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Countblanc posted:*walks onto stage, taps mic, clears throat loudly*nal Finally, a game about mutant deer. Ewen Cluney posted:The key to understanding BESM is knowing that Mark MacKinnon loves Amber Diceless and doesn't believe that game designers have any power to help with things like game balance. Asimo posted:Well that explains a whole hell of a lot.
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# ¿ Jan 7, 2017 22:54 |
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# ¿ May 14, 2024 03:38 |
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Change it to World of Dorkness
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# ¿ Apr 11, 2017 02:24 |
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AlphaDog posted:Into The Odd? Wow, Into The Odd is p. much my favorite one shot game and I never would have guessed based on that description. Good job.
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# ¿ Apr 15, 2017 03:27 |
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Halloween Jack posted:Exotic Weapon: Oral Flamethrower Er, where exactly would an oral flamethrower draw it's oxygen supply from? Because it seems like such a device might suffocate the user very quickly.
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# ¿ Apr 25, 2017 02:36 |
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Plutonis posted:The draconic gallbladder They probably don't tell you this until after the first operation.
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# ¿ Apr 25, 2017 03:32 |
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Waffleman_ posted:Geometry is Euclidian. You can't have non-Euclidian geometry. Someone has never had to answer a maths question that began with the phrase, "Describe a universe"
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# ¿ May 15, 2017 17:44 |
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Ominous Jazz posted:Shaped like a dry toilet, filled with snakes And that, my friend, is how you get parallel lines to intersect. Lots and lots of snakes.
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# ¿ May 15, 2017 17:55 |
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Are these the rumored 'rules of nature'?
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# ¿ May 16, 2017 18:47 |
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Countblanc posted:Most of the tabletop people don't really talk about board games much, as made obvious by how rarely board games come up in the chat thread. My real life friends discuss board games with me. But I'm the only GM I know In real life.
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# ¿ May 21, 2017 23:46 |
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Mr.Misfit posted:Perception shapes Reality, and in games the way something is worded shapes play and perception. Thus, names for things are important, and more often than not help focus something, which is why the base attribute line is so decried lately. It doesn´t tell one anything new about the character, only perceivable, but rather unimportant statistical data. Wording is important, (see current discussion in the industry thread), but that's not the reason I dislike attributes in D&D. They were designed top down, but then treated like they're all of equal importance. Also, John Wick is going to want those attribute names back.
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# ¿ May 22, 2017 15:55 |
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unseenlibrarian posted:I thought it was more "John Wick the game designer likes to use overwrought stat names" It's been awhile since I read Houses of the Blooded but I vaguely remember "grace" and "slyness" actually being attribute names.
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# ¿ May 22, 2017 17:20 |
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fool_of_sound posted:Plutonis ran a Final Fantasy Tactics in Strike! game that me and several other people played in. It was more silly FFTA2 adventures than serious political stuff, and was super fun. It was also the only goon game I've ever been in that managed a full campaign with basically the same people. I was hoping for some serious political stuff starring Nu Mou and Moogles.
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# ¿ May 25, 2017 00:24 |
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Evil Mastermind posted:It's depressing to think that there are still GMs out there who'd make people roll for simple tasks where failure wouldn't have any immediate consequence. As someone who learned to play with 3rd edition D&D, it did not teach GMing very well at all. It took me over a decade to become competent.
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# ¿ May 31, 2017 03:59 |
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What sort of prep work would you do for a Cthulhu Dark session?
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# ¿ Jun 4, 2017 00:44 |
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neaden posted:Here is the designers guide to scenario creation. You can also lots of existing CoC or ToC scenarios. So long as they don't rely on combat they should be fairly easy to convert. I had read that before, but I'm not sure I totally grasp it. Could you give a brief example of part of an adventure run in this style?
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# ¿ Jun 4, 2017 02:49 |
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Siivola posted:Who here eenjoys licensed MMOs? They better play up that title for all it's worth. Looking forward to assembling Noah's magic space ark. Or possibly going to a wizard party?
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# ¿ Jun 8, 2017 18:07 |
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Screw being an adventurer, I'm going to be a trader. This hometown style smoked bacon is selling like hotcakes! Edit: And also with hotcakes. A little invention I like to call the breakfast combo. DalaranJ fucked around with this message at 15:43 on Jun 11, 2017 |
# ¿ Jun 11, 2017 15:41 |
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Holy Moley, the authors met at an Arby's. They named one of their cities Applewood, because they met in an Arby's, didn't they?
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# ¿ Jun 11, 2017 16:01 |
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Barudak posted:Neat, something they meant to fix made it to the final version because I got a good feeling in my bones something written somewhere else in the tome contradicts it. The book is 450 pages long. It's probably contradicted multiple times.
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# ¿ Jun 12, 2017 04:35 |
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Helical Nightmares posted:No loving way. Presumably, the unabomber was a war gamer. Gygax did a lot of stuff in the war gaming community in the early era. I mean, he started gencon.
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# ¿ Jun 15, 2017 17:22 |
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hyphz posted:What's different is how easy or hard it is to avoid being an rear end in a top hat. This is an interesting point. The reason I stopped GMing 3rd ed was one too many TPKs in written adventures. I said to myself, I can do better for my players than this. It's the system (or potentially the adventure) that makes me an rear end. I don't think I've ever met a player who accurately expressed to me that they were scared of a system, but a lot of online focus seems to be on bad GMs. "Where did I learn it? I learned it from you, D&D!"
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# ¿ Jun 21, 2017 17:01 |
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Hyphz, what would you advocate regarding furthering the development of nonrule modules? Do you think that games like FATE and AW would benefit from having 'adventures', or does the fundamental difference in game style prevent that from being useful? And how do we maintain quality within modules for D&D when the majority of people interested in design criticism probably aren't going to look at them?
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# ¿ Jun 21, 2017 18:52 |
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hyphz posted:It is a philosophical difference, but I don't really see it as "having difficulty" more than just "not wanting" to play that kind of system. Which is fine, but that category of players aren't getting a whole lot of love from RPG designers at the moment, which is why they're stagnating on stuff like 5e and PF. I mean, I have a group playing PF at the moment, I'm playing along, I'm not a great fan of the system, I'd really like to try something else but one of the other players who hasn't run before wants to GM and I can't deny the fact that 5e plus a module is much easier to GM than everything else. What sort of 'love' do you want from game designers? How is it different from what the OSR is doing?
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# ¿ Jun 21, 2017 21:02 |
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You play Nintendo and don't like Mario + Rabbids: Kingdom Battle?
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# ¿ Jun 21, 2017 22:34 |
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Okay, I have a design question, about MDA framework. Let's say I have identified an aesthetic to shoot for. How do I most easily determine what mechanics to use to point at that aesthetic?
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# ¿ Jun 22, 2017 00:51 |
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Fate fractals always seemed like a golden opportunity to dive up your own rear end. I'm not saying a lot of people do that, but the system certainly supports it.
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# ¿ Jun 22, 2017 05:57 |
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I thought it was because they contain all the special moves (or plays) your character can do, like a sports team's playbook.
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# ¿ Jun 22, 2017 15:12 |
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Halloween Jack posted:We should be slagging off on Poser instead; there is no good poser art. Are there any bad RPGs with poser art though? Don't answer that.
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# ¿ Jun 22, 2017 17:38 |
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Admiral Joeslop posted:Is there still a Paranoia thread floating around? Searching on mobile is a pain. Mandatory Bonus Duties are important because it's a public character identity, and in turn gives them the chance to take certain actions without suspicion. This is especially useful if players are used to game like D&D where they have classes or such. Otherwise, I suggest introducing the roles organically during the mission. Who am I supposed to give these grenades?
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# ¿ Jun 23, 2017 17:17 |
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Evil Mastermind posted:The Ennie nominees are up, and believe it or not there's only one WotC product and one Paizo produce nominated across all categories. I think that may be a first. How many WOTC products actually came out in the year? 4 probably?
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# ¿ Jul 4, 2017 23:48 |
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If your simulationist game can't handle fail forward, then your random encounter chart
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# ¿ Jul 6, 2017 19:44 |
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Tuxedo Catfish posted:This looks pretty cool! I highly recommend it. It's my goto for quick dungeon crawls.
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# ¿ Jul 7, 2017 06:21 |
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LORD OF BOOTY posted:so, genuine question Not LotFP, the characters are too dirtfarmer for what you would want to do.
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# ¿ Jul 7, 2017 16:12 |
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6mm is really tiny, I feel like wooden letter blocks would be better? E: Or scrabble tiles DalaranJ fucked around with this message at 16:09 on Jul 11, 2017 |
# ¿ Jul 11, 2017 16:03 |
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hyphz posted:What do people use for creating dungeon maps nowadays? All the mappers I can find either focus on overland maps, are massively overblown (CC3) and/or ancient, or are extremely lazy and focus only on drag-and-drop tiles. It's rather sad to say that the DROD editor still makes better maps more easily than most map makers, which is a bit of a shame. Has there been any innovation there? What is your criteria for the dungeon?
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# ¿ Jul 14, 2017 19:34 |
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Yeah, my standard is iff dungeon is small enough to fit on my 1" square grid paper do it by hand. If not use Dave's mapper.
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# ¿ Jul 14, 2017 21:25 |
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Lurdiak posted:Is there really no thread for "The One Ring", or am I bad at reading the forums? I distinctly remember discussing it with Effectronica, in this thread. So, no, there is no thread.
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# ¿ Jul 15, 2017 07:10 |
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Which is more important fashion sense or technology level?
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# ¿ Jul 20, 2017 20:34 |
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Antivehicular posted:A part of me still wants to play the WLD all the way through, but... "super sucks" really covers it. Hoo boy is there a lotta bad going on there. I'd love to read a F&F of this, but presumably it would be pretty tedious to write.
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# ¿ Aug 18, 2017 20:03 |
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# ¿ May 14, 2024 03:38 |
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Len posted:A guy I used to work with needed to fix the ac in his house and sold two pops to pay for it. I never imagined that funkopops would be a vital part of the post apocalyptic barter economy, but here we are.
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# ¿ Aug 21, 2017 21:32 |