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Warmachine
Jan 30, 2012



mastajake posted:

You can play as the Inquisitor and flip a coin (or something) to randomly choose options for every choice, making the best story even better.

Something in the higher registers!

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Warmachine
Jan 30, 2012



They hosed up hard by not having you fly the Eternal Fleet into a star and use one of the random doomsday weapons floating around to blow up Iokath. They have a great plot line sitting in their laps about how decades of war have stripped the galaxy of resources and thrown trillions into abject poverty, but they decide to make Super Droid World the answer to that and that was as lazy as pivoting from Valkorion's bored civilization builder aesthetic at the beginning of FE.

Warmachine
Jan 30, 2012



Medullah posted:

I was just upset because I expected so much more out of Rian Johnson. I'm a huge fan of his other movies.

No one will ever convince me Super Leia was an acceptable thing to do in that movie.

TBH I didn't even catch Superleia when it happened. My eyes just sorta censored that whole thing to the point where I thought they must have done a Force Unleashed thing off screen where a droid or something picked her up and superscienced her back to life. It would have been cool if we'd gotten Force wielding Leia though. Just have her brush off some Stormtroopers like Yoda or something to establish that yes, this is not a one off thing, the General has been getting Force-swole in her old age.

Eltoasto posted:

I thought it was enjoyable, but it had it's flaws and certainly isn't my favorite SW film. And even if I DID hate it, I sure wouldn't admit that since the most vocal haters of it are some of the worst people on the internet.

This, basically. I'm pretty neutral on the whole thing, but even if I did hate it, I'd white knight it just to spite the rest of the internet.

edit:

Medullah posted:

Let's not forget about the space jihad of flying a space ship into other ships, which if it was an actual viable way of attacking, why wouldn't they develop unmanned ship-missiles controlled by droids to attack all the huge ships?

Honestly, who is going to waste a hyperdrive to create a sup----

Ok, I get it. Why has no one come up with hyperdrive superweapons yet? But also, it seems like the effort spent to do lightspeed 9/11 on your enemies just doesn't square with the end result.

Warmachine fucked around with this message at 23:14 on Dec 10, 2018

Warmachine
Jan 30, 2012



sassassin posted:

This is really sad.

You shouldn't let social pressure dictate what movies you can admit to liking/disliking.

Eh, there's a difference between discussing a movie's flaws over beers with friends, and your voice being added to the chorus of incels mad about wimmin in their Star Wars.

Warmachine
Jan 30, 2012



Ainsley McTree posted:

But if the ships are constantly accelerating, then inevitably the g-force would crush the crew into paste; unless, of course, a space wizard casts a spell to keep them safe, but since this is never explicitly addressed, we cannot assume it to be true

I mean, if acceleration remains within a certain band of human tolerance, wouldn't this not matter until you started approaching velocities of a significant percentage of c? I'm an economist not a physicist, but as I recall these effects are entirely related to acceleration, and if you're accelerating at 9.8m/s^2 you should feel no difference from earth save "down" being toward the thrust vector. Not that any of that matters because Star Wars ships have some kind of artificial gravity wizardry that seems to render any kind of physics of space flight null for the people riding them.

We've already given this far more thought than any writer of Star Wars ever has.

Warmachine
Jan 30, 2012



Cross-Section posted:

Y'all are endlessly re-litigating TLJ when there's CONTENT to be discussing



:haw:

The "D" in Dashade stands for dick.

Warmachine
Jan 30, 2012



Ainsley McTree posted:

Immersion broken, khem Val is a monster who was trapped in a cave, and cannot possibly smell good

You've not been to the weirder parts of the internet, have you?

Warmachine
Jan 30, 2012



Star Wars: The Old Republic - You smell delicious, too.

Warmachine
Jan 30, 2012



Magmarashi posted:

Skadge died immediately

And the blue haired chick was loving thrilled. "Where have you been all my life. :haw:"

"Stabbing people."

The first 9 chapters of KotFE were loving amazing. But much like my academic record, it dropped off a cliff mid-semester and flunked the final.

Warmachine
Jan 30, 2012



M_Sinistrari posted:

Considering how much I remember of the Bioware forums when they existed, nope, still not surprised at all. Though I will admit a mix of surprise and horror at how much Khem Val porn art's been posted around celebrating the flirt.

Finally, an answer to the question of what Khem's schlong looks like.

Warmachine
Jan 30, 2012



TheShadowAvatar posted:

Yeah it's pretty goddamn awful. Actually being able to romance Light side Jaesa would have been nice? But Darkside she just goes all "Give me a child on this pile of bloody baby skulls!!!"

I disagree, but only for the fact that I find ultrahedonist Jaesa to be loving hilarious. It's so enthusiastic it crosses the line into cartoonish.

Warmachine
Jan 30, 2012



M_Sinistrari posted:

Would it really be so horrible if the game lost a good amount of the 'Ewww, how dare those disgusting f2p poors just suggest the restrictions they have get reevaluated. If they were a True Fan of the game they'd've been subbing all along since beta. If they had to unsub because money got tight because their kid got sick, well, they should've thought about that before having a kid.' and 'Reeeeeee! How dare Bioware put items from retired lockboxes up on the Cartel Market for just anyone to go buy. Now I can't wave my e-peen around to look down on those filthy causals who clearly aren't devoted to the game like I am with having gone through so many lockboxes to get the item early.' types?

We've seen those types of loudmouths on the forums and granted we have no idea of what the playerbase numbers are beyond that one breakdown of how many character types have been created, I'd like to think there's enough of a silent majority who would be perfectly fine with revisions to the f2p/premium model. To me, LOTRO has one of the best f2p models. https://www.lotro.com/en/Full-VIP-Chart Hell, if you're steady enough to knock out deeds, you're awarded Turbine points you can go buy what you're missing from the LOTRO store. I've pretty much bought all my expanded storage and a mount just from being a deed completing madwoman. If they revised f2p with things like allowing hide hats, increased toolbars, removed gear restrictions since even if you're not raiding, having nice gear to make the regular questing comfortable is still a major factor, that would be an excellent start. Keep the endgame and PvP stuff behind a sub.

As Polyakov said, the current f2p model does come across petty. Things like restricting toolbars and gear pretty much hampers being effectively able to play your class. While hide hat is really minor on the scale of things, it's another dig since it's another steady reminder of 'not one of the Subscriber Elite' when each cutscene rolls around. But some revisions to bring things more into line with what's expected with a reasonable f2p model along with actually pumping out some commercials when a Star Wars film gets released would boost numbers. Make the f2p fun with the pitch of 'you liked the movie, so look at this game where you can be that dashing smuggler, a badass bounty hunter, or swing the ravesticks of death around.'. Throw in the option of being able to play a wookie and there you go.

The line about LOTRO I think emphasizes what a good F2P model should strive for: to keep as many people running the treadmill as possible. MMOs don't feel like MMOs when they are hemorrhaging players and you can't find anyone to group with. To that end, the F2P model needs to be capable of keeping free players on the hook and doing whatever version of grind the MMO in question has. It needent necessarily be painful, but it should leave them wanting more such that paying for a subscription looks like a better use of their time. The Filthy Poors™ can continue to poop-sock for their prizes, but if your time in game is worth $15/hour, it probably makes more sense to subscribe and take the shortcut.

But bottom line: no one will subscribe to a game that looks dead, so your F2P model should focus on making your game look not-dead.

Warmachine
Jan 30, 2012



Chickenwalker posted:

Also like 16 new Huttball maps + some kind of interguild league play and a Huttball superbowl 4 times a year.

Unironically I'd subscribe forever if Huttball league was a thing. All the other PVP modes are well-tread MMO standbys. Huttball was the one unique thing SWTOR had on the game type front (tanks actually tanking for their team was their mechanical contribution), and it's loving fun.

Dunno about Queshball though. Enjoyable, but I don't know if I feel the same love for it that I felt for classic ball. The vertical format feels a lot more constraining.

Warmachine
Jan 30, 2012



M_Sinistrari posted:

Times like this I wonder if I'm the odd one with only having 1 of each class on two servers.

Hey, I'm super :geno: about :smug:ler, Bounty Hunter, and Trooper, which lots of people seem to like. loving love Agents though. But everyone loves Agents.

Warmachine
Jan 30, 2012



Radio Free Kobold posted:

Amazing.
Every word you just said is wrong.

I mean, I'll admit that Shadow of Revan was better than most of the vanilla content (Agent, Inquisitor, and Warrior excepted). But he's not wrong about the boosters.

(This is despite me hating what they do with Revan more than pretty much anyone else.)

Warmachine
Jan 30, 2012



Sombrerotron posted:

That's well and all, but try selling that to the corporate execs who've decided the game should be out just before Christmas.

Also, I frankly doubt whether better class storylines would've made that much of a difference. Unless my memory's really failing me, the reasons for TOR's userbase very rapidly dwindling a few months after launch were mainly that it:

- was, in practical terms, yet another a WoW clone
- lacked severely in the quality-of-life department (remember that quick-travel points were not all connected, that you were constantly struggling to collect enough planetary commendations to keep up with your levelling, that matchmaking was a highly manual affair, that you couldn't change the interface, etc. etc.)
- did not have much of an endgame

I suspect that most players would've burned out on the game regardless of the quality of the class storylines, because who really wanted to go through all that hassle more than once?

Yeah, it was never the storyline aspects that killed SWTOR. It was the MMO side, which was a WoW clone circa 2007, which is very bad for a game from 2012.

Warmachine
Jan 30, 2012




They'd have better luck with setting up a Kickstarter, with the goal of buying the license out from under EA.

Would accomplish the same thing (nothing), but one is realistic, while the other is pissing in the ocean.

Warmachine
Jan 30, 2012



Chickenwalker posted:

Sorry to hear about your ailments whatever they may be, and far be it from me to begrudge a guy a little bit of enjoyment, but ya know...probably about 50,000 other more constructive ways to spend your time when you're disabled and destitute than finding a F2P MMO to sink all your time into? Especially when you describe yourself as having "nothing to do all day." But hey, gently caress me right?

How does "shitpost disposal consultant" pay?

Asking for a friend.

Warmachine
Jan 30, 2012



Airspace posted:

Having only done part of ET (for some reason I enjoy Fallen Empire and will happily go through it repeatedly, ET can't keep my enthusiasm), does it actually fall apart on screen or does the game just ignores that you run an empire and a poweful battlefleet for the sake of the plot?

A little of column A, a little of column B. I never really felt like I was king poo poo of the most advanced and powerful military force the galaxy has ever known. The folly of a two-front war aside, nothing after KOTET really sells you on the idea that you've got the whole Eternal Fleet and all of the resources thereof at your command. Iokath doesn't really do anything to contradict this at all, given that most of it is about siding with one faction to deny superweapons to either of them.

In the next plot line, your fleet gets taken away, which was essentially the only reason you could actually go around dunking on the Republic or Empire. The Nathema Conspiracy essentially neuters you back to being a famous name with a few holdings but no real power. Thus, as the Resource Wars (I don't know if this is the canon name for what is about to go down, but it's my headcanon name) begin, you're forced to join forces with either of the two superpowers.

So, in short, the game does take your power away in the narrative, but ultimately you never feel like you had that power to begin with, so it is a wash.

Warmachine
Jan 30, 2012



Sombrerotron posted:

Let's just hope it's modelled after KotOR's Dantooine and not the drab and depressing Dantooine KotOR II gave us.

:confused: It was the same Dantooine, just backwards.

Warmachine
Jan 30, 2012



Talos was perfectly fine. I didn't really feel anything for any of the :smug:ler companions.

Skadge is bad. The Hoth monster and the Inquisitor's apprentice are dumb. The Agent has a pretty inoffensive roster (yes, I even find Kaliyo to be fine; the Agent knows how to play her like a fiddle). Rusk is boring, Doc is irritating, but if you want an all-star companion cast, I'd say the Trooper is your class. There was never a moment with the Trooper companions where I thought, "Why are you here?" or "I want to vent you into space."

Malavai Quinn.

Warmachine
Jan 30, 2012



Saresh is a good time as a Jedi Knight who is willing to light his lightsaber through her chest, shocking everyone.

Sometimes justice must be expedited.

Warmachine
Jan 30, 2012



Cease to Hope posted:

no. in fact you're almost always better off selling unopened packs over their contents, and there are better CC:credit exchange rates than unopened cartel packs.

People will spend lots of money on uncertainty.

Warmachine
Jan 30, 2012



M_Sinistrari posted:

Never underestimate the drive to have the highest level gear the fastest with some people whether they actually need it for the content they're doing or not.

Sombrerotron posted:

Well if numbers don't go up in the least amount of time what's even the point of playing !!

The premise of the Looter-Shooter genre AND Capitalism summed up in two posts.

Warmachine
Jan 30, 2012



Sombrerotron posted:

HK-51 remains my favourite general-purpose companion, though, and will likely remain so unless and until we can get an Ortolan buddy.

I thought they took away his special powers, or do you just like his not-HK-47/50 aesthetic? Because really, the only thing unique about companions anymore are their aesthetics. (Which is how it should have been from the beginning! Aesthetics and story interaction. Quinn should have died and been replaced by a generic companion!)

Warmachine
Jan 30, 2012



Looks like Oct 22 I'll be picking up my space wizard for another go. Agent was my favorite story of the vanilla game though. I appreciated the look at what it takes to be an almost-normal person in a world of murderous space wizards.

Warmachine
Jan 30, 2012



Sombrerotron posted:

Nothing tops being a smartarse at Darth Baras.

Except maybe being a smartass to Darth Jadus and forcing him to back down as a dude with a knife and a fuckload of combat drugs.

Warmachine
Jan 30, 2012



I feel like I'm the only goon who didn't have serious beef with Kaliyo pre-KOTFE.

Warmachine
Jan 30, 2012



DrunkenGarbageCan posted:

You'll have two Operations (i.e. raids) to finish the Oricon story or you'll miss out on about 10 seconds of cutscene. That's it.

SM Operations are trivial these days and you can be easily carried if you find a cool group.

On a related note, the BGM for the Dread Masters fights is pretty banging. Very try-hard edgelord, which really kinda sums up the Dread Masters in a nutshell.

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Warmachine
Jan 30, 2012



XBenedict posted:

Good. It wasn't just me, then. Sith Sorc main storyline is OK without the Ghostbuster bullshit, but then again, that's pretty much the whole main thrust of Chapter 2.

Sorc is great if only for the line, "Do you like my new Superweapon? I built it myself. Mostly."

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