Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
QuarkJets
Sep 8, 2008

William Henry Hairytaint posted:

Duck and Cover is the Bed of Chaos of posters

holy gently caress shots fired god drat lol

Unpopular Video Game Opinions: The Bed of Chaos of posters

Adbot
ADBOT LOVES YOU

Vile_Nihlist666
Jan 15, 2009

I'm a special kind of asshole!
Top 4 for me:

Perfect Dark
Ocarina of Time
Doom, Doom 2, Doom 64
Gex (3DO)


The Worst:

Night Trap (3DO)
Rise Of The Robots (3DO)
Crime Patrol (3DO)


Not that the 3DO was ONLY filled with poo poo, there were some decent stuff on there:

https://www.youtube.com/watch?v=y9JS3lM4FaE

Vile_Nihlist666 fucked around with this message at 01:56 on Mar 27, 2024

Quote-Unquote
Oct 22, 2002



Road Rash on the 3DO blew my mind at the time. Soundgarden? In my violent racing game?!

MSPain
Jul 14, 2006
that version of road rash was life changing for me. probably in a bad way.

Vile_Nihlist666
Jan 15, 2009

I'm a special kind of asshole!

MSPain posted:

that version of road rash was life changing for me. probably in a bad way.

My favorite thing to do was crash the bike and run to the finish line, just because they would let me do it.

Archer666
Dec 27, 2008
One of my favorite weird Japan things I learned since moving here is how much nostalgia there is for the 3DO. Coming across people who remember Night Trap and Way Of the Warrior fondly blew my mind.

MSPain
Jul 14, 2006
night trap is just so bad. i got it on switch when they did the 25th anniversary version, hoping it would be that fun b-movie sort of bad, which it almost is, but it's so stupidly difficult that you have to put in a lot of effort to see all the dumb campy fmv stuff.

Barudak
May 7, 2007

MSPain posted:

night trap is just so bad. i got it on switch when they did the 25th anniversary version, hoping it would be that fun b-movie sort of bad, which it almost is, but it's so stupidly difficult that you have to put in a lot of effort to see all the dumb campy fmv stuff.

Which it doesnt want you to see! You can't even relax and watch the dumb poo poo because you have to focus on the repeated skulking baddies

Duck and Cover
Apr 6, 2007

I watched the Game Center CX episode with Night Trap and while I'm glad it exists it did not look like a fun video game.

Vile_Nihlist666
Jan 15, 2009

I'm a special kind of asshole!
Very few of those FMV games were, and most were just softcore porn. Look at that video I put up, and look at how many "erotic" games there are for a system with only 300 of them.

Vile_Nihlist666 fucked around with this message at 23:13 on Mar 27, 2024

!Klams
Dec 25, 2005

Squid Squad
I think the trouble with Bloodborne for me was that right out of the gate it was punishing in that way that says 'you're playing it wrong', to teach you how you're supposed to play it, but it meant that I was frustrated with the setting before I was enamored with it. It seemed to keep doing this. It always felt like a game first, and a world second.

I did think it was very cool, and aesthetically it really is unique.

galagazombie
Oct 31, 2011

A silly little mouse!
Was there a reason all those trash systems like the 3DO came out in that same timeframe? The only other time you saw a glut of systems like that was the Atari2600 era before the crash.

haddedam
Feb 19, 2024

by Fluffdaddy

(and can't post for 21 days!)

Top
Star wars game cause I love star wars and star wars is just the best guys
Nintendo cause its still just as good as when i was a kid amazing stuff!
Ubisoft, hard to pick they are all so good cause they have all the same good design

Bottom
Stalker: too hard, stupid boring game
Outer wilds: worst outer brand game, no story
Baldurs gate 3: i do not support zoophilia

I'm Crap
Aug 15, 2001

galagazombie posted:

Was there a reason all those trash systems like the 3DO came out in that same timeframe? The only other time you saw a glut of systems like that was the Atari2600 era before the crash.

Technological change, the transition from carts to optical media and all the Redbook audio and blurry poo poo FMV that it facilitated. "Multimedia" was the big tech hype at the time and everyone wanted to be the one who made the successful "multimedia device".

Barudak
May 7, 2007

galagazombie posted:

Was there a reason all those trash systems like the 3DO came out in that same timeframe? The only other time you saw a glut of systems like that was the Atari2600 era before the crash.

The PS1 hadn't come out yet and bodied all these also ran investor dream consoles out of existence.

SCheeseman
Apr 23, 2003

Barudak posted:

The PS1 hadn't come out yet and bodied all these also ran investor dream consoles out of existence.

That it came a bit late is probably why it bodied all of them, it was technologically superior in spite of only just barely scaping above the bar for passable 3D rendering performance. The games on everything else ran like poo poo.

Aramis
Sep 22, 2009



galagazombie posted:

Was there a reason all those trash systems like the 3DO came out in that same timeframe? The only other time you saw a glut of systems like that was the Atari2600 era before the crash.

Another factor is that both of these periods happened at a time where the difference between console and arcade games was particularly large.

Quote-Unquote
Oct 22, 2002



There was also the period in the late 90s/early 2000s when there were tonnes of handheld consoles that all got either wrecked by the GBA or completely murdered by the DS.

Off the top of my head:
Neo Geo pocket/pocket colour
Wonderswan
GP32
Cybiko and Zodiac (these were PDAs with downloadable games, sort of counts)
Ngage and its successor that I forget the name of
Game.com
Gizmondo (lol, read the story on this thing if you haven't already, it's crazy)

Only the PSP even attempted to put up a fight, until revisions of the DS buried it.

Barudak
May 7, 2007

Quote-Unquote posted:

There was also the period in the late 90s/early 2000s when there were tonnes of handheld consoles that all got either wrecked by the GBA or completely murdered by the DS.

Off the top of my head:
Neo Geo pocket/pocket colour
Wonderswan
GP32
Cybiko and Zodiac (these were PDAs with downloadable games, sort of counts)
Ngage and its successor that I forget the name of
Game.com
Gizmondo (lol, read the story on this thing if you haven't already, it's crazy)

Only the PSP even attempted to put up a fight, until revisions of the DS buried it.

It was the DS getting a price cut, as it had great initial sales but so did the PSP and they were iirc fairly close in total sales until that change.

Then sony released some truly dire and confusing revisions to the PSP and monster hunter couldn't keep it afloat because Japan still didnt understand online modes at that point so it had no major draw outside Japan.

SCheeseman
Apr 23, 2003

Quote-Unquote posted:

There was also the period in the late 90s/early 2000s when there were tonnes of handheld consoles that all got either wrecked by the GBA or completely murdered by the DS.

Off the top of my head:
Neo Geo pocket/pocket colour
Wonderswan
GP32
Cybiko and Zodiac (these were PDAs with downloadable games, sort of counts)
Ngage and its successor that I forget the name of
Game.com
Gizmondo (lol, read the story on this thing if you haven't already, it's crazy)

Only the PSP even attempted to put up a fight, until revisions of the DS buried it.

What's funny is that out of all of those I think the GP32 had the longest lasting impact. It was a commercial failure, but it's adoption by homebrew communities ended up giving it second life as an emulation handheld, which led to the GP2X, from
which formed a software catalog that spread all over the place from PSP to those cheap handhelds you buy off Aliexpress.

William Henry Hairytaint
Oct 29, 2011



*turns chair backwards and sits down, crossing arms over the backrest*

Sekiro isn't fun. It feels like a modern day Dragon's Lair: press a button at the right time or die.

At first it looks like you have options, because it presents you with things like Combat Arts and Prosthetic tools, but you should almost never use them because you'll be punished for it. You're better off just pressing the button at the right time. You can move, and dodge, but it's more efficient to press the button at the right time.

I've not felt any satisfaction or sense of accomplishment upon clearing an area or taking down a boss, just a brief sense of relief that it's finally over. I'm at Lady Butterfly currently and she feels beatable, but I don't think I care enough to keep trying, because it feels like it's going to be more of the same for the entire game. I get money when I kill dudes, but there's nothing to spend it on because the merchants don't restock their inventories. So I can't even content myself with knowing I have consumables in good supply to help me out, except the little spirit emblems, which I have hundreds and hundreds of, ready to power abilities and tools that I am discouraged from using, because if I just press L1 at the right time I'll be in a much stronger position.

This games biggest flaw is that it feels like it requires mastery to make progress, and I don't want to have to master a game to experience it. I want to reach a reasonable level of skill and then work towards mastery if the game is entertaining enough.

I've given it 20 hours, which I think is a fair shake, but I don't know that I'll continue.

Barudak
May 7, 2007

Lady Butterfly is optional, so are you stuck on the story progress as well?

itry
Aug 23, 2019




William Henry Hairytaint posted:

*turns chair backwards and sits down, crossing arms over the backrest*

It will be more of the same. It's an action game, you aren't going to get any new tools that change the way you approach combat. Or in other words;

galagazombie posted:

While it definitely shares some DNA I’m hesitant to call Sekiro a souls game. So if you skip it no one will judge you. Now Bloodborne. That you’re not allowed to skip.

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
It's a hard game. Perhaps too hard for you.

But from your description, it sounds like you are missing out on a lot of things.

From your post, it sounds like you are missing a lot.

For instance, you say you have prosthetics but get punished for using them. But for a fight like Lady Butterfly, they make the flight much easier for normal players. There are other bosses that always become easier with use of prosthetics. Many of them, actually. The same can be said for combat arts.

The first boss you see after the prologue is trivialized if you use the mikiri counter, assuming you picked it up.
Lady Butterfly is much easier with shuriken.

And nearly every boss has something that can make it easier. Some use prosthetics, some use skills, some use items. The game isn't as flexible as a typical souls game but it balances that by having an actual coherent story.

Also, if you are 20 hours in and at Lady Butterfly in one route, how far have you progressed in the other?

Just randomly throwing #s out, I'd say 5 hours to get to LB would be a longish time but sensible. So 15 hours going the other way, so you should definitely have made it to the castle, if not to the first "hard" boss. Hard in that it seems to be the point where for many people the game clicks. There are skippable bosses on the way, but you have to defeat the ogre, then three other bosses, then you can get to that boss I mentioned. And there are a handful of other bosses you can run by on the way

If not, then you are probably playing the game wrong in some way. Wrong in that you aren't understanding the systems or are parrying/blocking wrong or something else.

You definitely don't need mastery to progress. I made it to the final boss in the game and never did the parrying/blocking correctly because I misunderstood how it worked. But I was able to get through via lots of other means. I could not do the final boss until I did learn how to parry correctly, though. You need mastery for the game to become relatively easy, though.

The Moon Monster
Dec 30, 2005

Sekiro is a game you can't really muddle through like the Dark Souls games, either you learn to play the game the way it wants you to play it (read: git gud) or you have a miserable time and probably don't make it very far. For what it's worth if you're on Madame Butterfly you probably haven't beaten any actual bosses yet :v:

Great game once you get the hang of it but until then it kinda sucks.

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.

William Henry Hairytaint posted:

At first it looks like you have options, because it presents you with things like Combat Arts and Prosthetic tools, but you should almost never use them because you'll be punished for it. You're better off just pressing the button at the right time. You can move, and dodge, but it's more efficient to press the button at the right time.

I love Souls games, but I feel this. I ignored prosthetic tools almost completely in Sekiro and focused completely on parrying. I did use some helpful combat arts, though. Elden Ring gave me so many items and options, but all I really needed to do is dodge enemy attacks and then hit them back with my giant Berserk sword. At least during a first playthrough, my brain is too dumb to think about cycling through optimal consumables during a boss fight while trying to learn its attack patterns at the same time.

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.
Speaking of Elden Ring, open world was a mistake. It wasn't that much fun to explore or fight in, and the devs knew it. So they give you a mount almost immediately to let you beeline to the actual fun parts of the game. FF7 Rebirth does the same thing.

JollyBoyJohn
Feb 13, 2019

For Real!

William Henry Hairytaint posted:

*turns chair backwards and sits down, crossing arms over the backrest*

Sekiro isn't fun. It feels like a modern day Dragon's Lair: press a button at the right time or die.

At first it looks like you have options, because it presents you with things like Combat Arts and Prosthetic tools, but you should almost never use them because you'll be punished for it. You're better off just pressing the button at the right time. You can move, and dodge, but it's more efficient to press the button at the right time.

I've not felt any satisfaction or sense of accomplishment upon clearing an area or taking down a boss, just a brief sense of relief that it's finally over. I'm at Lady Butterfly currently and she feels beatable, but I don't think I care enough to keep trying, because it feels like it's going to be more of the same for the entire game. I get money when I kill dudes, but there's nothing to spend it on because the merchants don't restock their inventories. So I can't even content myself with knowing I have consumables in good supply to help me out, except the little spirit emblems, which I have hundreds and hundreds of, ready to power abilities and tools that I am discouraged from using, because if I just press L1 at the right time I'll be in a much stronger position.

This games biggest flaw is that it feels like it requires mastery to make progress, and I don't want to have to master a game to experience it. I want to reach a reasonable level of skill and then work towards mastery if the game is entertaining enough.

I've given it 20 hours, which I think is a fair shake, but I don't know that I'll continue.

WOOOOOO YEAAAAH

yeah its tryhard bullshit and not even in a NES platformer kind of fun way, play until you get sick of it then load up a trainer and just one hit kill everything, you'll see all the poo poo some folk threw 100's of hours at in like 5 tops

Nice Van My Man
Jan 1, 2008

Uh, just watch a Youtube video then? Either way I don't think it would be that fun, there's not really any story to miss out on.

The one flaw with the game is mikiri counter should really be a default ability.

Random Stranger
Nov 27, 2009



galagazombie posted:

Was there a reason all those trash systems like the 3DO came out in that same timeframe? The only other time you saw a glut of systems like that was the Atari2600 era before the crash.

CDi was an attempt to do DVD ten years too early. The video games just rode one the coat tails.

3DO was an attempt to make video game consoles more PC like twenty years too early. It came about because PCs were suddenly viable video game machines and it was leaning into that tech. Except it was all too expensive and PC games were pushing hard against consoles still so they wound up with all the bad multimedia titles.

Pippen was 3do except Apple, so worse hardware, more expensive, and even worse games.

The Jaguar was the last gasp of a dying company that never did figure out what to do with itself and as such just made their own wacky hardware that no one was interested in.

Commodore CD32 was an attempt to consolize the Amiga. Same results as the 3do except Commodore was in a more precarious state when they tried.

The Playdia was an attempt to use all that fancy new multimedia hardware but do it as cheap as possible with every anime license that Bandai owned. This time they'd own the hardware and the software. It failed because an 8-bit system in 1994nwas a bad idea.

Basically, everyone saw the potential of new hardware and thought they could get there first, with a healthy side of "maybe we can leverage what we're doing over there to here!"

Thing is, the quantity of new hardware really wasn't unusual. From 1975 to about 2001 there were multiple new consoles and gaming platforms every year. It's why the concept of "console generations" is bullshit; it was a continuous flow and "generations" as they're typically used reduces it to a handful of platforms from a few companies and times then based on how they were marketed in the United States.

Vakal
May 11, 2008
I've watched people do blind folded runs of Sekiro so it can't be that hard.

haddedam
Feb 19, 2024

by Fluffdaddy

(and can't post for 21 days!)

Professor Wayne posted:

Speaking of Elden Ring, open world was a mistake. It wasn't that much fun to explore or fight in, and the devs knew it. So they give you a mount almost immediately to let you beeline to the actual fun parts of the game. FF7 Rebirth does the same thing.

Neither was crafting.

Disco Pope
Dec 6, 2004

Top Class!

galagazombie posted:

The attaché case from the original RE4 is the best inventory system in all gaming and to say otherwise is a moral failing.

I agree, and it's weird that it's not as good somehow in the RE4 remake (it's not bad, it just doesn't feel as tactile or satisfying)

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
I didn't like Sekiro either. I got the parrying down but I like the stats and weapons of Dark Souls. Didn't care for the setting either. Tossed it after 20 hrs too.

Darth Nat
Aug 24, 2007

It all comes out right in the end.
The worst part about the Sekiro prosthetics is that really only the shuriken and fireworks are useful and everything else is insanely situational or good for like one boss or two minibosses.

Vakal
May 11, 2008

Vic posted:

I didn't like Sekiro either. I got the parrying down but I like the stats and weapons of Dark Souls. Didn't care for the setting either. Tossed it after 20 hrs too.

Same. I did end up really enjoying Nioh 2 though which has more of that stuff.

internet celebrity
Jun 23, 2006

College Slice

Random Stranger posted:

It's why the concept of "console generations" is bullshit; it was a continuous flow and "generations" as they're typically used reduces it to a handful of platforms from a few companies and times then based on how they were marketed in the United States.

Ooh, time for my hot take on console generations: there are only 4 meaningfully distinct generations in video game history. The first is hardware games like pong, where the game is part of the hardware itself. Next is removable media games like basically everything from the Atari through the PS2. It's a wide span of time, but as far as how people used their consoles it was basically the same, you bought a video game the same way you bought a VHS tape. Third is the downloadable media generation, where onboard game stores had a selection of individual games to pay for and download. This also covers Steam which arguably kicked off this generation. And the fourth is console as a subscription service or streaming model like Gamepass or whatever Google's thing was called. This is still pretty new but I would bet in our lifetime we're going to see consoles that requires a paid monthly subscription to do anything.

Nice Van My Man
Jan 1, 2008

A console generation is when the only console makers anyone ever cared about: Nintendo, Sega, Microsoft or Sony release a system, usually just a year or so apart so they can all be bundled together. They each represent a significant upgrade in terms of hardware performance unless you're Nintendo and don't need to care anymore.

Atari can count but only before the Nintendo I aint' counting any Jaguar poo poo.

George
Nov 27, 2004

No love for your made-up things.
I adored Sekiro but never beat the last boss. I got sick of bashing my head against it so I went and did everything else, thinking if I 100% the game it'll be easier. I still couldn't beat the last boss so I never did.

Adbot
ADBOT LOVES YOU

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Nice Van My Man posted:

Atari can count but only before the Nintendo I aint' counting any Jaguar poo poo.

noted ps2 competitor nokia n-gage

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply