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Shiva Asori posted:Worst part is that Inflagetah has a mega form for even more power (145 atk) and speed (175), as if it needed it... Honestly, that almost seems like a waste of a mega evolution: base 175 speed is completely goddamn absurd, but even pre-mega evolution you already outspeed everything but yourself anyways and your main STAB is ~BP100 Fire-type Extreme Speed before STAB. Better to just slap a Life Orb on it instead for even more firepower and go to town on everything outside of bulky waters while saving the Mega to make something else overpowered. As a reminder by the way: STAB Extreme Speed in the actual games is only available on Linoone from an event (note that Linoone is trash even with it), Smeargle (since it learns every move; note the non-existent ATK stat of Smeargle makes it useless), and Arceus (an event legendary best described as God and not remotely balanced in any way whatsoever). That is still weaker than what is present here. Inflagetah may actually have a stronger priority move than anything in the actual Pokemon games. ...does anything in Uranium have access to Drought? Orange Fluffy Sheep posted:snip What the gently caress is that garbage; I don't remember seeing it in the TieTuesday playthrough at all and it's also completely busted. Worth noting for those without knowledge: in actual Pokemon, the Gen 7 games (Sun and Moon) nerfed Gale Wings to only work if you were at 100% HP. This was considered completely justifiable because Talonflame was bullshit even with it's pathetic base attack stat. Gen 6!Gale Wings on something with Base 130 ATK is just ridiculous. What's the strongest physical flying move it gets access to anyways? If it doesn't have anything stronger than Wing Attack it's probably actually not that broken, if it learns Brave Bird then thank god it's Bug/Flying and thus dies to basically everything anyways.
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# ¿ Mar 27, 2017 05:35 |
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# ¿ May 16, 2024 06:45 |
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Dr. Fetus posted:Well an attack stat of 145 actually barely out-damages a Life Orb coming off 100 attack (By like 1 or 2 points) but you don't eat the 10% HP penalty. Though Choice Band outclasses that. Oh. In that case, the Mega has more of an appeal, although I would still rather save the Mega for something else. It already learns Swords Dance anyways. ...Why am I discussing Pokemon Uranium as if it had any competitive merit in it at all?
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# ¿ Mar 27, 2017 05:45 |
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Shiva Asori posted:it gets acrobatics and sky attack. Sky Attack sucks thanks to the charge turn, so Acrobatics it is. Are the type gems from Gen 5 present in this game? Sky Gem Acrobatics with priority sounds like the exact sort of stupidity that would never exist in an actual Pokemon game but be allowed here.
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# ¿ Mar 27, 2017 05:49 |
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FreezingInferno posted:This game was considered for Geoff Keighley's Spike Game Awards show. To boot, I think the only reason it wasn't was because Nintendo told them "don't do it".
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# ¿ Apr 2, 2017 05:42 |
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Orange Fluffy Sheep posted:
How did the developers miss that when the actual correct location of the last gym is mentioned later in the same conversation? How? Also, wasn't it a DMCA or something like that rather than a C&D? I remember their big announcement talking about multiple takedown notices but not having been contacted directly. Redeye Flight posted:I'd like to make sure nobody misses this. That's not even as dumb as the fact that it's a water type version of Psyshock, the psychic type move that is literally only beaten out in usefulness by legendary-only signature moves (Psycho Boost and Psystrike, and the latter is literally just a better Psyshock). The one thing that balances Psyshock out is that Psychic isn't that great of an attacking type, while water is one of the most popular types in the entire game. Literally the only three special attack water moves that Coral Break would be worse than in actual Pokemon would be Scald (varying on the Pokemon), Water Spout if it's at ultra high power, and Steam Eruption. Maybe Origin Pulse as well. GeneX posted:Tsukinami town is stupid From when I watched the TieTuesday LP of this, this is when the game just completely goes off the deep end, both in terms of quality and in terms of feeling even remotely like an actual Pokemon game. Everything from this update forward in terms of main game progression was added in the 1.0 release, so my guess is they tried rushing it out the door as fast as possible to try and release the full* game before Pokemon Sun/Moon came out (and thus take advantage of the hype building up for those to get a ton of downloads) sums up my reaction for here on out, pretty much. *postgame not included
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# ¿ May 20, 2017 08:37 |
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BlazeEmblem posted:...It's Necron, isn't it. Necron being the main villain would be a drastic improvement. EDIT: Also yeah that entire thing was an optional sidequest with no real ramifications on the plot. Actually running into the evil scientist organization that resulted in your mother's death and getting captured for asking too many questions about them: an optional sidequest. Pokemon Uranium and plot do not mix. the Orb of Zot fucked around with this message at 03:01 on May 24, 2017 |
# ¿ May 24, 2017 02:58 |
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rotinaj posted:What the gently caress was the point of making this game? 9 years of on and off development sounds a lot like apathy, although the actual release was probably, as I previously posted, trying to draw off the hype for Sun and Moon and turn it to their advantage. "Hey, are you angry that Sun and Moon is getting rid of gyms, and hate how we haven't seen Shadow Pokemon since the Gamecube? We have the game for YOU!" But if they were trying to replicate what the Gamecube spinoffs did, the developers actually missed the point about even Colosseum, let alone XD. Yes, the Shadow Pokemon are heartless killing machines with nothing but hate inside of them thanks to undergoing a horrific process. Yes, XD had on the cover a Shadow Pokemon so completely corrupted that you don't even need specialized gear to tell there is something incredibly wrong with it, and with Cipher going as far out of their way as possible to make absolutely certain it couldn't be purified. Yes, Cipher is either the most evil or tied for most evil villains in the series (with Ghetis). This ignores how in the first Colosseum game how the admins of Cipher included such terrifying figures as Mirror B and his team of dancing Ludicolo, or an evil talk show host, or how the blatantly evil white-haired man you meet very early on in the game that may as well have screamed "I am the mastermind of Cipher" was actually only the second in command to the actual mastermind, the kindly old mayor of the city. Or how in the second game the actual main villain is the old man known for being charitable to everyone he meets, and Cipher brings to the field stuff like a Power Rangers ripoff and an admin that is literally a bratty young girl who hates not getting what she wants. And for all the talk about how powerful XD001 is, there's absolutely nothing stopping you from just stuffing the thing into a Master Ball and turning it right back on the organization who made it, because of course you can still capture it; it's a Pokemon game. And the grunts were every bit as quirky as those seen in regular Pokemon games, to boot. Don't forget how all those Shadow Pokemon can be purified back to their normal selves just by being actually nice to them and (once ready) bringing them to a local shrine to undo the last of the corruption (exempting XD001, and there's a way to purify even that and bring it back to normal anyways), and that by doing so they actually end up more powerful than they ever were as Shadow Pokemon. Or how the main villain in the second game actually gets convinced to not resort to his "blow up the island base" plan by his son and willingly gives himself up to the authorities once beaten. Or how between Colosseum and XD the region of Orre got significantly better to live in with Cipher beaten back and with the general passage of time; even the plot point in the first game about the region being so inhospitable that wild Pokemon didn't exist was countered in XD by "nah, wild Pokemon are in fact out there, you just have to really look for them". Colosseum and XD were significantly darker on the surface than a regular Pokemon game, but in reality were in a lot of ways every bit as goofy, fun, and hopeful as several of the actual Pokemon games if you went deeper into them. They were dark, yes, but they were still idealistic like the rest of the series at their heart, which was what made them work. Pokemon Uranium's opening cutscene went much darker than almost anything seen in an actual Pokemon game by having the mother of the player killed in a nuclear meltdown and having the father (a protagonist in a popular Pokemon spinoff many people played to boot!) becoming cold and distant as a result, and just keeps doubling down from there. Nuclear Pokemon, up to this point, have with one exception (Nucleon) been such horrible dangers that it is actually almost impossible to even use them in Pokemon battles, due to them refusing to take commands at all and with the written intent of "they are so insane and aggressive that they would turn around and kill their own trainer if they had a chance" surrounding them at all times, given what you read every time you translate their speech into intelligible words. There isn't a way to "purify" them back to normal, and there probably isn't given the permanent damage to the body that radiation causes. The nuclear meltdowns are being played as horrific disasters that would completely destroy and ruin the ecosystem of the region for years or decades to come. There is absolutely zero recourse the PC has against these catastrophic disasters, except to run as far away from them as possible to avoid falling victim to radiation poisoning (again, given what happened in the remains of the first one we explored), and nothing the Rangers or other adults can really do to help the situation either. There isn't even an evil but quirky team to try and distract the player from how horrific everything that's going on is. The closest we've seen are the evil scientist group seen in one optional sidequest, and they're treated as nothing but evil sociopaths who were the reason the PC's mom died in that accident all those years back, with absolutely zero attempt at humor, quirkyness (outside of Garlikid saving the day), or being remotely human. It's like Team Plasma but if everyone was Ghetis (and boring), and they aren't even the main villains. And I think that's the main issue with Pokemon Uranium right there; more than the abysmal game balance or terrible Fakemon designs or at times revolting attempts at humor. Pokemon is idealistic at it's core. It will tackle dark and serious topics even in the mainline games at times, but in the end it's hopeful for the future. Pokemon Uranium is pessimistic at it's core. It has (usually only attempted) lighthearted moments like the surfing ninjas, or the rival growing up and becoming more confident in spite of his repeated defeat and the probable death of his father, but at it's heart it instills a feeling of hopelessness and an incapability to change what's happening. And we haven't even seen the main antagonist yet. the Orb of Zot fucked around with this message at 06:36 on May 24, 2017 |
# ¿ May 24, 2017 06:29 |
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krisslanza posted:As bad as this is looking to be, after looking up TVTropes on Pokemon Reborn, Uranium still sounds a lot better then that one. Being better than a game where the opening sequence has you get caught in a terrorist attack and stranded in a region that makes Orre look like paradise in comparison and you see people kill themselves on screen is not a very high bar to clear. And someone actually then looked at Reborn, thought "this is never going to be finished and still isn't dark enough" and started making Rejuvenation, where several boss fights occur against "Demon Pokemon" corrupted by otherworldly portals. And I'd still rather play that than Pokemon Omnicron, which retcons Ash Ketchum from the anime that you watched as a kid into being a complete rear end in a top hat of an evil team member, to say nothing of the several other things it completely fucks up. And those are probably still better than Pokemon Clover, where the fire starter is literally a Muslim suicide bomber. And that's one of the better Pokemon designs in that game in terms of concept and execution. Compared to those, Uranium is saintly.
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# ¿ May 24, 2017 18:14 |
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Blaze Dragon posted:We're going to need a megathread for stupid, overly edgy Pokemon hacks sooner or later, won't we? To be fair, Clover isn't actually edgy in the same way as the other games, it's a 4chan project instead. So it's a mixture of fakemon designs offensive by nature (the suicide bomber isn't even the worst offender in that category, there's a fakemon based off of the Twin Towers for one example, and an evolutionary line based off of the KKK), memes (one of the legendaries is literally just Ridley from Metroid but with a mustache on with the name "Notridley", and there are entire evolutionary lines based off of stuff like the dubs/trips thing or the Lost comic from CAD), and very sporadically an idea that actually isn't that bad (such as a literal dragon cannon, or a shark that evolves into a Water/Fighting pirate shark named Davyjaws). So it's still horrible, but horrible in a completely different way.
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# ¿ May 24, 2017 19:44 |
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Orange Fluffy Sheep posted:
Is discussing stuff that is obviously not completely implemented fine? Because looking at them on the wiki, one of those has a not immediately obvious mistake in it's characteristics (i.e. not typing or BST, but one of the miscellaneous things that only can be seen in the game's code). Note: do not look on the Uranium wiki's Pokedex unless you like spoilers, they're adjacent to the version mascot legendary in the dex.
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# ¿ Jun 4, 2017 21:20 |
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Remember what I said about Pokemon Uranium being pessimistic as opposed to optimistic? CURIE is the absolute proof of that. This is someone being evil not out of a desire to make money, secure political power, or change the world/universe to make it better in their prespective. This is someone being evil because they are literally so completely rotten to the core that it's what they want to do. This is someone who has caused two separate nuclear power plant meltdowns, only had the third averted because Theo's dad had stopped it before CURIE could get there, and when confronted about it was gleeful about the suffering it caused as a result. This is someone who literally believes that anyone that isn't it or the artificial legendary it is apparently mind controlling via the interface is an insect that must be crushed. This is the point that Pokemon Uranium ceases even trying to like an actual Pokemon game all together and finally collapses into full-blown fangame edgy territory. Welcome to the true Pokemon Uranium. SSNeoman posted:I'm honestly surprised. Not even Cipher threatened to kill people, and they made the pokemon powered by abuse. The head of Team Cipher, Greevil, actually planned to blow up his entire island HQ with you and everyone working with Cipher outside of his own two sons still on it after you beat him at the end of Pokemon XD, but one of said sons convinced him it would be better to just hand himself to the authorities instead of killing so many people for no good reason. That was the one time an explicit attempt to kill showed up in both Colosseum and XD. I mention this in contrast to how CURIE has already attempted to kill someone on screen and laughed at their agony.
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# ¿ Jun 7, 2017 16:02 |
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Uranium positives:
Uranium negatives:
Also going to second Touhou Puppet Dance Preformance as being the best Pokemon fangame I've ever played.
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# ¿ Jun 7, 2017 22:07 |
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I am actually in shock as to how good the ninja sidequest rewards are. Easy EV training without any cost except time like Super Training (and with there being no cost you can just automate pressing A somehow and go do something else while it finishes itself for you), the items you use for EV training to begin with via the normal method of "beat stuff up", the base form of what eventually becomes a BST 600 pesudo-legendary, and even repeatable fights that give good EXP + decent money while also giving even more EVs focused into a single stat. And if you're lucky enough to get Pokerus, that's just 4 runs to get an EV completely capped out. This is a good idea. Hell, I'll take this over Gen 7 EV training, and it's probably the third-best way to EV train I've ever seen in Pokemon or associated fan games. (Second place for reference would be Horde battles in Gen 6 once you got the related infrastructure, and first place would be how Touhou Puppet Dance Preformance just lets you distribute the EVs exactly where you want them with no fuss whatsoever)
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# ¿ Jun 12, 2017 01:08 |
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EclecticTastes posted:You're talking like Super Training isn't both fun and good when it undeniably is both of those things. I did not say that. Super Training was a blast. It's just in terms of getting EV training done quickly that this is a really good way to take care of it.
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# ¿ Jun 12, 2017 06:38 |
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Kurieg posted:Nuclear already resists nuclear so immunity to it isn't anything super new. But that's not the reason why Hazma is the Top Boy. The way Nuclear works, the only three type combinations that actually resist it are Nuclear by itself, Steel by itself, and Nuclear/Steel. And I don't think there even are any of the latter two in Uranium unless they haven't popped up yet. Full immunity to the type is nothing to complain about.
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# ¿ Jun 14, 2017 21:53 |
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...I just realized something. So Nuclear Pokemon, on top of their altered typeline, also have a different palette (and occasionally sprite edits). Shiny Pokemon differ from regular Pokemon due to their different palette. Is it possible to (if the 1/4096 chance is hit) find a Shiny Nuclear Pokemon?
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# ¿ Jun 15, 2017 11:59 |
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Dr. Fetus posted:Nuclear Pokemon do have separate shiny sprites. I'd ask if the difference was replacing the green with light blue (as a nod to how in real life significant amounts of atomic radiation give off a blue glow rather than the green seen in fiction), but that would be giving the developers way too much credit.
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# ¿ Jun 15, 2017 12:22 |
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Orange Fluffy Sheep posted:Here's some assorted Nuclear shinies: That is somehow still more effort than I thought they would do. Would be a pleasant break from the endless black/green shared by every nuclear type outside of Hazma, at least.
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# ¿ Jun 15, 2017 19:01 |
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One thing worth noting is that, so far, every single nuclear move that's been seen with the lone exception of Atomic Punch has had lower power compared to moves seen in other types (compare Radioacid to Scald, for example). And Atomic Punch has only been seen on something that isn't designed to be balanced to begin with (Urayne's BST of 678 is Mewtwo territory). They at least tried to balance it with lower power. And then they hosed it up with Nucleon anyways.
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# ¿ Jun 17, 2017 20:18 |
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Orange Fluffy Sheep posted:Rather than LP even one video game, I'm off doing smart things in the Four Job Fiesta. Ah, PP stalling with Blissey in the Battle Tower.
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# ¿ Jun 20, 2017 16:59 |
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Waterfall of Salt posted:The thing about Uranium is that aside from the level curve which ends up 20 levels above where it should be, the individual parts of it aren't that bad. What ends up making it a bad game are all of the small mistakes together becoming a large one. I suspect the ~9 year development schedule~ is probably a big cause of this, because it is just layers upon layers on a flawed foundation. (also, poo poo like the gamer girl dialogue is also really bad, but that's been discussed at length already so...) To take this further, after having actually played through to becoming Champion, Pokemon Clover is actually not bad in terms of the level curve (the Champion is level 70s for reference, but unlike Uranium things give enough EXP to actually level up effectively), harder than normal but generally not complete bullshit in terms of difficulty compared to regular Pokemon, and has genuinely good music (even if some of the music are memes). And the game isn't edgy in terms of the plot at all, which is a breath of fresh air. A shame that 60-65% of the fakemons are either memes, 4chan injokes, crude (anything sex related is mostly MIA thankfully), or out-and-out offensive in some way. And that the game loves going into offensive stereotypes in general in the name of humor (for instance, it loves portraying the Jews as insanely greedy/rich men obsessed with money to the exclusion of all else, to the point that the Merchant trainer class doesn't give you any money at all when you defeat them). And that the region never got as far as it could have from "blatant Kanto ripoff". And that they somehow messed up the main villain execution worse than Uranium; the evil team leader never gets her motivations or plan explained at all before or after you beat her down, whereas CURIE at least is quickly established in motivations as "wants power and to cause pain and suffering" even with how late she shows up. Also worse than Uranium is the fakemon balance, which is quite the accomplishment. By the end of the game, the BST 600 Dragon/Steel pesudolegendary dragon cannon I had with base 145 SpATK and Mega Launcher for an ability (making Dragon Pulse stronger than Draco Meteor) was only the third most ridiculous thing on my team, behind the BST 600 legendary Steel/Ghost with Levitate and a stat spread of 105/135/80/85/50/150 and the Steel/Ice literal glass cannon that's basically Deoxys-N with lower stats everywhere but Speed Boost to make up for it. It's 4chan: the romhack. When it's good, it's great, but when it's bad, it's making you lose faith in humanity. I had much more fun with it than I was expecting (congrats on making me laugh at a Your Mom joke in the year 2017), but I wouldn't recommend playing it unless you're willing to take all the horrible stuff with the good.
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# ¿ Jul 2, 2017 10:18 |
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Dienes posted:However bad you think Clover is, it's worse. I'm talking KKK themed pokemon. Here are most of the more offensive designs I saw while playing the game. There are probably others, but overall they make up about 15% of the 386 fakemon in Clover or so.
Xelkelvos posted:Sounds like if one could extricate some of the shittier jokes and memes from Clover, it'd probably be a fairly serviceable fan game since that's where the problems seem to lie as opposed to the writing AND the balance That's the kicker: Clover has some actually good parts in it that don't deserve to be stuck in that game. There's a postgame area that actually pulls off a dark mood well, the Lavender Tower equivalent was genuinely fun and interesting with no strings attached, and in general the game could be very funny when it didn't just delve into memes or being offensive. But it does that way too frequently. I had fun playing it (which was much more than I was expecting), but it's definitely not worth playing. Just go on Youtube and listen to the soundtrack, that part I can recommend without any reservations. the Orb of Zot fucked around with this message at 21:43 on Jul 2, 2017 |
# ¿ Jul 2, 2017 21:39 |
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TooMuchAbstraction posted:This made me laugh. I'm not sure if it's the mental image of a box of dildos being a pokemon, or if it's the fact that the stats are ludicrously good, but goddammit this one's funny. The kicker is where you find it in the postgame. It's in your basement. EDIT: Oh my god I just realized something horrible. That black stereotype I just mentioned learns every single HM in the game. Since HMs can be forgotten like regular moves in Clover, that makes it the perfect HM slave. That has to be intentional. the Orb of Zot fucked around with this message at 22:17 on Jul 2, 2017 |
# ¿ Jul 2, 2017 22:06 |
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Orange Fluffy Sheep posted:We won't because there is no Elite Four. Oh boy. Uranium's been at it's best (read: mediocre) when it was just blindly following the Pokemon formula. I await seeing how they gently caress up something that is basically impossible to gently caress up.
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# ¿ Jul 15, 2017 21:37 |
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I know it won't mark the end of the LP (since apparently there was a bit of postgame finished in the current version), but how many updates are left until the end credits roll?
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# ¿ Jul 18, 2017 12:03 |
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CascadeBeta posted:I just finished catching up on this LP. Holy moly, Uranium is... Not great. Uranium would be better if it either ditched the nuclear Pokemon junk and focused on being a regular Pokemon game, or ditching the usual formula completely and focusing on what it did different. No one cares about or remembers any of the gym leaders or the rival outside of maybe Sheldon and his backhoe dragon, but stuff like Anthell and the boss fight it had to offer, the nuclear power plant dungeons, and CURIE are actually kind of memorable and leave a pretty lasting impression. Granted, that impression is "why is this in a Pokemon game", but even that is still a bit better than the complete mediocrity that the rest of the game has to offer.
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# ¿ Jul 22, 2017 08:08 |
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Orange Fluffy Sheep posted:gently caress this game. Cancel the LP and burn it to the ground, we're done here.
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# ¿ Aug 8, 2017 18:43 |
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Orange Fluffy Sheep posted:
It knows Lock-On and is holding a Choice Band. How the gently caress do you miss that.
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# ¿ Aug 9, 2017 05:23 |
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Orange Fluffy Sheep posted:Next time: the sympathetic backstory that makes us feel sorry for CURIE and Urayne. Literally why would you do this with a villain that literally just quoted Oppenheimer and was about to blow the entire region to pieces. Why.
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# ¿ Aug 25, 2017 19:08 |
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gently caress you Pokemon Uranium, you don't deserve any more in-depth analysis. You lost that honor after you tried ramming an optimistic ending into a game that was inherently pessimistic, and five minutes after the main villain (who was also your mom) literally said unironically "I HAVE BECOME DEATH" and went into detail about how she would torture you and murder everyone in the region. I'm just going to say that the final boss (the champion) of Pokemon Clover was also the protagonist's mom, and it was done much better in that game. Zero offensive jokes, done as a big (and legit) surprise, and executed infinitely better than this game's finale. When 4chan: the romhack did that angle better than you did, you hosed up. How much post game even is there in this mess?
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# ¿ Aug 31, 2017 01:37 |
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I am actually in shock that the postgame of Pokemon Uranium is still finding new ways to be horrible garbage. Let's take a function that has been so simple and critical to the series that it's basically ingrained into common memory for anyone who has played the franchise at this point, and randomly make it instead teleport you to a post-game sidequest where the things you can catch from it are level 90. And then only let you capture one of them even if you actually were walking around with your top-end monsters/somehow got a Master Ball. Why. Make it something like have both of them randomly show up in your PC box instead, without any warning. There, you still get to mess with the player, but it's not done in a horribly dumb and stupid way. Adam having a Gengar is also a slap to the face for a different reason, because it gives you false hope that you can actually get the Ghastly/Haunter/Gengar line in-game. Everything else is just the usual stuff you would expect to see out of a fangame, but that's just legit atrocious design. It's not like Mega Gengar would do poo poo against Inflatgtah anyways. Epicmissingno posted:Is it possible to breed the Daft Punk Pokemon? Because if it is, that makes them marginally less awful. Marginally. Of course not, this is Pokemon Uranium, so Ditto doesn't exist. EDIT: Orange Fluffy Sheep posted:[The worst thing ever] Delete this game. With screenshots of it being done. the Orb of Zot fucked around with this message at 21:42 on Sep 6, 2017 |
# ¿ Sep 6, 2017 21:40 |
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Trying to fix Pokemon Uranium would require so much work and effort that you would be better off just making your own Pokemon fangame. Is there even a postgame left outside of the watering can and telling Actan to shut up and get back in the ball?
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# ¿ Sep 13, 2017 17:51 |
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Orange Fluffy Sheep posted:
Mutios actually has a catch rate of 2, not 3. While that's already weird enough considering that's lower than anything in the actual Pokemon games (and even it's own twin), it turns out there's a reason that none of the legendaries in actual Pokemon have a catch rate lower than 3. Up until Gen 7, the Master Ball had a catch rate multiplier of 255, which sounds like insane amounts of overkill at first glance, but if you set the catch rate lower than 3, it ends up not being enough to guarantee the catch by itself. Mutios can break out of a Master Ball. I'm not even going to hold it against the game when it's something so clearly unfinished to begin with and probably just a typo, but it is worth noting why the actual games never drop so low in catch rate. (In Gen 7, the way the Ultra Beasts worked meant that a catch rate multiplier of 255 would not be guaranteed at all, since unless you're tossing a Beast Ball at them, they disable all extra multiplier shenanigans and set the catch rate multiplier to a very low number, resulting in the strange situation where Arceus would be easier to capture than Buzzwole. So in Sun and Moon, the Master Ball is set to just a 1x multiplier, but has coding to just ignore all the calculations and force the capture instead, making it pretty much the one ball other than a Beast Ball that you can reliably capture most of the Ultra Beasts with) Also I can't believe the post game was literally just 2 legendaries (of which only one had anything resembling an involved sidequest), Daft Punk, and one double battle for a watering can you should have gotten like 50 hours earlier. There's less postgame than there was in the original Ruby and Sapphire; at least there you had the Battle Tower to occupy your time. the Orb of Zot fucked around with this message at 18:24 on Sep 20, 2017 |
# ¿ Sep 20, 2017 18:21 |
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So it finally ends. All the mistakes unraveled, all the bullshit trainers destroyed, all the horribly overpowered fakemon pointed out, and every design flaw revealed. To think of what would have happened if this actually had continued development under the original developers, since the postgame apparently would have had a heavy focus on the pirates we saw earlier (aka the best antagonists in this game), and maybe they would have realized one or two of their mistakes and actually fixed them. But they dropped it too early to try and grab onto the Sun/Moon hype, got torn apart by Nintendo as a result, and then had their game just get completely overshadowed by Sun/Moon once it actually released anyways. And the project was conceptually flawed from the word go anyways. Oh well, Ultra Sun and Ultra Moon release in a few months and will even further bury this game into the garbage bin of history it deserves to be lost in. Good bye, and good riddance. EDIT: Would it have been possible to mod in a 202nd Pokemon, or was that not hackable with what you had access to? EDIT 2: Where's my screenshots of the game being deleted? It's not over until the game no longer exists, while the temptation to go back still remains. the Orb of Zot fucked around with this message at 03:00 on Sep 22, 2017 |
# ¿ Sep 22, 2017 02:52 |
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# ¿ May 16, 2024 06:45 |
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Scarodactyl posted:Well, you asked for it... This is the ending this LP deserves.
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# ¿ Sep 22, 2017 06:18 |