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Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Barudak posted:

If you look at the upper left corner, its possible to rule out the 8 block filling in the two left most spaces because that would eventually (after filling in column 1 and 2) result in you having to put a 2 in a row that can only contain a 1. Very rarely do you need to eliminate pieces by deriving that the move would invalidate something in another row.

For the record, while this is a valid technique in my experience Nintendo’s picross games will never require it.

In the picture posted you could also have X’ed a square in the fifth row down, the 1 2 1 2 row - the left of the two filled in squares has to have an X on the right. That should let you fill out more of that column and work from there.

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Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Mercury Crusader posted:

Maybe I'm thinking about trading your Pikachu and it vanishing forever, which I'm sure is a thing.

I remember my friend trading me his piachu from yellow so I could use a thunderstone on it and trade it back. It does make him stop following you around, though.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

THE AWESOME GHOST posted:

I think:

Bayo 1 is $30
Bayo 2 is $50

Buying Bayo 1 makes Bayo 2 $30
Buying Bayo 2 makes Bayo 1 $10

It's a really weird system and they never did it again

Edit: 666 the number of the Bay

Bayo 1 is $30
Bayo 2 is $50
Bayo 1+2 is $60, regardless of the order you buy them in.

It's basically just a bundle discount, don't overthink it.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Yeah, I have no issue with the controller for level editing and wish I could use it in handheld mode. Locking them off makes no sense, they're not even using the buttons for anything else.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Gluten Freeman posted:

Yeah the rewind was in the last game, Shadows of Valentia, and it's an incredibly good feature. If permadeath/resetting ever stopped you playing Fire Emblem, that's basically a solved problem now.

(in my opinion, etc etc)

edit: SoV also didn't have the weapon triangle, but that's because it was a remake of a game that came out before they put the weapon triangle in.

I'm a little annoyed about the rewind because one of my biggest pet peeves is people ignoring hit/crit rate and then getting outraged that the RNG bullshit killed them their 20th time attacking an enemy with 5% chance to crit, and the rewind seems like it'll just encourage people to keep trying until the dice roll in their favor instead of actually playing around it. On the other hand Fire Emblem has been moving away from being a strategy game for a while now so I should probably stop yelling at clouds.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
On the one hand it's picross, but on the other hand part of the fun is trying to figure out what the image is before you finish, and 500 puzzles of "It's... an anime girl!" might get a little old.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

mabels big day posted:

quick question: if i have multiple profiles on my switch, can I tie different NNIDs/Nintendo Accounts to those profiles? Or is it just one NNID/account per switch?

You can, that's how you have accounts for different regions if you want to use different eshops.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Fitzy Fitz posted:

On the anime cheese scale how does the new Fire Emblem compare to Fates?

Still anime, but it's a lot milder. Way less focus on shipping/romance, more focus on the actual setting and politics, no random babies from the bad parenting dimension, no hot springs, supports are more grounded and less focused on inane flirting between one-note characters.

Gameplay-wise it's a bit worse than conquest (the fundamentals are fine but even hard is boringly easy) but apparently they're patching in Lunatic later so maybe that will help?

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Andrast posted:

There's a fuckton of flirting though

There's a lot less and it's a lot better than in Fates though, as low a bar as that may be.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

THE AWESOME GHOST posted:

The way I’ve been describing the gameplay is it’s a lot more RPG and less FE. The actual battles are a bit simpler because you’ve lost stuff like the weapon triangle, but making every character a blank slate and then tying their potential to stuff you can customize during the non battle portion is honestly pretty great, I’m really into how they handled it.

Yeah, the customization is fun, there's just never anything to encourage you to engage with the system because you can just steamroll everything with no effort.

I used gambits against non-monster enemies all of once, despite the fact that having a single soldier damage and lock down a group of enemies is incredibly powerful, because I could always just kill everything instead. It took until the final map to find a boss capable of doing double digit physical damage to Edelgard. Healers can recover ~80% of someone's max health from literally halfway across the map while still being just as good as anyone else at combat. I never bothered giving any of my mounted units the "remove mounted weakness" shield because I never found a single enemy that had effective weapons. And so on, it's pretty crazy even before you get to the 11 mulligans every battle.

I'm still really enjoying Three Houses, but I really hope Lunatic makes the gameplay more engaging.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

BisterdDave posted:

It's not for me, but I am happy to see games like this actually get released for those who want them.

I don't understand why those people don't just watch porn.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

YggiDee posted:

How's Night in the Woods?

Really good. I definitely recommend it, it's really well written, and has a great art style and soundtrack.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Bust Rodd posted:

For people who don't know, like me, what is Anti-Aliasing and is it good or bad?



Anti-aliasing is when you smooth out an image so details smaller than a single pixel don't stand out and look jagged or weird. It's good.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

JackDarko posted:

Just finished File 02 for Astral Chain. Not digging the combat, seems pretty simple.

Does it open up more or is this the game?

File 2 is still tutorial zone, so yes. Starting from file 3 you should have access to sync attacks with your legion, which opens up combat a lot, and upgrading your weapon will unlock new combos and upgrading your legion will unlock new ways to interact with them in combat.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
It's kind of impressive how they managed to make a port for modern systems that looks significantly worse than the GBC port of the same game.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Policenaut posted:

Meanwhile I see what they're doing to the NES Dragon Quest trilogy on Switch and I can't fathom that being any better than the SNES remake trilogy. SNES 3 looks fantastic.

It's extra baffling because they're using the SNES sprites, but they redrew the character sprites at a different resolution. It would be easier and look better if they just stuck with the SNES sprites!


Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Modus Pwnens posted:

Did they re-record the Japanese dialogue? Because if not that's going to be hella weird.

I remember when the original came out the ~anti-censorship~ types threw a fit because when they changed the female character's age from 17 to 18 or whatever they also rerecorded the japanese dialogue to match. No idea if there was other dialogue changed but there's a precedent at least.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

pixaal posted:

here's a trick, blow into the mic. If it's volume related, which most mic based input is, this will trigger the event and be pretty silent.

I think that doesn't actually work for that one? gently caress, it's been over a decade since I played but now I'm getting flashbacks to the trauma of being forced to choose between not progressing or making noise. Definitely the cruelest thing Nintendo has ever done.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Kvlt! posted:

I need some DQXI help: I'm at the Kraken fight and everyone in my party is around level 20 and that thing just wipes out my entire party by turn 2 or 3. Am I just under-levelled and need to grind? There was just such a huge difficulty spike I'm wondering if I missed something or did something wrong or if theres some trick

If you didn't already talk to the npcs in town and get the old lady to give you a cannon. It'll stun the boss for the first few turns of the fight.

For the fight itself, just make sure you're using buffs/debuffs and kill the tentacles when they show up. Serena learns kabuff at level 23, which can be a big help if you need it.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Anyone who dislikes Xenoblade X's soundtrack didn't play long enough for the Stockholm syndrome to kick in, which proves they're not a True Gamer.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Len posted:

Video game preservation folks are crazy

Video game preservation is good, actually. It's bad when stuff is lost forever and I have no idea why people are trying to dunk on the concept or what it has to do with bloodstained.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
I know goons love being performatively disaffected so you know they're not like the nerds on reddit, but I think it's pretty understandable to be disappointed that pokemon is not only cutting out cutting out old pokemon for the first time, but doing so in such huge numbers. Especially when all the 3ds games ran poorly, because the models were way, way more detailed than they needed to be, in what everyone reasonably assumed to be future-proofing so they could reuse them in higher res games.

Yeah there's people on gamefaqs or whatever throwing stupid temper tantrums, that doesn't mean the issue itself is invalid.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Neddy Seagoon posted:

They also quite likely have to do a lot of work from scratch.

A big part of the reason people are so frustrated is that they're not doing stuff from scratch. If all the returning pokemon had completely new models and animations in a different art style I think people would be a lot more understanding, but they're reusing the exact same models and animations they had in the 3ds games. Sword and shield actually have significantly less pokemon than X and Y did, despite the fact that Sword and Shield are reusing tons of models and animations from previous games while X and Y had to build everything from scratch.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

DACK FAYDEN posted:

I guess I don't get why they're not just powering through this. It's Pokemon. Remember that old picture of the "boycott Modern Warfare 2 until dedicated servers" Steam group where half the members were playing Modern Warfare 2? It's literally going to be that. I don't get what Nintendo has to gain from this.

Isn't that backwards? If the angry people are going to buy the game anyway, offering to let them cancel costs Nintendo nothing while also defanging any complaints about being tricked by the prerelease info.


Araxxor posted:

Being able to cancel preorders is a good consumer friendly practice and they should do it for everything.

Also this.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Len posted:

Ah yes, because they won't see $$$ and say gently caress it lets rock

Yeah, lol @ all those stupid fans, believing the explicit, official statements on the subject. Obviously they're just getting all the negative press for fun, and will turn around and patch in the missing 500 pokemon right away.

Seriously, even if you think they're lying and pokemon gun's will have all the pokemon again, it's still perfectly reasonable to be disappointed they're stripping them out for sword and shield. If you think they're lying about that too and are going to patch them in, why? Why on earth would they not say so and avoid all the negative press?

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Len posted:

Because it wouldn't be the first time outrage led to "due to popular demand we've done (blank) and will charge you ($x) to get it"?

Sure, it's not unprecedented, but acting like it's not only inevitable but so obvious that anyone doubting it is stupid is just obnoxious. Especially because even if it does happen, making huge swaths of the pokedex dlc would still be a legitimate thing to be disappointed about!

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Takoluka posted:

I still don't quite understand the appeal of a living Dex, where 95% of the roster is in a zoo collecting dust, but I'm more bothered by how the current living Dex crowd is mad at Home, despite it being their zoo on a smartphone instead of a 3DS or Switch. I get that the option to use everyone isn't there in the new game isn't there, but you weren't doing that anyway. Is it really bad that the living Dex just now has to happen somewhere else?

It's an annual subscription and you have no way of knowing when, if ever, a given pokemon will show up in game again.

Framing it as being "mad at home" is misleading too, because the issue isn't home on its own (nobody was too angry about pokebank) it's the removal of pokemon from the new game. I haven't seen anyone who's fine with removing pokemon but mad at home, but there's tons of people who are fine with home but mad about pokemon being removed.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Your Computer posted:

who cares if there are 1000 or 100 pokemon when there is only one who matters








klefki

To bad he was cut from Sword and Shield, huh

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Inferior Third Season posted:

If evolution was real, why are there still pichus?!?

Fossil pokemon were placed here by Giratina to deceive us

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

"New pokemon", in this context, is referring to the actual creatures, not the games. 2007, 2011, 2013, 2016, and 2019 are the only relevant dates from that tweet, which is an average of three years between generations.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

American McGay posted:

Why would this be your first assumption? Lmfao gamers are loving insane man.

Why do you keep being so aggressive and dismissive about pokemon when you're factually wrong? Would it kill you to actually look poo poo up before acting smug?

Assuming that the 3ds models were overly detailed so they could be reused in HD games is perfectly reasonable, because guess what: they did.

https://twitter.com/_djthed/status/1149932815154159616?lang=en

Pokemon Let's Go Pikachu/Eevee, a game exclusive for the Nintendo Switch, uses the exact same models as the 3ds games. Not updated versions with a higher polycount or anything, literally the exact same models as on the 3ds. And it looks okay, because the 3ds models were way more detailed than they needed to be.

This is also why people are so confused about removing the pokemon from Sword/Shield. They already have usable models, they've used them on the switch before, and from what we've seen it looks like they're using them again for the returning pokes, so why cut so many out?

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Mr Phillby posted:

I feel like having a bunch of unoptimized 3d models isn't the same thing as having fully animated and game balanced pokemon to put in the game.

The pokemon already have animations (those were reused along with the models) and stats ("game balance" isn't really a thing Gamefreak does)

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

American McGay posted:

The models weren't overly detailed because of future proofing. They were overly detailed because that's how games are made. You don't build a model for the engine. You make a base model and then you scale and tweak that model to fit into the confines of your engine.

Weird how that scaling and tweaking resulted in 100% identical models on both Switch and 3ds. What a crazy coincidence. What are the odds, huh?

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

American McGay posted:

Because they didn't scale or tweak them. If they did the game wouldn't have slowdown.

Wow it's almost like the models were designed to work in HD or something.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

American McGay posted:

You have reading comprehension problems.

No you're just a moron

American McGay posted:

Why would [the performance problems were because the models were overly detailed in order to future proof them] be your first assumption? Lmfao gamers are loving insane man.

American McGay posted:

The models weren't overly detailed because of future proofing. They were overly detailed because that's how games are made. You don't build a model for the engine. You make a base model and then you scale and tweak that model to fit into the confines of your engine.

American McGay posted:

Because they didn't scale or tweak them. If they did the game wouldn't have slowdown.

You yourself admit the models on the 3ds were overly detailed and that's what caused the slowdown, and hey, guess what, those exact same models were used on the Switch and they looked just fine. If that's not future proofing then how is it different? How is it insane to think the models were built to be reused in HD when reusing them in HD has literally happened?

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

antidote posted:

I keep waiting a few days and then skipping to the end of the thread to hopefully get past the Pokemon chatter. So far no luck!

Please try to avoid off-topic posts in the dexit debate thread.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

100YrsofAttitude posted:

So obviously you can't do Ringfit in handheld, but is it possible tabletop or is the screen just too small?

I think I'd be lazy to do my whole docked set-up every time I want to use it and the instantaneity of tabletop would make it far more appealing.

You probably could. It’d be harder to see the onscreen examples while doing an exercise and you’d probably miss the random crates and stuff you can interact with while running around, but as long as you still have enough space to exercise I think you could manage.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Cadence is 2-3 hours of exploration, with plenty of downtime and calmer bits in between the short, more intense dungeons.

Necrodancer is ~20 minutes of constant escalation

Once you've learned everything Necrodancer is a lot more appealing, since you can jump right in and play without the downtime, but Cadence is a lot more approachable for someone who doesn't like the "die 100 times before your first win" style of roguelike learning.

Both have fantastic music.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

100YrsofAttitude posted:

What broke me at the final boss of Necrodancer was having to get there every time. It wasn't something I could do consistently, so I wasn't getting the practice I needed and it just burned me out.

This is an issue with some roguelikes but Necrodancer specifically has a training area in the lobby that lets you freely practice against any boss/enemy you've encountered with any weapon you want

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Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

100YrsofAttitude posted:

Just encounter? I thought you had to best them once first.

Nope, just encounter. I used it myself to practice one of the other characters' final bosses before actually beating it.

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