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I recently bought both the TW:WH games on sale and have been playing as the Empire in the Mortal Realms campaign a bunch because I will not stand idle. Good game. If I have gotten good at the empire what would be a good second faction to play as with the difficulty cranked up a notch?
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# ¿ Dec 17, 2018 16:46 |
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# ¿ May 17, 2024 14:35 |
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Vargs posted:Try out one of the Vortex Campaign factions. You get much clearer campaign goals than you find in Mortal Empires, so it's worth checking out. Skaven are definitely the toughest/most complex of the bunch if that's what you're looking for.
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# ¿ Dec 17, 2018 20:40 |
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As The Empire once I have a province up to max buildings (5s for the main settlement and 3s for the lessers) do I just turn my farms into something else?
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# ¿ Dec 17, 2018 23:38 |
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SHISHKABOB posted:Yeah, buildings that just give growth are completely useless once the province is at max.
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# ¿ Dec 18, 2018 00:00 |
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I have Reikland maxed out so I just deleted all of the farms but I dont even know what to convert them to. I dont need City Watch buildings in most of them (I dont think), Building extra roads looks to be redundant, soooo should I build a barracks in every settlement so I can get more Empire Captains? Also Aranessa Saltspite just marched a full stack army into my territory and is trespassing, should I worry that she's going to attack me? Should I strike first? Also also my friend says I am doing Empire wrong:
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# ¿ Dec 19, 2018 00:10 |
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My god I thought something interesting happened and it turns out that people are instead trying to out edgelord each other or something.
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# ¿ Dec 19, 2018 17:29 |
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SickZip posted:"Geez, can't wait to nerd it up and chat about Warhammer. Let me just open the SA thread about it so I can read some game discussion" I secured the Reikland and saw all of the Brettonian Kingdoms getting clowned on by Vampires and Norsca - Brettonia itself lost L'Anguille, the Red Duke owned 3 settlements and the Barrow Legion owned 2, and one settlement was razed by a roving Chaos army - each of the Brettonian Kingdoms I could see was down to one settlement. So I said "this will not do, and I will not stand idle" so now its turn 56 and I own all of Brettonia: My friend who introduced me to the game says I am doing it wrong . Now its like turn 60 and I have an army up in Norsca razing settlements, an army encamped in Castle Artois to guard the Western Front, and two armies marching into Vampire controlled Empire territory to rescue my hapless Elector Counts from themselves. Kislev killed Nordland so I am thinking of recruiting an army to send up north to help raze the Vanaheimling/Norscan civilization to ashes and/or kick Kislev out of their Empire controlled lands. Am I really doing it wrong?
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# ¿ Dec 19, 2018 17:40 |
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Mukip posted:I'm literally shaking. litany of gulps posted:Bretonnia is rich as gently caress and unlikely to be attacked from the west, since it’s pretty much just high elves out that way. Sounds like you’re going to have a very easy time conquering the eastern and northern parts of the empire. Karl Franz's army is all gold chevrons because I've had a high level Empire Captain in the army for a good 40 turns, which is why I am replacing my Reikland farms with more Barracks, so every army can have a Captain. So it would be smart to conquer Empire lands back from Vampire Counts and Kislev, and try to confederate Empire ELECTOR COUNTS as I am able? None have been will yet, but we will see how they feel after I kick Mannfred out. toasterwarrior posted:Well, you'll unfortunately probably have to deal with the Wood Elves permanently at some point. Always hated fighting them as Empire.
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# ¿ Dec 19, 2018 17:53 |
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Senethro posted:You're not wrong at all. You've taken high quality territory with lots of big settlements and trade goods, nipped a significant vampiric threat in the bud, all done really quickly. You should be throwing up fast moneymakers in the new provinces, centralizing your investment on your capital so you gain access to the Empire's high quality units, and maybe sending a diplomatic unit to the elves or southern human realms to open up trade options. From the look of your map the eastern vampires have been busy and you should be scouting them constantly so that when they come, you are ready and in an ambush posture. From sacking some of the bigger Brettonian cities and now some Norscan cities Altdorf has the Imperial Palace and the other top tier 10k Academy building. I knocked down all of the farms and am replacing them with money makers and/or bigger garrisons in Reikland now that it is max growth. Yeah Carstein and the Vampire Counts have been active so KARL FRANZ and a second army are marching on the nearest Vampire holding. There are several razed settlements over there too that I may colonize - should I recruit an army of cheap Spearmen to settle the razed cities with? Does that even make a difference if I settle it with more dudes rather than less? Ammanas posted:taking brettonia as empire is fine and will help you get mega rich, but chaos supplementary armies do spawn in the ocean and will attack you. youll need 2+ armies to defend that territory once the chaos invasion begins.
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# ¿ Dec 19, 2018 20:10 |
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Panfilo posted:It's interesting that Dwarves are the only race that doesn't use ANY animals whatsoever in combat. They raise goats for food, but don't use them as beasts of burden or anything like that. Balance reasons aside, I guess they just aren't animal lovers?
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# ¿ Dec 19, 2018 22:00 |
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Chakan posted:I’m telling you guys, 7 handgunners, 7 polezombies, your lord, another caster, queen bess, and some rotting prometheans. 7 handgunners will melt anything. I played VC a lot so switching to a faction with ranged weapons was a huge change but VC are really fun & strong. It rules to have your backline getting hit by cavalry archers and just turn them around to return fire till the morale of your opponents breaks, then go right back to shooting into the mosh pit in the front. Do the Vampire Coast gun toting undead shoot into mosh pits without any special maneuvering?
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# ¿ Dec 20, 2018 17:16 |
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Rumor has it a lot of the DLC are on sale. I only the base WH:TW1 and WH:TW2 - what DLCs should I target first?
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# ¿ Dec 20, 2018 22:26 |
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Can anyone point me to a wiki or explain the "Local Populace" modifier for Vampiric corruption in my provinces? There are no Vampiric units or agents in the land....the province in this screenshot has been mine for almost 20 turns now. Will a Temple of Sigmar help here?
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# ¿ Dec 21, 2018 04:26 |
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DOCTOR ZIMBARDO posted:Yeah you'll want a temple and a tavern in that province, it's exogenous corruption just like in Sylvania (but weaker).
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# ¿ Dec 21, 2018 04:45 |
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Is there any point in building a second Empire War College or whatever the tier 5 building is that gives faction wide bonuses? I imagine that they dont stack.
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# ¿ Dec 24, 2018 15:42 |
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toasterwarrior posted:If you mean the academy, then yes, some of the bonuses do actually stack. Lord recruit rank and research are very good. To respond to your answer: well poo poo, thats awesome. I'll be putting one everywhere because there are like 8 techs I really want right now. Thank you.
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# ¿ Dec 24, 2018 16:21 |
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Anyone ever have their ranged units charge downhill at something you've told them to shot at? Am I doing something wrong or is there a bug I need to account for when telling mixed range units to shoot something?
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# ¿ Dec 24, 2018 18:38 |
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I had Guard Mode on with Fire At Will and Skirmish mode off. I told a big clump of 8 total ranged units (4 Free Company in the front, 2 Handgunners in the middle, and 2 Crossbowmen in the back) to attack something that was within shot range of line. They were all standing on the downslope of a hill in such a way that firing over the line in front of them would not be problematic. They all charged straight into melee instead of shooting, then once the Free Company were in melle soome of them started randomly shooting. I'm re-doing the battle because the cream of my army charging into melee instead of shootin poo poo is kinda a day ender.
AAAAA! Real Muenster fucked around with this message at 19:00 on Dec 24, 2018 |
# ¿ Dec 24, 2018 18:57 |
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Will the AI ever get pissy with me if I have one of the settlements in a region where it owns the rest of the settlements? I ask because I took one settlement (Oakhammer, just up the mountains from East Transylvania) from Von Carstein while exterminating the Vampires, and the Dwarves own the rest of the settlements in that region. I'm buddies with the Dwarves but they are #4 in strength and I can't afford to piss them off right now. I took it rather than raze it because I figured it would be a good early warning system if something was coming out the mountains to come after me... Also, Karl Franz on a Hippogriff is fun. edit:. I'm guessing one way to get the Dwarves to like me more would be to attack the Greenskins, who are #2 in power, so that way the Dwarves and I have a mutual enemy we are at war with? AAAAA! Real Muenster fucked around with this message at 06:43 on Dec 25, 2018 |
# ¿ Dec 25, 2018 06:41 |
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Azran posted:In my experience, not really unless your relationship starts to degrade. A common enemy always helps though.
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# ¿ Dec 25, 2018 15:12 |
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Mukip posted:Is it even possible to get Marienburg before Bretonnia does anymore? Now Empire has to tank it's reliability early on by declaring on the coward Leoncour.
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# ¿ Dec 25, 2018 18:07 |
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So I'm up to turn 80 as Empire (the same playthrough that I have been posting about what feels like weeks now) and I just got the "Chaos is coming to destroy civilization" and all the powerful Elves and Dwarves are offering Defensive Alliances, which I have started avoiding because anyone I am ever in an alliance with ends up at war with someone I have a NAP with which tanks my Reliability. Is this Chaos thing that big of a problem that I should be accepting the alliances? I am a turn away from finishing off the last of the Vampire Counts. I own all of Reikland, Wasteland, two other whole Empire provinces plus several other settlements, as well as all of Bretonia north of Parravon and Carcassone. I have 6 full armies running around, including two floating around the Sea of Claws/Gulf of Kislev stabbing every Norscan they can find/burning down their settlements when they re-settle them (or laughing at Middenheim when they re-settle the lovely frozen wastes). edit: lol, Kislev is finally willing to trade, right when I'm getting ready to wreck their poo poo. They have Eschen, Waldenhof, Essen, Wolfenburg, and Salzenmund....and I have a combined 5 armies ready to march on them. I'm guessing that the Chaos armies are going to come through them and they are now scared shitless? Mukip posted:Maybe I just got unlucky a few times on vanilla L/VH, but Louen took Marienburg by turn 3-4 before I had chance to do anything every time. AAAAA! Real Muenster fucked around with this message at 05:37 on Dec 26, 2018 |
# ¿ Dec 26, 2018 04:29 |
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jokes posted:If a non-Empire faction takes over an Empire land it is the duty of Franz to do everything to take it back including bankrupt the realm, losing reliability, and die trying.
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# ¿ Dec 26, 2018 05:39 |
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Hi, it's me, AAAAA! Real Muenster, still trundling through an Empire play through. It's turn 99 and I just got another event about Chaos Rising. I just spent maybe 15 turns clowning on the first Chaos army from the north...will new ones keep getting announced when I kill off the previous one? Do I just need to go conquer the North Pole or something?
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# ¿ Dec 29, 2018 00:06 |
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Panfilo posted:You'll fend off a few waves then face the Big Three Chaos Legendary Lords .once you beat them no more chaos waves spawn Senor Dog posted:Eventually, the big bad dudes will spawn and once you kill all of them no more will come. You do have to kill all of them though. If you leave one up they'll respawn after a while (this also applies to the beastmen faction(s) that spawn then as well). Asehujiko posted:There's an initial set of armies that spawn with a cinematic, some reinforcements that get announced via event pop up when you kill off the last of the first group(way to be late to the party guys) and after a little while, the real invasion starts with the named characters leading it. Once those die, chaos stops being a thing outside Morathi/Beastmen/Rogue Armies(and of those, Vashnaar's Conquest is the only notably chaos-y one). Thanks guys! The guy that just spawned is a named one (Foreverchosen or something silly like that?) so I guess I'll have to get to killing him. I love the narrative I've had with this first Chaos Invasion - I had just taken Erengrad from Kislev then had to fight off a Chaos siege of it for four straight turns (a fresh Chaos army each turn) while also fighting off Kislev and taking the city of Kislev in the same span. Now I'm working on being able to colonize the Eastern Oblast and Gianthome Mountains and clear Kislev out of the N. World's Edge Mountains. It looks like my best bet for fighting off what I assume will be better and better stacks of Chaos will be Zweihanders, Halberdiers, Handgunners, and Demigryph Knights with Halberds for anti motherfucking chariots?
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# ¿ Dec 29, 2018 05:11 |
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Is there a way via a console or save-file editing to fix some of the skills I took with my leaders? Namely Karl Franz - I didnt realize there was a level cap and now that I'm nearly there I realize I took a few skills I didnt need and would like to fix it if at all possible.Yeowch!!! My Balls!!! posted:yeah, that's the standard. mortars are largely wasted, and cannons are pretty mediocre against most of the Chaos arsenal. Ammanas posted:make sure you have vanguard deployable fast movers or something to deal with hellcannons. 3 in a chaos stack can easily rack 300+ kills against an infantry heavy army
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# ¿ Dec 29, 2018 16:04 |
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Woo I won a Short Campaign as the Empire and it looks like I could sign a few alliances that people have been begging me for to get the Long Campaign win. I'm guessing I need to turn the difficulty up and try something new.
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# ¿ Jan 1, 2019 22:50 |
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Can anyone enlighten me as to what I am actually being asked to solve with this one? I dont want the answer, I'm just confused about what I am actually 'moving' to find the answer across the bottom. AAAAA! Real Muenster fucked around with this message at 03:25 on Jan 2, 2019 |
# ¿ Jan 2, 2019 03:18 |
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Yeahh it clicked now. For some reason my broke brain didnt realize to turn both bits and you pick the set of three that line up with one of the colors that lines up right.
AAAAA! Real Muenster fucked around with this message at 14:23 on Jan 2, 2019 |
# ¿ Jan 2, 2019 14:21 |
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Wallet posted:I wrote a guide that explains how to solve all of the puzzles with pictures and poo poo that's on Steam here. Originally it was just a list of solutions but people kept asking how you solve them.
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# ¿ Jan 3, 2019 02:56 |
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Doublepost - I cant believe how overwhelmingly overpowered Norscan Ice Wolf Chariots are. Like... so much so that even the AI knows to spam the poo poo out of them.
AAAAA! Real Muenster fucked around with this message at 05:01 on Jan 3, 2019 |
# ¿ Jan 3, 2019 04:57 |
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Motherfucker posted:I don't really follow. They kinda sucked when I used them.
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# ¿ Jan 3, 2019 05:29 |
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Frog Act posted:Word, that's what I've been doing thus far, I rarely actually achieve victory conditions in TW games so conquering stuff isn't critical. I'm sort of irritated at myself for only just now discovering that only Saltspite can recruit human units which I was pumped about, lore-wise, but had forgotten about until I ran into some Sartosans. They also seem like an extremely good replacement for zombies, like, the Militia have better stats in melee than deckhands and are almost as good as the pistol zombies at range, only simultaneously. edit: or deploy them on the flanks then swinging them out wide to flank and fire into the sides/backs of fools. AAAAA! Real Muenster fucked around with this message at 16:32 on Jan 4, 2019 |
# ¿ Jan 4, 2019 16:30 |
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jokes posted:You haven't experience pure, sulfury bliss until you have a line of free company militia backed up by handgunners and artillery with missile cavalry popping in and out. I wish smoke really was realistically persistent in this game. Sure the free company will get chopped to bits but not before they drown bad bois in bullets. One thing I want to do is have an Empire army of entirely Vanguard Deploy units and some artillery. Always start in the face of the enemy army and just blap them from the get go. Hellstorms + Free Company + both kinds of the higher tier cavalry that have AP or Grenade Launchers.
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# ¿ Jan 4, 2019 16:55 |
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Whorelord posted:it's gamey as gently caress but i just keep sacking the minor settlement in tilea to farm experience
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# ¿ Jan 4, 2019 19:40 |
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I must say that I have been rather impressed by this game after not buying the first one and ignoring Napoleon and Attilla because of how bad Empire was. However, it still amazes me that Autoresolve is still so bad. There is no way I can manually fight a battle and lose literally zero men, but autoresolve does the same one and I lose 250. Its mindboggling.
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# ¿ Jan 5, 2019 03:07 |
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Uh, is it normal for "The College of Pyrotechnics" to spawn as a wandering army in the middle of the goddamn frozen north? Two Steam Tanks, Two gold chevron Helstorm Rocket Batteries, two silver chevron Grenade Launcher Outriders, plus the the rest of a 15/20 stack that I cant see the rest of just spawn between Sarl Encampment and Doomkeep while all my armies are all at least 5 turns away, so this seems really loving stupid. Game is unmodded.
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# ¿ Jan 5, 2019 23:53 |
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SHISHKABOB posted:Just think of them as a crusade. Fangz posted:They start at neutral and can be bribed. I think the College is one of the weaker ones because their build is very unbalanced.
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# ¿ Jan 6, 2019 00:04 |
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Azran posted:Rogue armies spawn randomly. I've had Vashnarr and his army (gold chevron Chosen, Chaos Knights, dragons, cold one knights, etc) spawn on the coast of Chrace during turn 20 of my Tyrion campaign.
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# ¿ Jan 6, 2019 03:43 |
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# ¿ May 17, 2024 14:35 |
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Rhjamiz posted:Picked all this up during the Winter Sale. It's probably one of the best Total War games I've played.
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# ¿ Jan 6, 2019 22:39 |