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Disappointing egg posted:Looks like Stellaris is getting terrain:
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# ¿ Oct 27, 2017 19:22 |
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# ¿ May 18, 2024 01:39 |
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Baron Porkface posted:Where do missiles, swarm missiles, and torpedos fit into the combat ecosystem?
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# ¿ Oct 28, 2017 23:30 |
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toasterwarrior posted:give me individualist vs collectivist chat over this loving garbage any day
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# ¿ Oct 29, 2017 23:12 |
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Technical Analysis posted:If you don’t see that 10k coming, either they’ve got jump drives, or you goofed.
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# ¿ Nov 1, 2017 09:50 |
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If splitting up fleets is going to be the new thing the UI will probably need to be improved to work with it. You need to easily be able to send newly constructed ships to reinforce one particular fleet without a lot of excessive clicking and more importantly it needs to be easier to select your fleets. Currently they get drowned out as the outliner lists every freaking 1 military ship fleet that's heading to join up with a bigger force. Reinforcement ships like that should not show up in the outliner at all, unless they suddenly lose their order and become idle.Libluini posted:Another way of scouting enemy fleets is using pirates and other poo poo as honey traps: Leave 1-2 around, and the AI will send out their fleet to clear them sometimes. Then presto, you can observe their fleet in the act! Poil fucked around with this message at 09:44 on Nov 2, 2017 |
# ¿ Nov 2, 2017 09:38 |
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New FTL stuff is very cool.Truga posted:I'm assuming this is like the spaceship alpha centauri project in civilization, but with expensive megastructure colony ship instead. binge crotching posted:All this talk about ai controlled fleets makes me want a dlc that turns Stellaris into Majesty. Let me put bounties on systems I want to be visited, planets I want invaded, and so on. Fleets would wander wherever they want, and then if I want them to hit a specific spot I would just set a large bounty there and the admirals would beeline for it.
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# ¿ Nov 2, 2017 13:16 |
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What was will be.
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# ¿ Nov 2, 2017 23:57 |
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After I had conquered some silly FE (xenophiles?) I noticed that one of their planets was named Sanctuary and it was full of all kinds of alien species. Which I processed into meatloaf. Was it some kind of ark thing?
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# ¿ Nov 10, 2017 21:45 |
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Admiral Ray posted:They were preserving species from the past and you ate them. I bet you're the sort of coworker that eats labeled food in the break room fridge. Fray posted:Sounds like an event I got where an FE wanted some of my people for a preserve of sorts. I don't care what anyone says, xenophobe is the best. Poil fucked around with this message at 22:50 on Nov 10, 2017 |
# ¿ Nov 10, 2017 22:31 |
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Captain Invictus posted:Edit: I seem to have a really weird bug where if I see a huge fleet battle, if I zoom out, my galaxy map is absolutely covered in exploding spaceships.
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# ¿ Nov 12, 2017 20:48 |
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That is worse.
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# ¿ Nov 12, 2017 21:32 |
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Civilian ships are gone from the ship designer?
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# ¿ Nov 15, 2017 00:07 |
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If you consider a cap on how large fleets can be too. Why put weak ships in your battle fleets instead of keeping one or more of transport fleets with maxed out transport capacity?
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# ¿ Nov 15, 2017 12:07 |
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Or they could do what other 4x space games have done and just give all ships space for ground troops depending on their size.
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# ¿ Nov 15, 2017 16:06 |
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Splicer posted:Wiz read our ideas and is panic implementing them.
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# ¿ Nov 15, 2017 20:11 |
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Splicer posted:If he's face palming and vomiting at the same time then how is the vomit supposed to reach his screen? You've ruined my immersion as badly as Wiz's palm-deflected projectile vomiting ruined everything to the immediate left and right of him. Or is that not a proper face palm? It does still put the palm over most of the face.
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# ¿ Nov 15, 2017 22:32 |
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imweasel09 posted:Idgaf about the portraits but those ships look like knock off star destroyers so I'm 100% in for this.
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# ¿ Nov 24, 2017 10:44 |
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Platonicsolid posted:Too bad my Cybrex chain is stuck at 4/6. Haven't even seen any of the 'we found artifacts we missed earlier' events pop up.
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# ¿ Nov 28, 2017 00:09 |
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OGS-Remix posted:I think there's a bug with the "new" precursor events popping up. You need to select a science ship to actually see the "new" anomaly to explore; if you're selecting something else it won't show up.
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# ¿ Nov 28, 2017 00:29 |
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I wonder if hit&run battleships with long range weapons will be useful in the next patch. Just a few of them so they get a solid fire rate boost to blast away some enemy ships in the opening artillery fire and using their health and armor to survive long enough to trigger the retreat. Causing damage without taking losses. I kinda doubt it, and it's all armchair theorycrafting anyway but you never know.
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# ¿ Dec 1, 2017 10:18 |
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Anita Dickinme posted:gently caress transport ships. Lemme ferry my troops on my battleships. Imperium Galactia 2 did it right (never played the first game). All ships could carry troops (bigger ships could carry more) and you could add modules instead of something better for extra space if you wanted but as far as I could tell it was pointless when you could just add another good ship instead.
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# ¿ Dec 23, 2017 13:19 |
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Unless someone were to break into their office to upload it early.
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# ¿ Dec 24, 2017 23:42 |
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It depends on the mod but as long as it's not too extreme it will probably work fine, just remember to backup your save.
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# ¿ Dec 31, 2017 00:48 |
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In the grim darkness of the far future there will be an update. And how much do you think you'll be able to play before the first hotfix anyway?
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# ¿ Jan 5, 2018 00:01 |
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Baronjutter posted:It's going to be amazing. People already upset about the big changes will be raging hard about the various show-stopping bugs and issues that take a couple updates to fix. But the rage will be real, and hilarious.
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# ¿ Jan 5, 2018 01:00 |
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3 DONG HORSE posted:I would like to be able to reorganize poo poo myself in the planet side bar and the diplomatic list.
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# ¿ Jan 6, 2018 01:06 |
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That does look pretty drat sweet. I assume it comes with different hull modules too? For titanic carrier or titanic picket ship.
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# ¿ Jan 8, 2018 13:43 |
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Fixed forward and unable to rotate freely like a turret does. So you have to turn the whole ship to aim towards something. Like this terrible illustration: Poil fucked around with this message at 21:26 on Jan 8, 2018 |
# ¿ Jan 8, 2018 16:40 |
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Aleth posted:Fanatical Purifying mirror-Blorg?
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# ¿ Jan 11, 2018 11:37 |
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Zulily Zoetrope posted:Is livestock only a Hivemind option? It seems so much handier than genociding the alien, and you can end up with a pretty rich and varied diet.
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# ¿ Jan 24, 2018 15:35 |
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Will this finally involve a way to see what your strike craft did? Damage to enemy ships, enemy strike crafts shot down and so on?
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# ¿ Jan 25, 2018 11:15 |
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GotLag posted:Isn't this the same poo poo that Paradox had removed earlier? quote:Full replacement of all non-european human portraits as well as an edited name list to include only European-esque first and last names gently caress that shithead.
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# ¿ Jan 27, 2018 10:22 |
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GotLag posted:Do livestock slave pops all die off after a certain time or do they linger forever?
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# ¿ Jan 29, 2018 10:26 |
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OwlFancier posted:For some reason all of a sudden I want a variation of the event about the alien music performer.
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# ¿ Feb 6, 2018 00:36 |
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Numismancer posted:What are people's favorite battleship builds? Spinal-mount weapon bows for BS, carrier core, ??? stern?
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# ¿ Feb 14, 2018 23:35 |
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# ¿ May 18, 2024 01:39 |
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Quixzlizx posted:Have some patch notes.
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# ¿ Feb 15, 2018 13:45 |