Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Zurui
Apr 20, 2005
Even now...



Benagain posted:

Yo anyone got a recommendation for a quick to play sword and sorcery kinda game? I'm probably gonna run a one shot of 13th age or dungeon world tomorrow and I was wondering if there's another game out there that might be more suited for the genre with an equivalent ease of play.

Tiny Dungeon is really well-designed for one-shots. The second edition PDF just went live on DTRPG, too!

Adbot
ADBOT LOVES YOU

Zurui
Apr 20, 2005
Even now...



TG Chat Thread: if there is no map there is no truth

Zurui
Apr 20, 2005
Even now...



God, you guys have been biting into a B- level troll for like, eight pages. Just give him up.

Zurui
Apr 20, 2005
Even now...



This doesn't even mention the insane inflation you'd see every time a party tried to spend the money they found in even a low-level dungeon.

Zurui
Apr 20, 2005
Even now...



senrath posted:

Yeah, from what I remember of Tippy his was less "this is how the game should be balanced" and more "if you take the rules as actually trying to represent a world here's how a handful of low level casters would make things a paradise for everyone".

I would totally love to see a Fully Automated Magical Socialism setting.

Zurui
Apr 20, 2005
Even now...



Is there a good game for playing as a ruler of a duchy/small country? I'm looking at REIGN but am open to other ideas.

Zurui
Apr 20, 2005
Even now...



fool_of_sound posted:

How crunchy are you aiming for?

I'm want enough mechanics to engage my players but would I'm not certain they'd enjoy anything that's made significantly easier by a spreadsheet.

Pendragon is great but I imagine the bookkeeping for a larger holding would be...daunting.

Zurui
Apr 20, 2005
Even now...



gradenko_2000 posted:

GURPS City Stats, GURPS Boardroom and Curia, and GURPS Mass Combat

I legitimately thought the middle one was a joke (lol GURPS is so boring it's like being in a boardroom) but it turns out SJG is just fond of random weird names for their supplements.

Zurui
Apr 20, 2005
Even now...



I have to re-calibrate my brain to the RPG dice because FFG re-uses its symbols to mean different things. Also I have no idea what the advantage symbol is supposed to represent. I wish they had used the surge and evade symbols from ImpAss.

Zurui
Apr 20, 2005
Even now...



You know, I hate to be the one to say it but nearly all of the ideas in that update are great revisions that will add to the game. Pathfunder is badly in need of a GURPS 4-style reboot and this looks to be it.

Zurui
Apr 20, 2005
Even now...



Leraika posted:

Pathfinder 2: The Search for More Money

Zurui
Apr 20, 2005
Even now...



I don't understand why would you play Munchkin when One Deck Dungeon and Red Dragon Inn exist.

Zurui
Apr 20, 2005
Even now...



I had a running gimmick with a character that her parents were academics who disapproved of her adventuring as a way to expand magical power and also constantly upset that she didn't write or visit enough.

Zurui
Apr 20, 2005
Even now...



LogicNinja posted:

Idea: A warforged rogue called Thomas the DPS Engine.

(alternative: Thomas the Shank Engine)

Okay, this is gonna happen now.

Zurui
Apr 20, 2005
Even now...



Zarick posted:

TG thread, I have to run a one-shot for my gaming group, and it's been requested that it's some kind of D&D. We just finished a 5e game, so I'd rather pick something D&D-ish that will run well for a one-shot. Currently my top picks are some kind of Dungeon Crawl Classics module or alternately just running the Tomb of Horrors for making me run D&D.

Any suggestions?

e: Also please, no Dungeon World suggestions. My players aren't up to making up so much of the story.

Beyond the Wall has a fun character creation system which leads to a pretty neat Basic clone if your players are into that.

Zurui
Apr 20, 2005
Even now...



Serf posted:

grogs.txt owned and it should live again

if you don't take the grog loving posting feat, you can't post the grog

Zurui
Apr 20, 2005
Even now...



Really, the hard left turn for grogs.txt was Red Mage et. al debating dice expressions with Zackess and it devolving into an argument about whether or not sex workers can do basic arithmetic.

Zurui
Apr 20, 2005
Even now...



Drone posted:

I only ever got a few games of the Star Trek CCG in, but I remember it being pretty cool. At least it seemed cool to a 10 year old Trek nerd.

It was cool until you actually played by the rules. First Edition was a total goddamned mess; Second Edition was better but came wayyyyy too late to save the game.

There's still a small but rabid community around the Trek CCG that releases cards and has championships, amusingly enough called the Continuing Committee.

Zurui
Apr 20, 2005
Even now...



Covok posted:

What's RPO?

Porn for the nerd equivalent of the guy who can't get over his senior year.

(Seriously, how do you have 300 pages of eighties nostalgia and not even loving mention punk rock?)

Zurui
Apr 20, 2005
Even now...



ProfessorCirno posted:

It's also worth mentioning that Ernst Cline - and his books - are racist as gently caress.

Okay I gotta know more.

Zurui
Apr 20, 2005
Even now...



Hot take: 5e is no worse than any other version of D&D

Zurui
Apr 20, 2005
Even now...



mllaneza posted:

There's going to be a second edition of How To Host A Dungeon, a playtest draft just went up.

https://plus.google.com/u/0/+tonydowler/posts/j4euYxVmtRb?cfem=1

Elevator pitch: Play out the backstory of your own Underdark.

I've spent dozens of delightful hours with the first edition; this is exciting!

Zurui
Apr 20, 2005
Even now...



There's an old Legacy wagon that parks at my work with a Starfleet sticker and a handmade QANON sign in the back window. I didn't know what QANON was and now I'm really confused by what this dude believes in.

Zurui
Apr 20, 2005
Even now...



lofi posted:

Has anyone played Torchbearer? I'm after a fantasy-vietnam rpg, and TB looks perfect for the job. Anything I should be aware of?

Plan at the moment is to run a one-shot to test out the system (and/or kill pregens like flies) and see how it suits the group.

Torchbearer is fantastic. It's D&D through a punk rock lens: you're an adventurer because you're a loving nobody from loving nowhere and the only hope you have of not living a life of near-starvation until you die of some disease in your middle age is to set out to maybe make something of yourself or die trying.

Read the book. Not skim. Read it. Run a conflict round on your own to understand how it works before you try to teach it to people. Follow the rules closely (especially timekeeping and checks) and, if your players are a little smart, a little lucky, and very determined, they might just come out alive.

Zurui
Apr 20, 2005
Even now...



Also, Session Zero is baked into quite a few games. FATE, Monsterhearts, Fellowship, and Mouse Guard, to name a few.

Zurui
Apr 20, 2005
Even now...



You left out the best part:

The character was immune to the cure.

Zurui
Apr 20, 2005
Even now...



fool_of_sound posted:

Sure Fate can run exalted if you don’t mind that your crazy wuxia anime fighting is mechanically identical to every other form of conflict, except you describe things in a fancier way.

Don’t run games in Fate if you want combat to be remotely interesting.

hahahaahahahah

This is equally true of Apocalypse World 1E and a number of other games. FATE only gets poo poo because its social conflicts have equal mechanical weight.

FATE has flaws but "uninteresting conflicts" is not one of them.

Zurui
Apr 20, 2005
Even now...



Complaining about FATE is like complaining about bread. If no one has conceived of a better way to deliver some ingredients into my mouth, I'm probably going to put them on bread. Is everything great on bread? Of course not. But a surprising number of things are and the fact that bread alone can be bland doesn't make bread lovely.

Edit: in this analogy FAE is a tortilla and PbtA is noodles.

Zurui
Apr 20, 2005
Even now...



I want to run a game involving exploration of unknown islands/lands that focuses mostly on finding new, wondrous things and surviving in hostile environments. Also probably meeting new creatures and cultures. Is there a game system that supports this?

Zurui
Apr 20, 2005
Even now...



Yeah, what I'm going for is basically Voyage of the Dawn Treader meets Five Weeks in a Balloon. I don't want a grim hexcrawl, I want my players to undertake dangerous journeys to discover places and peoples previously unknown to them.

Zurui
Apr 20, 2005
Even now...



DalaranJ posted:

Oh, yeah, I’m super excited for this idea. That’s what I wanted to do with my next campaign too. If I come up with anything I’ll tell you.

I took a look at the rules for Ryuutama and I like...about half of it. The journey rules are great and the dragon stuff is cool but the character and combat rules are kind of an uninspired D&D-alike. You basically pick a Job which gives you noncombat bonuses and then a Class (Fighter/Rogue/Wizard).

I want my characters to be competent professionals, not farmers with a sword.

Zurui
Apr 20, 2005
Even now...



Lemon-Lime posted:

It requires a solid grasp of PbtA GMing principles, like every other PbtA game.

This is only half of it. It requires a grasp of PbtA and fails to explain those principles adequately. If you sit down and try to run DW like D&D it'll suck.

There's a reason that someone wrote a third-party guide because people just weren't getting how the game is intended to be run.

Btw, Fellowship is a terrible suggestion for a complete newbie. It's a great game but in no way is it set up to be run by someone who has never seen an RPG.

Zurui
Apr 20, 2005
Even now...



Torchbearer is amazing and basically the other side of the coin regarding Good OSR-Style Games from DCC.

Zurui
Apr 20, 2005
Even now...



Zarick posted:

It seems really cool, but also mostly dead... like the thread mentions above that they might be working on the level 6-10 rules two or more years ago. And there's a bunch of old unfinished playtest material on their site.

Hell, even buying the stuff from their site is difficult.

Torchbearer is pretty feature-complete but I'm sad we'll never see a ton of adventure support. If there were published adventures I'd probably run that poo poo into the ground.

Zurui
Apr 20, 2005
Even now...



Is there a PbtA (or similarly story-based) game that would work well for an L5R-style samurai campaign? I really adore Legend of the Five Rings but the system is like someone tried to replicate old school White Wolf from memory during a fever dream.

Zurui
Apr 20, 2005
Even now...



Plutonis posted:

I really wish Greg Stafford became a weeaboo and made a Pendragon like game about the Sengoku period or 3 Kingdoms China. I'd loving love a historical or semi historical trpg on those settings that has as little fantasy as possible

I wonder how much money it would take to get this and a Great Campaign of the Three Kingdoms book?

Zurui
Apr 20, 2005
Even now...



Flavivirus posted:

There's quite a few third-party adventures and source books (https://www.torchbearerrpg.com/?cat=24) - you might be particularly interested in Stone Dragon Mountain?

I was completely unaware of this and am now really stoked to drop Stone Dragon Mountain on my players. Thanks!

Zurui
Apr 20, 2005
Even now...



fool_of_sound posted:

Also, I know my opinions on Dungeon World are obvious, but I really can't think of any reason to play Dungeon World over Fellowship.

The same reasons a lot of people love Pathfinder: there's a metric fuckton of content for it and it feels like D&D.

Zurui
Apr 20, 2005
Even now...



I really should not have Googled that.

Adbot
ADBOT LOVES YOU

Zurui
Apr 20, 2005
Even now...



All of this really sidesteps the real dilemma in that what makes randomness better is making misses interesting. It's a problem in D&D and it sounds like it's a problem in XCOM sequels; missing is either boring or an utter failure state and neither of those things is fun. If an attack roll is a chance to have fun then it's a lovely mechanic.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply