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Serephina
Nov 8, 2005

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quote:

RNG is a bad game mechanic

Some searing hot takes coming in - Molten-salt levels here!

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Serephina
Nov 8, 2005

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I love listening to people bitching about nuXCOM. It's a great game, with inevitably its own set of problems, but you never hear about those flaws when people are smack talking the (objectively good) game because the complainant is usually a huge crybaby about the most contrary of things. There is literally no way to please everyone, and here are some of the complaints I've heard (many in this thread):

"My guys miss point blank shots! That's unrealistic!"
It's not point blank, they're behind light cover, as is your dude. If you don't like the streamlined turn/cover system, go play Xenonauts or the like. Noticeably, nobody plays Xenonauts (et al) because modern audiences want streamlined turn/cover systems, funny that.

"Game is too hard when you lose a dude" vs "I wish I could send squads of rookies into the meatgrinder like the old games"
First complaint is about how cultivating supersoldiers makes the game easier, while taking casualties makes the game harder. Note: harder, not impossible. These guys HATE losing a guy. Second comment comes from guys who are happy to take losses, and are frustrated that the game keeps pushing them to cultivate veterans. These two people are impossible to please at the same time.

"Game is unfair bullshit for <this reason>"
The game cheats relentlessly in favor of the player, comically so. It fudges rolls, has aliens flee, and goes to great lengths to make a song and dance about how hard things are while secretly passing you money under the table. Losing the campaign takes effort.

This is turning into a McDonalds drive though so I'll stop, but just admit that you don't like the game/genre and move on.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Now that's actually a valid complaint! hah.

Serephina
Nov 8, 2005

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ジュウレンジャー
Can someone explain Tactics Ogre to me? I tried a decade ago after (I think) FFT and didn't quite 'get' the good/evil system. Like, there's a tactic that focuses the enemy leader, which ends the battle faster in your favor (iirc). But that's evil. And there was some thing about NOT chasing down and killing units, but rather letting them go so they can attack you again. Otherwise you're evil. And the very first roleplaying decision is coming across some townspeople about to burn a witch at the stake. Don't approve of witch burning? Congrats, you're evil!

I, uh, kinda gave up at that point.

Serephina
Nov 8, 2005

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ジュウレンジャー
I thought F-zero predates Mario Kart? But basically it's the same reason stuff like GoldenEye was popular; it was the first/only decent entry of the genre on that particular system, and that's all it really takes for an IP to stick.

Serephina
Nov 8, 2005

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ジュウレンジャー
Oooh, a discussion about the illusion of choice in video games! You should all go check out The Stanley Parable. It sounds pretentious, but by the end of all my playthroughs I really loved every inch of it, it's really well done. Don't spoil it.

Serephina
Nov 8, 2005

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ジュウレンジャー

Rutibex posted:

Blizzard didn't make Diablo 2, Blizzard North did. Blizzard North was a completly seperate company called Condor that Blizzard bought like 6 months before Diablo 1 was released and slapped their name on it. Blizzard North remained independent when they made Diablo 2, but after that they broke up.

So Blizzard actually only made one good game.

Diablo1 and War/Star/Craft are still two separate games.

Serephina
Nov 8, 2005

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ジュウレンジャー
C&C4, as described to me:
It's a hugely pared-down version of an RTS, in which your main base is a mobile walker which can spit out a subset of units depending on which one you pick (attack, defense, utility). The entire game is control-point based, with you and your allies taking your smallish army/squad about capping points vs the enemy team.
A very telling first line of it's Wikiepdia article: The game was originally started as an Asian market online-only version of Command & Conquer 3

It killed the franchise fanbase super-dead, same as Blizzard did years later with it's newest Diablo release.

Serephina
Nov 8, 2005

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ジュウレンジャー
Braid was a great game if you just went into it expecting a fun little platformer which plays around with 'time'. It was probably over-hyped since it was released in the middle of a dearth of PC gaming before just before today's indie bloom, and it definitely had a pretentious 'secret meaning' that the dev was proverbially sniffing his own farts about.

Serephina
Nov 8, 2005

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ジュウレンジャー

mind the walrus posted:

Dungeon of the Endless was such a fun game and it's a shame more people didn't know about it. It was a hybrid between a rouge-lite and a tower defense game, with heroes and RPG stats, RNG items, and randomly generated floors.

https://www.youtube.com/watch?v=qplvDyEQr1M

My only real complaint was that the TF2 DLC characters seemed far more likely to show up on random playthroughs than the base heroes, and moreover they seemed a bit beefier compared to the base heroes, meaning a lot of runs just ended up dominated by Heavy, Engie, or Pryo.

I utterly loathed how it was super-heavy into the tower defense genre, the trailers didn't really emphasize that enough. I'm told unlocks allow different playstyles, but that's far too deep into an unenjoyable game for me.

Serephina
Nov 8, 2005

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ジュウレンジャー

Plan Z posted:

XCOM's system is terrible and people only put up with it because of what the rest of the game does so well. The most die-hard fans of them even tell you that you should save-scum.

Literally untrue, especially on these forums. Come to the XCOM2 thread, and not a single person there is advocating for save-scumming. Have you considered that maybe you're just bad at the game and are projecting?

Regarding Baldur's Gate 3, I'd care more about an announcement video if it featured literally anything about the game itself, rather than a rendered mini-movie made by an unrelated studio.

Serephina
Nov 8, 2005

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veni veni veni posted:

If there is one game I don't get it's Darkest Dungeon. I bought it the day it came out because it sounded really cool and there wasn't a single thing I liked about. The gameplay just felt totally boring and I don't like the art either.

The art is a direct take on Mike Mignola's Hellboy. It's very distinctive and works well for its medium. The exact gameplay mechanics of Darkest Dungeon are probably contentious, but the game is undoubtedly carried by its excellent atmosphere, of which the voice acting and artwork contribute a lot.

I still have a save file somewhere with a large pile of maxed out guys, but I honestly couldn't be bothered finishing the game. Too much grind.

Serephina
Nov 8, 2005

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ジュウレンジャー
I'm in my thirties and was the kid who told their parents after growing up that "I'm not doing your drat tech support anymore!". I don't have a smartphone, and won't make a fuss about it, but almost guaranteed someone in the pub (etc) will have their mind blown that people still use bricks.

Tangent: I was in an discussion a few years ago (online) about welfare and reasonable standards of living; and I was the only one who thought that smartphones where NOT part of a staple of goods, such as microwaves and fridges and such, that welfare should aim to bring families up to. That was years ago, and I'm sure that view is even more outspoken nowadays.

Ontopic: The very best games ever made are always labours of love, or for larger projects, are being driven by a single person with a clear vision. I see SO MANY awesome ideas for indie games now, and after you buy & complete the game you realize that the devs kinda just set their sights lower than the moon, reached their goals, released, got paid, then hosed off leaving a mostly-done game collecting dust on Steam. Think Everspace. Then there's stuff like Cogmind where the game was 'done' ages ago, but the dev loves his baby project too much to call it quits and keeps adding new poo poo well above the call of duty. Even if you don't care about those two particular titles, I'm sure everyone's come across the same in their own guilty pleasure of a subgenre.

Serephina
Nov 8, 2005

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ジュウレンジャー

mind the walrus posted:

MMOs can actually be fun.

I'm sorry about your brain tumor.

Serephina
Nov 8, 2005

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ジュウレンジャー
They're both bad? I'm sorry but I'm not seeing it

Serephina
Nov 8, 2005

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ジュウレンジャー
Daggerfall's weird to me, since I had friends playing it when it came out, and telling me all about how amazing it was in school. So I've always internalized it as "A good, classic game that's perhaps too old to play now".

Syndicate was the same thing, but it really appealed to me even though I could never buy it. So when I finally got around to it as an adult, I immediately noticed a logic loophole in how income in generated (in real time) vs how it's spent (per mission). Cue me leaving PC on overnight and ruining the game for myself forever.

Some things are better left dead.

Serephina
Nov 8, 2005

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ジュウレンジャー

internet celebrity posted:

^ Hexen and Heretic were better than anything in the early Doom series.

Someone's not actually played Hexen in recent memory!

Serephina
Nov 8, 2005

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ジュウレンジャー

Oh dear god I remember watching that. He had a NES controller on his belt, shot things with the Duck hunt light gun, and I can't recall if he used the... power glove(?) or not.

Serephina
Nov 8, 2005

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ジュウレンジャー
Yea I was about to say the same thing, expecting a 4X AI to be a player-drop-in (similar to a Chess AI) is totally unrealistic and no title in 4X history has even attempted to do so. They all "cheat", one way or another, for good reason. That's not to excuse the most recent batch of 4X titles for having totally anemic AI, however! Just have sane expectations, is all.

Serephina
Nov 8, 2005

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ジュウレンジャー
The sniper rifle is the worst weapon to ever grace multiplayer fps games. It's a simple (if difficult) skill check that removes almost every other aspect of an fps. Some guy saw 2 pixels of your head for less than a second from across the map? Dead. UT99 showcased this to is logical conclusion with both an insanely OP rifle and bots who could auto-adjust their difficulty (ie, aim) to be, err, literal bots with it.

There are guys out there who are very skilled at the task of clicking on opponent's heads, but I'm sorry the purely mechanical skill of aim, while totally a necessary & good differentiator, should not have such boundless returns that it can become a trump card.

I played a fps game called Natural Selection 2 semi-seriously, and whenever you'd get a professional playing (typically a CS guy) dropping into the casual pugs he'd be a devastating force... but ultimately killable because of the nature of the game.

unpopular opinion: Headshots have done more harm than good for fps games.

Serephina
Nov 8, 2005

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ジュウレンジャー

Communist Walrus posted:

The MOBA genre peaked with the original DOTA WC3 custom map because so far as I can tell that's the only game that had the goblin techie, which was basically guaranteed to send opponents into a frothing rage...er, earlier in the game than normal, I guess

You'll be delighted to know that techies still exists, largely unchanged over the years, in Dota2

Serephina
Nov 8, 2005

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Wasn't that the one which aped the AoW series a bit? A five second google kinda confirms this, alongside the HILARIOUS reminder that they released a sequel with gfx a hundredfold worse than its predecessor. Its actually kinda embarrassing how bad it looks/lookeded.

Serephina
Nov 8, 2005

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ジュウレンジャー
As a kid who grew up in the age bracket for the GB as it was released, you had basically two chocies:
GameGear: new tech, so cool screen! better sounds too. And Sonic. Nothing but sonic. And batteries that couldn't last a single session (didn't care about the $ as a kid, but not having it work sucked). So it was kinda bulky carrying it and like a huge case around with it.
Game Boy: came out first, has ALL THE GAMES ON IT, cheaper and lasts forever and we care about being cheaper as a kid since all your friends have games you can borrow.

And then the GameBoy Color came out after the fact to really kick the GameGear when it was already long dead.

Watching nerds compare technical stats of the systems thirty years later is comical. One system was cool and good, the other sucked but could be used as a heater in cold weather.

Serephina
Nov 8, 2005

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ジュウレンジャー

Barudak posted:

Homeworld and Homeworld Cataclysm are amazing games that place huge emotional arcs on single line delivery and it works. The end of Cataclysm rules.

That's unpopular?

Serephina
Nov 8, 2005

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ジュウレンジャー
Silent storm was one of those games in the dark years that really scratched the XCOM itch like JA2 did. As mentioned, 2/3rds of the way through the game they introduce mechs which ruin everything, and even if you cut them out I'm not sure if there's a mod to fix the way skills grow, which is a terrible mistake that should have been caught well before the retail release. Until then, it's a pretty farking awesome game (roll a sniper, trust us).

Serephina
Nov 8, 2005

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Mordja posted:

crosspost

Did anyone tell this idiot that HW remastered breaks half the mechanics in the HW1, since it's actually the HW2 engine with reskinned units?

Serephina
Nov 8, 2005

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Fair enough.

In a similar vein, DOOM's got really simple missions, weapons that I've seen done better elsewhere, and quite bad monster AI. 1/10 worst game ever made why do people keep talking about it?

Homeworld was wildly popular when it came out, HW2 was poo-poo'd when it came out (and still is by fans) since it was "One good idea in, and also 2-3 bad ones to boot".

Half the fun of HW1 was the outer space experience, which is kinda ruined in the remaster with the derping units etc.

Serephina
Nov 8, 2005

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Those are all valid complaints.

But, as a kid in the 90's, when it came out it was THE BEST poo poo EVER. It's like dunking on FF7. Yes, it's trash in hindsight but it was visionary at the time. There where a lot of bad games back then, a lot, and no easy way to filter through them like there is nowadays.

Serephina
Nov 8, 2005

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Rage got a lot of flack for its texture pop-in, but it never really bothered me. Yes I occasionally saw it, which probably means its not doing well enough, but it was really a small thing. Maybe because I played it after the fact and my hardware was seemingly enough to play it maxed out? Dno.

I'm still a huge Rage apologist, it was such a good game in its fundamentals (gunplay, progression, and bizarrely, ingame economy) and then was shipped literally incomplete.

Serephina
Nov 8, 2005

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Just note that the 'female protagonist' tag has a heck of a lot of scantily clad woman gyrating in 3rd person. Tomb raider, Bayonetta, Nier, etc.

Its not a number that I'd use in a positive way.

edit: 3 Tomb raiders entries in the top 7 of that link.

Serephina
Nov 8, 2005

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Rutibex posted:

laura croft is a bad-rear end action hero. if shes not a good enough role model than i don't know what you are even after

You're kidding right? She's also super sexualized, has been forever. I've seen literal pin-up posters of her in college guy's bedrooms. She's undeniably badass, but is hardly what I'd call a strong case for feminism in the industry.

Serephina
Nov 8, 2005

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Smash bros and Mario Kart where all solid entries in their series. Not that I'd go and install a n64 emulator to play those anymore, but then that can be said about almost all old console gaming: almost everything good has already been rehashed for the contemporary systems.

Serephina
Nov 8, 2005

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Snow Cone Capone posted:

I never played myst how does that work?
As evidenced by the speedruns posted:

The final puzzle is actually on the main island, you just need to know of its existence and the pattern to plug in by exploring all the other worlds first. The run shows him running about the island to turn on all the switches of a certain type, then run back and turn off the first one, revealing a hidden compartment with a white page. You then goto a hidden compartment in a fireplace and punch in a pattern that you had no way of randomly guessing, take the one-way teleport and hand the page to the guy to get the good ending.

Serephina
Nov 8, 2005

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DildenAnders posted:

It's a bland, undynamic if inoffensive FPS that's positive attributes (namely an interesting aesthetic) are more than washed out by its bloated, up it's own rear end story and a terrible companion mechanic that is literally invincible and throws you ammo and health when you need them and money when you don't.

There's a lot to criticize Bio:Inf about, but the VIP escort mechanics is one of the few things it did unambiguously well and other games would do well to imitate.

Nobody likes escort missions where the civilian runs around getting themselves killed. So good games have figured that out, and either have them largely-invulnerable, armed with a peashooter, and cross eyed, or have them sit in the room behind you as you have fun then they pop out and give dialogue once things are clear. Bio:Inf took it a step further and had the VIP stay in the same room as the firefight, invulnerable but not obnoxiously so (she cowers/runs away and enemies target you over her). And then she chucks you a finite, non-exploitable amount of ammo for the weapon you're using most. Balance-wise, this is identical to having the VIP sit in the previous room and just spawning 2 extra ammo drops on enemy corpses - but its been rejigged and so you feel you have a sidekick who's being actively useful.

And then they wrapped it in the poo poo crêpe we all know and love. As an aside, I never figured out that they wanted me to fight on the skyhooks; I'd just hear the enemies, find a platform to hop off on and stand there in the open gunning away. Yay.

Serephina
Nov 8, 2005

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I tried New Vegas earlier this year, and bounced off it hard. The first thing they ask you to do is pick your stats, and I loving KNOW fallout games and how base stats is literally 100% of how your char can develop. Bitter pill to swallow in 2019, but sure let's do it. Inventory was spammed with like 500 DLC items (why?!), which I dropped, then took a step outside and marveled at HOW GODDAMN UGLY THIS GAME IS HOLY poo poo. Like, where are the shadows, at all? Took two steps, met tutorial girl, and watched her hair disappear and the tutorial lizard go invisible. Uninstalled.

I played and loved Fallout1 back in the day (and played a bit of Fallout3), but man, some things don't fly anymore. There are better games to be spending my time on, shame.

Serephina
Nov 8, 2005

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Rutibex posted:

that is the worst trailer i have ever seen. it is an anti-trailer. i actively want this game to do poorly after watching it

Ooh, I don't think ye need to worry about that!

Serephina
Nov 8, 2005

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Or you could be like me back in the early 2000's when I pirated and burned everything. I later checked them to find out that burnable disks have a shelf life, and I was the proud owner of ~400 shiny paperweights.

Serephina
Nov 8, 2005

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What was that game, recent (possibly still Early Access) that's Myst/Riven like, except the inhabitants talk to you and it involves missions to take pictures of things?

Also text to speech has no place in a video game other than accessibility for the blind. There is *no way* that it can automatically put the correct inflections in the right places to make the dialog come alive. I say that as a person who used to listen to the poo poo all day. Either keep it text-based, or splurge for the voice actors. New games like Hades show how good it can get.

Serephina
Nov 8, 2005

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veni veni veni posted:

This is the only worthwhile trolling I've ever done. The ending was actually just an accident, but I immediately went back and did this to like 20 more people and it worked almost every time lol.

What's making the rocks fall? I don't play that game - is it the tentacle monster thing, or him triggering it with attacks on you?

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Serephina
Nov 8, 2005

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I can't tell if that's a joke or if someone actually did that in a serious mod

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