Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
xtothez
Jan 4, 2004


College Slice

Soggy Chips posted:

Oh sweet. Leaks aren't :filez: right? If you've got it handy...
Not that I'm in a huge rush to spend 22 pounds on a single monopose mini. Interested to see the conversions people make

\/ I suppose that was expected.

https://www.dakkadakka.com/dakkaforum/posts/list/840/729040.page#9474026

Adbot
ADBOT LOVES YOU

xtothez
Jan 4, 2004


College Slice

JesusIsTehCool posted:

Regarding Psyker powers.

The issue with 7th wasn't that "you had to have random powers"

Of course it was. Random powers meant that you could end up with powers on a unit that could never practically use them (like psychic shriek on a solo Zoanthrope) or entirely situational powers (like The Horror against all-Fearless armies). Psychic disciplines generally became good or bad from having a decent primaris power or small number of options to roll from.

Rather than relax the mechanic a bit, GW doubled down on it for a while by just throwing more psychic disciplines at players.

xtothez
Jan 4, 2004


College Slice

Milotic posted:

GK are just too Mary Sue. DeathWatch is an example how to do best of the best without it being awful and it being enticing. We. rib our GK player about it. He was upset that GK were no longer the best of the best of the best now there were Primaris marines.

GK are probably one of the first books out so they can get their own bigmars, otherwise there's not really any reason to replace the index so soon.

xtothez
Jan 4, 2004


College Slice

BaconCopter posted:

Less poo poo, more cool pics. Anyone painting any nids up after the new edition?

Picked up these guys just before 8E release because I always liked the new kit and they have playable rules now:


I've also painted up over two dozen more genestealers in the last week as they've been the star unit in pretty much every game I've played.

xtothez
Jan 4, 2004


College Slice

Genghis Cohen posted:

One of my main warhammer buddies plays tyranids and has always favoured the stealers. He's really gone all in on them in this edition, including 2 units of 20 in most of his lists. They loving blend anything they hit, although personally I think he'd be better off with 3-4 units and the same total number.

In 8E you need to keep critical mass with 'stealers as they lose bonus attacks if the unit has <10 models left. It's literally a case of 10 making 40 attacks, but if you lose just one model that drops to 27 attacks.

It's so easy to lose a few getting into combat I would never risk taking a starting size of 10 - in fact for my game tonight I'm bringing 3 x 15.

xtothez
Jan 4, 2004


College Slice

Zaphod42 posted:

changed to


Congrats GW you made it even more loving ambiguous :psyduck:

What was even the point of that change?

E: I guess the wording in FW was even weirder, but I still can't believe they don't see this as confusing text. Why not just be clearer?
It was changed in line with the main GW FAQ. With the previous wording people were arguing that each unique pair of talons gave +1 attack, meaning a Scythed Hierodule would have had +2 and Trygons +3. Now it's capped at +1.

TKIY posted:

Malanthropes are officially broken as poo poo.

It's less a case of OP and more poor internal balance. A Malanthrope fulfills basically the same role as Venomthropes more effectively for less points (you trade a smaller footprint for the AoE applying to all units plus CHARACTER protection). On top of that it now has a very similar role to a Prime, acting as a synapse character for less points too. There's little reason to take either of these units over a Malanthrope unless you have a quite specific requirement - such as buffing Warriors / Shrikes.

Honestly I'd still be happy taking them at ~150pts considering what they do. Or happier still if they reduced the cost of Venomthropes instead.

xtothez fucked around with this message at 20:07 on Jul 15, 2017

xtothez
Jan 4, 2004


College Slice
After far far too long, these little fuckers are finally done.

  • Tiny wings too small to pin? Check
  • Broke several times during painting? Check
  • Still fragile enough to break even in a foam case? Check



They gonna be fun tho

xtothez
Jan 4, 2004


College Slice

Rulebook Heavily posted:

People tried running https://www.spacemarineheroes.com through google translate.



Best writing from GW in years.

Coming 2018... Codex: GREAT GREEDY THINGS

xtothez
Jan 4, 2004


College Slice

Artum posted:

So am I late to realising that cover makes invulnerable saves hilariously effective? The wording on cover is the same as with all is dust in that it adds one to the save not the armour save, and invulnerable saves arent affected by enemy weapons AP, so a 3++ becomes functionally a 2++ against shooting.

Invuln saves don't benefit from cover. Check out the 'Terrain and Cover' box on pg181

xtothez
Jan 4, 2004


College Slice

The Bee posted:

So that's foreshadowing Admech and Imperial Guard soon. I wouldn't be surprised if Chaos Demons was also coming, as well as Thousand Sons and probably at least one non-codex Marine.

I know my initial forecast was a lot of Xenos to represent each "main" faction, but it sounds like Year 1 is heavily dedicated towards pushing Imperium vs. Chaos. I think if any Xenos show up it'd be the Tau, especially if Chaos Tau happen.

The black library previews for November sound like they'll cover the new rulebook blurb about Daemons showing up to stop Leviathan at Baal. That makes me think that we'll see BA and Chaos Daemon books around then as some of the last ones before Xmas.

xtothez
Jan 4, 2004


College Slice
OK what the poo poo, GW. Grey Knights get an easy to cast power that lets any unit ignore both cover and line of sight. So a Land Raider can just unload 4 lascannons pretty much anywhere on the board without restriction...

xtothez
Jan 4, 2004


College Slice

TheChirurgeon posted:

Yeah that's my general feeling on it. The parts where he agonizes over the Emperor's current state and the state of the Imperium are interesting, but there's never any real conflict, even on a smaller scale. Everyone knows Guilliman isn't going to die (again) soon, so the least they can do is create real stakes by showing that there are worlds that weren't immediately saved and that hey, maybe a single primaris marine does die here and there.

To be fair, GW can't really run around killing off main characters they're trying to sell as expensive plastic dollies. Hell even Creed being written out had a easy loophole to bring him back after 100 years of story progression, and Eldrad was flat out retconned.

So the end result is that every named character has unbreakable plot armour, and they take turns fighting each other like some kids TV cartoon where everything is reset at the end of the story ready for next week's episode. The only exceptions we get are immortal Daemon characters who can be banished and return after a quick holiday in the warp.

xtothez
Jan 4, 2004


College Slice

Geoff Zahn posted:

Let's say the above combat is happening - 5 Harlequin Troupe Members vs 20 Tyranid Hormagaunts, in ranks of 5 for simplicity. Now, it says in the rule book that the first two ranks of hormagaunts can make attacks as they are either within 1" of an enemy unit, or within 1" of a model that is within 1" of an enemy unit. However it doesn't say anything about if those two ranks are the only valid targets to receive attacks. As a Harlequin Troupe member has 4 attacks each, can they potentially cause a wound on all of the 20 Hormagaunts, or would they only be able to deal wounds to models within the first two ranks?

If it is that you can have an effect on the entire unit, then when removing models that receive wounds, can they be pulled from anywhere in the unit or does it have to start with models next to the enemy (i.e. if my CSM Aspiring Champion and a marine with a plasma gun are the only models in the unit within 1" of an enemy unit and I take 2 wounds, can I pull randos off the back of the squad or does the champ and plasma guy have to be pulled off the board)?

The owning player for the unit chooses which models wounds get allocated to, and there's specifically no restriction on range or LoS. If he wanted the Tyrand player could allocate 10 wounds starting at the back row, allowing the front Hormas to get their attacks in. Or he can choose to allocate from the front and possibly end the melee after the Harlequins have attacked.

xtothez
Jan 4, 2004


College Slice

It's practically identical to the original!


edit: not enough boob-horns

xtothez fucked around with this message at 23:21 on Aug 9, 2017

xtothez
Jan 4, 2004


College Slice
So going on recent history, after that picture leak I expect GW will be posting up the full Morty reveal video some time today?

xtothez
Jan 4, 2004


College Slice

xtothez posted:

So going on recent history, after that picture leak I expect GW will be posting up the full Morty reveal video some time today?

Haha, posted under 10mins after me: https://www.warhammer-community.com/2017/08/10/the-death-lord-comes-aug-10gw-homepage-post-4/

xtothez
Jan 4, 2004


College Slice

Gravitas Shortfall posted:

Plastic Delaques would actually make me give GW money.

Well good news then! /s

xtothez
Jan 4, 2004


College Slice
Most of my 40k stuff is currently snugly packed up in a big rear end pile of KR cases while I wait to move house. If you have a larger army like Guard or Nids (or have a general lack of storage space at home), I'd definitely recommend the 2-4 card case carry bags. It makes things way easier to just have spare card cases / alternative foam layouts and just swap the ones you need to take out with you. The bags have plenty of pockets for rulebooks, dice, etc too.

xtothez
Jan 4, 2004


College Slice

SteelMentor posted:

Adeptus Titanicus. Supposedly delayed because they wanted to do a larger release for it after Blood Bowl went down well, so Necromunda got pushed up the timetable.

It was originally going to be resin Titans, but they confirmed at the recent weekender that AT will be primarily plastic kits instead. The rules / book are all done, they're just working on more models and waiting for a better spot in the release schedule next year.

xtothez
Jan 4, 2004


College Slice

Luebbi posted:

After early successes with my Tyranids, I keep getting my rear end handed to me in uncool ways. How are other tyranid players keeping up? I keep reading Tyranids are in the upper mid-tier. My experience sees them somewhere near the bottom. I especially find the following things troublesome:


Tyranids were in a decent position when indexes first came out as they were all fairly shallow. As we see codexes with more options for stratagems, relics, warlord traits that gives newer armies more depth, so unfortunately we're going to be at a disadvantage for a little while. We're lacking mechanics to supplement the mediocre WS/BS stats on a lot of bugs.

Luebbi posted:

most lists can easily shoot one or two T7 W12 3+ models off the table

It's worth noting that both Exocrines and T-fexes are T8 now, which does make a difference especially against small arms fire trying to finish them off. Right now our biggest advantage is how undercosted Malanthropes are; squeezing at least 2 in a list should be virtually mandatory as they essentially give a 25-33% reduction in incoming fire. Obviously that's no guarantee as you saw, but still worthwhile for just 90pts. Our other main option for durability is Catalyst, which is of course of limited use if you don't get first turn.
Finally, don't forget how the recent FAQ on cover affects our big bugs. If you can get them in contact with area terrain they need to be 50% obscured for a bonus, but it doesn't matter what is obscuring them. It could be terrain but it could just as easily be other bugs. A disposable Carnifex or bunch of Gargoyles can result in a 2+ save on a far more important Exocrine and help it last through that first turn.

Luebbi posted:

- same problem against flyers
- and again, transports

Against both flyers and transports you want Hive Guard. Both their weapon options were pretty well improved this edition; hitting flyers on 4+ now. Impalers have good reach (which helps as you don't really want to move them), while Shockcannons are cheap and will land mortal wounds on 50% of hits making them a decent counter to units with invuln saves like Heldrakes. Don't forget that Shockcannons can also advance & fire to get the best position, and if you throw Onslaught in there too there's no penalty for it.

Slimer maggot deathspitters on a Hive Tyrant aren't a bad option either if you're planning on bringing a HT anyway - high volume S7 AP-1 fire is naturally effective against both flyers and transports.

Luebbi posted:

It seems everyone and their mother are bringing heavy weapons with rerolls

As above, this is one of our biggest disadvantages. For now our best option is just to carefully select your armylist and maximise the number of command point re-rolls. A Tyrannofex in particular can benefit from this, as the re-roll can help both shots to land and become a super-lascannon. Between 90pt Malanthropes and 33pt Ripper swarms it's pretty easy to bolt on extra detachments, and both of these are useful units to boot.

Luebbi posted:

Next game, I guess I’m ditching the balanced approach and will try the following:
3x 20 genestealers, each with a broodlord
3x 20 termagants, with 11 devourers each
1x Malanthrope
1x Trygon

I actually played a very similar list a few weeks ago, with some subtle differences:


2 Broodlord
2 Prime
3 Malanthrope
34 Genestealers
28 Hormagaunts
8 Rippers
75 Termagants (inc 30 devs)

The idea was to present no decent targets for heavy weapons while the horde swept over any objectives, and it worked quite well. All the 'stealers and hormas died but by then the characters were bouncing the enemy deployment zone chasing down units single-handedly while the termagants controlled most of the board. An idea worth trying for Tyranid players sick of lascannon spam.

xtothez fucked around with this message at 10:27 on Aug 21, 2017

xtothez
Jan 4, 2004


College Slice

Arson Fire posted:

Figured I'd cross-post this Red/Crimson Terror I just finished painting.

I'll see if I can devour some enemy characters with it in a game tomorrow.

Fantastic model and a very well done homage

xtothez
Jan 4, 2004


College Slice
https://www.warhammer-community.com/2017/08/22/codex-death-guard-first-lookgw-homepage-post-2/

Death Guard preview, and confirmation that AdMech is up next as codex #5

xtothez
Jan 4, 2004


College Slice

SteelMentor posted:

I hope it's some Xenos books, otherwise that's 6 Marine books and one other Imperial book.

Based on the talk about fluff developments leading into 8E, I wouldn't get too invested in seeing (m)any xenos books as part of the first 10 this year. GW wanted to bring the focus back to Imperium vs a resurgent Chaos threat. So my money is on:

  • Space Wolves / Thousand Sons
  • Dark Angels / Chaos Daemons (probably with updated GUO)
  • Blood Angels, leading into a Tyranid update in the usual January spot

Most of those factions would only required minimal model releases alongside a codex, much like Grey Knights or CSM.

xtothez
Jan 4, 2004


College Slice

Zaphod42 posted:

Admech getting forgeworld rules is pretty cool

Not if that rule is 15% shipping on all AdMech kits :v:

xtothez
Jan 4, 2004


College Slice

!Klams posted:

If I have a Techpriest Dominus and Belasarius Cawl standing within 6" of a unit, do they get to re-roll ones and re-roll misses? (And if I have the canticle up that lets you re-roll ones, do I get to do it twice?)

If so, what's the best order to do that in? If not, gently caress.

You can only ever re-roll a dice once - check the top left of the Psychic Phase page in the main rules.

xtothez
Jan 4, 2004


College Slice

!Klams posted:

Oh I don't have a rulebook

If it helps, the core rules are a free download:
https://www.games-workshop.com/resources/PDF/40k/warhammer_40000_en.pdf

xtothez
Jan 4, 2004


College Slice

PierreTheMime posted:

What's the deal with models with the Fly keyword and assaults? I keep seeing people say you can't assault flyers without it but the units I've read don't have any info like that and I didn't see it in the core rules.

For instance, a Heldrake has Fly and has a move stat of 30". Is there anything from preventing these first turn assaults at a threat range of 32-42"?

This restriction works on a per-unit basis. If you look at units like Crimson Hunters or Razorwings they have a copy-pasted 'Airborne' rule which prevents assaults like that (often alongside a -1 to hit from shooting). If the unit doesn't have that rule (like the Heldrake) it works as normal.

xtothez
Jan 4, 2004


College Slice

Proletariat Beowulf posted:

Goddamn, that sounds toxic as gently caress. Does Chaos even have any equivalent to that bullshit? Does any non-Imperial faction? If I want to protect the Swarmlord or a Walkrant, I have to buy almost another Hive Tyrant's worth of meat shields in Tyrant Guard.


IMO Hive Tyrants are the perfect example of the new character rule being arbitrary and dumb. The cut-off point just means you're flat out worse for going from 9 to 10 wounds.

What they should have done is said that 10+ wound characters can only be screened with MONSTER or VEHICLE units instead. That way a Hive Tyrant strolling along behind a couple of Carnifexes is treated the same way as Gulliman escorted by Terminators, or Cawl in a Skitarii blob.

xtothez
Jan 4, 2004


College Slice

adamantium|wang posted:

Hitting things on 5s if they move at all really hurts them. Combine that with demolisher and battle cannons being incredibly swingy and you're spending a ton of points on a big block of wounds that can't reliably damage anything and does a worse job of holding objectives than a pair of conscripts.

E: 499 points before sponsons :eyepop:

On the other hand you can field a Stormlord for ~600pts that puts out:
20 mega-bolter shots
30 heavy bolter shots
9 heavy stubber shots
4 lascannon shots

Then pile 10 weapons teams on its firing deck with a bunch more heavy bolters for good measure. Just don't move it anywhere.

xtothez
Jan 4, 2004


College Slice
edit: wrong thread

xtothez
Jan 4, 2004


College Slice

TheChirurgeon posted:

Updated matched play points for dozens of units and weapons across every army

I wonder how they're dealing with this, as presumably we'll see Chapter Approved within a few weeks of the Eldar, Tyranid and Guard codexes. Are they really going to supersede points values released barely a month prior?

xtothez
Jan 4, 2004


College Slice
Arranging games can help too. If I know I'll be using a given unit on my next game, I normally make an effort to get it painted up in time.

xtothez
Jan 4, 2004


College Slice

!Klams posted:

Oh, ok cool, so it seems like its not off the cards that there would be new doods. Thats really awesome! Yeah, having the rules in the box is how Warmachine does it, but they've actually moved even beyond that now and you can only get the rules for free online, such that it is a living document. (You need either an app to play or cards for all your models, and you can just print the cards now).

There have been whispers from the same sources that predicted the last 12 months of releases that new kits for a Great Unclean One, various Nurgle daemons, Angron and Fulgrim are done. I think they'll press on with new codexes for the forseeable future, with a strong Imperial vs Chaos theme to any new models released; the Nurgle stuff would make a lot of sense alongside a Chaos Daemons codex, for example.

Then GW can start introducing new units with rules in the box & matched play points published online that work alongside existing codexes.

xtothez
Jan 4, 2004


College Slice
The November preview in October's WD says "New codexes!"; which presumably means Craftworlds & Nids as they were said to be out before the end of Nov.

xtothez
Jan 4, 2004


College Slice

whiteshark12 posted:

Are they going to be releasing new models for these regiments? It feels weird that Games ' only weapon options that are in the box' Workshop are doing all these regiment rules when GW only really support cadia currently.

They're all still available on the GW website. Personally I was shocked to learn that plastic Catachans are a thing - the last time I saw any was the original metal ones in the 90's.

xtothez
Jan 4, 2004


College Slice

JoshTheStampede posted:

So, we have a month of Death Guard releases coming up, and then after that...what? There can't be two months of no 40k model releases, right? Have we seen anything or even have strong rumors?

November is all the new Necromunda stuff plus the Eldar & Tyranid codexes. I expect CWE will at least get plastic Eldrad is a separate release just like those GK/AdMech did.

Who knows what else there will be. Perhaps they'll take this chance to clear out the last resin/OOP stuff in the Tyranid range with plastic Lictors / Shrikes / Biovores / Pyrovores?

edit: I also expect that after a few months of Primaris & Death Guard we'll see more of a focus on AoS. Pretty sure that Cthulu Elves were rumored earlier this year.

xtothez fucked around with this message at 18:25 on Sep 28, 2017

xtothez
Jan 4, 2004


College Slice
So here's a thing I noticed. There's a new unit in the DG codex with no model pictures, just some artwork:

quote:

Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed. Resembling a Bloat-drone that has been stripped of its turbines...

Bloat Drones are now up for pre-order on the GW site and there's no mention of them being a dual-kit, nor was there any Myphitic Blight-hauler kit listed in the rest of the DG releases next month. We already saw the new Dreadknight variant in the GK codex too. Does this mean GW are now relaxing their rules on publishing units without official models, and encouraging conversions again?

xtothez
Jan 4, 2004


College Slice
How do they get the 2++? What else other than Celestine gives an invuln?

Phyresis posted:

The best part? He converts high Damage anti-tank shots into one mortal wound.

They convert multiple damage from anti-tank shots into multiple mortal wounds.

xtothez
Jan 4, 2004


College Slice

Thundercloud posted:

If people wanted to know when Necromunda is out, it will be the last weekend of November.

Any new whispers on the Tyranid codex?

Adbot
ADBOT LOVES YOU

xtothez
Jan 4, 2004


College Slice

Corrode posted:

Plenty of the complaining is just the standard 40k nerd whining though - like six weeks ago it was exactly the same about how SPESS MAHRENS were OP now because they had a codex and no-one else did, and codex creep was starting, blah blah and now SM is supposedly the balanced book which shows how broken Guard are.

I can't wait until the Tyranid codex comes out and totally bucks the trend by being terrible

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply