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ninjahedgehog posted:new thread. Pour one out for westerngfx. westerngfx died as it lived: in an ugly way, mourned by nobody I'm consistently in the minority on this but I generally think Charlemagne is required DLC because the 769 start is both good and fun and also the only way to restore rightful Merovingian rule to Francia.
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# ¿ Nov 11, 2018 22:00 |
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# ¿ May 14, 2024 10:21 |
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How are u posted:Always thought the old timey human history games looked a little complicated They are! How are u posted:but now I'm thinking I might enjoy them. You will! The Dynasty bundle isn't bad at all and would be a good way to dip your toes in since it unlocks a lot of otherwise unplayable cultures and religions as well as coming with Way of Life so you don't end up having to sit around waiting for claims to fire while doing nothing.
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# ¿ Nov 14, 2018 05:21 |
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A kind of cool thing that seems to have gone unnoticed is that Brittany has been broken up into three duchies and two of them are outside the Francias in the Charlie start, which means it's now possible to form the kingdom of Brittany without having to tangle with, potentially, the future head of the HRE.
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# ¿ Nov 14, 2018 19:28 |
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If all you're doing is marrying them off, then yeah it'll just become a roll of the dice because you're hoping at that point that people die in the order that you need them to in order to inherit. If you're going to try to inherit things you've got to follow up by murdering the right people at the right time.
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# ¿ Nov 14, 2018 23:46 |
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This newer, more aggressive papacy is really tripping me out. I'm in constant fear of being excommunicated now as I try to forge an empire. Not complaining, mind, it's a huge improvement over just doing whatever I want and telling the Pope to shove it.
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# ¿ Nov 15, 2018 18:53 |
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Sulphagnist posted:It probably needs a tiny bit of fine-tuning because no matter how much the Pope wants the Duchy of Ferrara, un-excommunicating a King for going on a crusade only to excommunicate him again while he's neck deep fighting infidels in the Holy Land is excessive and would have caused a huge ruckus for a real Pope. That's definitely part of it but the other part is that it doesn't seem like sending my court chaplain to just perpetually suck Pope dick works that well anymore, although maybe I've just had a string of wildly incompetent chaplains. The reasons modifier solution seems elegantly simple though.
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# ¿ Nov 15, 2018 19:52 |
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indigi posted:my first move with my chaplain is always to send him to improve relations in Rome, and it's very very inconsistent. sometimes my hand picked 25 learning guy grows old and dies without ever doing it, sometimes the 8 learning dude auto-generated at start fires it three times in a decade. I can never predict if it'll do me any good. I'm almost a century into the Brittany -> Britannia game I started last night and it's fired once, but it targeted a vassal bishop instead of the Pope himself On the whole though, as I said, this isn't necessarily a bad thing because it's encouraged me to be performatively pious as I quietly gobble up neighboring realms. It's definitely made the monastic orders more appealing due to their high likelihood of giving you heavenly virtues as well as the inherent church opinion bonus just for membership.
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# ¿ Nov 15, 2018 20:51 |
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Chalks posted:Holy crap. I'm playing a small duke in the HRE, 200 gold to my name. A crusade is called, I send my 3k troops to fight. We win. I get 3500 gold. Crusades are really worth participating in now. I sent 15k troops to Saxony and came back with 14000 gold, thousands of prestige and piety, and two tier 3 artifacts. Granted, that was as the top participant in the crusade, but still, 14000 gold is absolutely worth it on its own. Holy Fury good.
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# ¿ Nov 16, 2018 21:14 |
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big dyke energy posted:
Now, me personally? I've got my doubts that Alexander, noted Macedonian, managed to spread his DNA all the way to Normandy. But I can't argue with an invasion per ruler. As far as Catholics with dumb names go, Tiernualloc was hard as gently caress. To be fair, he killed significantly fewer than 82 people, but he did live through and win two separate Crusades.
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# ¿ Nov 17, 2018 10:51 |
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DeadLetterOfficer posted:Anyone else's non-pagan rulers dying constantly in battle? Played a Catholic Duke and as the Byzantine Emperor and each game if I let them lead armies they'd get killed in single combat after a few battles. Over the course of the both games of 11 rulers, 10 died in battle and the longest they lasted was 6 years. Personal combat skill didn't seem to make much of a difference. Yeah, one ruler of mine lasted two days before dying in the same battle as his predecessor. What I've found is that if you're going to be a warmongering Catholic you really have to prepare for it by taking the war focus and being an rear end in a top hat to people until you can duel them; the duelist trait being worth a cool +30 personal combat goes a long way toward staying alive on the battlefield and the other minor buffs (Warrior et al) stack up quickly as well. In general though I'm cool with all of it. Like, yeah, this scholar king with noodle arms probably can't take the furious berserker jarl the size of a truck who's done nothing but fight for three decades, fair enough Pdox.
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# ¿ Nov 17, 2018 21:57 |
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ShootaBoy posted:I have a great need to know what the gently caress this is.
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# ¿ Nov 19, 2018 10:39 |
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quadrophrenic posted:Eldership is a pain in the rear end, I've been gaming it by voting for the lovely heir so that all the elders spite-vote for the heir I wanted anyway Intrigue is for murdering elders who won't comply with what you want them to do. Some things are cross-cultural.
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# ¿ Nov 19, 2018 21:09 |
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twistedmentat posted:So my Irish Dream is aparently a real n00b scenario, but you need to start as one of the petty kings, not just anyone, because apparently its really hard to go from an earl with a single province to king. Its more complex than it used to be owing to the added counties in this patch, but it's still pretty easily doable starting, as always, in Dublin (which is the optimal Holy Fury start anyway because there's a decent bloodline there). I tried it last night to see if tutorial island was still viable and united Ireland with my third ruler. Probably could have done it on the second but Satan did not see fit to heal her smashed brains with unholy magic, although he did heal her concurrent food poisoning which is about as accurate a representation of making a deal with the devil as I've seen. As ever it's vastly easier if you've got Jade Dragon because the CBs in that expansion let you just conquer people for basically no reason if you've got the cash and piety to throw around. I bet it saved me a decade of claim forging. e it's also a little harder now that you can't just pull 2500 dudes from the aether, but I think that the prestige retinues made up for that pretty well. GHOST_BUTT fucked around with this message at 16:43 on Nov 20, 2018 |
# ¿ Nov 20, 2018 16:37 |
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e quote isn't edit
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# ¿ Nov 20, 2018 16:42 |
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twistedmentat posted:I found that as soon as my first leader died, I lost Meth, and I had already had to give my dads demanse to my other son so I wouldn't piss everyone off. One of the hardest things to wrap around is how to keep your lands at a size people don't freak out about, but also grow your lands. I've generally found that making my vassals mad isn't something I really have to worry about until I hold a kingdom or greater. For the most part, feel free to flex on your siblings if you get gavelkinded out of what's rightfully yours. You can also game gavelkind pretty hard if you've got Monks and Mystics by just taking a vow of celibacy after your first son is born. If he dies, no big deal, stop being celibate and have another, then repeat until you die. With only one male heir in agnatic-cognatic gavelkind, you essentially have agnatic primogeniture. e vvv this too, ultimately if you die in a claim duel you still end up getting both titles, just maybe not on the person you planned for. GHOST_BUTT fucked around with this message at 02:55 on Nov 21, 2018 |
# ¿ Nov 21, 2018 02:50 |
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sexpig by night posted:So dumb question but I can't find it in the wiki. It tells me I can create a vassal with land in my kingdom that's currently run by one of my council. How do I...do that though? It doesn't show up in 'grant landed titles' and when I select 'transfer vassal' there's no options I can pick. I'd really love to get it out of the hands of the one guy who's an active opponent of mine in the council even if we're kinda bros currently. You have to hold the title that you're trying to give away to a vassal. Check your plots and see if you can scheme to revoke it, if not maybe get your chancellor to forge a claim on it then scheme.
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# ¿ Nov 21, 2018 05:44 |
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snoremac posted:Do artifacts pass to heirs on death or get buried with you? They'll usually get passed down but there's a small chance that they'll be lost on succession.
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# ¿ Nov 22, 2018 12:47 |
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Tehan posted:Equipped items can't be lost, thankfully. Yeah it's usually religious artifacts or books that wind up missing. That sucks real bad sometimes though: my persistent fear is that my idiot ruler loses a few magna opera that he was too dumb to use in life and too dumb to secure in death.
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# ¿ Nov 22, 2018 13:36 |
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TaurusTorus posted:I have a pile of the testes and eyes of those who wronged me. Why isn't "Testes of a Rival" a thing I can keep in my treasury DeadLetterOfficer posted:Turned Conclave back on and really liked the child raising stuff but I forgot how tedious the council stuff is. Now I remember why I turned it off by default. Are there any mods or console shenanigans I can do to neutralise the council mechanics and still have everything else? I mean in theory if you're just looking for a Yes Man council you could just use the add_friend command on all of them but that sounds like it would be singularly boring game play tbqh.
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# ¿ Nov 23, 2018 01:24 |
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Fellblade posted:So if the breakdown of how to become a saint on Reddit is true, it’s impossible to become a saint if you aren’t beatified and impossible to become beatified if you weren’t baptised by the pope. You can right click any of your kids when they're still newborns and choose to organize a sumptuous baptism, it just only prompts you for your first.
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# ¿ Nov 23, 2018 12:24 |
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Banana Man posted:Can you do a random shattered world combined Yeah, you'd just set the generator to have no duchies, kingdoms, or empires at start I would assume.
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# ¿ Nov 25, 2018 03:29 |
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Man getting the Kingdom of Jerusalem for the first successful crusade to take it really makes CK2 into hard mode again. Mostly, to be fair, because I'm dumb and bad and it took me a king and a half to realize that Jerusalem is within diplomatic range of China, so if you're willing to give up the Holy Grail that you got during the Crusade, you can dismantle the Abbasids (or whomever) pretty much right away
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# ¿ Nov 26, 2018 08:17 |
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DJ Dizzy posted:Sweet, thanks. Oh and is there a way to get rid of an imbecile heir? Make them a spymaster and send them to Constantinople to study technology. It's not foolproof, mind, but it mulches bad spymasters reasonably reliably and worst case you get tech points.
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# ¿ Nov 26, 2018 18:29 |
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darthbob88 posted:Or make them court chaplain and send them to proselytize to the Vikings, or assign them as commander of a dozen dudes on a fleet parked in the middle of nowhere until they get scurvy. I like it when I get the event where the chaplain volunteers for that gig. Far be it from me to tell you how to do your job, I guess.
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# ¿ Nov 26, 2018 21:51 |
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Avalerion posted:Money is usually my main issue too, seems to be especially bad for pagans. I know the solution to that is supposed to be raid, but when everyone around is pagan too the maintenance of your raiders ends up being more than whatever pittance you loot. Money is rough for tribals generally but you get a lot of things to spend prestige on in exchange, which you can build using your steward who will sometimes just summon up some soldiers as well. Also consider making a republic or smaller feudal into a tributary to help fund your own transition into feudalism/republicanism/iqta. Or just be African and get that trans-saharan trade money I guess.
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# ¿ Nov 30, 2018 13:00 |
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Karanas posted:Well poo poo, guess I'm gonna stick with my custom empire for the time being. I just wish it wasn't this horrid shade of pink. At least I don't need to rely on the de jure titles to conquer stuff. I mean if you form the custom empire with all the de jure territory of the Byzantine Empire and maintain it as your primary title then you should be able to form the Byz Empire as well but treat it as a titular empire, so it may slip away due to imperial elective but you shouldn't lose any holdings. I think. You'd be stuck with pink, though.
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# ¿ Nov 30, 2018 17:13 |
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Torrannor posted:Great, and the vassal who inherits the Byzantine Empire becomes independent since emperors can't be vassals of other emperors. Yeah on second thought you're absolutely correct, all you'd get is prestige and a future hassle.
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# ¿ Nov 30, 2018 17:18 |
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TTBF posted:Ah, that sucks that moving is the only solution. I wanted to keep Kanem & Bornu as my primary duchies and try to fill them with castles but I could only afford that if I'm not paying 1000 gold every few years to deal with rain. Guess it's time to take Tunis. Conquering a soverign state to keep your books from getting wet is pretty much CK2 in a nutshell
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# ¿ Dec 1, 2018 18:38 |
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Stairmaster posted:*in a paradox Dev voice* African societies have never figured out how to deal with rain Undoubtedly it's just a really bad balance measure to keep Africans from having too much money, but... why? Why not just let sub-saharan Africa be rich as poo poo?
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# ¿ Dec 1, 2018 19:43 |
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SlothfulCobra posted:Theoretically Holy Fury gives Christianity a bit more of a chance, with the reconquista on one side and Teutonic Knights and mass conversion on the other, but nobody's really reported on how well those stem the tide yet. My experience so far has been that if Francia/HRE forms, then Catholicism has a bright future ahead of it. If not, then you, the player, are probably going to have to single handedly beat back the tide of Islam because the Catholic states will, in typical CK2 fashion, be so wrapped up in petty dick measuring that they won't be able to stop the Umayyids/Abbasids from conquering everything. Or, you know, just accept the truth that there is one God and Mohammed is his prophet and be Sunni Irish or whatever.
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# ¿ Dec 2, 2018 07:04 |
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twistedmentat posted:I'll do that next time the Duke of Meth gets uppity. I mean that guy is always gonna be pretty energetic and hard to manage one way or the other.
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# ¿ Dec 2, 2018 21:52 |
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Crow Jane posted:Also what determines if someone's made a saint or not? Because I had a guy who had basically every virtue, no negative traits, prestige and piety both over 10K, was head of the Dominicans and bffs with the pope, and was known as "the Missionary", and I didn't get squat. https://ck2.paradoxwikis.com/Sainthood The upshot is that even if you live a perfect, saintly life free from all sin and are heavily involved in church matters, you've still only got a 38% chance to be canonized. So it comes down to luck on the RNG. e: it goes higher if your bloodline has no saints or if Catholicism has no saints yet, though.
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# ¿ Dec 5, 2018 16:26 |
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Captain Mediocre posted:Are there any mods that produce a warrior lodge for Christians? Now that I've gone pagan it's hard to go back. Something like a chivalric order would be pretty neat. There was one called just that, The Chivalric Orders, I'm pretty sure. It gives you a martial society similar to the warrior lodge prior to the crusading era, then once the crusades begin it gives you the option to be a lay member of any of the military orders, as well. This gets a little weird and I kind of wish they would culture lock those orders or something so that you don't wind up with your Irish court being entirely Knights of Calatrava or whatever, but it's serviceable enough although I think the warrior lodges do produce slightly better murderers in the long run.
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# ¿ Dec 9, 2018 14:58 |
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The Cheshire Cat posted:The adventurer reconquista thing is part of it but landed rulers can do it as well. It's an intrigue option (something along the lines of "plan reconquista", but it might not be available if you aren't independent. It won't be available if you're a vassal to a king because your reconquista war will be for a de jure kingdom. Not sure if you can be a duke vassal to an emperor and get away with it but I don't see why not.
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# ¿ Dec 10, 2018 08:17 |
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Volkerball posted:In the course of my world conquest game, I think I might've stumbled across a way to have a world republic so stable that even the AI could rule it, with functional elections and what have you. Might try to build it after the last patch comes out. Can you upload a save as a mod? It'd probably pretty fun to play it as a vassal. Well don't leave us hanging. Do tell
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# ¿ Dec 14, 2018 04:23 |
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ninjahedgehog posted:Yeah, their duel engine is pretty dogshit (the *skip duel* button is a godsend, but not always available) but the creator has a "well I spent so much time on this I'm not taking it out" sort of attitude, which kind of sucks. Mod's pretty cool otherwise -- I'm a big fan of the warrior pilgrimage to get the superpowered versions of the command traits, even if it could use a few more events for variety. Luv 2 die to dudes with negative combat skill because of the duel engine
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# ¿ Dec 18, 2018 06:00 |
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Eimi posted:Yeah it's either broken or something whose mechanics should be spread out to more religions. I think any religion that is holy war focused so Unyielding/Warlike with a non temporal leader so that muslims can't call them. Unless the Caliph gets unlanded or something. I kind of feel like they didn't extend the new crusade system to other religions because, with the new reformation features, most other faiths are or can rapidly become significantly better than Catholicism. It's partially a game balance thing for multiplayer, I suspect. That said Islam has been left in the dust and jihads should run on the Holy Fury crusade system.
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# ¿ Jan 12, 2019 01:34 |
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doingitwrong posted:OK, thanks. Since you picked up Swords of Islam and apparently don't like playing games normally, it's also of note that there are a number of Muslim tribals in the early starts that can become merchant republic powerhouses owing to their proximity to the African gold mines and the Mediterranean, as well as the trade posts in the holy land, although you'll have to wrest those posts away from Venice et al and fight off or subvert the Sunni blobs. Not necessarily the best first merchant republic game but you won't be able to spend the gold you poo poo out fast enough if you pull it off.
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# ¿ Feb 6, 2019 22:07 |
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Random Stranger posted:Maybe I can just close the intrigue tab for seventy years and the problem will take care of itself. I mean, a lifetime of house arrest can't be THAT bad.
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# ¿ Feb 7, 2019 09:20 |
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# ¿ May 14, 2024 10:21 |
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Goon Danton posted:Well, let's see: The Something Awful Forums > Games > CKII: there's more than one way to skin your wife
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# ¿ Feb 15, 2019 18:31 |