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Earwicker posted:are there any statements or plans or even rumors regarding an EU5 or for that matter a CK3 or a Victoria 3? They're officially 'wrapping up CK2', but they've been doing that... for a while now, and it might mean we've got one more dlc incoming or 3-4? I found an interview just now saying Conclave would be the last major dlc. I think CKIIs lead dev has said he's got some 'cool ideas' for CK3 that they couldn't do with CK2.... But yeah, I wouldn't expect it for some years, I imagine they'll take a break and do something else like V3 or Rome 2 before returning to CK.
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# ¿ Nov 16, 2017 19:47 |
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# ¿ May 12, 2024 17:18 |
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unbutthurtable posted:How do people think a Rome 2 would play out with how far they've come with other game series'? Great. Hard to go wrong with the period. I still think they should probably just reboot the title of that too. Rome 2 could get confused with another major game, Europa Universalis Rome is just... bad.
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# ¿ Nov 16, 2017 22:09 |
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Poil posted:
Did you try the old standby of deleting the map cache and letting it recalculate?
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# ¿ Nov 20, 2017 14:26 |
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Poil posted:No, I have no idea what that even means. I don't have the game in front of me, but I think if you go into the game folders you should find something like... euiv/maps/cache delete all the poo poo in the cache folder and then start the game. It'll take longer to start and recalculate all the province distances/adjacencies and such. Used to use it when distances got screwed up after patches, but haven't had to do it in a long while.
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# ¿ Nov 20, 2017 16:20 |
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Poil posted:Thanks. I'll give it a shot. Huh. Maybe that was just an EU3 thing....? Sorry, dude.
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# ¿ Nov 20, 2017 18:12 |
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Carver posted:I've done the Arabia decision as them and it didn't change my government. Kinda makes me feel like that should downgrade over time. So first it's +2, after some years becomes +1, then 0, then goes negative. Like, there should be a reason you don't keep running medieval slave soldier government into the nineteenth century...
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# ¿ Nov 20, 2017 23:53 |
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Jeoh posted:I hope that they'll expand Taiwan to a few provinces, so we can simulate the fun stuff that happened there between the Portuguese / Dutch / Spanish. Isn't it already 3?
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# ¿ Nov 21, 2017 21:23 |
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really queer Christmas posted:I really think older expansions should just be rolled into the base game by now. really queer Christmas posted:I really think older expansions should just be rolled into the base game by now. really queer Christmas posted:I really think older expansions should just be rolled into the base game by now. really queer Christmas posted:I really think older expansions should just be rolled into the base game by now.
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# ¿ Nov 28, 2017 20:39 |
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If they're not going to do EU5, they should declare a wrap on 'Season 1' of EU4, roll everything into one package, spend 9-12 months combing, adjusting, tweaking and adding poo poo, and then roll out EU4 season 2 with a big expansion and everything prior rolled into the base game.
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# ¿ Nov 28, 2017 21:41 |
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skasion posted:e: also, does a player pope really not get any say in who gets colonization rights? That’s lame. If I’m the pope and I want to reserve the whole new world for myself, I should be able to do it, dammit. Spain just went Protestant. Good job. For real though, you can reserve the whole New World for yourself as Switzerland, if you want. You just have to be willing to enforce your claim.
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# ¿ Nov 29, 2017 21:24 |
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Blorange posted:It's a good theme for an ideas guy run if you're looking to become a world power by 1500. It's unfortunate that you have to start in Australia if you don't want it converted to a colonial nation. Did that change? I did an Maori run as custom Aotearoa, started in New Zealand, and because it's in the colonial zone, Australia (and the entire New World) stayed mine and never became colonial nations.
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# ¿ Dec 5, 2017 21:12 |
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vyelkin posted:You could probably get insane trade income by conquering all of East Africa and then India to route all East and South Asian trade down to the Cape. Yeah, I thought one of the standard ways to do Idea Guy was start in South Africa and funnel all of Indonesia trade into your ravenous maw.
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# ¿ Dec 9, 2017 16:45 |
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skasion posted:Depending on whether you choose to take over France or not, England is either a really fun hectic start that soon becomes insanely strong or a fun laid-back start that slowly becomes slightly less insanely strong. The big problem with killing France early is it makes it feel like you've already won the game by 1500 or so.
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# ¿ Dec 12, 2017 14:32 |
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skasion posted:If you conquer all of Japan as a daimyo, is there any point at all in keeping the shogunate government or should you just form Japan? You should form Japan, because not doing it is goofy gamey poo poo, and all good people will judge you. Same applies to the HRE vassal swarm.
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# ¿ Dec 15, 2017 04:15 |
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I pick humanism for role-play reasons and so my little computer people can live more just and enlightened lives
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# ¿ Dec 28, 2017 01:23 |
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Gaius Marius posted:You can turn off lucky nations in the options. Or semi-randomize them. (I think it tends to pick 'big' nations, not one province native americans or whatever)
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# ¿ Jan 17, 2018 20:59 |
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Crazy thing is, Paradox is actually legally obligated to implement all these!
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# ¿ Jan 18, 2018 05:40 |
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RabidWeasel posted:Or make sure that there are robust alt-historical regional mission sets. I got the impression they're mostly just porting the old missions over to the new system right now (which is a ton of work) without adding lots of cool new stuff. Hopefully that will come in the future.
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# ¿ Jan 23, 2018 21:07 |
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I just realized I haven't played a game long enough to get to absolutism. I guess I should fix that.
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# ¿ Jan 25, 2018 22:11 |
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They should just make 1820-1920 a DLC for EUIV. Replace the trade system and add the crisis system.
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# ¿ Jan 30, 2018 14:34 |
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AAAAA! Real Muenster posted:I would rather see them take the Napoleonic era out of EU4 and add it to the beginning of Victoria 3. The way EU4 lategmae works (forts, forts everywhere) does not jive well with Napoleon's War of Maneuver. Do both. But yeah, I agree. It would also help mix the game up a bit, with the scenario feeling a little less scripted then standard Vicky does. I kinda wonder if it would be even better to move the start date back to... 1750 or so? Get the Seven Years War in, colonial revolutions, Napoleonics, etc.
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# ¿ Jan 30, 2018 15:39 |
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Senor Dog posted:They’d have to do some crazy heavy handed wizardry to ensure USA, Brazil, et al actually show up. But yeah this could be fun You could absolutely steal the Colonial Nations mechanic from EUIV, so all these New World states start as satellite states on game start, with their own armies and economy and such. Hell, you'd probably want to use that mechanic for things like the East India Company anyway.
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# ¿ Jan 30, 2018 15:51 |
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England is my favorite country anyway, because I can sit on my little island and make a big empire without worrying too much about Europe. So...looking forward to this.
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# ¿ Jan 30, 2018 20:05 |
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Jeb Bush 2012 posted:some extra dynamism in how the colonial revolutions go would be a very good thing IMO. who needs the USA to show up in its real world form every game I could definitely see a series of event chains where the 13 colonies end up as a stronger and more independent Dominion like Canada, then graduating to a independent, but strong ally of Britain mid/late game.
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# ¿ Jan 30, 2018 21:31 |
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really queer Christmas posted:I know the ai’s tendency towards total war has already been done to death as a complaint, but man am I tired of an ally refusing to white peace out to the point they take massive loving losses constantly for a distant ally- even while revolts rage in their land. Especially when they start taking mercs to send at your much better stacks. I like the idea of them adapting the new War Exhaustion mechanic from Stellaris. Like if you're England, and declare war for a 3 development island in the South Pacific, France is not going to contest it anything like if you declare war for the entire Channel coast or something. You grab the island, sink a couple fleets and after a year or two, France says 'gently caress it' and lets you have the frozen, guano covered rock off the coast of Antarctica rather then burning their entire country to the ground over it.
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# ¿ Jan 31, 2018 22:41 |
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Agean90 posted:I want a random old world mode. Like you know someones gonna show up but you have no idea what they will be like and from what direction I'll be sad if we don't get a fully random world option in dlc before the dev cycle for EUIV ends. I expect to be sad.
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# ¿ Feb 8, 2018 14:55 |
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AAAAA! Real Muenster posted:Re: armies having a range: It should be logistically and realistically impossible to project force across the globe like players and AI alike can currently do. Its that simple. Paradox devs are some creative fellas so I trust they could come up with a system to increase attrition the farther you get from an army's "home/base state" or if you cannot trace a line from the army through friendly territory back to <something>. I agree, but here's the thing. I don't think they want to.
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# ¿ Feb 14, 2018 20:22 |
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AAAAA! Real Muenster posted:I know I'd love to see a massive overhaul of how armies work. More realistically for V then IV at this point. Early game standing armies are too expensive to maintain and you Levy troops from states for a while much like CKII. Losses/length of service affect some sort of provincial loyalty/ noble happiness. As the game goes on you develop a professional standing army. Armies have a home state like V2, and keeping them oversees is prohibitively expensive, even late game. Instead you have a small corp of European troops and recruit local sepoys/allies much like the merc interface that have local strength/stats and can abandon you or whatever. Colonial states raise their own colonial militia, and you can move them around in war like your own troops as long as they state in the colonies.
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# ¿ Feb 14, 2018 20:41 |
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It doesn't necessarily have to be a 'pop' system per se, but yeah one of the biggest things I want for EU is a more granular system for culture/religion. The current binary all-or-nothing system is a terrible hold over from back when EU was an adaptation of a literal boardgame. (I own an unpunched copy)
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# ¿ Feb 14, 2018 21:13 |
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Jay Rust posted:God I’m getting uncomfortable just imagining setting that up and playing it It's interesting to me that it was made by the same guys behind AGEOD. So, in some parallel universe there is a giant unplayable turn-based mess of a game called Europa Universalis from the guys who brought us Pride of Nations.
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# ¿ Feb 14, 2018 22:09 |
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Koramei posted:is there a bigger picture of the rest of the world part of the board somewhere? I'd never actually seen it before, looks interesting Mines in storage, but lots of pics at boardgamegeek. https://boardgamegeek.com/boardgame/4102/europa-universalis/images
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# ¿ Feb 15, 2018 00:18 |
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AAAAA! Real Muenster posted:Today's DD: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-6th-of-march-2018.1075765/ Making unique models for things like Cornwall and Northumberland seems like such a waste of artist time. I mean... I guess maybe they're mostly retextures of other models, maybe?
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# ¿ Mar 6, 2018 22:40 |
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oddium posted:me before the dlc comes out: hmmm. kinda weak. "innovativeness". might pass. vote with your wallet folks Yeah. It doesn't sound very exciting, but England is absolutely my most played country, so...
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# ¿ Mar 7, 2018 16:24 |
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Edgar Allen Ho posted:I dunno what the solution is but as a new player, even one familiar with past EUs, having all these features locked behind various, seemingly-unrelated expansions is pretty overwhelming and dumb. Advisor promotion? The mideast expansion. More user-friendly diplomacy? Uhhh, China! The three estates of France? Cossacks! Yeah, you really need to grab one of the mods that forces large continents. Paradox had made noises that they'd keep working on it or adding more tiles, but they never did.
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# ¿ Mar 12, 2018 01:18 |
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Haven't played for a couple patches. Is it just me or is the game way slower? Fastest game speed is chugging when it used to be pretty drat quick.
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# ¿ Mar 25, 2018 21:15 |
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Missions driving renaissance England to seize Gibraltar and Egypt rub me the wrong way, frankly.
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# ¿ Apr 2, 2018 04:10 |
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Wafflecopper posted:QOL request for you Groogy: can you make it so that conquistadors don't stop exploring when they get bumped out of owned provinces? It happens all the time and it's really annoying to babysit them hitting the explore button every time I think conquistadors should be removed and all inland exploration done via passive discovery from fully colonized provinces. Lewis & Clarking it in 1520 is non-ideal.
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# ¿ Apr 3, 2018 15:08 |
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AAAAA! Real Muenster posted:I am pretty checked out on EU4 now because its just too...something now. Too many disconnected mechanics. Yeah. I was looking at the government revamp diary and was really disappointed. Things like stability, estates, government, absolutism should all be deeply entwined not all floating around independently.
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# ¿ Apr 5, 2018 21:24 |
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Mr. Fowl posted:This week's Developer's Diary seems to help Republics a bit. Nepotism: Each candidate get +1 random stat That's not how you spell -2 to each stat
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# ¿ Apr 12, 2018 16:09 |
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# ¿ May 12, 2024 17:18 |
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oddium posted:
Apparently every culture in the world will give a bonus?! quote:Which culture groups give bonuses when assimilated? Just the Indian ones or all of them? Because, for some reason, the Tibetan group does not display a bonus, while the others (found on Indian peninsula) do. Groogy posted:All of them are planned to give, this is work in progress and what you see is essentially just placeholder modifiers for now. That ought to be.... absurd.
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# ¿ May 16, 2018 00:48 |