in Berlin for a medical conference, sneaking a cigarette where nobody can see her
Blood provides: First use of Fortitude free in each scene
7. Konrad Wyznocki, 40: Polish home builder who does all the work himself to save up his money, hasn’t had a day off since the Wall came down because he’s an amphetamine and gambling addict, out on a job or a drug run
Blood provides: First use of Potence free in each scene (You may recall that 'the Wall' came down in 1989. He was twelve in 89.)
8. Raisa Westarp, 18: German Instagram model, taking “urban decadence” selfie
Blood provides: +1 die for Presence-related tests
9. Natassja Klausenberg, 33: Salesperson of the month nine times running at the cosmetics counter at KaDeWe, on a date with a rich idiot (Volker, full of useless blood)
Blood provides: +1 die for Presence-related tests
10. Hanna Lahr, 10: Innocent child lost in all the confusion trying to find her mommy (her mommy is a cop so take that Good Samaritan vampires)
Blood provides: Blush of Life for one scene
Hahaha what the poo poo

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

The Deleter posted:

What system would be best for playing as 70s Spider-Man? Bonus points for capturing the weird physics/storytelling of the time, and the ability to lose every fistfight.
There's a game called "with great power". Card based resolution, you improve your hand by loving up, with the result that you spend half the session being blisteringly incompetent so you can ace the final act.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

gradenko_2000 posted:

https://twitter.com/misspixystix/status/878985945671909376

I don't think the hobby is really ever going to live down FATAL
Would play.

Wait, Str/Con split. Changed my mind.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Serf posted:

The light side/dark side point system is one of the few things I actually liked about FFG Star Wars. The fiddly dice bullshit that bogs the game down and inane gear lists/spaceship stat nonsense was a big turnoff.

FFG does make a pretty drat game book though. Production quality is probably their best asset.
The dice are great, the equipment lists not so much. I think they were trying to replace the WRFP3 abilities with weapons but it didn't work so good. One of the good things about WFRP is that 90% of weapons are covered under "Weapon" (all standard melee weapons) or "Great Weapon" (all two-handed melee weapons). The difference between an axe and hammer was whether you wrote "Axe" or "Hammer" on your sheet, nothing more.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Serf posted:

Shadow of the Demon Lord: Pandorum
I watch pandorum and fuuuuck you for making me remember it.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
He looks like a poorly disguised cardassian spy.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

hyphz posted:

Ok, so this is a tricky and probably unreasonable one. Is there any game that isn't D&D that has support for a novice GM in a D&D type group? Something along the lines of one of the 5e campaign books. One of our group members has asked to GM and the group are kind of by default saying he should do 5e because it's easy to get campaign prefabs for it and easy to run. While I agree with that, I think a lot of people in the group - myself included - are a bit bored of 5e and its limited options, and I don't know if he'll have trouble as a result. So are there ary other things I could suggest that wouldn't be intimidating and have a similar thing? I did think of 13A and EotSF but we've tried 13th Age before and people didn't like it.
How married are you to the medieval fantasy genre? The EotE starter sets are pretty decent, and there's three of them.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

hyphz posted:

I actually ran FaD for a bit but it was broken by autofire.
Were you adding the extra difficulty die and applying soak to each attack?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

hyphz posted:

It's a while back, but I'm pretty sure, yes. It did result in groans and hilarity when it was discovered that you can just machine-gun a Jedi. Sure they can deflect blasters, but if you just go full-auto on them, they'll be too tired to deflect them all.
Oh, that's working as intended. You can get the same effect by lots of people shooting all at once. Jedi work in EotE because they're not immortal god beings.

Pretty sure a full autocannon would have taken out original trilogy Vader, assuming he didn't force choke the shooter.

Splicer fucked around with this message at 23:46 on Jul 3, 2017

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

hyphz posted:

Yea, but it kind of screwed up in FaD where the players are supposed to be "reclaiming the ways of the Jedi" but when they meet the low-end Sith at the end of one sample adventure, they just machine gun him because it's the safest option. Oh, they all had their own sabres which they had hand-crafted as guided by the Force, but there didn't seem to be anything in the traditions which said they had to use them. Groan.
But were they scared, angry, or hate-filled when they did it?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Tuxedo Catfish posted:

One of the few advantages of random outcomes in combat is that it promotes the need to have contingency plans

Kai Tave posted:

"you might as well have skipped your turn and browsed Twitter on your phone" is an incredibly dull outcome
If the guy before me misses a hit we needed then his miss has a direct positive impact on my narrative agency. His failure expands my decision space, and probably on the guy after me too. If things can't go wrong then team members lose potentially interesting decision spaces.

If you're the guy that missed though you usually don't get to react to a miss that occurred on your turn, and in a "standard" initiative system by the time you get to make another decision the direct effects of your turn have been subsumed by an entire round of additional decision spaces being resolved by other players. Your previous decisions have been invalidated and you gain nothing in return.

This isn't a problem in x-com because you're all the players, and in something real-time you can react to your own misses straight away, but a co-operative turn based scenario is harder. What's fun for the team isn't always fun for the player and vice versa, and any solution that doesn't account for both is bad. "Pick your attack and roll... whoops you missed, next player" is bad because it's the worst possible option for individual players, but a good alternative needs to solve this while leaving "Important thing failed to happen!" on the table or replaced by something with similar "Oh gently caress scramble scramble scramble" potential for the team.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

hyphz posted:

It's more to do with experimentation. If we fail to pick the lock, maybe we can break down the door. Maybe we can find the person with the key and bribe, trick or kill them. Maybe there's another route around.

All of that ability to experiment collapses if you only get to try one thing. And there is then no reason to try anything other than the safest option.
"You jam the lock/determine the lock is magically sealed or well beyond your available skill and tools, you'll have to try something else" falls under the heading of "fail forward".

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

gradenko_2000 posted:

What's the easiest MechWarrior-esque game to get into?

* doesn't literally have to be the MechWarrior series, just has to have giant robots and tactical combat
* either a boardgame/wargame, or an RPG
* when I mean "easy to get into", I really mean "I won't need miniatures". A big reason why I got into ASL is because everything comes in the box.
By "don't need miniatures" do you mean theatre of the mind or do you mean not buying blister packs?

Because if the latter, Lego.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

gradenko_2000 posted:

I mean I don't know how to paint and it'd probably be hella expensive to get started.
I was being serious, get a miniatures system and replace all the miniatures with little Lego bots.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

My Lovely Horse posted:

Today I got to chatting with an intern at my job who it turned out is hugely into nerd poo poo and always wanted to try D&D as well but didn't know how to join a group. I don't have a group locally but thought, hey, might be fun making one, and got as far as "well, I DM regularly" before she continued "and anyway you have to read up on all that lore and I just don't have the time for that." Then she told me about The Gamers and how funny the pile of dead bards and luring the paladin away from the torture were.

This is why I don't reach out.
I'm confused what the problem is here.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Agent Rush posted:

I'm not sure if it was this thread, but someone mentioned Infestation: An RPG of Bugs and Heroes and it seems to have fallen off of the internet. Does anyone know where I can buy it, it sounded interesting.
The PDF seems to have been deliberately scrubbed. Maybe contact their customer service? Paizo and NewEgg are selling hardbacks.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Covok posted:

I guess it must have been a licensed product and/or some owned something in it and Eloy Lasanta lost the rights to it.
There's a lot of things called "Infestation", maybe someone threw a trademark claim at them?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Jimbozig posted:

I don't think that's what Alpha Dog wants. I think it's more like:

You have a hand of cards. Each card represents one person in your squad.

Each card has 2 special abilities, plus an attack strength, and a block strength.

You may play up to 3 cards per round. When you play a card, you can play it for attack, for block, or for an ability.

Cards played this round must don't return to your hand until the end of the next round (unless the ability says otherwise).

Enemy attacks of varying strength may force you to discard cards for 1 round, for the duration of the fight, or even trash them forever. Enemies can have other abilities, too, just like you. The enemy cards could be dealt out randomly one per player for GMless play.

I kind of want to design this game properly now.
I'm picturing something like:
Standard D&D components setup (Classes, races etc), but when making your "character" you pick one to be the central theme ("Elves" or "Rogues"), and you pick the others individually per squad member ("Warrior Elf, Thief Elf, and Wizard Elf" vs "Elf Rogue, Orc Rogue, and Halfling Rogue"). Whatever your Primary is grants you full access to all the stuff Elves (or Rogues) get, some of which is squad global and the rest you portion out amongst specific squad members. Your squad members' race (or class) adds complimentary abilities to that specific squad member, and maybe adds a couple of globals too.

If your entire squad is in a scene you have access to all your abilities, but it's good form to ascribe them to the individual members ("Welf examines the runes. 'Ah yes, I've seen these before! This is dragon country'"). In a split squad scenario, you as the player follow whatever members of your squad are still with the main party. At some point between when they left and when you expect them to return a few rolls are made, you run through a few key decision points ("Rolf found some treasure. Did he take it?") and they (hopefully) reunite with the party.

Have some specific mechanics to tie in to the squad system, like in each round you get 1 action + 1 per squad member, distribute as you see fit. Or everyone gets one action, but you roll one extra die which you can swap out for any one squad members' roll.

Splicer fucked around with this message at 17:06 on Jul 23, 2017

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

gnome7 posted:

This sounds extremely cool actually, and that Rat Queens page is the perfect example. I would definitely want to play this game.

AlphaDog posted:

Splicer, that's pretty much exactly what I had in mind. I think it'd work well for smaller groups of players like 2 + GM, which is what I could probably scrape up for an actually regular session (as opposed to reschedule 3-5 times per game) these days with everyone older and with family and work stuff constantly changing.

Funnily enough, when I had the idea to try to find a system that'd do this, I was re-reading Rat Queens.

e: Seriously, it's like you were reading my mind, right down to the idea that D&D-ish race or class could form the basis of a team's theme.
I'm scribbling a thing for this, I am posting about it so it's harder for me to "ehhhh" out of working more on it after the initial burst. It will be a terrible thing, but it will be a terrible finished-ish thing.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Plutonis posted:

i'm an old man


Isn't WHRFP like that too
In WHFRP3E it's actually really hard to go from healthy to dead in one combat. You'll come out of pretty much every combat with some new lasting injuries, but you have to be pretty beat up already to be actually killed.

Unless the GM has them murder you while you're incapacitated of course.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Kai Tave posted:

None of this even needs to involve any sex whatsoever btw, it could simply be that the altar considers this particular fertility ritual to be "adultery" and is punishing the town accordingly.
The officiant has to anoint the couple's genitals with sacred oils prior to the conception attempt. From Moralitron's perspective the local priest's been giving slippery pre-game teasers to half the town.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
https://twitter.com/dndoggos/status/884491343199952898

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Siivola posted:

Re: Realistic violence in games: D&D's approach is obviously ludicrous, but people advocating for realism usually overcorrect into Quake-style rocket tag and vastly overstate infection. Sure, a few centuries back people died of wounds that modern medical science laughs at, but people also got shot and stabbed and lost limbs to cannon fire and turned out fine. Or just staggered on long enough to do unto the other guy, that wasn't too uncommon either. (There's that old joke about who wins in a knife fight.) Heck, back in 17th century London people would fence with sharp swords for show and prizes, and as far as I can tell, usually nobody died even though it was a very literal blood sport.

If you wanted to base the game on actual realism, you'd have to dig through police records on knife and gun violence, and I can't imagine anyone would actually want to wade through all that for the sake of an elfgame. I'd be content if a game used some actually evocative language ("hits" and "damage" make me think of warships, not people locked in mortal combat) and maybe implemented some kind of fatigue mechanic to show that trying to kill a person is a real loving workout.
Like Wounds, Critical Wounds, Stress, and Fatigue?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Yawgmoth posted:

found :10bux: on the ground outside Target, and used it on those packs. Got the hyper-rare Goku that was apparently the rarest card in the game at the time.
This is Willy Wonka tier

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Is insanely high castle walls a thing? I've always pictured then being a couple of stories tall.

Of course I spent chunks of my childhood climbing around the ruins of an old castle so maybe I'm the weird one.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I want a WFRP3/EotE style Fallout RPG, but SPECIAL is such a terrible stat array.

So torn.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Evil Mastermind posted:

You know that FFG is coming out with a generic version of their Warhammer/EotE dice system, right?

https://www.fantasyflightgames.com/en/news/2017/6/27/genesys/
Yes. I mentioned this at my gaming group and then had to explain to one of the players what a generic system means and why Fantasy Age didn't qualify and oh god I just got generic system -> genesys I think I just threw up in my mouth a little

e: still going to get it though

Splicer fucked around with this message at 20:56 on Aug 8, 2017

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Len posted:

That woman has very pointy nipples
Her breasts are also vampires

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Fuego Fish posted:

Seeing the thumbnail version of this image made me think "Why would you get a glove specifically for your giant left hand that didn't fit properly? Also is that some sort of weird bio-mechanical backup arm growing out of his back?"
Wait that's not what's going on there? *looks harder* well now I just have more questions

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I'm the... floodlight? Is this being filmed?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

gradenko_2000 posted:

Following my idyll musings at work, I also looked at Mutants & Masterminds (2nd Edition) and tried to create a D&D 3.5 level 1 Human Fighter using the point-buy system:

https://pastebin.com/Mznw0uxM

It came out to 35 points, so a power level of between 2 and 3, more likely 4 if we were to obey the stat caps.
I made a D&D Fighter in M&M 1. I kludged together HP-as-a-super-power by giving him the highest possible of... soak and toughness? Whatever the two defence things with a shared cap were, with the flaw on the soak one that that made it decay every time it was used. So he was completely invulnerable to most hits up until he'd take one hit too many and suddenly fall over.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Here's the original car thing

Splicer
Oct 16, 2006

from hell's heart I cast at thee
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The fallout P&P port had percentile damage reduction. It... existed

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

drrockso20 posted:

The whole point of Crawford making his stuff OSR is so it's compatible with most everything else in the movement, not to mention so he doesn't have to muck around with a new core system every time, since TSR D&D is basically a solved system
Even if this were true, you're still building off a system where constitution and charisma cost equal character resources. This only works well in a very small category of games, and not everything Crawford attempts falls into that category. The games end up weaker by trying to conform to these restrictions.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Serf posted:

The latter sounds hell of a lot more fun to play than the former.

I've been running pre-written adventures for Shadow of the Demon Lord for over a month now, and the setting and tone really aren't to my taste even if the system is fantastic. I can kind of shift things around and take it into Evil Dead 2 territory, so that's good at least. It's a lot easier and more enjoyable to me to make things funny than it is to make them horrifying.
Same all over. I really like the class setup and such but I'm just not into that kind of world. e: playing fantasy heroes in that kind of world I mean.

Splicer fucked around with this message at 08:48 on Aug 23, 2017

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Lichtenstein posted:

Honestly, if anything needs hacking for tonal purposes, it's the loving mech pilot class sneaked in between all the fantasy stuff.
Well now I have to play it.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
There's four results on a d20 roll that I'd consider "dramatic" for key rolls. Natural 1, natural 20, exactly what you needed, and a natural roll of exactly what you needed. I'd say it's the last one.

Unless he had a negative modifier which makes for a different, funnier story.

Splicer fucked around with this message at 12:35 on Aug 26, 2017

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

ProfessorCirno posted:

The problem is that they are defined by a power source while nobody else is.

There isn't a singular "martial" class that just does everything physical. There's, like, a hundred, that each have their own dumb niche.

But there is a singular "arcane" class that is expected to do everything supernatural ever.

gradenko_2000 posted:

As a counter-point, when you allow a player to always choose what spells they get, they'll then figure out the best "combo" or most versatile/useful assortment of spells, and always lean on those. It's when their choices are sub-optimal that they resort to doing something different. Which is not to say that I necessarily advocate for this approach, but it's interesting to think about.

There was even a thought experiment of a game where a spellcaster might begin the game with a single high-level spell, like maybe ... Transport Via Plants, or Rainbow Pattern, or Reverse Gravity ... but that's all the spellcaster would be able to cast. There are a bunch of spells in D&D that are kinda cool or have a lot of potentially creative applications, but they never get used because save-or-dies exist.
It sounds like one compromise could be to give spells requirements like feat chains. There's a couple of niche mind control cantrips, like Friend. To learn Suggestion you need to be able to learn 1st level spells and know at least two mind control cantrips. To learn Sleep you need to be able to learn 2nd level spells and know at least four mind control spells, at least one of which must be 1st level. You'd preserve the illusion of a do everything class, but in reality you'd need to specialise heavily for the high level spells. It's not random, but you'd end up with more "I want to take Summon Fire Elemental in my new 5th level slot so I need to spend my new third level on a fire spell... I guess I'll take fire sword and drop it on the fighter occasionally I don't care IT'S FIRE ELEMENTAL TIME" (later) hang on... can I set this frost giant's entire sword on fire?"

You could even include some objectively not-great-for-their-level spells whose call to fame is that they have multiple trees they "count" for.

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