|
question about modding in new events: i've made some simple events that work properly if i manually place them in .modtek\Cache\SimGameEventDef , but i can't get it to place them there automatically. i saw other mods using code:
biosterous fucked around with this message at 22:56 on Jun 2, 2023 |
# ¿ Jun 2, 2023 22:27 |
|
|
# ¿ May 18, 2024 11:01 |
|
had the filepath wrong, whoops. the events absolutely do come up if i manually place them in .modtek\Cache\BattleTech_Data\StreamingAssets\data\events , i've had them come up several times. i just have not seen them if i try to get them added via mod magic although looking again, they are listed in .modtek\Database\database_cache.json , so they might actually be working fine? i probably need to do more testing. e: one of them just fired, without being manually put in the folder, seems like all is groovy e e: i did actually change something, and that's probably what did it? changed it to { "Type": "SimGameEventDef", "Path": "events", "AddToDB": true } instead of just { "Type": "SimGameEventDef", "Path": "events" } biosterous fucked around with this message at 03:43 on Jun 3, 2023 |
# ¿ Jun 3, 2023 03:26 |
|
specific QoL/minor tweak mods i would recommend for a first run: Crystal Clear (graphics options not available via the in-game menus! the rain particle effect just makes things unclear and hurts my eyes a bit, this removes it) Colorful Combatants (pirates have more colours, yay, fun) Pilot Health Popup (so you don't have to remember if this is the first time you've done a pilot hit to someone, or if you've already banged them up) Better Headlights (it just looks nice) Battletech QoL by BTNomad (auto-skip the repetitive enter/leave orbit, dock/undock cutscenes, selectively tell your crew to stop warning you about funds/training/repairs) BTMLColorLOSMod (makes it absolutely clear if you'll be shooting someone's front/side/rear arc when you move)
|
# ¿ Jun 3, 2023 13:35 |
|
you can play the campaign with BEX, i recently did so.
|
# ¿ Jun 11, 2023 05:11 |
|
i hosed something up while tweaking things and now it won't load missions unlike previous times when i hosed up the json syntax or something, i do all the argo + mech bay + navigation stuff, but once i launch a mission i'm stuck looking at the leopard forever i undid my changes (which was just forcing some mech parts to appear in the black market, shouldn't have affected anything in battles) and deleted .modtek so it would rebuild it, no dice. anyone have an idea where i should start poking? e: managed to get it working! found the error log (C:\Users\[biosterous]\AppData\LocalLow\Harebrained Schemes\BATTLETECH), searched for errors and fixed stuff. still didn't work. on a hunch, deleted .modtek again and used the Rebuild All feature in the event editor to make sure the database was clean. it worked, i can play again, hooray! biosterous fucked around with this message at 15:01 on Jun 19, 2023 |
# ¿ Jun 19, 2023 05:40 |
|
just started playing mw5 this week and got a bunch of mods and welp looks like i can't actually craft most of the non-vanilla mechs gonna redownload all the mods and see if that fixes it
|
# ¿ Jul 13, 2023 05:48 |
|
Floppychop posted:I've run into that a lot with the same mod with some, but not all, of the YAML added mecha. Reinstalling didn't fix it for me, so if you find a solution please share. apparently the issue is with using V1 salvage instead of V2. change over to V2 in YAML options (in the escape menu on the left, not in the YAML section of Mod Options). it took a while to convert all my scrap but i can now build everything that's visible in my menu a lot of my clan salvage has disappeared but tbh i'm fine with that, getting it again will be fun
|
# ¿ Jul 16, 2023 18:15 |
|
Floppychop posted:I'm glad someone's excited about the Longbow. I've always hated that dumb thing. could be worse, could be a yeoman
|
# ¿ Jul 26, 2023 19:16 |
|
SirFozzie posted:House Arano (from the Campaign) gets a callout in the latest Battletech Recognition Guide. ... yes, i accidentally crushed those newbies i was training. definitely not intentional
|
# ¿ Jul 27, 2023 21:55 |
|
i suggested these mods last time someone asked about their initial playthroughbiosterous posted:specific QoL/minor tweak mods i would recommend for a first run: and i still stand by this list, especially the last one
|
# ¿ Aug 28, 2023 23:02 |
|
Corsec posted:Mechwarrior 5 is on Steam sale right now. Is it as much fun as Mechwarrior 4 Mercenaries was? i did not play mw4 so i can't really compare, but enjoyment on mw5 is highly dependent on how much you enjoy the procedural generated missions (and also how many mods you're willing to install to increase the variety) i found the base game to be ok but then i threw in a million mods and now it really scratches an itch for me
|
# ¿ Oct 8, 2023 14:42 |
|
I R SMART LIKE ROCK posted:I bought MW5 on release and still haven't finished it. I'm hoping that Clans leak saves it for me. I just got so bored of shooting tanks and helicopters and my lance mates being so terrible. I didn't have friends who wanted to co-op so it became a slog for me mw5:clans is gonna be a separate standalone game, fyi they're making it in UE5 (mw5:mercs is in UE4)
|
# ¿ Oct 9, 2023 01:01 |
|
very general overview of the three major megamods: BEX: mechanically the closest to vanilla, just adds Lots More Stuff, keeps pretty close to lore. generally does not melt my laptop Roguetech: i have not really looked as hard at it but the general gist i get is that they try to be mechanically closer to tabletop, and generally lore-abiding. mechanically very different, because you need to change a lot to make HBStech play like CBT. adds a whole lot of stuff. would probably melt my laptop a little BTA3062: adds all the things, all of them. does not care about lore (but has settings to disable the completely-lore-unfriendly stuff). changes the mechanics a shitload, in some ways that i think are very cool and in some ways i haven't made up my mind about yet. kinda melts my laptop a little because my laptop is terrible
|
# ¿ Mar 5, 2024 00:05 |
|
oh maybe, i only played one of them a bit for long enough to overheat, and didn't try the other, and this was a while ago. switched to BEX because less overheating, played the poo poo out of that one
|
# ¿ Mar 5, 2024 00:41 |
|
Hannibal Rex posted:Is there a mod that simulates infantry presence on the battlefield? there's one mod somewhere that makes "infantry" do ambushes on urban maps, iirc by having buildings spawn turrets when you get near
|
# ¿ Mar 13, 2024 15:01 |
|
ACValiant posted:They kinda do this already with the arm mounted stuff no? I believe it takes a moment for your arms (or maybe torso?) weapons to catch up. Been a minute since I've played MW5. yeah, arms aim fast, torso lags behind a bit
|
# ¿ Apr 6, 2024 19:29 |
|
|
# ¿ May 18, 2024 11:01 |
|
BT Advanced Clan Tanks\vehicle\vehicledef_[whatever tank here].json remove "NOSALVAGE" and maybe also "unit_noncontrollableTank" and see if it works or if it breaks everything this is probably a bad idea, i haven't touched BT modding in ages and i just like loving around with .json files
|
# ¿ May 1, 2024 16:01 |